Presented on November 13, 2021 as the opening keynote of the Performance XR Conference.
Voices of VR Podcast host Kent Bye talks about some of the trends that he's seeing in intersection between live performance, immersive theater, and immersive technologies. He'll recap a brief history of notable XR performances he's been able to catch on the film festival circuit over the past 7 years, but also some of the underlying experiential design principles and some of the ethical considerations. One question that comes up again and again is "What is the liveness of the live?" within virtual performances, and he'll recount a range of different approaches to this question, including how interactive user interfaces can help shape the overall aesthetic of an immersive piece.
6. “True character is revealed in the choices
a human being makes under pressure -
the greater the pressure, the deeper the
revelation, the truer the choice to the
character's essential nature.”
― Robert McKee
McKee, R. (1997). Story: Substance, structure, style, and principles of screenwriting. (pp. 101) ReganBooks.
7. Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Process Over Time
15. Alex McDowell’s Brief History of Storytelling
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
16. Participatory Experience
with Dynamic
Waves of Potential
Abouhaib,A. (2014). Retrieved on November 13, 2021 from
http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg
Passive Experience
with Static
Particle-like Actuals
18. Lebowitz, Josiah and Klug, Chris. (2011) "Interactive Storytelling forVideo Games:A Player-Centered Approach to Creating Memorable Characters and Stories." (pp. 120) Focal Press.
Authored
Narrative
Generative
Narrative
Spectrum of Meaningful Engagement
19. Image retrieved from Forsyth, K (2013, January) on November 13, 2021:
https://web.archive.org/web/20130420041820/http://www.kateforsyth.com.au/images/Blog%20January%202013/ThreeActStructureFlat.jpg
Fully Traditional Stories
Authored
Narrative
Generative
Narrative
21. Authored
Narrative
Generative
Narrative
Laskow, S. (2017, June 13).These maps reveal the hidden structures of 'Choose your own adventure' books.Atlas Obscura. Retrieved November 14, 2021, from
https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps.
Branching Path Stories
25. Lebowitz, Josiah and Klug, Chris. (2011) "Interactive Storytelling forVideo Games:A Player-Centered Approach to Creating Memorable Characters and Stories." (pp. 120) Focal Press.
Authored
Narrative
Generative
Narrative
Spectrum of Meaningful Engagement
26. Participatory Experience
with Dynamic
Waves of Potential
Abouhaib,A. (2014). Retrieved on November 13, 2021 from
http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg
Passive Experience
with Static
Particle-like Actuals
28. Alex McDowell’s World Building Mandala
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
29. Whearley, N. (2020, December 11). Teach a class. Retrieved March 03, 2021, from https://dschool.stanford.edu/teaching-learning/teach-a-class
30. Lessig’s Pathetic
Dot Theory
Nested Contexts
vs
Market
Law
Cultural
Norms
Technology
Architecture
& Code
User
Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
40. Bye, K. (2016, April 28). The Human Experience of Virtual Reality: A Model of the VR Landscape [Presentation],
Silicon Valley Virtual Reality Conference, April 28, 2016 (San Jose, CA). Published on YouTube, May 3, 2016. Retrieved on November 10, 2021 from
https://www.youtube.com/watch?v=acp0Ul0QlmI. Also Published on Voices of VR Podcast on May 4, 2016. Retrieved on November 10, 2021 from
https://voicesofvr.com/355-the-human-experience-of-virtual-reality-a-model-of-the-vr-landscape/.
41.
42. Alex McDowell’s World Building Mandala
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
43. Protopia Futures [Framework]
Protopian visions are anchored in principles of:
● Plurality — beyond binaries,
● Community — beyond borders,
● Celebration of Presence,
● Regenerative Action & Life as Technology,
● Symbiotic Spirituality,
● Creativity & Emergent Subcultures,
● & Evolution of Cultural Values.
Monika, et al. (2021, May 18). Protopia Futures [Framework]. Medium. Retrieved November 4, 2021, from https://medium.com/protopia-futures/protopia-futures-framework-f3c2a5d09a1e.
butions: Ash Baccus-Clark, Alina Negoita, Amber Case, Angie Davis, Ari Kuschnir, Carmen Aguilar Y Wedge, Caroline Barrueco, Charles Shafaieh, Dorothy R. Santos, Efflam Mercier,
ilne, Ibtisam Ahmed, India Osborne, Jamie Perera, Jenka Gurfinkel, Jess Vovers, Joseph Purdam, Kayus Bankole, Kefiloe Siwisa, Kevin Bethune, Lidia Zuin, Luisa Ji, Mark Gonzales, Mary
Heinrich, Phoenix Perry, Pumla Maswangany, Radha Mistry, Rasigan Maharajh, Regina Walton, Romi Ron Morrison, Sarah B Brooks, Sydette Harry, Tiana Garoogian, Tyson Yunkaporta.
