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Primer for Experiential Design
& Immersive Storytelling
@KentBye
● Definition of a Medium
● Experiential Design Framework
○ Quality
○ Context
○ Story
○ Character
● Perception as Process
● Process, Potential, & Participation
● Highlights of Immersive Storytelling
● Definition of a Medium
● Experiential Design Framework
○ Quality
○ Context
○ Story
○ Character
● Perception as Process
● Process, Potential, & Participation
● Highlights of Immersive Storytelling
Edition Distribution
Bernard Miège’s Definition of a Medium
Kaplan-Rakowski, R. , & Meseberg, K. (2019). Immersive media and their future. In R.M. Branch et al. (Eds.), Educational Media and Technology Yearbook (Vol. 42, pp. 143-153).
Springer. https://doi.org/10.1007/978-3-030-27986-8_13 citing Miège, B. (2003). La contribution des industries de la culture, de l'informationet de la communication à
l'informationnalisation et à la globalisation. Questions de communication, (3), 211-229 cited in
“adaptation of content into the
medium through editing,
filming, post-production, etc.”
“spread of the edited content to
make it accessible for the
audience”
Communications Medium as Process
Emerging Tech
Provides New
Affordances
Emerging Tech
Provides New
Affordances
Creators
Explore New
Affordances
Communications Medium as Process
Emerging Tech
Provides New
Affordances
Creators
Explore New
Affordances
Distributors
Provide Channels
For Audiences to
Access New Work
Communications Medium as Process
Audiences
Learn How to
Watch New Work &
Provide Feedback
Emerging Tech
Provides New
Affordances
Creators
Explore New
Affordances
Distributors
Provide Channels
For Audiences to
Access New Work
Communications Medium as Process
● Definition of a Medium
● Experiential Design Framework
○ Quality
○ Context
○ Story
○ Character
● Perception as Process
● Process, Potential, & Participation
● Highlights of Immersive Storytelling
“True character is revealed in the choices
a human being makes under pressure -
the greater the pressure, the deeper the
revelation, the truer the choice to the
character's essential nature.”
― Robert McKee
McKee, R. (1997). Story: Substance, structure, style, and principles of screenwriting. (pp. 101) ReganBooks.
Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Process Over Time
Context Quality Character
Story
● Definition of a Medium
● Experiential Design Framework
○ Quality
○ Context
○ Story
○ Character
● Perception as Process
● Process, Potential, & Participation
● Highlights of Immersive Storytelling
Context Quality Character
Story
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied &
Environmental
Presence
Making
Choices
Taking
Action
Emotional
Immersion
Sensory
Experience
Thinking
Intuition
Feeling
Sensing
VR & AR
Books
Film
Radio
Video Games
Internet
TV
Theatre
Mobile Phone
Oral
Storytelling
● Definition of a Medium
● Experiential Design Framework
○ Quality
○ Context
○ Story
○ Character
● Perception as Process
● Process, Potential, & Participation
● Highlights of Immersive Storytelling
Context Quality Character
Story
Bye, K. (2016, April 28). The Human Experience of Virtual Reality: A Model of the VR Landscape [Presentation],
Silicon Valley Virtual Reality Conference, April 28, 2016 (San Jose, CA). Published on YouTube, May 3, 2016. Retrieved on November 10, 2021 from
https://www.youtube.com/watch?v=acp0Ul0QlmI. Also Published on Voices of VR Podcast on May 4, 2016. Retrieved on November 10, 2021 from
https://voicesofvr.com/355-the-human-experience-of-virtual-reality-a-model-of-the-vr-landscape/.
Travel
Theatrical Context
within VR
Home
Travel Work
New
Home
Internment
Government Home
Travel
Mereology: Wholes & Parts
Lessig’s Pathetic
Dot Theory
Nested Contexts
vs
Market
Law
Cultural
Norms
Technology
Architecture
& Code
User
Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
Alex McDowell’s World Building Mandala
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
Character maps using
Alex McDowell’s research & world maps
Cechanowicz, L., Cantrell, B., & McDowell, A. (2016). World Building and the Future of Media: A Case Study-Makoko 2036. IEEE Technology and Society Magazine, 35(4),
28–38. doi:10.1109/mts.2016.2618678
von Stackelberg, P. & McDowell, A. (2015). What in the World? Storyworlds, Science Fiction, and Futures Studies. Journal of Futures Studies, December 2015, 20(2): 25–46.
doi:10.6531/JFS.2015.20(2).A25
Copyright Alex McDowell (2015).
Cechanowicz, L., Cantrell, B., & McDowell, A. (2016). World Building and the Future of Media: A Case Study-Makoko 2036. IEEE Technology and Society Magazine, 35(4),
28–38. doi:10.1109/mts.2016.2618678
Alex McDowell’s World Building Mandala
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
Nested Contexts
Protopia Futures [Framework]
Protopian visions are anchored in principles of:
● Plurality — beyond binaries,
● Community — beyond borders,
● Celebration of Presence,
● Regenerative Action & Life as Technology,
● Symbiotic Spirituality,
● Creativity & Emergent Subcultures,
● & Evolution of Cultural Values.
Monika, et al. (2021, May 18). Protopia Futures [Framework]. Medium. Retrieved November 4, 2021, from https://medium.com/protopia-futures/protopia-futures-framework-f3c2a5d09a1e.
butions: Ash Baccus-Clark, Alina Negoita, Amber Case, Angie Davis, Ari Kuschnir, Carmen Aguilar Y Wedge, Caroline Barrueco, Charles Shafaieh, Dorothy R. Santos, Efflam Mercier,
ilne, Ibtisam Ahmed, India Osborne, Jamie Perera, Jenka Gurfinkel, Jess Vovers, Joseph Purdam, Kayus Bankole, Kefiloe Siwisa, Kevin Bethune, Lidia Zuin, Luisa Ji, Mark Gonzales, Mary
Heinrich, Phoenix Perry, Pumla Maswangany, Radha Mistry, Rasigan Maharajh, Regina Walton, Romi Ron Morrison, Sarah B Brooks, Sydette Harry, Tiana Garoogian, Tyson Yunkaporta.
Mario Mimoso & Monika Bielskyte.
Diller, A., Ayim, M., Pauly Morgan, K., & Houston, B. (1996). Figure 8.1 (p. 107). In The Gender Question in Education: Theory, Pedagogy, & Politics. Routledge, Taylor et Francis Group.
Intersecting Axes of Privilege, Domination, & Oppression
● Definition of a Medium
● Experiential Design Framework
○ Quality
○ Context
○ Story
○ Character
● Perception as Process
● Process, Potential, & Participation
● Highlights of Immersive Storytelling
Context Quality Character
Story
Alex McDowell’s Brief History of Storytelling
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
Participatory Experience
with Dynamic
Waves of Potential
Abouhaib,A. (2014). Retrieved on November 13, 2021 from
http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg
Passive Experience
with Static
Particle-like Actuals
Authored
Narrative
Generative
Narrative
Spectrum of Story Authorship
No Agency or
Impact on Story
Maximized Agency &
Expression of Will
Lebowitz, Josiah and Klug, Chris. (2011) "Interactive Storytelling forVideo Games:A Player-Centered Approach to Creating Memorable Characters and Stories." (pp. 120) Focal Press.
Authored
Narrative
Generative
Narrative
Spectrum of Meaningful Engagement
Image retrieved from Forsyth, K (2013, January) on November 13, 2021:
https://web.archive.org/web/20130420041820/http://www.kateforsyth.com.au/images/Blog%20January%202013/ThreeActStructureFlat.jpg
Fully Traditional Stories
Authored
Narrative
Generative
Narrative
Authored
Narrative
Generative
Narrative
Riedl, Mark. "Incorporating Authorial Intent into Generative Narrative Systems," Association for the Advancement of Artificial Intelligence, 2009.
