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 also called ping pong) 
 it is a sport in which two or four players hit a 
lightweight ball back and forth using a table tennis 
racket. The game takes place on a hard table divided by 
a net. Except for the initial serve, players must allow a 
ball played toward them only one bounce on their side 
of the table and must return it so that it bounces on 
the opposite side. Points are scored when a player fails 
to return the ball within the rules. Play is fast and 
demands quick reactions. Spinning the ball alters its 
trajectory and limits an opponent's options, giving the 
hitter a great advantage. When doing so the hitter has 
a good chance of scoring if the spin is successful.
The game of table tennis probably 
descended from the game of “Royal 
Tennis” also known as Real Tennis or Court 
Tennis which was played in the medieval 
era. 
The game became popular in England 
and the United States in the late 19th 
century.
Some sources claim that the sport was 
once known as indoor tennis, and was 
played in the early 1880’s by British army 
officers stationed in India and South Africa. 
The game has its origin in England as an 
after-dinner amusement for upper-class 
Victorians in the 1880’s.
The popularity of the game led game 
manufacturers to sell the equipment 
commercially. Early bats were often pieces 
of parchment stretch upon a frame, and 
the sound generated in play gave the 
game its first nicknames of “whiff-whaff” 
and “ping-pong”. A number of sources 
indicate that the game was first brought to 
the attention of Hamley’s of Regent Street 
under the name “Gossima”. The name 
“ping-pong was wide in use before English 
manufacturer J. Jaques & Son Ltd 
trademarked in 1901.
 1880’s – the game had become 
fashionable among the upper classes in 
England. 
 1887 – According to the ITTF website, the 
first use of the name “table tennis” 
appeared on a board and dice game 
made by J.H Singer of New York. 
 1890 – the earliest existing evidence of a 
table tennis game is a set made by 
David Foster, patented in England, which 
included table version of Lawn Tennis, 
Cricket and football.
 1891 – John Jacques of London 
introduced their “ Gossima” game, 
which used drum-type paddles, a 50mm 
web wrapped cork ball, and a 30cm 
high net. 
 1890’s – Parker Brother began making an 
indoor tennis kit which included a 
portable net, a small ball covered in 
netting, and paddles. 
 1900 – Englishman James Gibb is 
credited with bringing hollow celluloid 
balls back to England from USA, 
although some other sources claim they 
were plastic balls.
 1901 – Jhon Jacques registered ping-pong 
as a trade name in England. The 
American rights to the name are sold to 
Parker Brothers. 
 1901 – On the 12th December 1909, the 
table tennis Association was formed in 
England. 
 1902 – Englishman E.C Goode is credited 
with putt king pebbled rubber racket, 
which will dominate table tennis until 
1952.
 1903 – on the first may 1903, the Table 
Tennis and the Ping-Pong Association” 
amalgamate, forming “The United Table 
Tennis and Ping-Pong Association”. This 
association will later revert its name to 
“The Table Tennis Association”, before 
becoming defunct in 1904. 
 1920’s – in the early 1920’s the game 
began to revive in England and Europe. 
 1926 – The International Table Tennis 
Federation is formed.
 1935 – the American Ping-pong 
Association, US Amateur Table Tennis 
Association and National Table Tennis 
Association merge to form the US Table 
Tennis Association ( which wasrenamed 
USA table tennis in 1994. 
 1938 – the ITTF lowered the net from six 
and three quarter inches to six inches, 
and band the fingerspin serves used with 
devasting effect by American players, 
 1940-1946 – no World Championship 
were held in World War.
 1950’s – there was the introduction of a new 
stroke. It was really an exaggerated to spin 
where there was a greater preparation, 
follow-through and wrist action. 
 1952 – Hiroji Satoch of Japan becames 
notorious for his use of a wooden racket 
and spin rather than the conventional 
pimpled rubber rackets. He wons the 1952 
World Championships over Koczian of 
Hungary, and begins a period of Asian 
male domination in the sport which would 
last until Sweden rose to supremacy from 
1989 into the early 1990’s.
 1959-1960 – the ITTF standardized the 
thickness of ordinary pimpled rubber and 
sponge rubber. 
 1960’s- in the early 1960’s, the loop drive 
was invented and became popular 
around the world. 
 1960’s- in the early 1960’s, Xiang Xi Lin of 
China used a “Yin-Yan” bat with normal 
rubber on one side, and long pimples on 
the other – the first recorded instance of 
successful combination bat play
 1971- china returned to International 
Competition at the 1971 World 
Championships. 
 1971- the US Table Tennis Team took a 
“Ping-pong Diplomacy” trip to china, in 
a world’s first effort to use sport to 
established and improved diplomatic 
relations. 
 1971- Jean-Paul Weber of France used 
the first anti-spin rubber in the World 
Championships in Nagoya, Japan, and 
enjoyed some success with its use.
 The table is 2.74 m (9.0 ft.) long, 1.525 m (5.0 
ft.) wide, and 76 cm (2.5 ft.) high with any 
continuous material so long as the table 
yields a uniform bounce of about 23 cm 
(9.1 in) when a standard ball is dropped 
onto it from a height of 30 cm (11.8 in), or 
about 77%. The table or playing surface is 
uniformly dark colored and matte, divided 
into two halves by a net at 15.25 cm (6.0 in) 
in height. The ITTF approves only wooden 
tables or their derivate. Concrete tables 
with a steel net or a solid concrete partition 
are sometimes available in outside public 
spaces, such as parks.