Mario Mimoso & Monika Bielskyte.
44. Diller, A., Ayim, M., Pauly Morgan, K., & Houston, B. (1996). Figure 8.1 (p. 107). In The Gender Question in Education: Theory, Pedagogy, & Politics. Routledge, Taylor et Francis Group.
Intersecting Axes of Privilege, Domination, & Oppression
48. Passi, E. (2017, January 10). Bringing the Westworld attribute matrix to life. Medium. Retrieved November 14, 2021, from
https://epassi.medium.com/recreating-the-westworld-attribute-matrix-3e72d9d419df.
49.
50. Virtue Continuum
Lanctot, J. D., Irving, J. A. (2010). Character and Leadership: Situating Servant Leadership in a Proposed Virtues Framework. International Journal of Leadership Studies, Vol. 6 Iss. 1,
2010. Retrieved November 14, 2021 from https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/2_Final%20Edited%20Lanctot%20and%20Irving_pp%2028-50.pdf via
https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/home.htm
51. Big Five Personality Characteristics
Barrick, M. R., & Mount, M. K. (1991). The Big Five Personality Dimensions and Job Performance: a Meta-analysis. Personnel Psychology, 44(1), 1–26.
doi:10.1111/j.1744-6570.1991.tb00688.x. Image via https://commons.wikimedia.org/wiki/File:Wiki-grafik_peats-de_big_five_ENG.png
52. Sacharin, V., Schlegel, K., & Scherer, K. R. (2012). Geneva Emotion Wheel rating study (Report). Geneva, Switzerland: University of Geneva, Swiss Center for Affective
Sciences. Retrieved on November 13, 2021 from https://www.unige.ch/cisa/files/4514/6720/4016/Geneva_Emotion_Wheel_Rating_Study_Report_2012_08_11_2.0.pdf.
Tschannen-Moran, B. (2012, February). Appreciative Empathy: New Frameworks for New Conversations. International Journal of Appreciative Inquiry: AI Practitioner. Volume 14
Number 1. Retrieved November 14, 2021 from http://www.schooltransformation.com/wp-content/uploads/2012/06/Appreciative_Empathy.pdf
Feelings Needs
53. Are You a Ghost or an Embodied Character?
Does You Have Impact on the Story?
Bye, K., & Dolan, D. (2016, February 4) #292:The Four DifferentTypes of Stories inVR.Voices ofVR Podcast. Retrieved November 14, 2021 from
https://voicesofvr.com/292-the-four-different-types-of-stories-in-vr/.
54. Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Process Over Time
55. ● Experiential Design Framework
● Perception as Process
● Process, Potential, & Participation
● The Liveness of Live
● XR Performance Trends
57. Steinicke, F. (2021, March 31). B(l)ending Realities. Keynote lecture presented at The IEEE Conference on Virtual Reality and 3D User Interfaces in Spain (virtual), Libson.
Retrieved from https://www.youtube.com/watch?v=Ds-h1J4MFMI&t=13496s
58. Klein, T. J., & Lewis, M. A. (2012). A physical model of sensorimotor interactions during locomotion. Journal of Neural Engineering, 9(4), 046011.
doi:10.1088/1741-2560/9/4/046011
Embodied Cognition as Nested Contexts
62. ● Experiential Design Framework
● Perception as Process
● Process, Potential, & Participation
● The Liveness of Live
● XR Performance Trends
63. Process Thought at a New Threshold - October 31, 2020
Cobb Institute. (Recorded 2020, October 31, Published 2020, November 28). Process Thought at a New Threshold [Video file]. YouTube. Retrieved on November 8, 2021
from https://www.youtube.com/watch?v=wl1jUJhw_zI
64. Interview with Whitehead Scholar Matt Segall on Process Philosophy
Bye, K., & Segall, M. D. (2020, December 10). #965: Primer on Whitehead’s Process Philosophy as a Paradigm Shift & Foundation for Experiential Design. Voices of VR podcast.
Retrieved November 8, 2021, from https://voicesofvr.com/primer-on-whiteheads-process-philosophy-as-a-paradigm-shift-foundation-for-experiential-design/.
65. Whitehead’s Process Philosophy
Whitehead, A. N. (1978). Process and reality. (pp. 59) Free Press.
"Every actual entity is what it is, and is with
its definite status in the universe,
determined by its internal relations to other
actual entities. 'Change' is the description of
the adventures of eternal objects in the
evolving universe of actual things.”