Interactive Traditional Story
Authored
Narrative
Generative
Narrative
Laskow, S. (2017, June 13).These maps reveal the hidden structures of 'Choose your own adventure' books.Atlas Obscura. Retrieved November 14, 2021, from
https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps.
Branching Path Stories
Authored
Narrative
Generative
Narrative
Koster, R. (2013,April 24). On choice architectures. Raph's Website. Retrieved November 13, 2021, from https://www.raphkoster.com/2013/04/24/on-choice-architectures/#more-11622.
Open-Ended Stories
Authored
Narrative
Generative
Narrative
Mateas, Michael. "Interactive Drama,Art, and Artificial Intelligence." PhD Thesis.Technical Report CMU-CS-02-206. School of Computer Science, Carnegie Mellon University, Pittsburgh, PA,
December 2002.
Drama Manager
Authored
Narrative
Generative
Narrative
Short, E. (2017, February 28) Spirit AI presented at“Narrative Innovation Showcase”, Game Developers Conference, San Francisco, CA.
Fully Player-Driven Stories
Lebowitz, Josiah and Klug, Chris. (2011) "Interactive Storytelling forVideo Games:A Player-Centered Approach to Creating Memorable Characters and Stories." (pp. 120) Focal Press.
Authored
Narrative
Generative
Narrative
Spectrum of Meaningful Engagement
Participatory Experience
with Dynamic
Waves of Potential
Abouhaib,A. (2014). Retrieved on November 13, 2021 from
http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg
Passive Experience
with Static
Particle-like Actuals
● Definition of a Medium
● Experiential Design Framework
○ Quality
○ Context
○ Story
○ Character
● Perception as Process
● Process, Potential, & Participation
● Highlights of Immersive Storytelling
Context Quality Character
Story
Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Story Over Time
Authored
Narrative
Generative
Narrative
Whose Character is Revealed?
Character of
the Interactor
Character of an Event,
Person, Culture, or Place
Passi, E. (2017, January 10). Bringing the Westworld attribute matrix to life. Medium. Retrieved November 14, 2021, from
https://epassi.medium.com/recreating-the-westworld-attribute-matrix-3e72d9d419df.
Virtue Continuum
Lanctot, J. D., Irving, J. A. (2010). Character and Leadership: Situating Servant Leadership in a Proposed Virtues Framework. International Journal of Leadership Studies, Vol. 6 Iss. 1,
2010. Retrieved November 14, 2021 from https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/2_Final%20Edited%20Lanctot%20and%20Irving_pp%2028-50.pdf via
https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/home.htm
Sacharin, V., Schlegel, K., & Scherer, K. R. (2012). Geneva Emotion Wheel rating study (Report). Geneva, Switzerland: University of Geneva, Swiss Center for Affective
Sciences. Retrieved on November 13, 2021 from https://www.unige.ch/cisa/files/4514/6720/4016/Geneva_Emotion_Wheel_Rating_Study_Report_2012_08_11_2.0.pdf.
Tschannen-Moran, B. (2012, February). Appreciative Empathy: New Frameworks for New Conversations. International Journal of Appreciative Inquiry: AI Practitioner. Volume 14
Number 1. Retrieved November 14, 2021 from http://www.schooltransformation.com/wp-content/uploads/2012/06/Appreciative_Empathy.pdf
Feelings Needs
Are You a Ghost or an Embodied Character?
Does You Have Impact on the Story?
Bye, K., & Dolan, D. (2016, February 4) #292:The Four DifferentTypes of Stories inVR.Voices ofVR Podcast. Retrieved November 14, 2021 from
https://voicesofvr.com/292-the-four-different-types-of-stories-in-vr/.
Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Process Over Time
● Definition of a Medium
● Experiential Design Framework
○ Quality
○ Context
○ Story
○ Character
● Perception as Process
● Process, Potential, & Participation
● Highlights of Immersive Storytelling
Different Models of Perception & Cognition
Steinicke, F. (2021, March 31). B(l)ending Realities. Keynote lecture presented at The IEEE Conference on Virtual Reality and 3D User Interfaces in Spain (virtual), Libson.
Retrieved from https://www.youtube.com/watch?v=Ds-h1J4MFMI&t=13496s
Klein, T. J., & Lewis, M. A. (2012). A physical model of sensorimotor interactions during locomotion. Journal of Neural Engineering, 9(4), 046011.
doi:10.1088/1741-2560/9/4/046011
Embodied Cognition as Nested Contexts
Different Models of Perception & Cognition
Stefanics, G., Kremlácek, J., & Czigler, I. (2014). Visual mismatch negativity: a predictive coding view. Frontiers in Human Neuroscience, 8. doi:10.3389/fnhum.2014.00666
Retrieved Feb 20, 2020 from: https://www.researchgate.net/figure/Simplified-scheme-of-the-hierarchical-
predictive-coding-framework-Friston-2005-2008_fig1_266401430.
Alexander, W.H., & Brown, J.W. (2018). Frontal cortex function as derived from hierarchical predictive coding. Scientific Reports.
Predictive Coding Theory
of Neuroscience
Attention
Active
Engagement
Error
Feedback
Consolidation
Dehaene, Stanislas. How We Learn: Why Brains Learn Better than Any Machine ... for Now. Viking, 2020.
● Definition of a Medium
● Experiential Design Framework
○ Quality
○ Context
○ Story
○ Character
● Perception as Process
● Process, Potential, & Participation
● Highlights of Immersive Storytelling
Whitehead’s Process Philosophy
Whitehead, A. N. (1978). Process and reality. (pp. 59) Free Press.
"Every actual entity is... determined
by its internal relations to other
actual entities.”
-Alfred North Whitehead
Interview with Whitehead Scholar Matt Segall on Process Philosophy
Bye, K., & Segall, M. D. (2020, December 10). #965: Primer on Whitehead’s Process Philosophy as a Paradigm Shift & Foundation for Experiential Design. Voices of VR podcast.
Retrieved November 8, 2021, from https://voicesofvr.com/primer-on-whiteheads-process-philosophy-as-a-paradigm-shift-foundation-for-experiential-design/.
Chemistry
Biology
Psychology
Physics
Material Reality
Substance
Metaphysics
Relations of
Event Sequences
(Philosophy of Organism)
Process & Potential
Process-Relational
Metaphysics
vs
● Rovelli, C. (1996). Relational quantum mechanics. International Journal of Theoretical
Physics, 35(8), 1637–1678. doi:10.1007/bf02302261
● Epperson, Michael & Elias Zafiris, 2013, Foundations of Relational Realism, Lanham,
MD: Lexington Books.
● Epperson, Michael, 2004, Quantum Mechanics and the Philosophy of Alfred North
Whitehead, New York: Fordham University Press.
● Stapp, Henry, 1993, Mind, Matter, and Quantum Mechanics, Berlin: Springer Verlag.
● Stapp, Henry, 2007, Mindful Universe: Quantum Mechanics and the Participating
Observer, Berlin: Springer Verlag.
● Malin, Shimon, 2001, Nature Loves to Hide: Quantum Physics and the Nature of
Reality, a Western Perspective, Oxford: Oxford University Press.
● Hättich, Frank, 2004, Quantum Processes: A Whiteheadian Interpretation of Quantum
Field Theory, Münster: Agenda Verlag.
● Citations from Desmet, Ronald and Andrew David Irvine, "Alfred North Whitehead", The
Stanford Encyclopedia of Philosophy (Fall 2018 Edition), Edward N. Zalta (ed.), Retrieved on
November 8, 2021 from https://plato.stanford.edu/archives/fall2018/entries/whitehead/.