 The international rules specify that the 
game is played with a sphere having a 
mass of 2.7 grams (0.095 oz.) and a 
diameter of 40 millimeters (1.57 in). The rules 
say that the ball shall bounce up 24–26 cm 
(9.4–10.2 in) when dropped from a height of 
30.5 cm (12.0 in) onto a standard steel 
block thereby having a coefficient of 
restitution of 0.89 to 0.92. The 40 mm ball 
was introduced after the 2000 Summer 
Olympics.
 A 40 mm table tennis ball is slower and 
spins less than the original 38 mm one. 
The ball is made of a high-bouncing air-filled 
celluloid or similar plastics material, 
colored white or orange, with a matte 
finish. The choice of ball color is made 
according to the table color and its 
surroundings. A white ball is easier to see 
on a green or blue table than it is on a 
grey table.
 The net shall be suspended by a cord 
attached at each end to an upright post 
15.25 cm high, the outside units of a post 
being 15.25cm outside the side line. The 
top of the net along its whole length shall 
be 15.25 cm above playing surface 
along its whole length and the end of 
the net shall be as close as possible to 
the supporting posts.
A table tennis racket (also called a 
"bat" or "paddle") is used by table 
tennis players. The "racket" is usually 
made from laminated wood 
covered with rubber on one or two 
sides depending on the player's 
grip. The USA generally uses the 
term "paddle" while Europe uses the 
term "bat"
 Inverted Rubber 
This best suits for putting spin on a ball due 
to its breadth of contact surface with a ball. 
 Short Pips-Out Rubber 
This is not easily affected by the opponent’s 
spin due to its narrowness of contact 
surface with a ball. It will knock a ball away.
 Long Pimples Rubber (with Sponge) 
This will serve a ball with unexpected spin 
due to the various movements of pimples 
in hitting a ball 
 Long Pimples Rubber (without Sponge) 
This is light and easy to handle. It doesn’t 
have much elasticity, so you can shut the 
power of explosive Top-spin balls down. 
 Anti Rubber 
This is a kind of inverted rubber but has little 
friction. It is not easily affected by the 
opponent’s spin.
 In top-flight competition, service is 
decided by a coin toss. At lower levels it 
is common for one player (or the 
umpire/scorer) to hide the ball in one or 
the other hand ( usually hidden under 
the table), allowing the other player to 
guess which hand the ball is in. the 
correct or incorrect guess gives the 
“winner” the option to choose to serve or 
to choose which side of the table to use.
 In game play, the player serving the ball 
commences a play. The server first stands with 
the ball held on the open palm of the hand 
not carrying the paddle, called the freehand, 
and tosses the ball directly upward without 
spin, at least 16 cm (6.3 in) high. The server 
strikes the ball with the racket on the ball's 
descent so that it touches first his court and 
then touches directly the receiver's court 
without touching the net assembly. In casual 
games, many players do not toss the ball 
upward; however, this is technically illegal and 
can give the serving player an unfair 
advantage.
 The ball must remain behind the end line 
and above the upper surface of the table, 
known as the playing surface, at all times 
during the service. The server cannot use his 
body or clothing to obstruct sight of the 
ball; the opponent and the umpire must 
have a clear view of the ball at all times. If 
the umpire is doubtful of the legality of a 
service they may first interrupt play and give 
a warning to the server. If the serve is a 
clear failure or is doubted again by the 
umpire after the warning, the receiver 
scores a point.
 If the service is "good", then the receiver 
must make a "good" return by hitting the 
ball back before it bounces a second time 
on receiver's side of the table so that the 
ball passes the net and touches the 
opponent's court, either directly or after 
touching the net assembly. Thereafter, the 
server and receiver must alternately make a 
return until the rally is over. Returning the 
serve is one of the most difficult parts of the 
game, as the server's first move is often the 
least predictable and thus most 
advantageous shot due to the numerous 
spin and speed choices at his or her 
disposal.
 Any hitting of the ball must be done such 
that the ball passes over or around the 
net. If the ball is struck such that it travels 
around the net, but still lands on the 
opponents side of the table, the bit is 
legal and play should be continued. If 
the opponent cannot return it over (or 
around) the net and make it bounce on 
your side, then you win the point.
 Allowing the ball to bounce on one’s 
own side twice. 
 Not hitting on g the ball after it has 
bounced on one’s own side. 
 Having the ball bounce on one’s own 
side after hitting it 
 Hitting the ball before it has bounced on 
one’s own side of the table
 Double hitting the ball. Note that the hand 
below the wrist is considered part of the bat 
and making a good return of one’s hand or 
finger is allowed, but hitting one’s hand or 
fingers is allowed, but hitting one’s hand or 
fingers and subsequently hitting the bat is a 
double strike and an error. 
 Allowing the ball to strike anything other 
than the bat. 
 Causing the ball not to bounce on the 
opponent’s half (i.e., not making a “good” 
return)
 Placing one’s free hand on the playing 
surface or moving the playing surface. 
 Offering and failing to make a good 
service ( i.e., making a service toss and 
failing to strike the ball into play) 
 Making an illegal serve: (e.g., one 
preceded by a player’s hiding the bail 
or his failing to toss the ball at least 16 
cm(six inch.) in the air). 