-Alfred North Whitehead
67. ● Rovelli, C. (1996). Relational quantum mechanics. International Journal of Theoretical
Physics, 35(8), 1637–1678. doi:10.1007/bf02302261
● Epperson, Michael & Elias Zafiris, 2013, Foundations of Relational Realism, Lanham,
MD: Lexington Books.
● Epperson, Michael, 2004, Quantum Mechanics and the Philosophy of Alfred North
Whitehead, New York: Fordham University Press.
● Stapp, Henry, 1993, Mind, Matter, and Quantum Mechanics, Berlin: Springer Verlag.
● Stapp, Henry, 2007, Mindful Universe: Quantum Mechanics and the Participating
Observer, Berlin: Springer Verlag.
● Malin, Shimon, 2001, Nature Loves to Hide: Quantum Physics and the Nature of
Reality, a Western Perspective, Oxford: Oxford University Press.
● Hättich, Frank, 2004, Quantum Processes: A Whiteheadian Interpretation of Quantum
Field Theory, Münster: Agenda Verlag.
● Citations from Desmet, Ronald and Andrew David Irvine, "Alfred North Whitehead", The
Stanford Encyclopedia of Philosophy (Fall 2018 Edition), Edward N. Zalta (ed.), Retrieved on
November 8, 2021 from https://plato.stanford.edu/archives/fall2018/entries/whitehead/.
Relational Interpretations of Quantum Mechanics
68. Eastman, T. E. (2020). Untying the Gordian Knot: Process, reality and context. Rowman & Littlefield.
Cobb Institute. (Recorded 2021, August 21, Published 2021, August 29). Tim Eastman Unties the Gordian Knot - Session 3 [Video file]. YouTube. Retrieved on November 8,
2021 from https://www.youtube.com/watch?v=mcujSZojJ6Y.
Tim Eastman’s Untying the Gordian Knot: Process, Reality, & Context
69. Block Model of the Universe is Deterministic
with No Novelty, Creativity, or Participation as
Past, Present, Future have all already happened
Tegmark, M. (2015, October 1). Life is a braid in spacetime - Issue 29: Scaling. Nautilus. Retrieved November 8, 2021, from
https://nautil.us/issue/29/scaling/life-is-a-braid-in-spacetime-rp.
71. Space is Emergent from “dynamical
topological quantum event structures”
-Kastner et al. 2018
Relational Realism argues against “classical block world”
Kastner, R. E., Kauffman, S., Epperson, M. (2018, March 27) Taking Heisenberg's Potentia Seriously, International Journal of Quantum Foundations, Volume 4, Issue 2, pages
158-172. Retrieved on November 7, 2021 from https://ijqf.org/archives/4643.
Epperson, M., & Zafiris, E. (2013). Foundations of Relational Realism: A topological approach to quantum mechanics and the philosophy of nature. Lexington Books.
72. Science Animated (2019, May 21) Quantumland and Transactions [Video file]. YouTube. Retrieved on November 8, 2021 from
https://www.youtube.com/watch?v=3J9JeJMAOBw.
Spacetime Emerges from the Quantum Substrate
Spacetime = Actualized Reality
Quantum Potentiae = Probabilities
73. Kastner, R. E. (2013). The transactional interpretation of quantum mechanics: The reality of possibility. (pp. 2) Cambridge University Press.
Images: Science Animated (2019, May 21) Quantumland and Transactions [Video file]. YouTube. Retrieved on November 8, 2021 from
https://www.youtube.com/watch?v=3J9JeJMAOBw.
“Possible events are real, but not actual; they exist, but not in spacetime”
74. FloWave Ocean Energy Research Facility. (Recorded 2014, April. Published 2015, May 1). Flowave Exhibition Video 2014. YouTube. Retrieved November 14, 2021, from
https://www.youtube.com/watch?v=WffR6HrEqTA.
75. Experience as streams of “concresence” processes
Desmet, Ronald and Andrew David Irvine, "Alfred North Whitehead", The Stanford Encyclopedia of Philosophy (Fall 2018 Edition), Edward N. Zalta (ed.), Retrieved on November
8, 2021 from https://plato.stanford.edu/archives/fall2018/entries/whitehead/.
theslowmoguys. (2019, February 13). 90 ft. Vertical Spike Wave in Slow Mo. YouTube. Retrieved November 14, 2021, from https://www.youtube.com/watch?v=iWKFPTgkpXo.
“His theory of feelings claims
that not only our perception,
but our experience in general
is a stream of elementary
processes of concrescence
(growing together) of many
feelings into one—“the many
become one, and are
increased with one” (1929c
[1985: 21]).”