Relational Interpretations of Quantum Mechanics
Eastman, T. E. (2020). Untying the Gordian Knot: Process, reality and context. Rowman & Littlefield.
Cobb Institute. (Recorded 2021, August 21, Published 2021, August 29). Tim Eastman Unties the Gordian Knot - Session 3 [Video file]. YouTube. Retrieved on November 8,
2021 from https://www.youtube.com/watch?v=mcujSZojJ6Y.
Tim Eastman’s Untying the Gordian Knot: Process, Reality, & Context
Block Model of the Universe is Deterministic
with No Novelty, Creativity, or Participation as
Past, Present, Future have all already happened
Tegmark, M. (2015, October 1). Life is a braid in spacetime - Issue 29: Scaling. Nautilus. Retrieved November 8, 2021, from
https://nautil.us/issue/29/scaling/life-is-a-braid-in-spacetime-rp.
Chemistry
Biology
Psychology
Physics
Material Reality
Substance
Metaphysics
Relations of
Event Sequences
(Philosophy of Organism)
Process & Potential
Process-Relational
Metaphysics
vs
FloWave Ocean Energy Research Facility. (Recorded 2014, April. Published 2015, May 1). Flowave Exhibition Video 2014. YouTube. Retrieved November 14, 2021, from
https://www.youtube.com/watch?v=WffR6HrEqTA.
Experience as streams of “concresence” processes
Desmet, Ronald and Andrew David Irvine, "Alfred North Whitehead", The Stanford Encyclopedia of Philosophy (Fall 2018 Edition), Edward N. Zalta (ed.), Retrieved on November
8, 2021 from https://plato.stanford.edu/archives/fall2018/entries/whitehead/.
theslowmoguys. (2019, February 13). 90 ft. Vertical Spike Wave in Slow Mo. YouTube. Retrieved November 14, 2021, from https://www.youtube.com/watch?v=iWKFPTgkpXo.
“His theory of feelings claims
that not only our perception,
but our experience in general
is a stream of elementary
processes of concrescence
(growing together) of many
feelings into one—“the many
become one, and are
increased with one” (1929c
[1985: 21]).”
-Desmet et al.
theslowmoguys. (2019, February 13). 90 ft. Vertical Spike Wave in Slow Mo. YouTube. Retrieved November 14, 2021, from https://www.youtube.com/watch?v=iWKFPTgkpXo.
Alex McDowell’s Brief History of Storytelling
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
VR & AR
Books
Film
Radio
Video Games
Internet
TV
Theatre
Mobile Phone
Oral
Storytelling
Community Ritual
CC0-Photographers. (2017, February 7). Retrieved November 14, 2021, from https://pxhere.com/en/photo/633640.
Skimmers, Dippers, & Divers
Skimmer
Dipper
Diver
Kumar, G., & Singh, K. (2014). Enhanced Learning and Retention of Course Content among Global Education using Multimedia Aids. Retrieved on November 13, 2021 from
https://www.ijettcs.org/Volume2Issue6/IJETTCS-2013-12-25-097.pdf
LadyDragonflyCC. (2012, May 14). Leaving hand prints & making feet. Flickr. Retrieved November 13, 2021, from
https://www.flickr.com/photos/ladydragonflyherworld/7153735041.
Being able to see
traces of your
agency in the
experience
A Serendipitous Collision is when
two or more people
who are open to connection
have an unplanned exchange,
discover a shared intention,
and create something together
that neither party could achieve alone.
Location
Contextual
Purpose
Intention
for Gathering
Targeted
Invitations
Parker, P. (2018). The art of gathering: How we meet and why it matters. Riverhead Books.
Authored
Narrative
Generative
Narrative
Whose Character is Revealed?
Character of
the Interactor
Character of an Event,
Person, Culture, or Place
The Collider (2018)
● Definition of a Medium
● Experiential Design Framework
○ Quality
○ Context
○ Story
○ Character
● Perception as Process
● Process, Potential, & Participation
● Highlights of Immersive Storytelling
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
Active
Presence
Emotional
Presence
Book of Distance (2019)
Bye, K., Okita, R., & Oppenheim, D. (2020, March 12). #895 Sundance: ‘Book of Distance’ has Breakthrough Immersive Storytelling Innovations. Voices of VR Podcast.
Retrieved November 15, 2021 from https://voicesofvr.com/895-sundance-book-of-distance-has-breakthrough-immersive-storytelling-innovations/
Pearl (2017)
Bye, K., & Osborne, P. (2016, August 9). #415: “Pearl” is an Emotionally Powerful Story about Selfless Service. Voices of VR Podcast. Retrieved November 15, 2021 from
https://voicesofvr.com/415-pearl-is-an-emotionally-powerful-story-about-selfless-service/
Virtual Virtual Reality (2017)
Bye, K., Gorman, S., & Cannizzaro, D. (2018, February, 6) #621: Balancing Player Control & Authorial Control with “Virtual Virtual Reality.” Voices of VR Podcast. Retrieved
November 13, 2021 from https://voicesofvr.com/621-balancing-player-control-authorial-control-with-virtual-virtual-reality/.
The Key (2019)
Bye, K., & Tricart, C. (2019, September 24). #821: Dreams & Symbolic Language of VR: The Embodied Metaphors of “The Key.” Voices of VR Podcast. Retrieved November 15,
2021 from https://voicesofvr.com/821-dreams-symbolic-language-of-vr-the-embodied-metaphors-of-the-key/
Namoo (2021)
Bye, K., & Oh, E. (2021) Voices of VR Podcast Interview Pending Release.
The Line (2019)
Bye, K., & Laganaro, R. (2020, May 29). #915: “The Line” is a Sweet Story that Pushes Forward Spatial Storytelling Using Hand Tracking. Voices of VR Podcast. Retrieved
November 15, 2021 from https://voicesofvr.com/the-line-is-a-sweet-story-that-pushes-forward-spatial-storytelling-using-hand-tracking/.
Battlescar (2018)
Bye, K., Allais, M., & Casavecchia, N. (2018 & 2019) Two Voices of VR Podcast Interviews Pending Release.
Gloomy Eyes (2019)
Traveling While Black (2019)
Bye, K., & Williams, R. R. (2019, February 20). #742: “Traveling While Black” is a Healing Ritual of Restorative Practices through Immersive Documentary. Voices of VR Podcast.
Retrieved November 15, 2021 from https://voicesofvr.com/742-traveling-while-black-is-a-healing-ritual-of-restorative-practices-through-immersive-documentary/.
1000 Cut Journey (2018)
Clouds Over Sidra (2014)
Bye, K., & Arora, G. (2017, January 31). #499: VR as the Ultimate Empathy Machine with Gabo Arora. Voices of VR Podcast. Retrieved November 15, 2021 from
https://voicesofvr.com/vr-as-the-ultimate-empathy-machine-with-the-uns-gabo-arora/.
Perspective Chapter 2: The Misdemeanor (2016)
Bye, K., & Troche, R. (2016, January 26). #286: Rose Troche on the Vulnerability of a 1st-Person Perspective. Voices of VR Podcast. Retrieved November 15, 2021 from
https://voicesofvr.com/286-rose-troche-vulnerability-of-1st-person-perspective/.
Rose Colored (2017)
Bye, K., & Cosco, A.(2017, June 20). #547: ‘Rose Colored’ is a Sci-Fi Morality Tale in the Vein of ‘Black Mirror.’ Voices of VR Podcast. Retrieved November 15, 2021 from
https://voicesofvr.com/547-rose-colored-is-a-sci-fi-morality-tale-in-the-vein-of-black-mirror/
Sonar (2016)
Bye, K., Maas, P. & Dominik Stockhausen, D. (2016, February 26). #296: Pushing the Language of Cinematic VR Forward with ‘Sonar.’ Voices of VR Podcast. Retrieved
November 15, 2021 from https://voicesofvr.com/296-pushing-the-language-of-cinematic-vr-forward-with-sonar/.
