SlideShare ist ein Scribd-Unternehmen logo
1 von 30
Downloaden Sie, um offline zu lesen
Managing Design: Materials, Structure	



             Karen E. Wieckert	





                                           1
Outline	

•  History, background	

              •  Expert systems	

•  Design	

                              –  Innovation in design	

   –  Context of design,               •  Medical decision
      implementation, use…	

             support	

•  Methods	

                             –  Elaboration of solution	

   –  Qualitative, case-based          •  Web site design	

      field studies	

                     –  Usability and materials	

       •  Retrospective	

       •  Ethnographic	

              •  Case-based research
       •  Participant observation	

      and teaching	


                                                                       2
History	

•  Research and teaching	

 •  IT industry and
   –  AI: Knowledge            consulting	

                                         	

      representation, natural        –  Design	

      language processing	

         –  Project management	

   –  Social analysis of             –  Training	

      design	

                   •  Web design	

   –  Human computer                 –  Information
      interaction, usability	

         architecture	

   –  Sociology of science           –  Usability	

      and technology	

              –  Ecommerce
                                        coordination	


                                                                3
Design	

•  Design happens in present within design context. 	

•  Artifact(s) of design implemented and used by
   others within uncertain contexts in future.	

   –  Bridge present and future through management of
      design. 	

   –  Engagement of materials - physical and
      representational - to project artifact into future contexts
      (implementation, use, …)	

   –  Articulate and project views of multiple stakeholders
      into future contexts	


                                                                    4
Traditional Design…	




      Design	

                        Use	





                  “artifact toss”	





                                                5
Software engineering…	



  Context of design	

                           Use	




                            “artifact toss”	


  • Life-cycle models	

  • Design teams	

  • Project management	




                                                          6
User-centered design…	



  Context of design	

                Context of use	


                  (1)	





                   (2) “artifact toss”	


                                                          7
Participatory design…	


                Context of use	



               Context of design	




                   user/designer team	





              “artifact evolves”	


                                           8
Design in situ…	

                        Context of implementation, use…	


                                                                          Model of market	

                               Context of design	

  Work process	


Information needs	

                                     Sales/Marketing	



                                        Design team	

                          Model of users	

        Management	

                                                                              Users	

                               Infrastructure	





                              “artifact evolves”	

                                                                                           9
Research methods	

•  Small “N” Field studies	

           •  What is a case?	

   –  Case-based	

                        –  Comparative sampling	

   –  Stakeholder interviews,                  •  Large vs. small	

      e.g.,	

                                 •  Short vs. long term	

        •  Designers	

                                           –  Conceptual
        •  Decision makers	

                                              development, e.g., 	

        •  Users	

                                               •  Quality of user
   –  Observations, e.g.,	

                      modeling	

        •  Meetings	

                         •  Elements of context of
        •  Work activity	

                       use	

        •  Offices, desks, shelves!	

          •  Effectiveness of design
   –  Participation	

                            materials	

                                           –  Ease of access (!)	

                                                                           10
InstrumentMaker: Scientific Instruments	

•  Designers (CS,                   •  Marketing required DSS
   biochemistry) building lab-         to support use of line of
   based DSS for planning              rotors for ultracentrifuge.	

   centrifuge runs. 	

             •  Specialist viewed those
   –  Ultracentrifuge mature,          rotors as inappropriate for
      successful product.	

           “scientific” practice.	

   –  Specialist retiring.	

                                    •  Within context of use,
•  Public and explicit                 provided two plans:
   representation of specialist’s      optimal and lab plan.	

   practice conflicted with              –  After specialist retired,
   marketing and sales policy              single plan provided.	

   for ultracentrifuges.	

                                                                       11
AeroSystems: Aerospace firm	

•  Designer (third grade         •  Managers of assembly line
   school teacher turned            forbid workers to consult
   developer) building              directly with informational
   informational tools for          system	

   assembly line workers	

         –  Authority over schedule,
   –  Translation of technical         information, job
      information into user            descriptions, etc.	

      vocabulary.	

             •  Designer intervened to
•  Specifications from               allow direct access.	

   engineers AND shop floor          –  Change of work process in
   workers (users).	

                 context of use provided
   –  “How do you describe the         more productive use of time
      sound?”	

                       as well as educational
                                       material.	


                                                                  12
!
AcmeAir:! Aerospace Firm!

•  Designers creating expert     •  Final artifact became
   system to ``replace''            decision support system
   retiring craftsman expert        and DB of physical plant. 	

   in power engineering.	

      •  Within context of use
                                    directly connects to:	

•  Numerous cycles through
                                     –  Users (craftsman),	

   design problems and               –  supportable infrastructure
   articulated solutions.	

