SlideShare ist ein Scribd-Unternehmen logo
1 von 46
Downloaden Sie, um offline zu lesen
The Gamification of Learning:
What Research Says About Simulations & 
         Serious Games 




                  By Karl M. Kapp
                  Bloomsburg University
                  October 2, 2012
Twitter:@kkapp
Are games/simulations 
effective for learning?
Let’s Play
Fact or Fishy…
Agenda

          1                                   2
                               How do you apply game-based strategies
What does research say about   to the presentation of learning content?
games and game elements for
learning?




                               3
                What elements from games can be
                added to traditional e-learning?
Rules      Take out 
• A statement is presented        your text‐
  – If “true” indicate: FactX     machines
  – If “false” indicate: FishyX
• Text Response:

    Standard Texting Fees 
           Apply!
Games/simulations must be fun to be educational?  




  Image Courtesy of http://www.designingdigitally.com/

Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.
Personnel Psychology .Review of 65 studies. Chapter 4 “The Gamification of Learning and Instruction.”
FISHY!



  Image Courtesy of http://www.designingdigitally.com/

Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.
Personnel Psychology .Review of 65 studies. Chapter 4 “The Gamification of Learning and Instruction.”
Simulation/games build more confidence for on 
          the job application of learned knowledge than 
                      classroom instruction.




Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based
simulation games. Personnel Psychology .Review of 65 studies. Chapter 4 “The Gamification of Learning and
Instruction.”
Fact, 20% higher 
             confidence levels.




Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based
simulation games. Personnel Psychology .Review of 65 studies. Chapter 4 “The Gamification of Learning and
Instruction.”
In a Meta-Analysis…

Knowledge retention for
game/simulation was 9%
higher than for traditional
instruction.
 Is that Fact    or Fishy?
Fact!
                 Retention/                                      % Higher
                 Type of
                 Knowledge
                 Retention                                                   9%
                 Declarative                                                11%
                 Procedural                                                 14%
Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based
simulation games. Personnel Psychology .Review of 65 studies. Chapter 4 “The Gamification of Learning and
Instruction.”
Fact!
            Delivery Method vs.                                                  % Higher
            Game/Simulation
            Lecture                                                                       17%
            Discussion                                                                     5%



Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based
simulation games. Personnel Psychology .Review of 65 studies. Chapter 4 “The Gamification of Learning and
Instruction.”
Fact!
      It wasn’t the game, it was
                  Retention
    level of activity in the game.
                                                                 % Higher
                           Type of
                           Knowledge
                           Retention           9%
                                           In other words, the
                           Procedural engagement of the learner in
                                              14%
                                       the game leads to learning.
                           Declarative        11%
Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based
simulation games. Personnel Psychology .Review of 65 studies. Chapter 4 “The Gamification of Learning and
Instruction.”
Evidence‐Based Recommendations 

1) Use a game/simulation to provide a context for the learning. 

2) Don’t focus on “entertainment.” 

3) Carefully craft the simulation/game to provide opportunities 
   to increase engagement and interactivity to increase 
   learning.
Wait a minute, games 
 can be expensive.
                               Level of Interactivity
      Type of                                                Type of 
    Game Play               Low       Medium       High     Knowledge 
    (Customer                                                 Taught
   Development)

Exploration/Simulation     $25,000‐   $35,000‐   $50,000‐    Problem‐
Engine/Free Play Area      $35,000    $50,000    $150,000     Solving


Branching story, On‐Line   $10,000‐   $15,000‐   $30,000‐   Conceptual
Board Games                $15,000    $30,000    $50,000    Knowledge/ 
                                                               Rules
Matching, Trivia Games,    $1,500‐    $3,000‐     $5,000‐   Declarative 
Drag and Drop Games        $3,000     $5,000      $20,000   Knowledge/
                                                            Fact/Jargon
Use game-based mechanics,
aesthetics and game thinking to
engage people, motivate action,
  promote learning, and solve
           problems.