The Great C (2018)
Zero Days VR (2016)
Bye, K., & Elayat, Y. (2017, June 9). #543: Visualizing An Invisible Cyber War with Zero Days VR. Voices of VR Podcast. Retrieved November 15, 2021 from
https://voicesofvr.com/543-visualizing-invisible-cyber-warfare-with-zero-days-vr/.
Glimpse (2021)
Bye, K., & O’Connor, M. (2021) Voices of VR Podcast Interview Pending Release.
Bye, K., & O’Connor, M. (2019) Voices of VR Podcast Interview Pending Release.
6x9 (2016)
Bye, K., & Panetta, F. (2016, January 28). #287: Explore the Psychological Impacts of Solitary Confinement in ‘6×9.’ Voices of VR Podcast. Retrieved November 15, 2021 from
https://voicesofvr.com/287-explore-the-psychological-impacts-of-solitary-confinement-in-6x9/.
Kusunda (2021)
Bye, K., Parameswaran, G. & Gaedtke, F. (2021, September 7). #1002: KUSUNDA Tells a Powerful Immersive Story of a Language Falling Asleep. Voices of VR Podcast.
Retrieved November 15, 2021 from https://voicesofvr.com/1002-kusunda-tells-a-powerful-immersive-story-of-a-language-falling-asleep/.
Active
Presence
Emotional
Presence
Active
Presence
Mental & Social
Presence
Starship Commander: Arcade (2018)
Bye, K., & Mejia, A. (2017, February 2017) #503: Conversational Gameplay & Interactive Narrative in Human Interact’s ‘Starship Commander.’ Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/503-conversational-gameplay-interactive-narrative-in-human-interacts-starship-commander/.
Bye, K., & Wright, S. (2019, January 25) #729: AI Voice Commands Enable Diplomacy as a Gameplay Mechanic with “Starship Commander.” Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/729-ai-voice-commands-enable-diplomacy-as-a-gameplay-mechanic-with-starship-commander/.
Bye, K., & Mejia, A. (2020, October 24) #955: Voice Worldbuilding with “Starship Commander” Cinematic Arcade Adventure + Indie VR Documentary. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/955-voice-worldbuilding-with-starship-commander-cinematic-arcade-adventure-indie-vr-documentary/.
AVEnueS (2019)
Bye, K., Harding, C. & Tierney, M. (2020, January 24) #880 VR for Good: Using Conversational Interfaces in VR to Train Child Welfare Caseworkers. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/880-vr-for-good-using-conversational-interfaces-in-vr-to-train-child-welfare-caseworkers/.
A Fisherman’s Tale (2020)
Active
Presence
Mental & Social
Presence
Active
Presence
MetaMovie Project: Alien Rescue (2020)
Bye, K., Moore, J., Botha, M., Rigo, N. & Rougaeu, K, & Changa, A. (2020) Voices of VR Podcast Interview Pending Release.
Bad News (2016)
Bye, K., & Samuel, B. (2018, February 9) #2: Modeling Social Dynamics in Gaming with Ben Samuel. Voices of VR Podcast. Retrieved November 13, 2021 from
https://web.archive.org/web/20180213175217/http://voicesofai.com/2-modeling-social-dynamics-in-gaming-with-ben-samuel/
The Under Presents (2019)
Bye, K., Gorman, S., Cannizzaro, D., & Ahmadinejad, T. (2019, February 19) #739: Live Immersive Theater Actors in VR with “The Under”. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/739-live-immersive-theater-actors-in-vr-with-the-under/.
Bye, K., Gorman, S., & Soto T. L. (2019, November 20) #845: Narrative Innovations, Live Immersive Theater Actors, & VR Spacetime mechanics with Tenderclaws’ “The Under
Presents.” Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/845-narrative-innovations-live-immersive-theater-actors-vr-spacetime-mechanics-with-tenderclaws-the-under-presents/.
Sleep No More (2011)
Bye, K., & Nightingale, C. (2018, January 10). #611: “Sleep No More” Creative Producer on Blurring the Lines of Reality with Punchdrunk’s Immersive Theater. Voices of VR
Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/611-sleep-no-more-creative-producer-on-blurring-the-lines-of-reality-with-punchdrunks-immersive-theater/.
Then She Fell (2012)
Bye, K., & Denis, A. (2019, January 25). #730: Immersive Theater Acting Tips for Responsive Interactive Narratives. Voices of VR Podcast. Retrieved November 15, 2021 from
https://voicesofvr.com/730-immersive-theater-acting-tips-for-responsive-interactive-narratives/.
Half-Life: Alyx (2020)
Bye, K., Hellberg, C.F.V., & Cojocaru, A.I. (Recorded on May 2, 2020, Published on May 3, 2020) “Half Life Alyx's” Immersive Architecture & Experiential Design (3 presentations
+ discussion). YouTube. Retrieved November 13, 2021 from https://www.youtube.com/watch?v=wnnGjoZ6QsI.
Bye, K., Hellberg, C.F.V., & Cojocaru, A.I. (Recorded on May 2, 2020, Published on May 3, 2020) “Half Life Alyx's” Immersive Architecture & Experiential Design (3 presentations
+ discussion). YouTube. Retrieved November 13, 2021 from https://www.youtube.com/watch?v=wnnGjoZ6QsI.
CHAPTER #1.1
a1_intro_world
City 17 Skyline
Explore Dark Hall
Skyline & Scale
Explore Room
Liminal Space
Explore
Outside
More Skyline
Message from Eli
Strider
Chat with Woman
Open
Door
Interact Objects
Markers
Light Switches
& First Door
Snark, Camera,
Objects
2nd Chat + Watch
Combine Activity
Woman in stairs
Navigation
Affordances
Flying
Ship
Flying Ships
Captured by
Combine
World Context
Operate Elevator
ALL HALF-LIFE: ALYX LEVELS
Where There’s Smoke (2019 & 2020)
Bye, K., & Weiler, L. (2019) Voices of VR Podcast Interview Pending Publication.
Bye, K., & Weiler, L. (2020) Voices of VR Podcast Interview Pending Publication.
Agence (2020)
Bye, K., Gagliano, P. & Oppenheim, D. (2020, September 28) #947: Training AI in a Story World: “Agence” Dynamic Film Combines Reinforcement Learning with Immersive
Storytelling. Voices of VR Podcast. Retrieved November 13, 2021 from
https://voicesofvr.com/947-training-ai-in-a-story-world-agence-dynamic-film-combines-reinforcement-learning-with-immersive-storytelling/.
Accounting+ (2018)
Rick & Morty: Virtual Rick-ality (2018)
Bye, K., & Schwartz, A. (2016, September 8). #433: ‘Rick and Morty Simulator’: Making Narratives More Plausible through Interruption. Voices of VR Podcast. Retrieved
November 15, 2021 from https://voicesofvr.com/433-rick-and-morty-simulator-making-narratives-more-plausible-through-interruption/.
Beat Saber (2018)
Bye, K., Ilavsky, J., & Beck, J. (2018, May 1) #644: Beat Saber Lets You Become the Music Through Puzzles Your Body Solves. Voices of VR Podcast. Retrieved November 15,
2021 from https://voicesofvr.com/644-beat-saber-lets-you-become-the-music-through-puzzles-your-body-solves/
Bye, K., & Beck, J. (2019, June 11). #769: Beat Saber 1-Year Retrospective & the Future of Embodied Music. Voices of VR Podcast. Retrieved November 15, 2021 from
https://voicesofvr.com/769-beat-saber-1-year-retrospective-the-future-of-embodied-music/.
