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Presented by Rare Method

Kent Speakman – Director of Business Development
       James Leal-Valias –Creative Director

             www.raremethod.com
The Assignment

• Client: The CW Television Network
• Project: Bringing Back Bonanza
  – Tune-in campaign for premiere
• Schedule & Context: Relaunch new
  Bonanza following season premiere of
  90210 on Tuesday, October 6th 2009
Competitive Landscape
Dances around our demo with same old moves

    ABC’s Dancing with the stars – Results Show
        Older Stars, older styles, older appeal

  FOX’s So You Think You Can Dance – Second Hour
     Low drama, popular appeal to younger Demo.

        NBC’s Biggest Loser – Second Hour
             More Reality – older demo

             CBS’s NCIS Los Angeles
              Spin off – male skewed
Core Emotional Drivers
         “Lonesome Dove meets Smallville”

          A dramatic and romantic setting of the 1860’s.
  A matriarch single mother and her family building their dream
from the land in a time of freedom, opportunities and challenges.

    Appeal to females looking for strong female role models,
     simpler times and values while appealing to men that
          appreciate adventure, action and comedy.
Characters the audience can connect with on different levels.
Time Period

• Virginia City in the mid to late 1800s
• A period of time known for its gun fighters,
  lawlessness and adventure
• The myth of the Old West is different than
  the reality of the Old West—the period is
  very romanticized
Goals

• Drive awareness and excitement for the
  show and its premiere
• Engage audience with the premiere in real
  time and on broadcast, rather than viewing
  online or via DVR after the premiere
Strategy
                “Unprecedented level of
                interaction and access”
• Create excitement and build a fan base of dedicated viewers by
  connecting fans to the show and each other

• Develop real-time engagement tools that require tuning into the live
  premiere for an optimal viewing experience

• Capitalize and retain the 90210 audience

     Romance – Adventure – Comedy – Music
Audience
• Demographics
  –   Teens, youth and families
        •   Primary female skewed 18-32
        •   Secondary female skewed 12-18
  –   Middle and higher income households +67k
  –   North American
        •   USA and Canada


• Psychographics
  –   Tech savvy
  –   Social influencer
  –   Active on social networks
  –   Enjoys music and downloads it online
  –   Enjoys comedy, adventure, romance
Mindy Millennial
Mindy Millennial     *(Millennial) Generation Y 18-32 Female
                                                                                  Everyday Brands:
                                                                                          Mac
Age 27                                                                                Starbucks
                     •   Watches TV with friends (52% in segment)                      Sephora
                                                                                      Vanity Fair
                     •   Downloads music online (highest of all segments)                Vogue
                     •   Has active Facebook account (+21M in North America             I-phone
                                                                                     Marc Jacobs
                         for this segment as of June 2009)                               Coach
                                                                                       Tiffany’s
                     •   Uses her iPhone to stay in touch with friends, go          Victoria Secret
                         online and SMS (+1.8M for this segment in North           Neiman Marcus
                         America as of June 2009)                                 Aspiration Brands
                     •   Watches 90210                                                  Gucci
                                                                                       Chanel
                     •   Single                                                         Prada
                                                                                         Dior
                     •   Has 50/50 split of married and single friends                 Burberry
                                                                                         Audi
                                                                                      Mercedes




                                                           *Data Source: Forrester Research, Inc
                                                           and PEW Internet & American Life Project.
Sarah Smith
Sarah Smith   *Social Shapers Techstyle Segment 12-18 Female                   Everyday Brands:
                                                                                   Mac - Ipod
Age 16        •   Higher income household                                           Starbucks
                                                                               American Apparel
              •   Shapes decisions made by friends and family                        Hollister
                                                                              Abercrombie & Fitch
                                                                                      Coach
              •   Shares opinions openly                                             L.A.M.B.
                                                                              Victoria Secret (Pink)
              •   Media multi-tasker                                                 Sephora
                                                                                     Covergirl
                                                                                       H&M
              •   Average of 53 people on main social network (the                Cosmopolitan
                  most connected of all groups)
                                                                               Aspiration Brands
              •   Determines what is cool from TV, movies and                        Gucci
                                                                                    Chanel
                  magazines, and tells friends about interests (80%                  Prada
                  for this segment)                                                   Dior
                                                                                  Zac Posen
              •   Willing to share personal information like e-mail,                I-phone
                                                                                  Blackberry
                  name, etc. (50+% of peers for this segment)                  Rock and Republic
                                                                                  Vanity Fair
              •   Spends equal amount of time online and                             Vogue
                  watching TV                                                       Tiffany’s