 Hitting the net with bat or any body part, 
or moving the table.
 Service alternates between opponents every two 
points (regardless of winner of the rally) until the end 
of the game, unless both players score ten points or 
the expedite system is operated, when the 
sequences of serving and receiving stay the same 
but each player serves for only one point in turn. The 
player serving first in a game receives first in the next 
game of the match. 
 After each game, players switch sides of the table. In 
the last possible game of a match, for example the 
seventh game in a best of seven matches, players 
change ends when the first player scores five points, 
regardless of whose turn it is to serve. If the sequence 
of serving and receiving is out of turn or the ends is 
not changed, points scored in the wrong situation are 
still calculated and the game shall be resumed with 
the order at the score that has been reached.
 After each game, players switch sides of 
the table and in the fifth or seventh 
game “for the match”, players switch 
sides when the first player scores 5 points, 
regardless of whose turn it is to serve. In 
competition play, matches are typically 
best of five or seven games.
 Some recreational players may choose 
to use a volleyball styles system of 
scoring and play. Such variation include, 
but are not limited to, allowing the let 
serve, not requiring the server to hit the 
ball on his half of the table first (but still 
allowing it),
 In addition to games between individual 
players, pairs may also play table tennis. 
Singles and doubles are both played in 
international competition, including the 
Olympic Games since 1988 and the 
Commonwealth Games since 2002.[40] 
In 2005, the ITTF announced that doubles 
table tennis only was featured as a part 
of team events in the 2008 Olympics.
 Service 
A line painted along the long axis of the 
table to create doubles courts bisects the 
table. This line's only purpose is to facilitate the 
doubles service rule, which is that service, 
must originate from the right hand "box" in 
such a way that the first bounce of the serve 
bounces once in said right hand box and 
then must bounce at least once in the 
opponent side's right hand box (far left box for 
server), or the receiving pair score a point.
 Players must hit the ball. For example, if A is 
paired with B, X is paired with Y, A is the server 
and X or Y is the receiver. The order of play 
shall be A→X or Y & B→X or Y & vice versa. The 
rally proceeds this way until one side fails to 
make a legal return and the other side scores. 
 At each change of service, the previous 
receiver shall become the server and the 
partner of the previous server shall become the 
receiver. For example, if the previous order of 
play is A→X or Y & B→X or Y, the order 
becomes X→B or A & Y→B or A or X→B or A & 
Y→A or B after the change of service.
 3. In the second or the latter games of a 
match, the game begins in reverse order of 
play. For example, if the order of play is 
A→X or Y & B→Y or X at beginning of the 
first game, the order begins with X→A or B & 
Y→A & B in the second game depending 
on either X or Y being chosen as the first 
server of the game. That means the first 
receiver of the game is the player who 
served to the first server of the game in the 
preceding game. In each game of a 
doubles match, the pair having the right to 
serve first shall choose which of them will do 
so. The receiving pair, however, can only 
choose in the first game of the match.
 If a game is unfinished after 10 minutes' play and 
fewer than 18 points have been scored, the 
expedite system is initiated. The umpire interrupts 
the game, and the game resumes with players 
serving for one point in turn. If the expedite system 
is introduced while the ball is not in play, the 
previous receiver shall serve first. Under the 
expedite system, the server must win the point 
before the opponent makes 13 consecutive returns 
or the point goes to the opponent. The system can 
also be initiated at any time at the request of both 
players or pairs. Once introduced, the expedite 
system remains in force until the end of the match. 
A rule to shorten the time of a match, it is mainly 
seen in defensive players' games.
 When a pair reaches 5 points in the final 
game, the pairs must switch ends of the 
table and change the receiver to 
reverse the order of play. For example, 
when the last order of play before a pair 
score 5 points in the final game is 
A→X→B→Y, the order after change shall 
be A→Y→B→X if A still has the second 
serve. Otherwise, X is the next server and 
the order becomes X→A→Y→B.
 Competitive table tennis players grip 
their rackets in a variety of ways. The 
manner in which competitive players 
grip their rackets can be classified into 
two major families of styles. One is 
described as penhold, and the other 
shakehand. The Laws of Table Tennis do 
not prescribe the manner in which one 
must grip the racket, and numerous 
variations on gripping styles exist.
 Penhold styles have suffered in recent years 
due to their inherent weakness on the 
backhand side. This weakness makes it much 
harder for penhold beginners to perform well 
against their shakehand counterparts. 
However, this has not stopped the top penhold 
players from winning the World Championships, 
the World Cup and the Olympic games 
regularly, as the backhand weakness can be 
covered adequately with excellent footwork, 
or supplemented with the recent reverse 
penhold backhand loop innovation.
 The Shakehand grip is so-named 
because one grips the bat way one 
performs a handshake. The grip is 
sometimes colloquially referred to as a 
“tennis grip” or a “western grip.” the 
shakehand grip is most popular among 
players originating in Western nations.
 An experimental style being developed in 
China, it is held by forming a "V for victory" 
sign and gripping the blade between the 
forefinger and middle finger while having 
the other fingers rest under and on top of 
the handle; it requires a modified blade to 
grip successfully. This grip produces a 
noticeable spin benefit due to the longer 
lever and mechanics utilized in the 
forehand
 A grip that was made by Danny 
Seemiller, an American champion. This 
grip is a variation of the shakehand grip. 