Active
Presence
Active
Presence
Embodied &
Environmental
Presence
The Collider (2018)
Bye, K., Abdalla, M., & Rose, A. (2019) #767: “The Collider:” Exploring Power Dynamics with Your Body as the Platform. Voices of VR Podcast. Retrieved November 13, 2021,
from https://voicesofvr.com/767-the-collider-exploring-power-dynamics-with-your-body-as-the-platform/.
Wolves in the Walls (2018)
Bye, K., Billington, P., & Shamash, J. (Recorded 2018, Published 2019, February 4) #731: Natural & Intuitive Character Interactions in VR with “Wolves in the Walls.” Voices of
VR Podcast Retrieved November 13, 2021 from https://voicesofvr.com/731-natural-intutive-character-interactions-in-vr-with-wolves-in-the-walls/.
Bye, K., & Shamash, J. (2019) Voices of VR Podcast Interview Pending Release.
No Proscenium. (2019, April 2). Behind the scenes: How we made 'wolves in the walls' VR with third rail projects. Medium. Retrieved November 14, 2021, from
https://noproscenium.com/behind-the-scenes-how-we-made-wolves-in-the-walls-vr-with-third-rail-projects-dd50eeb14bf6.
Chocolate (2021)
VRChat (2014)
Bye, K., & Joudrey, J. (2014, June 22). #31: Jesse Joudrey on VR Chat, social interactions & body language, personal expression through custom avatars & spaces, and
simulator sickness immunity. Voices of VR Podcast. Retrieved November 15, 2021 from
https://voicesofvr.com/31-jesse-joudrey-on-vr-chat-social-interactions-body-language-personal-expression-through-custom-avatars-spaces-simulator-sickness-immunity/
In the Eyes of the Animal (2016)
Bye, K., Steel, B. (2017, September 12). #575: Using VR to Connect with the Beauty of Nature with Marshmallow Laser Feast. Voices of VR Podcast. Retrieved November 15,
2021 from https://voicesofvr.com/575-using-vr-to-connect-with-the-beauty-of-nature-with-marshmallow-laser-feast/.
Life of Us (2017)
Bye, K., Koblin, A. (2017, February 14) #504: ‘Life of Us:’ An Embodied & Social Story of Human Evolution. Voices of VR Podcast. Retrieved November 15, 2021 from
https://voicesofvr.com/504-life-of-us-an-embodied-social-story-of-human-evolution/.
Scarecrow (2020)
Bye, K., Jung, J., Lee, S., & Yoo, C. (2020, March 10) #885 Sundance: ‘Scarecrow’ is a 1:1 Immersive Theater VR Piece with Thermal Haptics. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/885-sundance-scarecrow-is-a-11-immersive-theater-vr-piece-with-thermal-haptics/.
Bodyless (2019)
Bye, K., Huang, Hsin-Chien. (2019, September 24). #822: Dreams & Symbolic Language of VR: Dream Logic, Metaphor, & Cultural Heritage of “Bodyless.” Voices of VR
Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/822-dreams-symbolic-language-of-vr-dream-logic-metaphor-cultural-heritage-of-bodyless/.
False Mirror (2018)
Bye, K., & Eslami, A. (2019, January 2). #724: Iranian Ali Eslami’s Speculative Design of a Virtual City. Voices of VR Podcast. Retrieved November 15, 2021 from
https://voicesofvr.com/724-iranian-ali-eslamis-speculative-design-of-a-virtual-city/.
Only Expansion (2019)
Bye, K., Speakman, D. (2019, December 12) #847 DocLab: Augmented Audio Tour with Duncan Speakman’s “Only Expansion.” Voices of VR Podcast. Retrieved November 13,
2021 from https://voicesofvr.com/847-doclab-augmented-audio-tour-with-duncan-speakmans-only-expansion/.
Sweet Dreams (2019)
Bye, K., McNicholas, R., & Whitley, N. (2019, February 19) #736: Integrating Taste into Narrative & Navigating an Unconscious Matrix of Memories & Associations. Voices of VR
Podcast. Retrieved November 13, 2021 from https://voicesofvr.com/736-integrating-taste-into-narrative-navigating-an-unconscious-matrix-of-memories-associations/.
All Kinds of Limbo (2020)
Bye, K., Brandon, N., & Coffey, T. (2020, March 12) #896 Sundance: ‘All Kinds of Limbo’ is a Musical Performance for 20 People in Quests. Voices of VR Podcast. Retrieved
November 13, 2021 from https://voicesofvr.com/896-sundance-all-kinds-of-limbo-is-a-musical-performance-for-20-people-in-quests/.
Exploring Home (2021)
Bye, K., & Vogl., S. L. (2021) Voices of VR Podcast Interview Pending Publication.
A Jester’s Tale (2019)
Bye, K., Malik, A. J. (2020, January 24) #869 VR for Good: Using AR to Explore Moral Dilemmas of Anthropomorphized Virtual Beings with Asad J. Malik’s ‘Jester’s Tale.’ Voices
of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/869-vr-for-good-using-ar-to-explore-moral-dilemmas-of-anthropomorphized-virtual-beings-with-asad-j-maliks-jesters-tale/.
Montegelato (2021)
Bye, K., & Rapp, D. (2021). Voices of VR Podcast Interview Pending Release.
We Live in an Ocean of Air (2019)
Bye, K., & Ersin, E. H. (2020, January 23) #865 VR for Good: ‘We Live in an Ocean of Air’ Location-Based Entertainment Experience from Marshmallow Laser Feast. Voices of
VR Podcast. Retrieved November 13, 2021 from
https://voicesofvr.com/865-vr-for-good-we-live-in-an-ocean-of-air-location-based-entertainment-experience-from-marshmallow-laser-feast/.
Gumball Lounge (2021)
POV: Points of View (2020)
Bye, K. & Glass, A. (2021) Voices of VR Podcast Interview Pending Publication.
Traveling the Interstitium with Octavia Butler (2021)
Bye, K., Sinclair, K., & Melenciano, A. (2021, February 23) #981: Worldbuilding with the Guild of Future Architects’ Futurist Writer’s Room: “Traveling the Intersitium with Octavia
Butler” Retrieved November 13, 2021, from https://voicesofvr.com/981-worldbuilding-with-the-guild-of-future-architects-futurist-writers-room-traveling-the-intersitium-with-octavia-butler/.
The Changing Same (2021)
Bye, K., Brewster, J., Stephenson, M., & Elayat, Y. (2021, February 18) #977: “The Changing Same:” Volumetric Storytelling Innovations, Connecting the Past to the Present with
the Cycles of Racial Terror. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/977-the-changing-same-volumetric-storytelling-innovations-connecting-the-past-to-the-present-with-the-cycles-of-racial-terror/
2167 Indigenous VR Project (2018)
Bye, K., & Lewis, J. E. (2018, June 8) #654: Indigenous Futurism & Aboriginal Territories in Cyberspace with Jason Edward Lewis. Voices of VR Podcast. Retrieved November
13, 2021, from https://voicesofvr.com/654-indigenous-futurism-aboriginal-territories-in-cyberspace-with-jason-edward-lewis/.
Neurospeculative Afrofeminism (2017)
Bye, K., Aguilar y Wedge, C., Baccus-Clark, A., Tankal, E. & Bartov, N (2017, March 3) #511: Neurospeculative Afrofeminism: Building the Future You Want to Live Into. Voices of
VR Podcast. Retrieved November 14, 2021 from https://voicesofvr.com/511-neurospeculative-afrofeminism-building-the-future-you-want-to-live-into/.