            (existing DB and its
•  Trouble constructing                 administrator), 	

                                     –  robust work process (work
   artifact supportable on              ticket logging), and	

   infrastructure for users in       –  model of information
   their work.	

                       (blueprints and construction
                                        documents).	


                                                                  13
Medical Decision Support	

•  T-Helper: Decision     •  Design needs (Phase I)	

   support system to aid     –  Representation of
   in recommendations of        protocols	

   patients with HIV         –  Logic matching patient
   disease to clinical          characteristics to
                                protocol criteria	

   research protocols.	

                               –  DB of patient
   –  Support non-research
                                  information, including
      medical personnel
                                  lab data	

      within county health
      clinics.	


                                                       14
T-Helper	

•  Representation of             •  Logic matching patients to
                                    protocols	

   Protocols	

                      –  Science versus practice
   –  Translation of text into          (placing pts. on protocols)	

      rules (imperfect)	

       •  Lab data (information)	

   –  Proprietary interests on       –  Institutional responsibility
                                        and authority	

      trials (who has
                                     –  Computer vs. paper	

      authority).	

                 –  Std’ized formats	

   –  Tracking availability of   •  DB of patient information	

      patients and protocols         –  Nurses input: NOT!	

      (scooping the “good”           –  Work process redesign for
      patients).	

                     medical personnel 	


                                                                       15
DB of Patient Information	

•  Connection to existing            •  Infrastructure	

   systems	

                            –  Computers, ethernet, space
   –  Patient registration, ...	

          in exam rooms	

•  Connection to clinician               –  Technical support	

   reporting methods	

              •  Electronic patient record	

   –  Progress notes	

                  –  Computer use by physicians	

•  Integration of reporting              –  Vocabulary development	

                                         –  Intervention into work
   from multiple health
                                            process	

   professionals	

   –  Physicians, social workers,
      …	



                                                                       16
T-Helper: “Surgery was a success, but…”	

•  Ultimately, some computerized systems are far
   ahead of their time	

•  Immaturity of material elements in context of use :	

   –  Out patient clinics in county hospitals lack computing
      infrastructure.	

   –  Computer use by medical personnel growing, but low.	

   –  EPR systems slowly gaining ground.	

   –  Standardized medical vocabulary required.	

   –  Systems to support the collaborative nature of health
      work required.	

   –  Agreed upon treatment for people with HIV disease.	

   –  …	

                                                           17
Web Site Development	

•  Voluntary use of web sites by customers	

   –  Control over context of use minimal, but material
      maturity high	

      •  PCs and Apple (sort of)	

      •  HTML, JS, Java, ASP, IE, NSCP, Logo/home, “Amazon-like”
         navigation/search/check-out/registration, etc.	

•  Usability as important as technical and visual
   design:	

   –  If user cannot find information, use an application, or
      (!) complete the check out process, loss of revenue.	

   –  Collaboration between technical, visual, and UI design
      (if it exists), and marketing.	

                                                              18
Material Support for Collaboration	

•  Making context of implementation and use visible
   within the context of design:	

   –  User modeling, stakeholder interviews, competitive
      landscape, usability tests	

   –  Business objectives	

   –  Page and site information architecture, navigational
      support	

   –  Vocabulary development	

   –  Style development: colors, fonts, page comps,
      templates for DB driven data	

   –  Design/UI/Technology Guidelines	


                                                             19
Williams Sonoma Web Site	





                              20
Williams Sonoma Sign In	





                             21
User Flow: User Sign In	





                             22
Account Wireframe	





                       23
Specification: Design/UI/Technical	





                                       24
Specification: Design/UI/Technical	





                                       25
Specification: Design/UI/Technical	





                                       26
Specification: Design/UI/Technical	





                                       27
Specification: Design/UI/Technical	





                                       28
Common Findings Across Cases	

•  Material maturity critical (design must anticipate
   and rely upon resources in contexts of
   implementation, adoption, use)	

•  Single stakeholders cannot dominate (for artifact
   to successfully travel)	

•  Success/failure too blunt a metric (partial,
   mundane use as effective)	

•  Ruts good (exploit existing organizational
   structure)	

   –  But, finding “good” ruts hard…	


                                                        29
Material Support for Collaboration	


•  Materials create boundary objects between
   differing interests of organizational groups	

•  Work of articulating trajectories of each
   group’s interests happens over and around
   these materials	

•  Research focus on the existence, quality,
   flexibility, authority, mobility of these
   materials	