In this grip the forefinger and thumb are 
placed on the same side of the bat, 
which allows the backhand and 
forehoand shots to the same side of the 
rubber. This grip also has a nickname 
“windshield wiper” due to the motion of 
the backhand and forehand.
 In table tennis, the stroke break down 
into generally offensive (producing 
topspin) and defensive ( producing 
backspin). Spin exceptions are the 
smash, block, and lob. The types of 
strokes include backhand and forehand.
 Speed drive – the bat is primarily 
perpendicular to the direction of stroke, 
and most of the energy applied to the ball 
results in speed rather than spin, creating a 
shot that does not are much, but is fast 
enough that it can be difficult to return. A 
speed drive is used mostly for keeping the 
ball in play, applying pressure on the 
opponent and potentially opening up an 
opportunity for more powerful attack.
Loop drive- it is essentially the 
reverse of the speed drive. 
That the bat is much more 
parallel to the direction of the 
stroke ( “closed” )and the bat 
thus grazes the ball, resulting in 
a large amount of topspin.
 The loop- called as ultra-topspin. Produces 
a more pronounced loopy are with a higher 
trajectory and extreme topspin, but is 
typically slower. 
 The rush- produced a flatter trajectory than 
a typical “loop” but carries much stronger 
topspin than a rectangular speed-drive. 
 The hook- similar to a regular loop, but 
carries a tilted topspin or is referred as the 
top-side.
 Usually, a counter attack against drives 
(normally high loop drives). You have to 
close the bat and stay close to the ball. 
Try to predict its path close. The bat is 
held closed and near to the ball which is 
hit with a short movement” off the 
bounce” (before reaching the highest 
point) so that the ball travels faster to the 
other side.
 When a player tries to attack a ball that has 
not bounced beyond the edge of the 
table, the player does not have the room to 
wind up in a backswing. The ball may still 
be attacked, however, and the resulting 
shot is called a flick because the backswing 
is compressed into a quick wrist action. A 
flick is not a single stroke and can resemble 
either a drive or a loop in its characteristics. 
What identifies the stroke is the backswing is 
compressed into a short wrist flick.
 The offensive trump card is the smash. A player will 
typically execute a smash when his or her opponent 
has returned a ball that bounces too high or too 
close to the net. Smashing is essentially self-explanatory— 
large backswing and rapid 
acceleration imparting as much speed on the ball as 
possible. The goal of a smash is to get the ball to 
move so quickly that the opponent simply cannot 
return it. Because the ball speed is the main aim of 
this shot, often the spin on the ball is something other 
than topspin. Sidespin can be used effectively with a 
smash to alter the ball's trajectory significantly, 
although most intermediate players will smash the 
ball with little or no spin. An offensive table tennis 
player will think of a rally as a build-up to a winning 
smash;
is usually used for keeping the point alive and creating 
offensive opportunities. A push resembles a tennis slice: 
the racket cuts underneath the ball, imparting backspin 
and causing the ball to float slowly to the other side of 
the table. While not obvious, a push can be difficult to 
attack because the backspin on the ball causes it to 
drop toward the table upon striking the opponent's 
racket. In order to attack a push, a player must usually 
loop the ball back over the net. Often, the best option 
for beginners is to simply push the ball back again, 
resulting in pushing rallies. Against good players, it may 
be the worst option because the opponent will counter 
with a loop, putting the first player in a defensive 
position. Another response to pushing is flipping the ball 
when it is close to the net. Pushing can have 
advantages in some circumstances, such as when the 
opponent makes easy mistakes.
 A chop is the defensive, backspin counterpart to the 
offensive loop drive. A chop is essentially a bigger, 
heavier push, taken well back from the table. The 
racket face points primarily horizontally, perhaps a 
little bit upward, and the direction of the stroke is 
straight down. The object of a defensive chop is to 
match the topspin of the opponent's shot with 
backspin. A good chop will float nearly horizontally 
back to the table, in some cases having so much 
backspin that the ball actually rises. Such a chop can 
be extremely difficult to return due to its enormous 
amount of backspin. Some defensive players can 
also impart no-spin or sidespin variations of the chop.
 The block is a simple shot, but nonetheless can be 
devastating against an attacking opponent. A block is 
executed by simply placing the racket in front of the ball 
right after the ball bounces; thus, the ball rebounds back 
toward the opponent with nearly as much energy as it 
came in with. This is not as easy as it sounds, because the 
ball's spin, speed, and location all influence the correct 
angle of a block. It is very possible for an opponent to 
execute a perfect loop, drive, or smash, only to have the 
blocked shot come back at him just as fast. Due to the 
power involved in offensive strokes, often an opponent 
simply cannot recover quickly enough, and will be 
unable to return the blocked shot. Blocks almost always 
produce the same spin as was received, many times 
topspin. Depending on the spin of the ball, the block 
may be returned to an unexpected side of the table. This 
may come to your advantage, as the opponent may not 
expect this.
