In this presentation, the attendees will:
-Learn how to craft an instructional story that is based on learning science to engage, motivate and educate learners.
-Learn three methods of using an audience response system to engage learners through stories and games.
70. Story Type Goal of Story
Expressive Teach content or convey existing
information.
Strategic Promote certain ways of working or
thinking—cultural shifts.
Reflective Captures complexities embedded
within a situation or points out
absurdities of a current state of affairs.
Transformative Describe a possible new future or a
new way of operating.
Alterio, Maxine & McDrury, Janice. Learning Through Storytelling in Higher Education:
Using Reflection and Experience to Improve Learning. Routledge. 2003.
79. First decision about this dragon slaying
game is how to start the game…what
should the players first in-game
experience be?
Example
Two:
80. You have two choices:
Tell the player three things he/she needs to
know about slaying dragons.
or
Begin with a fight between the player and a
small, dangerous dragon.
83. Good game designers know that games
are engaging because they require action
right away.
Action draws in the player and
encourages further engagement. Start
by battling a dragon.
84. Research indicates that learners who
used interactive games for learning
had the greater cognitive gains over
learners provided with traditional
classroom training.
Vogel, J. J., Vogel D.S., Cannon‐Bowers, J., Bowers, C.A., Muse, K., & Wright, M. (2006). Computer gaming and
Interactive simulations for learning: A meta‐analysis. Journal of Educational Computing Research, 34(3), 229‐243.