                                                 30

Weitere ähnliche Inhalte

Ähnlich wie Design history kew

Effective Prototyping Process for Software Creation
Effective Prototyping Process for Software CreationEffective Prototyping Process for Software Creation
Effective Prototyping Process for Software CreationJonathan Arnowitz
 
Methods for Identifying and Modeling Users Needs
Methods for Identifying and Modeling Users NeedsMethods for Identifying and Modeling Users Needs
Methods for Identifying and Modeling Users NeedsLuis Carlos Aceves
 
Introduction to Information Architecture and Design - SVA Workshop 03/23/13
Introduction to Information Architecture and Design - SVA Workshop 03/23/13Introduction to Information Architecture and Design - SVA Workshop 03/23/13
Introduction to Information Architecture and Design - SVA Workshop 03/23/13Robert Stribley
 
Presentation Doctoral Consortium EuroITV2009 - Audiovisual cultural heritage:...
Presentation Doctoral Consortium EuroITV2009 - Audiovisual cultural heritage:...Presentation Doctoral Consortium EuroITV2009 - Audiovisual cultural heritage:...
Presentation Doctoral Consortium EuroITV2009 - Audiovisual cultural heritage:...Guido Ongena
 
SVA Workshop - Fall 121011
SVA Workshop - Fall 121011SVA Workshop - Fall 121011
SVA Workshop - Fall 121011Robert Stribley
 
Analyzing Large-Scale User Data with Hadoop and HBase
Analyzing Large-Scale User Data with Hadoop and HBaseAnalyzing Large-Scale User Data with Hadoop and HBase
Analyzing Large-Scale User Data with Hadoop and HBaseWibiData
 
Interaction design: desiging user interfaces for digital products
Interaction design: desiging user interfaces for digital productsInteraction design: desiging user interfaces for digital products
Interaction design: desiging user interfaces for digital productsDavid Little
 
MIT Course - What is Experience Design
MIT Course - What is Experience DesignMIT Course - What is Experience Design
MIT Course - What is Experience DesignMarisa Gallagher
 
Understanding The Value Of User Research, Usability Testing, and Information ...
Understanding The Value Of User Research, Usability Testing, and Information ...Understanding The Value Of User Research, Usability Testing, and Information ...
Understanding The Value Of User Research, Usability Testing, and Information ...Kyle Soucy
 
Introduction to Information Architecture and Design - SVA Workshop 0712
Introduction to Information Architecture and Design - SVA Workshop 0712Introduction to Information Architecture and Design - SVA Workshop 0712
Introduction to Information Architecture and Design - SVA Workshop 0712Robert Stribley
 
An Introductory Session on Enterprise Architecture
An Introductory Session on Enterprise ArchitectureAn Introductory Session on Enterprise Architecture
An Introductory Session on Enterprise Architecturekeshav2011
 
Designing a Masters Curriculum Dr.- Simone Stumpf, City University London
Designing a Masters Curriculum  Dr.- Simone Stumpf, City University LondonDesigning a Masters Curriculum  Dr.- Simone Stumpf, City University London
Designing a Masters Curriculum Dr.- Simone Stumpf, City University LondonCity University London
 
Introduction to Information Architecture and Design - SVA Workshop 0929
Introduction to Information Architecture and Design - SVA Workshop 0929Introduction to Information Architecture and Design - SVA Workshop 0929
Introduction to Information Architecture and Design - SVA Workshop 0929Robert Stribley
 

Ähnlich wie Design history kew (20)

User-Centered Design
User-Centered DesignUser-Centered Design
User-Centered Design
 
Apps are for Humans
Apps are for HumansApps are for Humans
Apps are for Humans
 
Effective Prototyping Process for Software Creation
Effective Prototyping Process for Software CreationEffective Prototyping Process for Software Creation
Effective Prototyping Process for Software Creation
 
Methods for Identifying and Modeling Users Needs
Methods for Identifying and Modeling Users NeedsMethods for Identifying and Modeling Users Needs
Methods for Identifying and Modeling Users Needs
 
Introduction to Information Architecture and Design - SVA Workshop 03/23/13
Introduction to Information Architecture and Design - SVA Workshop 03/23/13Introduction to Information Architecture and Design - SVA Workshop 03/23/13
Introduction to Information Architecture and Design - SVA Workshop 03/23/13
 
User Centered Innovation
User Centered InnovationUser Centered Innovation
User Centered Innovation
 
Presentation Doctoral Consortium EuroITV2009 - Audiovisual cultural heritage:...
Presentation Doctoral Consortium EuroITV2009 - Audiovisual cultural heritage:...Presentation Doctoral Consortium EuroITV2009 - Audiovisual cultural heritage:...
Presentation Doctoral Consortium EuroITV2009 - Audiovisual cultural heritage:...
 