              •   Uses cell phone SMS (83% for this segment)

                                                   *Data Source: Forrester Research, Inc
                                                   and PEW Internet & American Life Project.
Friendly Family
Juergens Family      *Who are we?
Parents & Teens
                     •   Combined household income of $71k
                     •   2 teenage children who live at home
                     •   Mom and dad remember original Bonanza series
                     •   3 television sets in the home and 2 computers
                     •   Dad has a Blackberry, mom has an iPhone
                     •   Both girls download songs to iPod Touch
                     •   Eat dinner as family 3 times per week
                     •   Both girls have cell phones and use SMS
                         regularly




                                                *Data Source: Forrester Research, Inc and
                                                PEW Internet & American Life Project.
Rollout Timeline
PHASE 1



          Phase 1 (60-30 days out)
Main Website
•   Trailer and videos
•   Cast bios
•   Episode guide
•   Music and photos
•   Links to social networks




      Phase 1 (60-30 days out)
Behind Bonanza
•   Regular updates
    on production
•   Interviews with cast
    and crew
•   Behind-the-scenes photos
    and videos
•   Video blog and cast diaries
•   One-click sharing with
    social sites
•   Photos and videos also
    available via
    Flickr/YouTube/Vimeo/RSS
    /etc.
•   Built-in Twitter feed
    for #bonanza

      Phase 1 (60-30 days out)
Awareness Banners
• High-impact creative
  (overlays, interaction,
  video, etc.)
• Target sites in sync with
  desired demographics




     Phase 1 (60-30 days out)
Phase 1 (60-30 days out)
Phase 1 (60-30 days out)
Online Media




               Phase 1 (60-30 days out)
PHASE 2



          Phase 2 (30-7 days out)
iPhone App v1
•   Quickdraw game
•   Regularly updated text,
    audio and video content
    from the main site and
    production blog




      Phase 2 (30-7 days out)
Facebook Game
•   Play the game
•   Invite and challenge
    your friends
•   Score points and
    level up




      Phase 2 (30-7 days out)
Webisodes
•   “Choose Your Own Adventure”
    style webisodes
•   Set the tone for the show and
    introduce characters
•   Let users interact with the
    show by playing out their own
    live-action story




       Phase 2 (30-7 days out)
Remix Contest
•   Leverage the history and
    iconic status of the
    Bonanza theme song

•   Users can download
    samples, remix and create
    their own version, and
    upload it to win

•   Using Social Media and
    The CW website,
    entrants can campaign
    for their entry to be voted
    the winner




       Phase 2 (30-7 days out)
Social Media
•   Content available on
    all major social sites
•   Creative Commons
    licensing allows users
    to use and share
    content




      Phase 2 (30-7 days out)
Social Media
• Content is easily
  shared with bloggers
  to drive awareness
  and interest




    Phase 2 (30-7 days out)
PHASE 3



          Phase 3 (7 days out)
Media 3
•   Final series of
    awareness banners
•   Use SMS technology to
    let users set reminders
•   Use social media
    technology to share
    with friends




      Phase 3 (7 days out)
Media 3
•   Night projections to
    generate awareness
    and buzz
•   Leverage the adventure
    of the Old West to drive
    interest
•   Use SMS gathering
    technology to help
    users set reminders
    and interact with the
    show




      Phase 3 (7 days out)
PREMIERE DAY



               Day Of
SMS
•   Send reminders to
    users so they don’t
    forget to watch live

•   Send additional
    information such as
    links to the website and
    iPhone application