-Desmet et al.
76. theslowmoguys. (2019, February 13). 90 ft. Vertical Spike Wave in Slow Mo. YouTube. Retrieved November 14, 2021, from https://www.youtube.com/watch?v=iWKFPTgkpXo.
77. ● Experiential Design Framework
● Perception as Process
● Process, Potential, & Participation
● The Liveness of Live
● XR Performance Trends
78. ● Why do it live vs pre-recording it?
○ Collaborative co-creation
● Providing meaningful potentials for
interactors to express their agency
○ Have parts of your character revealed
○ Seeing traces of your agency
● Novelty, Immersion, Engagement, Plausibility
● Shared intention set by a good invitation
● Cultivate serendipity & synchronicity
79. FloWave Ocean Energy Research Facility. (Recorded 2014, April. Published 2015, May 1). Flowave Exhibition Video 2014. YouTube. Retrieved November 14, 2021, from
https://www.youtube.com/watch?v=WffR6HrEqTA.
81. Primas, H. (2017). Knowledge and time. (pp. 3) Sprinter International PU.
Spacetime is Locally Boolean, but emergent from Globally Non-Boolean Quantum Potential
“A partial Boolean algebra is a family of Boolean
algebras whose operations coincide on overlaps
so that it is locally Boolean, yet globally
non-Boolean…
The family of Boolean contexts plays a privileged
role since a sound theory should be able to
describe intersubjectively communicable empirical
propositions.Therefore the overall non-Boolean
framework must have a locally Boolean logical
structure. This guarantees that aspects of reality
can be perceived by projections onto empirically
accessible Boolean reference frames.”
-Hans Primas
82. Science Animated (2019, May 21) Quantumland and Transactions [Video file]. YouTube. Retrieved on November 8, 2021 from
https://www.youtube.com/watch?v=3J9JeJMAOBw.
Primas describes a partial Boolean algebra as
"locally Boolean, yet globally non-Boolean"
Actualized Reality = Boolean Logic
Quantum Potentiae = Non-Boolean Logic
83. Primas, H. (2010, May 1). Complementary Time Concepts. The Forgotten Present: A Quest for a Richer Concept of Time, Second Circular for the Parmenides Workshop.
Munich-Pullach; Germany. Retrieved on November 7, 2021 from https://www.yumpu.com/en/document/view/25159165/pdf-file-parmenides-foundation
“Full understanding of time is not possible within a Boolean Logic framework”
84. Non-Boolean Logic with
Waves of Potential
Abouhaib,A. (2014). Retrieved on November 13, 2021 from
http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg
Boolean Logic with
Particle-like Actuals
85. Participatory Experience
with Dynamic
Waves of Potential
Abouhaib,A. (2014). Retrieved on November 13, 2021 from
http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg
Passive Experience
with Static
Particle-like Actuals
86. Alex McDowell’s Brief History of Storytelling
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
89. ● Why do it live vs pre-recording it?
○ Collaborative co-creation
● Providing meaningful potentials for
interactors to express their agency
○ Have parts of your character revealed
○ Seeing traces of your agency
● Novelty, Immersion, Engagement, Plausibility
● Shared intention set by a good invitation
● Cultivate serendipity & synchronicity
90. Skimmers, Dippers, & Divers
Skimmer
Dipper
Diver
Kumar, G., & Singh, K. (2014). Enhanced Learning and Retention of Course Content among Global Education using Multimedia Aids. Retrieved on November 13, 2021 from
https://www.ijettcs.org/Volume2Issue6/IJETTCS-2013-12-25-097.pdf
91. Skimmers, Dippers, & Divers
Skimmer
Dipper
Diver
Kumar, G., & Singh, K. (2014). Enhanced Learning and Retention of Course Content among Global Education using Multimedia Aids. Retrieved on November 13, 2021 from
https://www.ijettcs.org/Volume2Issue6/IJETTCS-2013-12-25-097.pdf
92. Skimmers, Dippers, & Divers
Skimmer
Dipper
Diver
Kumar, G., & Singh, K. (2014). Enhanced Learning and Retention of Course Content among Global Education using Multimedia Aids. Retrieved on November 13, 2021 from
https://www.ijettcs.org/Volume2Issue6/IJETTCS-2013-12-25-097.pdf
93. Lebowitz, Josiah and Klug, Chris. (2011) "Interactive Storytelling forVideo Games:A Player-Centered Approach to Creating Memorable Characters and Stories." (pp. 120) Focal Press.