 The defensive lob is possibly the most impressive shot, since it 
propels the ball about five metres in height, only to land on 
the opponent's side of the table with great amounts of spin. 
to execute, a defensive player first backs-off the table 4–6 
meters; then, the stroke itself consists of lifting the ball to an 
enormous height before it falls back to the opponent's side of 
the table. A lob is inherently a creative shot, and can have 
nearly any kind of spin. Top-quality players use this to their 
advantage in order to control the spin of the ball. For 
instance, though the opponent may smash the ball hard and 
fast, a good defensive lob could be more difficult to return 
due to the unpredictability and heavy amounts of the spin on 
the ball. Thus, though backed off the table by tens of feet 
and running to reach the ball, a good defensive player can 
still win the point using good lobs. However, at the 
professional level, lobbers will lose the point most of the time, 
so the lob is not used unless it is really necessary.
 High level players may use what is called 
push block or active block, adding 
speed to the ball (with a small topspin 
movement). When playing in the 
Penhold Grip, many players use push 
block as they literally “push” their 
backhand forward, instead of simply 
blocking it.
 This spin is alternatively used as a 
defensive and offensive maneuver. The 
premise of this move is to put a spin on 
the ball either to the right or the left of 
the bat. The execution of this move is 
similar to a slice, but to the right or left 
instead of down.
 Is a high level stroke, used as another 
variation for close-to-table . You have to 
position the body close to the ball and 
just let the ball touch the bat ( without 
any hand movement) in a way that the 
ball stays close to the net with almost no 
speed and spin and touches the other 
side of the table more than twice if the 
opponent doesn’t reach it.

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Table tennis game

  • 1.
  • 2.  also called ping pong)  it is a sport in which two or four players hit a lightweight ball back and forth using a table tennis racket. The game takes place on a hard table divided by a net. Except for the initial serve, players must allow a ball played toward them only one bounce on their side of the table and must return it so that it bounces on the opposite side. Points are scored when a player fails to return the ball within the rules. Play is fast and demands quick reactions. Spinning the ball alters its trajectory and limits an opponent's options, giving the hitter a great advantage. When doing so the hitter has a good chance of scoring if the spin is successful.
  • 3.
  • 4. The game of table tennis probably descended from the game of “Royal Tennis” also known as Real Tennis or Court Tennis which was played in the medieval era. The game became popular in England and the United States in the late 19th century.
  • 5. Some sources claim that the sport was once known as indoor tennis, and was played in the early 1880’s by British army officers stationed in India and South Africa. The game has its origin in England as an after-dinner amusement for upper-class Victorians in the 1880’s.
  • 6. The popularity of the game led game manufacturers to sell the equipment commercially. Early bats were often pieces of parchment stretch upon a frame, and the sound generated in play gave the game its first nicknames of “whiff-whaff” and “ping-pong”. A number of sources indicate that the game was first brought to the attention of Hamley’s of Regent Street under the name “Gossima”. The name “ping-pong was wide in use before English manufacturer J. Jaques & Son Ltd trademarked in 1901.
  • 7.  1880’s – the game had become fashionable among the upper classes in England.  1887 – According to the ITTF website, the first use of the name “table tennis” appeared on a board and dice game made by J.H Singer of New York.  1890 – the earliest existing evidence of a table tennis game is a set made by David Foster, patented in England, which included table version of Lawn Tennis, Cricket and football.
  • 8.  1891 – John Jacques of London introduced their “ Gossima” game, which used drum-type paddles, a 50mm web wrapped cork ball, and a 30cm high net.  1890’s – Parker Brother began making an indoor tennis kit which included a portable net, a small ball covered in netting, and paddles.  1900 – Englishman James Gibb is credited with bringing hollow celluloid balls back to England from USA, although some other sources claim they were plastic balls.
  • 9.  1901 – Jhon Jacques registered ping-pong as a trade name in England. The American rights to the name are sold to Parker Brothers.  1901 – On the 12th December 1909, the table tennis Association was formed in England.  1902 – Englishman E.C Goode is credited with putt king pebbled rubber racket, which will dominate table tennis until 1952.
  • 10.  1903 – on the first may 1903, the Table Tennis and the Ping-Pong Association” amalgamate, forming “The United Table Tennis and Ping-Pong Association”. This association will later revert its name to “The Table Tennis Association”, before becoming defunct in 1904.  1920’s – in the early 1920’s the game began to revive in England and Europe.  1926 – The International Table Tennis Federation is formed.
  • 11.  1935 – the American Ping-pong Association, US Amateur Table Tennis Association and National Table Tennis Association merge to form the US Table Tennis Association ( which wasrenamed USA table tennis in 1994.  1938 – the ITTF lowered the net from six and three quarter inches to six inches, and band the fingerspin serves used with devasting effect by American players,  1940-1946 – no World Championship were held in World War.
  • 12.  1950’s – there was the introduction of a new stroke. It was really an exaggerated to spin where there was a greater preparation, follow-through and wrist action.  1952 – Hiroji Satoch of Japan becames notorious for his use of a wooden racket and spin rather than the conventional pimpled rubber rackets. He wons the 1952 World Championships over Koczian of Hungary, and begins a period of Asian male domination in the sport which would last until Sweden rose to supremacy from 1989 into the early 1990’s.