 Gamification
Elements of
Games that Aid
   Learning
•   Story
•   Character
•   Recognition
•   Levels
•   Challenges
•   Chance
•   Replayability
•   Aesthetics
•   Time
•   Continual Feedback
Elements of
Games that Aid
   Learning
•   Story
•   Character
•   Recognition
•     NOT Enough Time 
    Levels
•   Challenges
•   Chance
•   Replayability
•   Aesthetics
•   Time
•   Continual Feedback
Two Elements
 of Games that
  Aid Learning

1. Story
2. Characters
Story
Learners remember facts better…

When presented in a bulleted
list as opposed to when
presented in a story.


Is that Fact   or Fishy?
FISHY: Researchers have found that the                   Yep, People tend to remember facts 
 human brain has a natural affinity for                   more accurately if they encounter 
        narrative construction.                          them in a story rather than in a list.




                   And they rate legal arguments as more 
                    convincing when built into narrative 
                    tales rather than on legal precedent.




Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie Green 
http://www.unc.edu/~mcgreen/research.html. Chapter 2 “The Gamification of Learning and 
Instruction. 
Story Elements
1. Characters

2. Plot (something has to happen).
3. Tension

 4. Resolution
5. Conclusion
NikePlus Stats for Karl
Recommendations 
• Embed facts to be learned in the context of stories.


• Use stories that are related to the context of the 
  desired learning outcome. 
We’ve Always Wanted
     Characters
An on-screen character is
distracting to the learner..


Is that Fact    or Fishy?
FISHY: On transfer tests involving different word problems, the 
         group who had a character generated 30% more correct 
         answers than the group with on‐screen text.




         Animated pedagogical agents (characters) can be aids 
         to learning.  A “realistic” character did not facilitate 
         learning any better than a “cartoon‐like” character.


Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of
Multimedia Learning. New York: Pfeiffer. Pg. 194.
Research indicates that learners perceive, interact socially 
   with and are influenced by anthropomorphic agents 
(characters) even when their functionality and adaptability 
                        are limited.


       http://codebaby.com/elearning‐solutions/examples/
Who is more likely to run 24 hours later?

A. Person who watched an avatar that did not 
   look like them running
B. Person who watched an avatar that looked 
   like them running
C. Person  watching an avatar  that looked like 
   them loitering /hanging out
Within 24 hours of watching an avatar like 
                                        themselves run, learners were more likely to 
                                        run than watching an avatar not like them or 
                                           watching an avatar like them loitering .




Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology,
21 (3), 95-113.
If learners watch an avatar that looks 
                                              like them exercising & losing weight, 
                                            they will subsequently exercise more in 
                                            the real world as compared to a control 
                                                             group.




Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21
95-113.
Evidence‐Based Recommendations 

• Use characters/agents to model desired behavior.

• Use characters/agents to provide feedback and 
  instruction to learners.
Games can influence
people to behave in a
positive manner.


Is that Fact   or Fishy?
Fact: Games can influence
                people to behave in a positive
                           manner.




Greitemeyer, T. & Osswald, S. (2010) Effective of Prosocial games on prosocial behavior. 
Journal of Personality and Social Psychology.  Vol. 98 . No. 2., 211‐221.
28% helped to 
pick up pencils
33% helped to 
pick up pencils
67% helped to 
pick up pencils
22% intervened
56% intervened
1) Use a game/simulation to provide a context for the learning. 

2) Don’t focus on “entertainment.” 

3) Carefully craft the simulation/game to provide opportunities to increase 
   engagement and interactivity to increase learning.

4) Embed the game /simulation into the curriculum. Provide “set‐up,” game‐
   time and debrief.

5) Embed facts to be learned in the context of stories.

6) Use stories that are related to the context of the desired outcome.

7) Use characters/agents to model desired behavior. 

8) Use characters/agents to provide feedback and instruction to learners.
QUESTIONS?




Contact Karl via 
Twitter or email
                            Twitter:@kkapp
                            kkapp@bloomu.edu

Weitere ähnliche Inhalte

Was ist angesagt?

