2. We are not alone
This is a global phenomenon
h"p://www.slideshare.net/designingdigitallyinc/ddinc4gamiïŹca7on4vsgamebasedlearning;;
h"p://www.slideshare.net/kkapp/gamiïŹca7on4of4learning419894398;;
h"p://www.slideshare.net/kkapp/the4business4case4for4game4based4learning;;
3. 03
Innovating learning for Curtin centres
upon building a highly media rich,
interactive and personalised learning
experience for all our learners.
To facilitate this, CTL are working on
a number of internationally leading
projects and programs.
History
Transforming Teaching and Learning
RedeïŹning teaching in the age of learning
4. 04
Making the learning experience more relevant
â New technologies have resulted in
unprecedented global competition and
enabled learning to be delivered eïŹectively
on a much larger scale. â
Our Challenge
students have
unprecedented
choice
technology has
removed geographic
boundaries
employers expect
job ready leaders
5. 05
Your presenter
A little about me
Mr. Kim FlintoïŹ
@kimbowa
+KimFlintoïŹ
facebook.com/kimbowa
Learning Futures Advisorâš
Strategic Innovations in Learning Engagement
Teacher, researcher, scholar
Current work focusses include games and
gamiïŹcation in learning contexts, new platforms
for collaborative global learning, challenge-based
engagement, sustainability education, learning
by making, trasnmedia approaches to learning
engagement, microcredentialling and badging
approaches, computational learning, learning
analytics and other big data strategies in the
higher education sector.
6. A simple gamiïŹed example 06
The Bio Game
âą Log into tiny.cc/exthotseat
âą CTL â Games and GamiïŹcation space
âą Enter The Bio Game topic
âą Follow instructions
7. Attention
Direction
Review
Completion
07
GamiïŹcation
The systematic activation of learning behaviours
70%
90%
80%
60%
GamiïŹca'on:+
!
is!the!concept!of!applying!game!mechanics!and!
game!design!techniques!to!engage!and!mo4vate!
people!to!achieve!their!goals.!
! h8p://blogs.gartner.com/brian_burke/2014/04/04/gartnerBredeïŹnesBgamiïŹca4on/!!
8. 08
GamiïŹcation
The mechanisms we employ
âą Leaderboards
Â
âą Badging
Â
âą Scores
Â
âą Progress
 markers
Â
âą Surprises
 (easter
 eggs)
Â
âą Avatars
Â
âą Rules
Â
âą Limits
Â
9. GamiïŹcation 09
Done well is a positive, non-trivial, engagement strategy
Data
Collection
GamiïŹcation provides a
context for data collection
about the behaviours of
the learner
Analytics
Analysis of the data allows us to
represent the data in ways that
is more meaningful to both the
teacher and the learner
Personalisation
The ecosystem allows us to
oïŹer a personalised learning
experience.
More eïŹective and
more eïŹcient learning
14. An authoring system
Grappling with teachers as developers
14
SWAT: Story World Authoring Tool
Chris Crawfordâs new game SIBOOT driven
by a new engine he calls Dramagine