  • 13.  1959-1960 – the ITTF standardized the thickness of ordinary pimpled rubber and sponge rubber.  1960’s- in the early 1960’s, the loop drive was invented and became popular around the world.  1960’s- in the early 1960’s, Xiang Xi Lin of China used a “Yin-Yan” bat with normal rubber on one side, and long pimples on the other – the first recorded instance of successful combination bat play
  • 14.  1971- china returned to International Competition at the 1971 World Championships.  1971- the US Table Tennis Team took a “Ping-pong Diplomacy” trip to china, in a world’s first effort to use sport to established and improved diplomatic relations.  1971- Jean-Paul Weber of France used the first anti-spin rubber in the World Championships in Nagoya, Japan, and enjoyed some success with its use.
  • 15.
  • 16.  The table is 2.74 m (9.0 ft.) long, 1.525 m (5.0 ft.) wide, and 76 cm (2.5 ft.) high with any continuous material so long as the table yields a uniform bounce of about 23 cm (9.1 in) when a standard ball is dropped onto it from a height of 30 cm (11.8 in), or about 77%. The table or playing surface is uniformly dark colored and matte, divided into two halves by a net at 15.25 cm (6.0 in) in height. The ITTF approves only wooden tables or their derivate. Concrete tables with a steel net or a solid concrete partition are sometimes available in outside public spaces, such as parks.
  • 17.
  • 18.  The international rules specify that the game is played with a sphere having a mass of 2.7 grams (0.095 oz.) and a diameter of 40 millimeters (1.57 in). The rules say that the ball shall bounce up 24–26 cm (9.4–10.2 in) when dropped from a height of 30.5 cm (12.0 in) onto a standard steel block thereby having a coefficient of restitution of 0.89 to 0.92. The 40 mm ball was introduced after the 2000 Summer Olympics.
  • 19.  A 40 mm table tennis ball is slower and spins less than the original 38 mm one. The ball is made of a high-bouncing air-filled celluloid or similar plastics material, colored white or orange, with a matte finish. The choice of ball color is made according to the table color and its surroundings. A white ball is easier to see on a green or blue table than it is on a grey table.
  • 20.
  • 21.  The net shall be suspended by a cord attached at each end to an upright post 15.25 cm high, the outside units of a post being 15.25cm outside the side line. The top of the net along its whole length shall be 15.25 cm above playing surface along its whole length and the end of the net shall be as close as possible to the supporting posts.
  • 22. A table tennis racket (also called a "bat" or "paddle") is used by table tennis players. The "racket" is usually made from laminated wood covered with rubber on one or two sides depending on the player's grip. The USA generally uses the term "paddle" while Europe uses the term "bat"
  • 23.
  • 24.  Inverted Rubber This best suits for putting spin on a ball due to its breadth of contact surface with a ball.  Short Pips-Out Rubber This is not easily affected by the opponent’s spin due to its narrowness of contact surface with a ball. It will knock a ball away.
  • 25.  Long Pimples Rubber (with Sponge) This will serve a ball with unexpected spin due to the various movements of pimples in hitting a ball  Long Pimples Rubber (without Sponge) This is light and easy to handle. It doesn’t have much elasticity, so you can shut the power of explosive Top-spin balls down.  Anti Rubber This is a kind of inverted rubber but has little friction. It is not easily affected by the opponent’s spin.
  • 26.  In top-flight competition, service is decided by a coin toss. At lower levels it is common for one player (or the umpire/scorer) to hide the ball in one or the other hand ( usually hidden under the table), allowing the other player to guess which hand the ball is in. the correct or incorrect guess gives the “winner” the option to choose to serve or to choose which side of the table to use.
  • 27.  In game play, the player serving the ball commences a play. The server first stands with the ball held on the open palm of the hand not carrying the paddle, called the freehand, and tosses the ball directly upward without spin, at least 16 cm (6.3 in) high. The server strikes the ball with the racket on the ball's descent so that it touches first his court and then touches directly the receiver's court without touching the net assembly. In casual games, many players do not toss the ball upward; however, this is technically illegal and can give the serving player an unfair advantage.
  • 28.  The ball must remain behind the end line and above the upper surface of the table, known as the playing surface, at all times during the service. The server cannot use his body or clothing to obstruct sight of the ball; the opponent and the umpire must have a clear view of the ball at all times. If the umpire is doubtful of the legality of a service they may first interrupt play and give a warning to the server. If the serve is a clear failure or is doubted again by the umpire after the warning, the receiver scores a point.
  • 29.  If the service is "good", then the receiver must make a "good" return by hitting the ball back before it bounces a second time on receiver's side of the table so that the ball passes the net and touches the opponent's court, either directly or after touching the net assembly. Thereafter, the server and receiver must alternately make a return until the rally is over. Returning the serve is one of the most difficult parts of the game, as the server's first move is often the least predictable and thus most advantageous shot due to the numerous spin and speed choices at his or her disposal.
  • 30.  Any hitting of the ball must be done such that the ball passes over or around the net. If the ball is struck such that it travels around the net, but still lands on the opponents side of the table, the bit is legal and play should be continued. If the opponent cannot return it over (or around) the net and make it bounce on your side, then you win the point.