Learning 3.0 gamification
Learning 3.0  gamificationLearning 3.0  gamification
Learning 3.0 gamification
Karl Kapp
 
Games, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged LearnersGames, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged Learners
Karl Kapp
 
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
Karl Kapp
 

Was ist angesagt? (20)

Gadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachGadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the Beach
 
Instructional Gaming
Instructional GamingInstructional Gaming
Instructional Gaming
 
ASTD Gamification Webinar Slides
ASTD Gamification Webinar SlidesASTD Gamification Webinar Slides
ASTD Gamification Webinar Slides
 
Houston, ASTD: What Research Tells Us about Games, Gamification and Learning
Houston, ASTD: What Research Tells Us about Games, Gamification and LearningHouston, ASTD: What Research Tells Us about Games, Gamification and Learning
Houston, ASTD: What Research Tells Us about Games, Gamification and Learning
 
Gamification Strategies How to solve problems, motivate and engage people th...
 Gamification Strategies How to solve problems, motivate and engage people th... Gamification Strategies How to solve problems, motivate and engage people th...
Gamification Strategies How to solve problems, motivate and engage people th...
 
Interactivity, Games and Gamification: Creating Engaged Learners
Interactivity, Games and Gamification: Creating Engaged LearnersInteractivity, Games and Gamification: Creating Engaged Learners
Interactivity, Games and Gamification: Creating Engaged Learners
 
Where is the learning in games?
Where is the learning in games?Where is the learning in games?
Where is the learning in games?
 
Gamification of Learning
Gamification of LearningGamification of Learning
Gamification of Learning
 
Gamification Research: What the Numbers Reveal
Gamification Research: What the Numbers RevealGamification Research: What the Numbers Reveal
Gamification Research: What the Numbers Reveal
 
Learning 3.0 gamification
Learning 3.0  gamificationLearning 3.0  gamification
Learning 3.0 gamification
 
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
 
10 Things We Know About Video Games for Learning
10 Things We Know About Video Games for Learning10 Things We Know About Video Games for Learning
10 Things We Know About Video Games for Learning
 
Games, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged LearnersGames, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged Learners
 
Where is the learning in games2
Where is the learning in games2Where is the learning in games2
Where is the learning in games2
 
Reaching the Engagement Horizon in Virtual Worlds
Reaching the Engagement Horizon in Virtual WorldsReaching the Engagement Horizon in Virtual Worlds
Reaching the Engagement Horizon in Virtual Worlds
 
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
 
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
 
Busting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of FishyBusting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of Fishy
 
Learning theories and Serious Games
Learning theories and Serious GamesLearning theories and Serious Games
Learning theories and Serious Games
 
Games, Gamification and Innovative Learning Techniques (Chinese Translation)
Games, Gamification and Innovative Learning Techniques (Chinese Translation)Games, Gamification and Innovative Learning Techniques (Chinese Translation)
Games, Gamification and Innovative Learning Techniques (Chinese Translation)
 

Andere mochten auch

10 (+ 2) Things We Know about How to Design Games for Learning From Research
10 (+ 2) Things We Know about How to Design Games for Learning From Research10 (+ 2) Things We Know about How to Design Games for Learning From Research
10 (+ 2) Things We Know about How to Design Games for Learning From Research
Karl Kapp
 
A copula-based Simulation Method for Clustered Multi-State Survival Data
A copula-based Simulation Method for Clustered Multi-State Survival DataA copula-based Simulation Method for Clustered Multi-State Survival Data
A copula-based Simulation Method for Clustered Multi-State Survival Data
federicorotolo
 
Brudaru, o. 2011: cellular genetic algorithm with communicating grids for a d...
Brudaru, o. 2011: cellular genetic algorithm with communicating grids for a d...Brudaru, o. 2011: cellular genetic algorithm with communicating grids for a d...
Brudaru, o. 2011: cellular genetic algorithm with communicating grids for a d...
ArchiLab 7
 

Andere mochten auch (20)

Gamification and stuff
Gamification and stuffGamification and stuff
Gamification and stuff
 
The Business Case for Game Based Learning
The Business Case for Game Based LearningThe Business Case for Game Based Learning
The Business Case for Game Based Learning
 