Authored
Narrative
Generative
Narrative
Spectrum of Meaningful Engagement
96. LadyDragonflyCC. (2012, May 14). Leaving hand prints & making feet. Flickr. Retrieved November 13, 2021, from
https://www.flickr.com/photos/ladydragonflyherworld/7153735041.
Being able to see
traces of your
agency in the
experience
97. ● Why do it live vs pre-recording it?
○ Collaborative co-creation
● Providing meaningful potentials for
interactors to express their agency
○ Have parts of your character revealed
○ Seeing traces of your agency
● Increased levels of Presence & Plausibility
● Shared intention set by a good invitation
● Cultivate serendipity & synchronicity
99. ● Why do it live vs pre-recording it?
○ Collaborative co-creation
● Providing meaningful potentials for
interactors to express their agency
○ Have parts of your character revealed
○ Seeing traces of your agency
● Increased levels of Presence & Plausibility
● Shared intention set by a good invitation
● Cultivate serendipity & synchronicity
101. ● Why do it live vs pre-recording it?
○ Collaborative co-creation
● Providing meaningful potentials for
interactors to express their agency
○ Have parts of your character revealed
○ Seeing traces of your agency
● Increased levels of Presence & Plausibility
● Shared intention set by a good invitation
● Cultivate serendipitous collisions
102. A Serendipitous Collision is when
two or more people
who are open to connection
have an unplanned exchange,
discover a shared intention,
and create something together
that neither party could achieve alone.
104. Gifting Circles
Goodwin, M. (2019, March 4). How to host a conference gift economy style. Shareable. Retrieved November 13, 2021, from
https://www.shareable.net/how-to-host-a-conference-gift-economy-style/.
105. Unconferences & Open Space Technologies
Law of Two-Feet
If at any time you find
yourself in any situation
where you are neither
learning nor contributing,
use your two feet, go
someplace else.
Bye, K. (2020, March 16). “...eventually emergent unconference architectures” pic.twitter.com/mf3f1dmkfq. Twitter. Retrieved November 13, 2021, from
https://twitter.com/kentbye/status/1239681318876622848. Photo by Laughing Squid at Bar Camp 2007.
Open space technology. Wikiversity. (n.d.). Retrieved November 13, 2021, from https://en.wikiversity.org/wiki/Open_Space_Technology.
106. ● Why do it live vs pre-recording it?
○ Collaborative co-creation
● Providing meaningful potentials for
interactors to express their agency
○ Have parts of your character revealed
○ Seeing traces of your agency
● Increased levels of Presence & Plausibility
● Shared intention set by a good invitation
● Cultivate serendipitous collisions
107. ● Experiential Design Framework
● Perception as Process
● Process, Potential, & Participation
● The Liveness of Live
● XR Performance Trends
111. Façade (2005)
Bye, K., Stern., A., & LeBron, L. (2016, February 6) #293: AI & the Future of Interactive Drama. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/293-ai-the-future-of-interactive-drama/.
Bye, K., & Mateas, M. (2018, February 11) #4: Interactive Storytelling Pioneer Michael Mateas on Balancing Authorial Control with Generative AI. Voices of AI Podcast Retrieved
November 13, 2021, from https://web.archive.org/web/20180213175216/http://voicesofai.com/4-interactive-storytelling-pioneer-michael-mateas-on-balancing-authorial-control-with-generative-ai/
112. Bad News (2016)
Bye, K., & Samuel, B. (2018, February 9) #2: Modeling Social Dynamics in Gaming with Ben Samuel. Voices of VR Podcast. Retrieved November 13, 2021, from
https://web.archive.org/web/20180213175217/http://voicesofai.com/2-modeling-social-dynamics-in-gaming-with-ben-samuel/
113. Virtual Virtual Reality (2017)
Bye, K., Gorman, S., & Cannizzaro, D. (2018, February, 6) #621: Balancing Player Control & Authorial Control with “Virtual Virtual Reality.” Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/621-balancing-player-control-authorial-control-with-virtual-virtual-reality/.
114. Hero (2018)
Bye, K., Khonsari, N., Khonsari, V., & Brown, B. (2018) Voices of VR Podcast Interview Pending Publication.
115. Loveseat (2019)
Bye, K., Benzing, K., Harris, J. Martin, J. D., & Kebede, S. (Recorded September 2019, Published March 16, 2021) #984: Live Theater + VR Experiments with Kiira Benzing’s
“Loveseat.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/984-live-theater-vr-experiments-with-kiira-benzings-loveseat/.
116. The Under Presents (2019)
Bye, K., Gorman, S., Cannizzaro, D., & Ahmadinejad, T. (2019, February 19) #739: Live Immersive Theater Actors in VR with “The Under”. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/739-live-immersive-theater-actors-in-vr-with-the-under/.