Active
Presence
Embodied &
Environmental
Presence
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
● Definition of a Medium
● Experiential Design Framework
○ Quality
○ Context
○ Story
○ Character
● Perception as Process
● Process, Potential, & Participation
● Highlights of Immersive Storytelling
@KentBye

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Primer for Experiential Design & Immersive Storytelling

  • 1. Primer for Experiential Design & Immersive Storytelling @KentBye
  • 2.
  • 3.
  • 4. ● Definition of a Medium ● Experiential Design Framework ○ Quality ○ Context ○ Story ○ Character ● Perception as Process ● Process, Potential, & Participation ● Highlights of Immersive Storytelling
  • 5. ● Definition of a Medium ● Experiential Design Framework ○ Quality ○ Context ○ Story ○ Character ● Perception as Process ● Process, Potential, & Participation ● Highlights of Immersive Storytelling
  • 6. Edition Distribution Bernard Miège’s Definition of a Medium Kaplan-Rakowski, R. , & Meseberg, K. (2019). Immersive media and their future. In R.M. Branch et al. (Eds.), Educational Media and Technology Yearbook (Vol. 42, pp. 143-153). Springer. https://doi.org/10.1007/978-3-030-27986-8_13 citing Miège, B. (2003). La contribution des industries de la culture, de l'informationet de la communication à l'informationnalisation et à la globalisation. Questions de communication, (3), 211-229 cited in “adaptation of content into the medium through editing, filming, post-production, etc.” “spread of the edited content to make it accessible for the audience”
  • 7. Communications Medium as Process Emerging Tech Provides New Affordances
  • 8. Emerging Tech Provides New Affordances Creators Explore New Affordances Communications Medium as Process
  • 9. Emerging Tech Provides New Affordances Creators Explore New Affordances Distributors Provide Channels For Audiences to Access New Work Communications Medium as Process
  • 10. Audiences Learn How to Watch New Work & Provide Feedback Emerging Tech Provides New Affordances Creators Explore New Affordances Distributors Provide Channels For Audiences to Access New Work Communications Medium as Process
  • 11. ● Definition of a Medium ● Experiential Design Framework ○ Quality ○ Context ○ Story ○ Character ● Perception as Process ● Process, Potential, & Participation ● Highlights of Immersive Storytelling
  • 12.
  • 13. “True character is revealed in the choices a human being makes under pressure - the greater the pressure, the deeper the revelation, the truer the choice to the character's essential nature.” ― Robert McKee McKee, R. (1997). Story: Substance, structure, style, and principles of screenwriting. (pp. 101) ReganBooks.
  • 14. Placed in a Context with Pressure Make Choices & Take Action Essential Character is Revealed + = Unfolding Process Over Time
  • 16. ● Definition of a Medium ● Experiential Design Framework ○ Quality ○ Context ○ Story ○ Character ● Perception as Process ● Process, Potential, & Participation ● Highlights of Immersive Storytelling
  • 18.
  • 22. VR & AR Books Film Radio Video Games Internet TV Theatre Mobile Phone Oral Storytelling
  • 23. ● Definition of a Medium ● Experiential Design Framework ○ Quality ○ Context ○ Story ○ Character ● Perception as Process ● Process, Potential, & Participation ● Highlights of Immersive Storytelling
  • 25. Bye, K. (2016, April 28). The Human Experience of Virtual Reality: A Model of the VR Landscape [Presentation], Silicon Valley Virtual Reality Conference, April 28, 2016 (San Jose, CA). Published on YouTube, May 3, 2016. Retrieved on November 10, 2021 from https://www.youtube.com/watch?v=acp0Ul0QlmI. Also Published on Voices of VR Podcast on May 4, 2016. Retrieved on November 10, 2021 from https://voicesofvr.com/355-the-human-experience-of-virtual-reality-a-model-of-the-vr-landscape/.
  • 26.
  • 28. Theatrical Context within VR Home Travel Work New Home Internment Government Home
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 39.
  • 41. Lessig’s Pathetic Dot Theory Nested Contexts vs Market Law Cultural Norms Technology Architecture & Code User Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
  • 42. Alex McDowell’s World Building Mandala McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
  • 43. Character maps using Alex McDowell’s research & world maps Cechanowicz, L., Cantrell, B., & McDowell, A. (2016). World Building and the Future of Media: A Case Study-Makoko 2036. IEEE Technology and Society Magazine, 35(4), 28–38. doi:10.1109/mts.2016.2618678
  • 44. von Stackelberg, P. & McDowell, A. (2015). What in the World? Storyworlds, Science Fiction, and Futures Studies. Journal of Futures Studies, December 2015, 20(2): 25–46. doi:10.6531/JFS.2015.20(2).A25 Copyright Alex McDowell (2015).
  • 45. Cechanowicz, L., Cantrell, B., & McDowell, A. (2016). World Building and the Future of Media: A Case Study-Makoko 2036. IEEE Technology and Society Magazine, 35(4), 28–38. doi:10.1109/mts.2016.2618678
  • 46. Alex McDowell’s World Building Mandala McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
  • 48.
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  • 91. FloWave Ocean Energy Research Facility. (Recorded 2014, April. Published 2015, May 1). Flowave Exhibition Video 2014. YouTube. Retrieved November 14, 2021, from https://www.youtube.com/watch?v=WffR6HrEqTA.
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  • 94. Alex McDowell’s Brief History of Storytelling McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
  • 95. VR & AR Books Film Radio Video Games Internet TV Theatre Mobile Phone Oral Storytelling
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  • 98. LadyDragonflyCC. (2012, May 14). Leaving hand prints & making feet. Flickr. Retrieved November 13, 2021, from https://www.flickr.com/photos/ladydragonflyherworld/7153735041. Being able to see traces of your agency in the experience
  • 99. A Serendipitous Collision is when two or more people who are open to connection have an unplanned exchange, discover a shared intention, and create something together that neither party could achieve alone.
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  • 101. Authored Narrative Generative Narrative Whose Character is Revealed? Character of the Interactor Character of an Event, Person, Culture, or Place
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  • 106. Book of Distance (2019) Bye, K., Okita, R., & Oppenheim, D. (2020, March 12). #895 Sundance: ‘Book of Distance’ has Breakthrough Immersive Storytelling Innovations. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/895-sundance-book-of-distance-has-breakthrough-immersive-storytelling-innovations/
  • 107. Pearl (2017) Bye, K., & Osborne, P. (2016, August 9). #415: “Pearl” is an Emotionally Powerful Story about Selfless Service. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/415-pearl-is-an-emotionally-powerful-story-about-selfless-service/
  • 108. Virtual Virtual Reality (2017) Bye, K., Gorman, S., & Cannizzaro, D. (2018, February, 6) #621: Balancing Player Control & Authorial Control with “Virtual Virtual Reality.” Voices of VR Podcast. Retrieved November 13, 2021 from https://voicesofvr.com/621-balancing-player-control-authorial-control-with-virtual-virtual-reality/.
  • 109. The Key (2019) Bye, K., & Tricart, C. (2019, September 24). #821: Dreams & Symbolic Language of VR: The Embodied Metaphors of “The Key.” Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/821-dreams-symbolic-language-of-vr-the-embodied-metaphors-of-the-key/
  • 110. Namoo (2021) Bye, K., & Oh, E. (2021) Voices of VR Podcast Interview Pending Release.
  • 111. The Line (2019) Bye, K., & Laganaro, R. (2020, May 29). #915: “The Line” is a Sweet Story that Pushes Forward Spatial Storytelling Using Hand Tracking. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/the-line-is-a-sweet-story-that-pushes-forward-spatial-storytelling-using-hand-tracking/.
  • 112. Battlescar (2018) Bye, K., Allais, M., & Casavecchia, N. (2018 & 2019) Two Voices of VR Podcast Interviews Pending Release.