Gamification ppt
Gamification pptGamification ppt
Gamification ppt
 
Gamification User Types presentation for InFocus
Gamification User Types presentation for InFocusGamification User Types presentation for InFocus
Gamification User Types presentation for InFocus
 
10 (+ 2) Things We Know about How to Design Games for Learning From Research
10 (+ 2) Things We Know about How to Design Games for Learning From Research10 (+ 2) Things We Know about How to Design Games for Learning From Research
10 (+ 2) Things We Know about How to Design Games for Learning From Research
 
10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom
 
A copula-based Simulation Method for Clustered Multi-State Survival Data
A copula-based Simulation Method for Clustered Multi-State Survival DataA copula-based Simulation Method for Clustered Multi-State Survival Data
A copula-based Simulation Method for Clustered Multi-State Survival Data
 
EGLACOMM / MEVIA APP TEASER
EGLACOMM / MEVIA APP TEASEREGLACOMM / MEVIA APP TEASER
EGLACOMM / MEVIA APP TEASER
 
A368 afa1 b0f8-4b79-812f-980f7dc622bf
A368 afa1 b0f8-4b79-812f-980f7dc622bfA368 afa1 b0f8-4b79-812f-980f7dc622bf
A368 afa1 b0f8-4b79-812f-980f7dc622bf
 
Applying the Scientific Method to Simulation Experiments
Applying the Scientific Method to Simulation ExperimentsApplying the Scientific Method to Simulation Experiments
Applying the Scientific Method to Simulation Experiments
 
Urban simulation by ANN-CA
Urban simulation by ANN-CAUrban simulation by ANN-CA
Urban simulation by ANN-CA
 
Eswaran Subrahmanian - Serious Games in Complex Design of Urban Systems and P...
Eswaran Subrahmanian - Serious Games in Complex Design of Urban Systems and P...Eswaran Subrahmanian - Serious Games in Complex Design of Urban Systems and P...
Eswaran Subrahmanian - Serious Games in Complex Design of Urban Systems and P...
 
Simulation As a Method To Support Complex Organizational Transformations in H...
Simulation As a Method To Support Complex Organizational Transformations in H...Simulation As a Method To Support Complex Organizational Transformations in H...
Simulation As a Method To Support Complex Organizational Transformations in H...
 
Brudaru, o. 2011: cellular genetic algorithm with communicating grids for a d...
Brudaru, o. 2011: cellular genetic algorithm with communicating grids for a d...Brudaru, o. 2011: cellular genetic algorithm with communicating grids for a d...
Brudaru, o. 2011: cellular genetic algorithm with communicating grids for a d...
 
Simulation of Urban Mobility (Sumo) For Evaluating Qos Parameters For Vehicul...
Simulation of Urban Mobility (Sumo) For Evaluating Qos Parameters For Vehicul...Simulation of Urban Mobility (Sumo) For Evaluating Qos Parameters For Vehicul...
Simulation of Urban Mobility (Sumo) For Evaluating Qos Parameters For Vehicul...
 
Cfms project (asrc)
Cfms project (asrc)Cfms project (asrc)
Cfms project (asrc)
 
Serious games
Serious gamesSerious games
Serious games
 
Renaissance Learning Part II
Renaissance Learning Part IIRenaissance Learning Part II
Renaissance Learning Part II
 
Sandy Chen--Author, Designer
Sandy Chen--Author, Designer Sandy Chen--Author, Designer
Sandy Chen--Author, Designer
 
Digital media and the law
Digital media and the lawDigital media and the law
Digital media and the law
 

Ähnlich wie The Gamification of Learning: What Research Says About Simulations & Serious Games

What Research Tells us About Designing and Creating Game-Based Learning
What Research Tells us About Designing and Creating Game-Based LearningWhat Research Tells us About Designing and Creating Game-Based Learning
What Research Tells us About Designing and Creating Game-Based Learning
Karl Kapp
 
Astdtk2013 workshopmaterials
Astdtk2013 workshopmaterialsAstdtk2013 workshopmaterials
Astdtk2013 workshopmaterials
Karl Kapp
 
Where is the learning in games
Where is the learning in gamesWhere is the learning in games
Where is the learning in games
SeriousGamesAssoc
 

Ähnlich wie The Gamification of Learning: What Research Says About Simulations & Serious Games (19)

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...
The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...
The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...
 