Bye, K., Gorman, S., & Soto T. L. (2019, November 20) #845: Narrative Innovations, Live Immersive Theater Actors, & VR Spacetime mechanics with Tenderclaws’ “The Under
Presents.” Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/845-narrative-innovations-live-immersive-theater-actors-vr-spacetime-mechanics-with-tenderclaws-the-under-presents/.
117. Tempest (2020)
Bye, K., Gorman, S. & Flati, G. (2020, July 6) #924: Tender Claws’ Live Immersive Theater Show “Tempest” Creates a New Fusion of VR Storytelling. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/924-tender-claws-live-immersive-theater-show-tempest-creates-a-new-fusion-of-vr-storytelling/.
118. Anti-Gone (2020)
Bye, K., Triantafyllidis, T. & Stallones, C. (2020) #900 Sundance: Combining Live Theater with Open World Exploration in ‘Anti-Gone.’ Voices of VR Podcast. Retrieved
November 13, 2021 from https://voicesofvr.com/900-sundance-combining-live-theater-with-open-world-exploration-in-anti-gone/.
119. Finding Pandora X (2020)
Bye, K., Benzing, K., & Popper, J. (2020) Voices of VR Podcast Interview Pending Release.
120. MetaMovie Project: Alien Rescue (2020)
Bye, K., Moore, J., Botha, M., Rigo, N. & Rougaeu, K, & Changa, A. (2020) Voices of VR Podcast Interview Pending Release.
121. Tinker (2021)
Bye, K., & Ward. L. (2021) Voices of VR Podcast Interview Pending Release.
122. Welcome to Respite (2021)
Bye, K., Aloisio, A., Roy. B., Frank, W., & Tull. B. (2021, October 7) #1015: Blending Immersive Theater with Social VR & VRChat Worldbuilding with “Welcome to Respite.”
Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/1015-blending-immersive-theater-with-social-vr-vrchat-worldbuilding-with-welcome-to-respite/
124. Artificial: Room One (2019)
Bye, K., & Devriendt, A. (2019, September 12) #850 DocLab: Using Theater to Explore AI & the Future of CAPTHCA with “Artificial: Room One”. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/850-doclab-using-theater-to-explore-ai-the-future-of-capthca-with-artificial-room-one/.
125. A Machine for Viewing (2019)
Bye, K., Raby, O. Misek, R., & Shackleton, C. (2020, March 12) #899 Sundance: Comparing Film to VR in a Series of Film Essays in ‘A Machine for Viewing.’ Voices of VR
Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/899-sundance-comparing-film-to-vr-in-a-series-of-film-essays-in-a-machine-for-viewing/.
126. 7 Sounds (2021)
Bye, K., Green, S. & Samson, JD (2021) Voices of VR Podcast Interview Pending Publication.
127. 11 Fifth Wall Forum Prototypes (2021)
Bye, K. (2021, March 13). 1/ here's a thread covering the Fifth Wall Forum reveal event premiering 11 prototypes of immersive projects built in 3 months... Twitter. Retrieved
November 14, 2021, from https://twitter.com/kentbye/status/1370820348501913602.
128. OnBoardXR #1-#3 (2020-21)
Bradley, B. (2021, October 14). Have you ever experienced #VRtheater? #onboardxr is a seasonal, pay-what-you-want... Twitter. Retrieved November 14, 2021, from
https://twitter.com/brendanAbradley/status/1448798636402307120.
Bye, K. (2021, March 13). 1/ here's a thread covering the Fifth Wall Forum reveal event premiering 11 prototypes of immersive projects built in 3 months... Twitter. Retrieved
November 14, 2021, from https://twitter.com/kentbye/status/1370820348501913602.
131. Prom Week (2011)
Bye, K., & Samuel, B. (2018, February 9) #2: Modeling Social Dynamics in Gaming with Ben Samuel. Voices of VR Podcast. Retrieved November 13, 2021, from
https://web.archive.org/web/20180213175217/http://voicesofai.com/2-modeling-social-dynamics-in-gaming-with-ben-samuel/
132. IMMERSE (2015)
Bye, K., Stern., A., & LeBron, L. (2016, February 6) #293: AI & the Future of Interactive Drama. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/293-ai-the-future-of-interactive-drama/.