•   Tell users they can
    interact with the show




                    Day Of
iPhone App v2
•   Update iPhone app to
    include live chat, GPS
    and other features




                   Day Of
Premiere Party
• Video blogs 7-9pm
• Behind the scenes with cast
• Leverage content created for the
  production blog
• Make the premiere and live viewing
  experience an event
                                       Day Of
LIVE SHOW



            Live (Hour of Show)
Live Chat
•   Web-based through
    the website

•   iPhone-based through
    the application

•   Pushed content during
    broadcast including
    sponsor funded
    contest trivia and links
    to buy songs played
    during the episode




            Live (Hour of Show)
Streaming

• Stream live (including advertising) to
  cwtv.com or popular video sites like Hulu
  and YouTube
• Align with the live chat and pushed content
  (trivia and song downloads)


                                   Live (Hour of Show)
Interactive TV
•   Users vote for their
    favorite CW stars to
    appear in a cameo
    performance during the
    premiere

•   Separate scenes would
    be filmed and, based on
    voting, the winning one
    aired in each time zone

•   All clips would be made
    available online after
    the show


           Live (Hour of Show)
Post Premiere

• Bonanza production blog continues
• Podcasts
• Commentary and pop-up video episodes for
  repeat viewing
• Interactive TV episodes throughout season
• iTunes season pass includes free music
iTunes Integration
•   Subscribe to the show
    and receive free music
    featured in each
    episode
Budget Breakdown
Creative Fees                                           Media Placement

Phase 1:                                                Phase 1: Aug 1 - Oct 6
- Website, Primary Online Media, Blog                   - Youtube, TV Guide, People, Perez Hilton, US
                                            $250,000         Magazine, Cosmo Girl, CMT, MSN, MTV,
                                                             YuMe
Phase 2:                                                                                       $271,500
- iPhone App, Facebook Game, Interactive Webisodes,
     Theme Song Contest                                 Phase 2: Sept 30 - Oct 6
                                            $200,000    - CWTV, IMBD, TV
Phase 3:                                                                                        $53,500
- SMS Online Media, iPhone V2 Release, SMS Reminder
     Message
                                              $30,000   Phase 3: Oct 6
                                                        - Youtube (Takeover)
                                                                                               $175,000


                                        $480,000                                        $500,000
More Info:
  www.raremethod.com
kent.speakman@raremethod.com
Thank You
•   Jeff Olsen – Chief Creative Officer              Special thanks to:
•   Kent Speakman – Director, Business Development
•   James Leal-Valias – Creative Director
•   Tyler Hellard – Senior Copywriter
•   Wilson Tsang – Media Strategist/Planner
•   John Hutchings – Sr. Strategist
•   Dave Duncan – Group Account Director

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Winning Presentation iMedia Entertainment Summit 09