  • 114. Traveling While Black (2019) Bye, K., & Williams, R. R. (2019, February 20). #742: “Traveling While Black” is a Healing Ritual of Restorative Practices through Immersive Documentary. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/742-traveling-while-black-is-a-healing-ritual-of-restorative-practices-through-immersive-documentary/.
  • 115. 1000 Cut Journey (2018)
  • 116. Clouds Over Sidra (2014) Bye, K., & Arora, G. (2017, January 31). #499: VR as the Ultimate Empathy Machine with Gabo Arora. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/vr-as-the-ultimate-empathy-machine-with-the-uns-gabo-arora/.
  • 117. Perspective Chapter 2: The Misdemeanor (2016) Bye, K., & Troche, R. (2016, January 26). #286: Rose Troche on the Vulnerability of a 1st-Person Perspective. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/286-rose-troche-vulnerability-of-1st-person-perspective/.
  • 118. Rose Colored (2017) Bye, K., & Cosco, A.(2017, June 20). #547: ‘Rose Colored’ is a Sci-Fi Morality Tale in the Vein of ‘Black Mirror.’ Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/547-rose-colored-is-a-sci-fi-morality-tale-in-the-vein-of-black-mirror/
  • 119. Sonar (2016) Bye, K., Maas, P. & Dominik Stockhausen, D. (2016, February 26). #296: Pushing the Language of Cinematic VR Forward with ‘Sonar.’ Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/296-pushing-the-language-of-cinematic-vr-forward-with-sonar/.
  • 120. The Great C (2018)
  • 121. Zero Days VR (2016) Bye, K., & Elayat, Y. (2017, June 9). #543: Visualizing An Invisible Cyber War with Zero Days VR. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/543-visualizing-invisible-cyber-warfare-with-zero-days-vr/.
  • 122. Glimpse (2021) Bye, K., & O’Connor, M. (2021) Voices of VR Podcast Interview Pending Release. Bye, K., & O’Connor, M. (2019) Voices of VR Podcast Interview Pending Release.
  • 123. 6x9 (2016) Bye, K., & Panetta, F. (2016, January 28). #287: Explore the Psychological Impacts of Solitary Confinement in ‘6×9.’ Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/287-explore-the-psychological-impacts-of-solitary-confinement-in-6x9/.
  • 124. Kusunda (2021) Bye, K., Parameswaran, G. & Gaedtke, F. (2021, September 7). #1002: KUSUNDA Tells a Powerful Immersive Story of a Language Falling Asleep. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/1002-kusunda-tells-a-powerful-immersive-story-of-a-language-falling-asleep/.
  • 127. Starship Commander: Arcade (2018) Bye, K., & Mejia, A. (2017, February 2017) #503: Conversational Gameplay & Interactive Narrative in Human Interact’s ‘Starship Commander.’ Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/503-conversational-gameplay-interactive-narrative-in-human-interacts-starship-commander/. Bye, K., & Wright, S. (2019, January 25) #729: AI Voice Commands Enable Diplomacy as a Gameplay Mechanic with “Starship Commander.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/729-ai-voice-commands-enable-diplomacy-as-a-gameplay-mechanic-with-starship-commander/. Bye, K., & Mejia, A. (2020, October 24) #955: Voice Worldbuilding with “Starship Commander” Cinematic Arcade Adventure + Indie VR Documentary. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/955-voice-worldbuilding-with-starship-commander-cinematic-arcade-adventure-indie-vr-documentary/.
  • 128. AVEnueS (2019) Bye, K., Harding, C. & Tierney, M. (2020, January 24) #880 VR for Good: Using Conversational Interfaces in VR to Train Child Welfare Caseworkers. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/880-vr-for-good-using-conversational-interfaces-in-vr-to-train-child-welfare-caseworkers/.
  • 132. MetaMovie Project: Alien Rescue (2020) Bye, K., Moore, J., Botha, M., Rigo, N. & Rougaeu, K, & Changa, A. (2020) Voices of VR Podcast Interview Pending Release.
  • 133. Bad News (2016) Bye, K., & Samuel, B. (2018, February 9) #2: Modeling Social Dynamics in Gaming with Ben Samuel. Voices of VR Podcast. Retrieved November 13, 2021 from https://web.archive.org/web/20180213175217/http://voicesofai.com/2-modeling-social-dynamics-in-gaming-with-ben-samuel/
  • 134. The Under Presents (2019) Bye, K., Gorman, S., Cannizzaro, D., & Ahmadinejad, T. (2019, February 19) #739: Live Immersive Theater Actors in VR with “The Under”. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/739-live-immersive-theater-actors-in-vr-with-the-under/. Bye, K., Gorman, S., & Soto T. L. (2019, November 20) #845: Narrative Innovations, Live Immersive Theater Actors, & VR Spacetime mechanics with Tenderclaws’ “The Under Presents.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/845-narrative-innovations-live-immersive-theater-actors-vr-spacetime-mechanics-with-tenderclaws-the-under-presents/.
  • 135. Sleep No More (2011) Bye, K., & Nightingale, C. (2018, January 10). #611: “Sleep No More” Creative Producer on Blurring the Lines of Reality with Punchdrunk’s Immersive Theater. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/611-sleep-no-more-creative-producer-on-blurring-the-lines-of-reality-with-punchdrunks-immersive-theater/.
  • 136. Then She Fell (2012) Bye, K., & Denis, A. (2019, January 25). #730: Immersive Theater Acting Tips for Responsive Interactive Narratives. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/730-immersive-theater-acting-tips-for-responsive-interactive-narratives/.
  • 137. Half-Life: Alyx (2020) Bye, K., Hellberg, C.F.V., & Cojocaru, A.I. (Recorded on May 2, 2020, Published on May 3, 2020) “Half Life Alyx's” Immersive Architecture & Experiential Design (3 presentations + discussion). YouTube. Retrieved November 13, 2021 from https://www.youtube.com/watch?v=wnnGjoZ6QsI.
  • 138. Bye, K., Hellberg, C.F.V., & Cojocaru, A.I. (Recorded on May 2, 2020, Published on May 3, 2020) “Half Life Alyx's” Immersive Architecture & Experiential Design (3 presentations + discussion). YouTube. Retrieved November 13, 2021 from https://www.youtube.com/watch?v=wnnGjoZ6QsI.
  • 139. CHAPTER #1.1 a1_intro_world City 17 Skyline Explore Dark Hall Skyline & Scale Explore Room Liminal Space Explore Outside More Skyline Message from Eli Strider Chat with Woman Open Door Interact Objects Markers Light Switches & First Door Snark, Camera, Objects 2nd Chat + Watch Combine Activity Woman in stairs Navigation Affordances Flying Ship Flying Ships Captured by Combine World Context Operate Elevator
  • 141. Where There’s Smoke (2019 & 2020) Bye, K., & Weiler, L. (2019) Voices of VR Podcast Interview Pending Publication. Bye, K., & Weiler, L. (2020) Voices of VR Podcast Interview Pending Publication.
  • 142. Agence (2020) Bye, K., Gagliano, P. & Oppenheim, D. (2020, September 28) #947: Training AI in a Story World: “Agence” Dynamic Film Combines Reinforcement Learning with Immersive Storytelling. Voices of VR Podcast. Retrieved November 13, 2021 from https://voicesofvr.com/947-training-ai-in-a-story-world-agence-dynamic-film-combines-reinforcement-learning-with-immersive-storytelling/.
  • 144. Rick & Morty: Virtual Rick-ality (2018) Bye, K., & Schwartz, A. (2016, September 8). #433: ‘Rick and Morty Simulator’: Making Narratives More Plausible through Interruption. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/433-rick-and-morty-simulator-making-narratives-more-plausible-through-interruption/.