Bye, K., & Mateas, M. (2018, February 11) #4: Interactive Storytelling Pioneer Michael Mateas on Balancing Authorial Control with Generative AI. Voices of AI Podcast Retrieved
November 13, 2021, from https://web.archive.org/web/20180213175216/http://voicesofai.com/4-interactive-storytelling-pioneer-michael-mateas-on-balancing-authorial-control-with-generative-ai/
133. TeachLivE (2005)
Bye, K., Hughes, C. (2016, July 31) Voices of VR Podcast. #409: Wizard of Oz Narratives: Puppeting Virtual Characters with Improv Acting. Retrieved November 13, 2021, from
https://voicesofvr.com/409-wizard-of-oz-narratives-puppeting-virtual-characters-with-improv-acting/.
134. USC Shoah Foundation’s
Dimensions in Testimony (2013)
Bye, K., Smith., S. (2020, January 24) #879 VR for Good: StoryFile is an Oral History Platform with a Conversational Interface. Voices of VR Podcast. Retrieved November 13,
2021, from https://voicesofvr.com/879-vr-for-good-storyfile-is-an-oral-history-platform-with-a-conversational-interface/.
135. Storyfile Oral Histories (2020)
Bye, K., Smith., S. (2020, January 24) #879 VR for Good: StoryFile is an Oral History Platform with a Conversational Interface. Voices of VR Podcast. Retrieved November 13,
2021, from https://voicesofvr.com/879-vr-for-good-storyfile-is-an-oral-history-platform-with-a-conversational-interface/.
136. Stand Up Training for Nurses (2016)
Bye, K., & Robb, A. (2016, August 12) #417: Social Presence & Training Social Dynamics with Virtual Humans. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/417-social-presence-training-social-dynamics-with-virtual-humans/.
137. Portico.ai Soft Skills Training (2017)
Bye, K., & Meado, J. (2017) Voices of VR Podcast Interview Pending Publication.
138. Fall in Love (2017)
Bye, K., & Cornish, K. (2017) Voices of VR Podcast Interview Pending Publication.
139. 2nd Civil War (2019)
Bye, K., & Cornish, K. (2019) Voices of VR Podcast Interview Pending Publication.
140. AVEnueS (2019)
Bye, K., Harding, C. & Tierney, M. (2020, January 24) #880 VR for Good: Using Conversational Interfaces in VR to Train Child Welfare Caseworkers. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/880-vr-for-good-using-conversational-interfaces-in-vr-to-train-child-welfare-caseworkers/.
141. Starship Commander: Arcade (2018)
Bye, K., & Mejia, A. (2017, February 2017) #503: Conversational Gameplay & Interactive Narrative in Human Interact’s ‘Starship Commander.’ Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/503-conversational-gameplay-interactive-narrative-in-human-interacts-starship-commander/.
Bye, K., & Wright, S. (2019, January 25) #729: AI Voice Commands Enable Diplomacy as a Gameplay Mechanic with “Starship Commander.” Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/729-ai-voice-commands-enable-diplomacy-as-a-gameplay-mechanic-with-starship-commander/.
Bye, K., & Mejia, A. (2020, October 24) #955: Voice Worldbuilding with “Starship Commander” Cinematic Arcade Adventure + Indie VR Documentary. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/955-voice-worldbuilding-with-starship-commander-cinematic-arcade-adventure-indie-vr-documentary/.
142. Breathe (2019)
Bye, K., Galafassi, D., & Mangiat, S. (2020, March 10) #888 Sundance: ‘Breathe’ Visualizes How Breath Connects Us to Each Other in Social AR Experience. Voices of VR
Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/888-sundance-breathe-visualizes-how-breath-connects-us-to-each-other-in-social-ar-experience/.
143. Chomsky vs Chomsky (2020)
Bye, K., Rodriguez, S., Bishop, C., & Burk, M. (2020, March 10) #898 Sundance: Questioning AI of Chomsky Trained with 60 Years of Data in ‘Chomsky vs Chomsky.’ Voices of
VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/898-sundance-questioning-ai-of-chomsky-trained-with-60-years-of-data-in-chomsky-vs-chomsky/.
144. Neurable’s Telepathic BCI Demo (2017)
Bye, K., & Alcaide, R. (Recorded 2017, Publish 2019, September 12) #812: Neuroscience & VR: Neurable Brain-Computer Interface & Telekinetic Presence. Voices of VR
Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/812-neuroscience-vr-neurable-brain-computer-interface-telekinetic-presence/.
145. Frankenstein AI (2018)
Bye, K., Weiler, L. & Ginsberg, R. (2018, March 9) #631: Using AI to Drive Conversations, Create Culture, & Foster Understanding. Voices of VR Podcast. Retrieved November
13, 2021, from https://voicesofvr.com/631-using-ai-to-drive-conversations-create-culture-foster-understanding/.
148. Magic Leap’s Mica (2018)
Bye, K., & Wroe, A. (2019, February 20) #743: Storytelling in AR Panel at Sundance New Frontier 2019. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/743-storytelling-in-ar-panel-at-sundance-new-frontier-2019/.