  • 1. Presented by Rare Method Kent Speakman – Director of Business Development James Leal-Valias –Creative Director www.raremethod.com
  • 2.
  • 3. The Assignment • Client: The CW Television Network • Project: Bringing Back Bonanza – Tune-in campaign for premiere • Schedule & Context: Relaunch new Bonanza following season premiere of 90210 on Tuesday, October 6th 2009
  • 4. Competitive Landscape Dances around our demo with same old moves ABC’s Dancing with the stars – Results Show Older Stars, older styles, older appeal FOX’s So You Think You Can Dance – Second Hour Low drama, popular appeal to younger Demo. NBC’s Biggest Loser – Second Hour More Reality – older demo CBS’s NCIS Los Angeles Spin off – male skewed
  • 5. Core Emotional Drivers “Lonesome Dove meets Smallville” A dramatic and romantic setting of the 1860’s. A matriarch single mother and her family building their dream from the land in a time of freedom, opportunities and challenges. Appeal to females looking for strong female role models, simpler times and values while appealing to men that appreciate adventure, action and comedy. Characters the audience can connect with on different levels.
  • 6. Time Period • Virginia City in the mid to late 1800s • A period of time known for its gun fighters, lawlessness and adventure • The myth of the Old West is different than the reality of the Old West—the period is very romanticized
  • 7. Goals • Drive awareness and excitement for the show and its premiere • Engage audience with the premiere in real time and on broadcast, rather than viewing online or via DVR after the premiere
  • 8. Strategy “Unprecedented level of interaction and access” • Create excitement and build a fan base of dedicated viewers by connecting fans to the show and each other • Develop real-time engagement tools that require tuning into the live premiere for an optimal viewing experience • Capitalize and retain the 90210 audience Romance – Adventure – Comedy – Music
  • 9.
  • 10.
  • 11. Audience • Demographics – Teens, youth and families • Primary female skewed 18-32 • Secondary female skewed 12-18 – Middle and higher income households +67k – North American • USA and Canada • Psychographics – Tech savvy – Social influencer – Active on social networks – Enjoys music and downloads it online – Enjoys comedy, adventure, romance
  • 12. Mindy Millennial Mindy Millennial *(Millennial) Generation Y 18-32 Female Everyday Brands: Mac Age 27 Starbucks • Watches TV with friends (52% in segment) Sephora Vanity Fair • Downloads music online (highest of all segments) Vogue • Has active Facebook account (+21M in North America I-phone Marc Jacobs for this segment as of June 2009) Coach Tiffany’s • Uses her iPhone to stay in touch with friends, go Victoria Secret online and SMS (+1.8M for this segment in North Neiman Marcus America as of June 2009) Aspiration Brands • Watches 90210 Gucci Chanel • Single Prada Dior • Has 50/50 split of married and single friends Burberry Audi Mercedes *Data Source: Forrester Research, Inc and PEW Internet & American Life Project.
  • 13. Sarah Smith Sarah Smith *Social Shapers Techstyle Segment 12-18 Female Everyday Brands: Mac - Ipod Age 16 • Higher income household Starbucks American Apparel • Shapes decisions made by friends and family Hollister Abercrombie & Fitch Coach • Shares opinions openly L.A.M.B. Victoria Secret (Pink) • Media multi-tasker Sephora Covergirl H&M • Average of 53 people on main social network (the Cosmopolitan most connected of all groups) Aspiration Brands • Determines what is cool from TV, movies and Gucci Chanel magazines, and tells friends about interests (80% Prada for this segment) Dior Zac Posen • Willing to share personal information like e-mail, I-phone Blackberry name, etc. (50+% of peers for this segment) Rock and Republic Vanity Fair • Spends equal amount of time online and Vogue watching TV Tiffany’s • Uses cell phone SMS (83% for this segment) *Data Source: Forrester Research, Inc and PEW Internet & American Life Project.
  • 14. Friendly Family Juergens Family *Who are we? Parents & Teens • Combined household income of $71k • 2 teenage children who live at home • Mom and dad remember original Bonanza series • 3 television sets in the home and 2 computers • Dad has a Blackberry, mom has an iPhone • Both girls download songs to iPod Touch • Eat dinner as family 3 times per week • Both girls have cell phones and use SMS regularly *Data Source: Forrester Research, Inc and PEW Internet & American Life Project.
  • 16. PHASE 1 Phase 1 (60-30 days out)
  • 17.
  • 18. Main Website • Trailer and videos • Cast bios • Episode guide • Music and photos • Links to social networks Phase 1 (60-30 days out)