  • 31.  Allowing the ball to bounce on one’s own side twice.  Not hitting on g the ball after it has bounced on one’s own side.  Having the ball bounce on one’s own side after hitting it  Hitting the ball before it has bounced on one’s own side of the table
  • 32.  Double hitting the ball. Note that the hand below the wrist is considered part of the bat and making a good return of one’s hand or finger is allowed, but hitting one’s hand or fingers is allowed, but hitting one’s hand or fingers and subsequently hitting the bat is a double strike and an error.  Allowing the ball to strike anything other than the bat.  Causing the ball not to bounce on the opponent’s half (i.e., not making a “good” return)
  • 33.  Placing one’s free hand on the playing surface or moving the playing surface.  Offering and failing to make a good service ( i.e., making a service toss and failing to strike the ball into play)  Making an illegal serve: (e.g., one preceded by a player’s hiding the bail or his failing to toss the ball at least 16 cm(six inch.) in the air).  Hitting the net with bat or any body part, or moving the table.
  • 34.  Service alternates between opponents every two points (regardless of winner of the rally) until the end of the game, unless both players score ten points or the expedite system is operated, when the sequences of serving and receiving stay the same but each player serves for only one point in turn. The player serving first in a game receives first in the next game of the match.  After each game, players switch sides of the table. In the last possible game of a match, for example the seventh game in a best of seven matches, players change ends when the first player scores five points, regardless of whose turn it is to serve. If the sequence of serving and receiving is out of turn or the ends is not changed, points scored in the wrong situation are still calculated and the game shall be resumed with the order at the score that has been reached.
  • 35.  After each game, players switch sides of the table and in the fifth or seventh game “for the match”, players switch sides when the first player scores 5 points, regardless of whose turn it is to serve. In competition play, matches are typically best of five or seven games.
  • 36.  Some recreational players may choose to use a volleyball styles system of scoring and play. Such variation include, but are not limited to, allowing the let serve, not requiring the server to hit the ball on his half of the table first (but still allowing it),
  • 37.  In addition to games between individual players, pairs may also play table tennis. Singles and doubles are both played in international competition, including the Olympic Games since 1988 and the Commonwealth Games since 2002.[40] In 2005, the ITTF announced that doubles table tennis only was featured as a part of team events in the 2008 Olympics.
  • 38.  Service A line painted along the long axis of the table to create doubles courts bisects the table. This line's only purpose is to facilitate the doubles service rule, which is that service, must originate from the right hand "box" in such a way that the first bounce of the serve bounces once in said right hand box and then must bounce at least once in the opponent side's right hand box (far left box for server), or the receiving pair score a point.
  • 39.  Players must hit the ball. For example, if A is paired with B, X is paired with Y, A is the server and X or Y is the receiver. The order of play shall be A→X or Y & B→X or Y & vice versa. The rally proceeds this way until one side fails to make a legal return and the other side scores.  At each change of service, the previous receiver shall become the server and the partner of the previous server shall become the receiver. For example, if the previous order of play is A→X or Y & B→X or Y, the order becomes X→B or A & Y→B or A or X→B or A & Y→A or B after the change of service.
  • 40.  3. In the second or the latter games of a match, the game begins in reverse order of play. For example, if the order of play is A→X or Y & B→Y or X at beginning of the first game, the order begins with X→A or B & Y→A & B in the second game depending on either X or Y being chosen as the first server of the game. That means the first receiver of the game is the player who served to the first server of the game in the preceding game. In each game of a doubles match, the pair having the right to serve first shall choose which of them will do so. The receiving pair, however, can only choose in the first game of the match.
  • 41.  If a game is unfinished after 10 minutes' play and fewer than 18 points have been scored, the expedite system is initiated. The umpire interrupts the game, and the game resumes with players serving for one point in turn. If the expedite system is introduced while the ball is not in play, the previous receiver shall serve first. Under the expedite system, the server must win the point before the opponent makes 13 consecutive returns or the point goes to the opponent. The system can also be initiated at any time at the request of both players or pairs. Once introduced, the expedite system remains in force until the end of the match. A rule to shorten the time of a match, it is mainly seen in defensive players' games.
  • 42.  When a pair reaches 5 points in the final game, the pairs must switch ends of the table and change the receiver to reverse the order of play. For example, when the last order of play before a pair score 5 points in the final game is A→X→B→Y, the order after change shall be A→Y→B→X if A still has the second serve. Otherwise, X is the next server and the order becomes X→A→Y→B.
  • 43.
  • 44.  Competitive table tennis players grip their rackets in a variety of ways. The manner in which competitive players grip their rackets can be classified into two major families of styles. One is described as penhold, and the other shakehand. The Laws of Table Tennis do not prescribe the manner in which one must grip the racket, and numerous variations on gripping styles exist.
  • 45.  Penhold styles have suffered in recent years due to their inherent weakness on the backhand side. This weakness makes it much harder for penhold beginners to perform well against their shakehand counterparts. However, this has not stopped the top penhold players from winning the World Championships, the World Cup and the Olympic games regularly, as the backhand weakness can be covered adequately with excellent footwork, or supplemented with the recent reverse penhold backhand loop innovation.
  • 46.  The Shakehand grip is so-named because one grips the bat way one performs a handshake. The grip is sometimes colloquially referred to as a “tennis grip” or a “western grip.” the shakehand grip is most popular among players originating in Western nations.
  • 47.