SVA Workshop - Fall 121011
SVA Workshop - Fall 121011SVA Workshop - Fall 121011
SVA Workshop - Fall 121011
 
Analyzing Large-Scale User Data with Hadoop and HBase
Analyzing Large-Scale User Data with Hadoop and HBaseAnalyzing Large-Scale User Data with Hadoop and HBase
Analyzing Large-Scale User Data with Hadoop and HBase
 
Interaction design: desiging user interfaces for digital products
Interaction design: desiging user interfaces for digital productsInteraction design: desiging user interfaces for digital products
Interaction design: desiging user interfaces for digital products
 
TP2 Understanding the customer
TP2 Understanding the customerTP2 Understanding the customer
TP2 Understanding the customer
 
MIT Course - What is Experience Design
MIT Course - What is Experience DesignMIT Course - What is Experience Design
MIT Course - What is Experience Design
 
Understanding The Value Of User Research, Usability Testing, and Information ...
Understanding The Value Of User Research, Usability Testing, and Information ...Understanding The Value Of User Research, Usability Testing, and Information ...
Understanding The Value Of User Research, Usability Testing, and Information ...
 
SVA Workshop 021112
SVA Workshop 021112SVA Workshop 021112
SVA Workshop 021112
 
asdfas
asdfasasdfas
asdfas
 
Blah
BlahBlah
Blah
 
Introduction to Information Architecture and Design - SVA Workshop 0712
Introduction to Information Architecture and Design - SVA Workshop 0712Introduction to Information Architecture and Design - SVA Workshop 0712
Introduction to Information Architecture and Design - SVA Workshop 0712
 
An Introductory Session on Enterprise Architecture
An Introductory Session on Enterprise ArchitectureAn Introductory Session on Enterprise Architecture
An Introductory Session on Enterprise Architecture
 
Designing a Masters Curriculum Dr.- Simone Stumpf, City University London
Designing a Masters Curriculum  Dr.- Simone Stumpf, City University LondonDesigning a Masters Curriculum  Dr.- Simone Stumpf, City University London
Designing a Masters Curriculum Dr.- Simone Stumpf, City University London
 
Introduction to Information Architecture and Design - SVA Workshop 0929
Introduction to Information Architecture and Design - SVA Workshop 0929Introduction to Information Architecture and Design - SVA Workshop 0929
Introduction to Information Architecture and Design - SVA Workshop 0929
 