  • 145. Beat Saber (2018) Bye, K., Ilavsky, J., & Beck, J. (2018, May 1) #644: Beat Saber Lets You Become the Music Through Puzzles Your Body Solves. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/644-beat-saber-lets-you-become-the-music-through-puzzles-your-body-solves/ Bye, K., & Beck, J. (2019, June 11). #769: Beat Saber 1-Year Retrospective & the Future of Embodied Music. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/769-beat-saber-1-year-retrospective-the-future-of-embodied-music/.
  • 148. The Collider (2018) Bye, K., Abdalla, M., & Rose, A. (2019) #767: “The Collider:” Exploring Power Dynamics with Your Body as the Platform. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/767-the-collider-exploring-power-dynamics-with-your-body-as-the-platform/.
  • 149. Wolves in the Walls (2018) Bye, K., Billington, P., & Shamash, J. (Recorded 2018, Published 2019, February 4) #731: Natural & Intuitive Character Interactions in VR with “Wolves in the Walls.” Voices of VR Podcast Retrieved November 13, 2021 from https://voicesofvr.com/731-natural-intutive-character-interactions-in-vr-with-wolves-in-the-walls/. Bye, K., & Shamash, J. (2019) Voices of VR Podcast Interview Pending Release. No Proscenium. (2019, April 2). Behind the scenes: How we made 'wolves in the walls' VR with third rail projects. Medium. Retrieved November 14, 2021, from https://noproscenium.com/behind-the-scenes-how-we-made-wolves-in-the-walls-vr-with-third-rail-projects-dd50eeb14bf6.
  • 151. VRChat (2014) Bye, K., & Joudrey, J. (2014, June 22). #31: Jesse Joudrey on VR Chat, social interactions & body language, personal expression through custom avatars & spaces, and simulator sickness immunity. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/31-jesse-joudrey-on-vr-chat-social-interactions-body-language-personal-expression-through-custom-avatars-spaces-simulator-sickness-immunity/
  • 152. In the Eyes of the Animal (2016) Bye, K., Steel, B. (2017, September 12). #575: Using VR to Connect with the Beauty of Nature with Marshmallow Laser Feast. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/575-using-vr-to-connect-with-the-beauty-of-nature-with-marshmallow-laser-feast/.
  • 153. Life of Us (2017) Bye, K., Koblin, A. (2017, February 14) #504: ‘Life of Us:’ An Embodied & Social Story of Human Evolution. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/504-life-of-us-an-embodied-social-story-of-human-evolution/.
  • 154. Scarecrow (2020) Bye, K., Jung, J., Lee, S., & Yoo, C. (2020, March 10) #885 Sundance: ‘Scarecrow’ is a 1:1 Immersive Theater VR Piece with Thermal Haptics. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/885-sundance-scarecrow-is-a-11-immersive-theater-vr-piece-with-thermal-haptics/.
  • 155. Bodyless (2019) Bye, K., Huang, Hsin-Chien. (2019, September 24). #822: Dreams & Symbolic Language of VR: Dream Logic, Metaphor, & Cultural Heritage of “Bodyless.” Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/822-dreams-symbolic-language-of-vr-dream-logic-metaphor-cultural-heritage-of-bodyless/.
  • 156. False Mirror (2018) Bye, K., & Eslami, A. (2019, January 2). #724: Iranian Ali Eslami’s Speculative Design of a Virtual City. Voices of VR Podcast. Retrieved November 15, 2021 from https://voicesofvr.com/724-iranian-ali-eslamis-speculative-design-of-a-virtual-city/.
  • 157. Only Expansion (2019) Bye, K., Speakman, D. (2019, December 12) #847 DocLab: Augmented Audio Tour with Duncan Speakman’s “Only Expansion.” Voices of VR Podcast. Retrieved November 13, 2021 from https://voicesofvr.com/847-doclab-augmented-audio-tour-with-duncan-speakmans-only-expansion/.
  • 158. Sweet Dreams (2019) Bye, K., McNicholas, R., & Whitley, N. (2019, February 19) #736: Integrating Taste into Narrative & Navigating an Unconscious Matrix of Memories & Associations. Voices of VR Podcast. Retrieved November 13, 2021 from https://voicesofvr.com/736-integrating-taste-into-narrative-navigating-an-unconscious-matrix-of-memories-associations/.
  • 159. All Kinds of Limbo (2020) Bye, K., Brandon, N., & Coffey, T. (2020, March 12) #896 Sundance: ‘All Kinds of Limbo’ is a Musical Performance for 20 People in Quests. Voices of VR Podcast. Retrieved November 13, 2021 from https://voicesofvr.com/896-sundance-all-kinds-of-limbo-is-a-musical-performance-for-20-people-in-quests/.
  • 160. Exploring Home (2021) Bye, K., & Vogl., S. L. (2021) Voices of VR Podcast Interview Pending Publication.
  • 161. A Jester’s Tale (2019) Bye, K., Malik, A. J. (2020, January 24) #869 VR for Good: Using AR to Explore Moral Dilemmas of Anthropomorphized Virtual Beings with Asad J. Malik’s ‘Jester’s Tale.’ Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/869-vr-for-good-using-ar-to-explore-moral-dilemmas-of-anthropomorphized-virtual-beings-with-asad-j-maliks-jesters-tale/.
  • 162. Montegelato (2021) Bye, K., & Rapp, D. (2021). Voices of VR Podcast Interview Pending Release.
  • 163. We Live in an Ocean of Air (2019) Bye, K., & Ersin, E. H. (2020, January 23) #865 VR for Good: ‘We Live in an Ocean of Air’ Location-Based Entertainment Experience from Marshmallow Laser Feast. Voices of VR Podcast. Retrieved November 13, 2021 from https://voicesofvr.com/865-vr-for-good-we-live-in-an-ocean-of-air-location-based-entertainment-experience-from-marshmallow-laser-feast/.
  • 165. POV: Points of View (2020) Bye, K. & Glass, A. (2021) Voices of VR Podcast Interview Pending Publication.
  • 166. Traveling the Interstitium with Octavia Butler (2021) Bye, K., Sinclair, K., & Melenciano, A. (2021, February 23) #981: Worldbuilding with the Guild of Future Architects’ Futurist Writer’s Room: “Traveling the Intersitium with Octavia Butler” Retrieved November 13, 2021, from https://voicesofvr.com/981-worldbuilding-with-the-guild-of-future-architects-futurist-writers-room-traveling-the-intersitium-with-octavia-butler/.
  • 167. The Changing Same (2021) Bye, K., Brewster, J., Stephenson, M., & Elayat, Y. (2021, February 18) #977: “The Changing Same:” Volumetric Storytelling Innovations, Connecting the Past to the Present with the Cycles of Racial Terror. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/977-the-changing-same-volumetric-storytelling-innovations-connecting-the-past-to-the-present-with-the-cycles-of-racial-terror/
  • 168. 2167 Indigenous VR Project (2018) Bye, K., & Lewis, J. E. (2018, June 8) #654: Indigenous Futurism & Aboriginal Territories in Cyberspace with Jason Edward Lewis. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/654-indigenous-futurism-aboriginal-territories-in-cyberspace-with-jason-edward-lewis/.
  • 169. Neurospeculative Afrofeminism (2017) Bye, K., Aguilar y Wedge, C., Baccus-Clark, A., Tankal, E. & Bartov, N (2017, March 3) #511: Neurospeculative Afrofeminism: Building the Future You Want to Live Into. Voices of VR Podcast. Retrieved November 14, 2021 from https://voicesofvr.com/511-neurospeculative-afrofeminism-building-the-future-you-want-to-live-into/.
  • 172. ● Definition of a Medium ● Experiential Design Framework ○ Quality ○ Context ○ Story ○ Character ● Perception as Process ● Process, Potential, & Participation ● Highlights of Immersive Storytelling