  • 19. Behind Bonanza • Regular updates on production • Interviews with cast and crew • Behind-the-scenes photos and videos • Video blog and cast diaries • One-click sharing with social sites • Photos and videos also available via Flickr/YouTube/Vimeo/RSS /etc. • Built-in Twitter feed for #bonanza Phase 1 (60-30 days out)
  • 20. Awareness Banners • High-impact creative (overlays, interaction, video, etc.) • Target sites in sync with desired demographics Phase 1 (60-30 days out)
  • 21. Phase 1 (60-30 days out)
  • 22. Phase 1 (60-30 days out)
  • 23. Online Media Phase 1 (60-30 days out)
  • 24. PHASE 2 Phase 2 (30-7 days out)
  • 25. iPhone App v1 • Quickdraw game • Regularly updated text, audio and video content from the main site and production blog Phase 2 (30-7 days out)
  • 26. Facebook Game • Play the game • Invite and challenge your friends • Score points and level up Phase 2 (30-7 days out)
  • 27. Webisodes • “Choose Your Own Adventure” style webisodes • Set the tone for the show and introduce characters • Let users interact with the show by playing out their own live-action story Phase 2 (30-7 days out)
  • 28. Remix Contest • Leverage the history and iconic status of the Bonanza theme song • Users can download samples, remix and create their own version, and upload it to win • Using Social Media and The CW website, entrants can campaign for their entry to be voted the winner Phase 2 (30-7 days out)
  • 29. Social Media • Content available on all major social sites • Creative Commons licensing allows users to use and share content Phase 2 (30-7 days out)
  • 30. Social Media • Content is easily shared with bloggers to drive awareness and interest Phase 2 (30-7 days out)
  • 31. PHASE 3 Phase 3 (7 days out)
  • 32.
  • 33.
  • 34.
  • 35. Media 3 • Final series of awareness banners • Use SMS technology to let users set reminders • Use social media technology to share with friends Phase 3 (7 days out)
  • 36. Media 3 • Night projections to generate awareness and buzz • Leverage the adventure of the Old West to drive interest • Use SMS gathering technology to help users set reminders and interact with the show Phase 3 (7 days out)
  • 37. PREMIERE DAY Day Of
  • 38. SMS • Send reminders to users so they don’t forget to watch live • Send additional information such as links to the website and iPhone application • Tell users they can interact with the show Day Of
  • 39. iPhone App v2 • Update iPhone app to include live chat, GPS and other features Day Of
  • 40. Premiere Party • Video blogs 7-9pm • Behind the scenes with cast • Leverage content created for the production blog • Make the premiere and live viewing experience an event Day Of
  • 41. LIVE SHOW Live (Hour of Show)
  • 42. Live Chat • Web-based through the website • iPhone-based through the application • Pushed content during broadcast including sponsor funded contest trivia and links to buy songs played during the episode Live (Hour of Show)
  • 43. Streaming • Stream live (including advertising) to cwtv.com or popular video sites like Hulu and YouTube • Align with the live chat and pushed content (trivia and song downloads) Live (Hour of Show)
  • 44. Interactive TV • Users vote for their favorite CW stars to appear in a cameo performance during the premiere • Separate scenes would be filmed and, based on voting, the winning one aired in each time zone • All clips would be made available online after the show Live (Hour of Show)
  • 45. Post Premiere • Bonanza production blog continues • Podcasts • Commentary and pop-up video episodes for repeat viewing • Interactive TV episodes throughout season • iTunes season pass includes free music
  • 46. iTunes Integration • Subscribe to the show and receive free music featured in each episode
  • 47. Budget Breakdown Creative Fees Media Placement Phase 1: Phase 1: Aug 1 - Oct 6 - Website, Primary Online Media, Blog - Youtube, TV Guide, People, Perez Hilton, US $250,000 Magazine, Cosmo Girl, CMT, MSN, MTV, YuMe Phase 2: $271,500 - iPhone App, Facebook Game, Interactive Webisodes, Theme Song Contest Phase 2: Sept 30 - Oct 6 $200,000 - CWTV, IMBD, TV Phase 3: $53,500 - SMS Online Media, iPhone V2 Release, SMS Reminder Message $30,000 Phase 3: Oct 6 - Youtube (Takeover) $175,000 $480,000 $500,000
  • 48. More Info: www.raremethod.com kent.speakman@raremethod.com
  • 49. Thank You • Jeff Olsen – Chief Creative Officer Special thanks to: • Kent Speakman – Director, Business Development • James Leal-Valias – Creative Director • Tyler Hellard – Senior Copywriter • Wilson Tsang – Media Strategist/Planner • John Hutchings – Sr. Strategist • Dave Duncan – Group Account Director