Design history kew

  • 1. Managing Design: Materials, Structure Karen E. Wieckert 1
  • 2. Outline •  History, background •  Expert systems •  Design –  Innovation in design –  Context of design, •  Medical decision implementation, use… support •  Methods –  Elaboration of solution –  Qualitative, case-based •  Web site design field studies –  Usability and materials •  Retrospective •  Ethnographic •  Case-based research •  Participant observation and teaching 2
  • 3. History •  Research and teaching •  IT industry and –  AI: Knowledge consulting representation, natural –  Design language processing –  Project management –  Social analysis of –  Training design •  Web design –  Human computer –  Information interaction, usability architecture –  Sociology of science –  Usability and technology –  Ecommerce coordination 3
  • 4. Design •  Design happens in present within design context. •  Artifact(s) of design implemented and used by others within uncertain contexts in future. –  Bridge present and future through management of design. –  Engagement of materials - physical and representational - to project artifact into future contexts (implementation, use, …) –  Articulate and project views of multiple stakeholders into future contexts 4
  • 5. Traditional Design… Design Use “artifact toss” 5
  • 6. Software engineering… Context of design Use “artifact toss” • Life-cycle models • Design teams • Project management 6
  • 7. User-centered design… Context of design Context of use (1) (2) “artifact toss” 7
  • 8. Participatory design… Context of use Context of design user/designer team “artifact evolves” 8
  • 9. Design in situ… Context of implementation, use… Model of market Context of design Work process Information needs Sales/Marketing Design team Model of users Management Users Infrastructure “artifact evolves” 9
  • 10. Research methods •  Small “N” Field studies •  What is a case? –  Case-based –  Comparative sampling –  Stakeholder interviews, •  Large vs. small e.g., •  Short vs. long term •  Designers –  Conceptual •  Decision makers development, e.g., •  Users •  Quality of user –  Observations, e.g., modeling •  Meetings •  Elements of context of •  Work activity use •  Offices, desks, shelves! •  Effectiveness of design –  Participation materials –  Ease of access (!) 10
  • 11. InstrumentMaker: Scientific Instruments •  Designers (CS, •  Marketing required DSS biochemistry) building lab- to support use of line of based DSS for planning rotors for ultracentrifuge. centrifuge runs. •  Specialist viewed those –  Ultracentrifuge mature, rotors as inappropriate for successful product. “scientific” practice. –  Specialist retiring. •  Within context of use, •  Public and explicit provided two plans: representation of specialist’s optimal and lab plan. practice conflicted with –  After specialist retired, marketing and sales policy single plan provided. for ultracentrifuges. 11
  • 12. AeroSystems: Aerospace firm •  Designer (third grade •  Managers of assembly line school teacher turned forbid workers to consult developer) building directly with informational informational tools for system assembly line workers –  Authority over schedule, –  Translation of technical information, job information into user descriptions, etc. vocabulary. •  Designer intervened to •  Specifications from allow direct access. engineers AND shop floor –  Change of work process in workers (users). context of use provided –  “How do you describe the more productive use of time sound?” as well as educational material. 12
  • 13. ! AcmeAir:! Aerospace Firm! •  Designers creating expert •  Final artifact became system to ``replace'' decision support system retiring craftsman expert and DB of physical plant. in power engineering. •  Within context of use directly connects to: •  Numerous cycles through –  Users (craftsman), design problems and –  supportable infrastructure articulated solutions. (existing DB and its •  Trouble constructing administrator), –  robust work process (work artifact supportable on ticket logging), and infrastructure for users in –  model of information their work. (blueprints and construction documents). 13
  • 14. Medical Decision Support •  T-Helper: Decision •  Design needs (Phase I) support system to aid –  Representation of in recommendations of protocols patients with HIV –  Logic matching patient disease to clinical characteristics to protocol criteria research protocols. –  DB of patient –  Support non-research information, including medical personnel lab data within county health clinics. 14
  • 15. T-Helper •  Representation of •  Logic matching patients to protocols Protocols –  Science versus practice –  Translation of text into (placing pts. on protocols) rules (imperfect) •  Lab data (information) –  Proprietary interests on –  Institutional responsibility and authority trials (who has –  Computer vs. paper authority). –  Std’ized formats –  Tracking availability of •  DB of patient information patients and protocols –  Nurses input: NOT! (scooping the “good” –  Work process redesign for patients). medical personnel 15
  • 16. DB of Patient Information •  Connection to existing •  Infrastructure systems –  Computers, ethernet, space –  Patient registration, ... in exam rooms •  Connection to clinician –  Technical support reporting methods •  Electronic patient record –  Progress notes –  Computer use by physicians •  Integration of reporting –  Vocabulary development –  Intervention into work from multiple health process professionals –  Physicians, social workers, … 16
  • 17. T-Helper: “Surgery was a success, but…” •  Ultimately, some computerized systems are far ahead of their time •  Immaturity of material elements in context of use : –  Out patient clinics in county hospitals lack computing infrastructure. –  Computer use by medical personnel growing, but low. –  EPR systems slowly gaining ground. –  Standardized medical vocabulary required. –  Systems to support the collaborative nature of health work required. –  Agreed upon treatment for people with HIV disease. –  … 17
  • 18. Web Site Development •  Voluntary use of web sites by customers –  Control over context of use minimal, but material maturity high •  PCs and Apple (sort of) •  HTML, JS, Java, ASP, IE, NSCP, Logo/home, “Amazon-like” navigation/search/check-out/registration, etc. •  Usability as important as technical and visual design: –  If user cannot find information, use an application, or (!) complete the check out process, loss of revenue. –  Collaboration between technical, visual, and UI design (if it exists), and marketing. 18
  • 19. Material Support for Collaboration •  Making context of implementation and use visible within the context of design: –  User modeling, stakeholder interviews, competitive landscape, usability tests –  Business objectives –  Page and site information architecture, navigational support –  Vocabulary development –  Style development: colors, fonts, page comps, templates for DB driven data –  Design/UI/Technology Guidelines 19
  • 22. User Flow: User Sign In 22
  • 29. Common Findings Across Cases •  Material maturity critical (design must anticipate and rely upon resources in contexts of implementation, adoption, use) •  Single stakeholders cannot dominate (for artifact to successfully travel) •  Success/failure too blunt a metric (partial, mundane use as effective) •  Ruts good (exploit existing organizational structure) –  But, finding “good” ruts hard… 29
  • 30. Material Support for Collaboration •  Materials create boundary objects between differing interests of organizational groups •  Work of articulating trajectories of each group’s interests happens over and around these materials •  Research focus on the existence, quality, flexibility, authority, mobility of these materials 30