Philadelphia ASTD eLearning SIG Meeting
Philadelphia ASTD eLearning SIG MeetingPhiladelphia ASTD eLearning SIG Meeting
Philadelphia ASTD eLearning SIG Meeting
 
Games, Gamification and the Need for Engaging Learners
Games, Gamification and the Need for Engaging LearnersGames, Gamification and the Need for Engaging Learners
Games, Gamification and the Need for Engaging Learners
 
The Role of Games and Simulations In Learning
The Role of Games and Simulations In LearningThe Role of Games and Simulations In Learning
The Role of Games and Simulations In Learning
 
Introduction to Workshop for Grupo Salinas
Introduction to Workshop for Grupo SalinasIntroduction to Workshop for Grupo Salinas
Introduction to Workshop for Grupo Salinas
 
What Research Tells us About Designing and Creating Game-Based Learning
What Research Tells us About Designing and Creating Game-Based LearningWhat Research Tells us About Designing and Creating Game-Based Learning
What Research Tells us About Designing and Creating Game-Based Learning
 
Gamification of Learning and Instruction: What Research tells Us About 3D Ava...
Gamification of Learning and Instruction: What Research tells Us About 3D Ava...Gamification of Learning and Instruction: What Research tells Us About 3D Ava...
Gamification of Learning and Instruction: What Research tells Us About 3D Ava...
 
Astdtk2013 workshopmaterials
Astdtk2013 workshopmaterialsAstdtk2013 workshopmaterials
Astdtk2013 workshopmaterials
 
Introduction Materials for Gamification Workshop
Introduction Materials for Gamification WorkshopIntroduction Materials for Gamification Workshop
Introduction Materials for Gamification Workshop
 
vgAlt ~ Video Games as Learning Tools
vgAlt  ~ Video Games as Learning ToolsvgAlt  ~ Video Games as Learning Tools
vgAlt ~ Video Games as Learning Tools
 
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best PracticesGames and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
 
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
 
Karl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in GamesKarl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in Games
 
10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From Research10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From Research
 
Karl Kapp: Influence of Technology on Learning
Karl Kapp: Influence of Technology on LearningKarl Kapp: Influence of Technology on Learning
Karl Kapp: Influence of Technology on Learning
 
The Influence of Technology on the Future of Learning
The Influence of Technology on the Future of Learning The Influence of Technology on the Future of Learning
The Influence of Technology on the Future of Learning
 
eLearning and the Future through Fact or Fishy
eLearning and the Future through Fact or FishyeLearning and the Future through Fact or Fishy
eLearning and the Future through Fact or Fishy
 
Where is the learning in games
Where is the learning in gamesWhere is the learning in games
Where is the learning in games
 
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
 

Mehr von Karl Kapp

Strengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingStrengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact Training
Karl Kapp
 

Mehr von Karl Kapp (20)

A Guide for Employee Gamified Learning
A Guide for Employee  Gamified LearningA Guide for Employee  Gamified Learning
A Guide for Employee Gamified Learning
 
How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education
 
Closing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesClosing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain Times
 
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
 
DevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsDevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game Elements
 
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It! Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
 
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
 
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning Games
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational Learning
 
Strengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingStrengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact Training
 
Games, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersGames, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with Learners
 
Beyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerBeyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game Designer
 
Bloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesBloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment Slides
 
Instructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideInstructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint Slide
 
Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning
 
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceTH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
 
Becoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningBecoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to Learning
 
Mission Possible: Creating Learner Engagement
Mission Possible: Creating Learner EngagementMission Possible: Creating Learner Engagement
Mission Possible: Creating Learner Engagement
 

Kürzlich hochgeladen

1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
negromaestrong
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 

Kürzlich hochgeladen (20)

1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Magic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptxMagic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptx
 

The Gamification of Learning: What Research Says About Simulations & Serious Games