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Introduction to CA Workshop
1.
Twitter:@kkapp By Karl M. Kapp Bloomsburg University Gamification of Learning and Instruction Session
2.
3.
4.
Elements of Games • Interaction • Mastery •
Autonomy • Relatedness • Uncertainty • Chance • Emotional Connection
5.
1 Agenda What are games
and gamification? What is gamification and why does it matter to learning professionals? 2 3 What elements from games can be added to traditional learning to maximize impact?
6.
4 2 Games 1.0 3
7.
4 Games 1.0 3 Where is my opponent going to go next? In what direction should I try to move the ball? How will the ball bounce off the wall?
8.
Games 2.0
9.
Games 2.0 Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me? What is the pattern these aliens are following?
10.
Games 3.0
11.
12.
Where do I explore first? What activities are of the most value? What must I do to achieve my goal?
13.
Games 4.0
14.
Games 4.0 What activities give me the most return for my efforts? Can I trust this person who wants to team with me to accomplish a goal?
15.
Flippy wants to become friends with you. Do you want to add Flippy to your friend’s list. Games 4.0
16.
17.
18.
‐ Realistic simulators for contemporary Leadership Training ‐ Integrate these games into leadership development programs ‐
Attempt various leadership structures ‐Employees may make hundreds of leadership decision an hour in a game Leadership’s Online Labs Harvard Business Review, May 2008
19.
Elements of Games • Storyline • Characters •
Theme • Realism • Music • Interaction • Mastery • Autonomy • Emotional Connection
20.
Specifically Respond with Human Intelligence and Emotion to 1. The user’s actions 2. The user’s inactions 3. The user’s past actions 4. A series of the user’s actions 5. The actual time and space that the user is in 6. The comparison of different users’ situations and actions Jack Principles from YDKJ‐Jelly Vision
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