  • 48.  An experimental style being developed in China, it is held by forming a "V for victory" sign and gripping the blade between the forefinger and middle finger while having the other fingers rest under and on top of the handle; it requires a modified blade to grip successfully. This grip produces a noticeable spin benefit due to the longer lever and mechanics utilized in the forehand
  • 49.  A grip that was made by Danny Seemiller, an American champion. This grip is a variation of the shakehand grip. In this grip the forefinger and thumb are placed on the same side of the bat, which allows the backhand and forehoand shots to the same side of the rubber. This grip also has a nickname “windshield wiper” due to the motion of the backhand and forehand.
  • 50.  In table tennis, the stroke break down into generally offensive (producing topspin) and defensive ( producing backspin). Spin exceptions are the smash, block, and lob. The types of strokes include backhand and forehand.
  • 51.  Speed drive – the bat is primarily perpendicular to the direction of stroke, and most of the energy applied to the ball results in speed rather than spin, creating a shot that does not are much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent and potentially opening up an opportunity for more powerful attack.
  • 52. Loop drive- it is essentially the reverse of the speed drive. That the bat is much more parallel to the direction of the stroke ( “closed” )and the bat thus grazes the ball, resulting in a large amount of topspin.
  • 53.  The loop- called as ultra-topspin. Produces a more pronounced loopy are with a higher trajectory and extreme topspin, but is typically slower.  The rush- produced a flatter trajectory than a typical “loop” but carries much stronger topspin than a rectangular speed-drive.  The hook- similar to a regular loop, but carries a tilted topspin or is referred as the top-side.
  • 54.  Usually, a counter attack against drives (normally high loop drives). You have to close the bat and stay close to the ball. Try to predict its path close. The bat is held closed and near to the ball which is hit with a short movement” off the bounce” (before reaching the highest point) so that the ball travels faster to the other side.
  • 55.  When a player tries to attack a ball that has not bounced beyond the edge of the table, the player does not have the room to wind up in a backswing. The ball may still be attacked, however, and the resulting shot is called a flick because the backswing is compressed into a quick wrist action. A flick is not a single stroke and can resemble either a drive or a loop in its characteristics. What identifies the stroke is the backswing is compressed into a short wrist flick.
  • 56.  The offensive trump card is the smash. A player will typically execute a smash when his or her opponent has returned a ball that bounces too high or too close to the net. Smashing is essentially self-explanatory— large backswing and rapid acceleration imparting as much speed on the ball as possible. The goal of a smash is to get the ball to move so quickly that the opponent simply cannot return it. Because the ball speed is the main aim of this shot, often the spin on the ball is something other than topspin. Sidespin can be used effectively with a smash to alter the ball's trajectory significantly, although most intermediate players will smash the ball with little or no spin. An offensive table tennis player will think of a rally as a build-up to a winning smash;
  • 57.
  • 58. is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table. While not obvious, a push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. Against good players, it may be the worst option because the opponent will counter with a loop, putting the first player in a defensive position. Another response to pushing is flipping the ball when it is close to the net. Pushing can have advantages in some circumstances, such as when the opponent makes easy mistakes.
  • 59.  A chop is the defensive, backspin counterpart to the offensive loop drive. A chop is essentially a bigger, heavier push, taken well back from the table. The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with backspin. A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. Such a chop can be extremely difficult to return due to its enormous amount of backspin. Some defensive players can also impart no-spin or sidespin variations of the chop.
  • 60.  The block is a simple shot, but nonetheless can be devastating against an attacking opponent. A block is executed by simply placing the racket in front of the ball right after the ball bounces; thus, the ball rebounds back toward the opponent with nearly as much energy as it came in with. This is not as easy as it sounds, because the ball's spin, speed, and location all influence the correct angle of a block. It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back at him just as fast. Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough, and will be unable to return the blocked shot. Blocks almost always produce the same spin as was received, many times topspin. Depending on the spin of the ball, the block may be returned to an unexpected side of the table. This may come to your advantage, as the opponent may not expect this.
  • 61.  The defensive lob is possibly the most impressive shot, since it propels the ball about five metres in height, only to land on the opponent's side of the table with great amounts of spin. to execute, a defensive player first backs-off the table 4–6 meters; then, the stroke itself consists of lifting the ball to an enormous height before it falls back to the opponent's side of the table. A lob is inherently a creative shot, and can have nearly any kind of spin. Top-quality players use this to their advantage in order to control the spin of the ball. For instance, though the opponent may smash the ball hard and fast, a good defensive lob could be more difficult to return due to the unpredictability and heavy amounts of the spin on the ball. Thus, though backed off the table by tens of feet and running to reach the ball, a good defensive player can still win the point using good lobs. However, at the professional level, lobbers will lose the point most of the time, so the lob is not used unless it is really necessary.
  • 62.  High level players may use what is called push block or active block, adding speed to the ball (with a small topspin movement). When playing in the Penhold Grip, many players use push block as they literally “push” their backhand forward, instead of simply blocking it.
  • 63.  This spin is alternatively used as a defensive and offensive maneuver. The premise of this move is to put a spin on the ball either to the right or the left of the bat. The execution of this move is similar to a slice, but to the right or left instead of down.
  • 64.  Is a high level stroke, used as another variation for close-to-table . You have to position the body close to the ball and just let the ball touch the bat ( without any hand movement) in a way that the ball stays close to the net with almost no speed and spin and touches the other side of the table more than twice if the opponent doesn’t reach it.