149. Elsinore (2019)
Bye, K., & Siu, K. (2018, February 12) #5: Real-Time Scheduling of Hamlet’s Fate in Indie Game “Elsinore.” Voices of AI Podcast. Retrieved November 13, 2021 from
https://web.archive.org/web/20180220050616/http://voicesofai.com/5-real-time-scheduling-of-hamlets-fate-in-indie-game-elsinore/.
152. Draw Me Close (2017)
Bye, K., & Nicolls, J. (2017, September, 7) #574: Blending Immersive Theater & VR with ‘Draw Me Close’ by NFB & National Theatre. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/576-blending-immersive-theater-vr-with-draw-me-close-by-nfb-national-theatre/.
Bye, K., & Oppenheim, D. (2017) Voices of VR Podcast Interview Pending Release.
153. Believe Your Eyes (2016)
Bye, K., & Duggan, K. (2019, September, 24) #824: Dreams & Symbolic Language of VR: Blurring the Lines of Reality with Punchdrunk. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/824-dreams-symbolic-language-of-vr-blurring-the-lines-of-reality-with-punchdrunk/.
154. Interlooper (2019)
Bye, K., Guta, M. (2019, February 16) #737: Looping Real-Time, Volumetric, Embodied Interactions with “Interlooped.” Voices of VR Podcast. Retrieved November 13, 2021,
from https://voicesofvr.com/737-looping-real-time-volumetric-embodied-interactions-with-interlooped/.
Bye, K., Ruiz, J. B. (2019, February 16) #738: Imverse’s Real-Time Volumetric Capture with Voxels. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/738-imverses-real-time-volumetric-capture-with-voxels/.
155. Where There’s Smoke (2019 & 2020)
Bye, K., & Weiler, L. (2019) Voices of VR Podcast Interview Pending Publication.
Bye, K., & Weiler, L. (2020) Voices of VR Podcast Interview Pending Publication.
156. Agence (2020)
Bye, K., Gagliano, P. & Oppenheim, D. (2020, September 28) #947: Training AI in a Story World: “Agence” Dynamic Film Combines Reinforcement Learning with Immersive
Storytelling. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/947-training-ai-in-a-story-world-agence-dynamic-film-combines-reinforcement-learning-with-immersive-storytelling/.
157. Half-Life: Alyx (2020)
Bye, K., Hellberg, C.F.V., & Cojocaru, A.I. (Recorded on May 2, 2020, Published on May 3, 2020) “Half Life Alyx's” Immersive Architecture & Experiential Design (3 presentations
+ discussion). YouTube. Retrieved November 13, 2021 from https://www.youtube.com/watch?v=wnnGjoZ6QsI.
158. Blortasia (2017)
Bye, K., & Mack, K. (2017, September 28) 581: Using Abstract VR Art for Neural Entrainment & Brain Research + Can Creative AI Become Conscious? Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/581-using-abstract-vr-art-for-neural-entrainment-brain-research-can-creative-ai-become-conscious/.
159. Anandala (2021)
Bye, K., Mack, K. (2019, August 12) #798: VR Artist Kevin Mack: Architecting Awe with VR-Native, Cooperative AI Agents. Voices of VR Podcast. Retrieved November 13, 2021,
from https://voicesofvr.com/798-vr-artist-kevin-mack-architecting-awe-with-vr-native-cooperative-ai-agents/.
Bye, K., Mack, K. (2021, September 7) #1004: ANANDALA is an Awe-Inspiring, Generative Art of Embodied AI that Cultivates Perpetual Novelty. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/1004-anandala-is-awe-inspiring-generative-art-of-embodied-ai-that-cultivates-perpetual-novelty/.
162. The Collider (2018)
Bye, K., Abdalla, M., & Rose, A. (2019) #767: “The Collider:” Exploring Power Dynamics with Your Body as the Platform. Voices of VR Podcast. Retrieved November 13, 2021,
from https://voicesofvr.com/767-the-collider-exploring-power-dynamics-with-your-body-as-the-platform/.
163. Exploring Home (2021)
Bye, K., & Vogl., S. L. (2021) Voices of VR Podcast Interview Pending Publication.
164. Metamorphic (2020)
Bye, K., Fitzgerald. J., Niederhauser, M., Allsbrook, W. & Zananiri, E. (2020, March 13) #902 Sundance: ‘Metamorphic’ Explores Context-Dependent Embodiment & Social
Dynamics with Remixed Quill Art. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/902-sundance-metamorphic-explores-context-dependent-embodiment-social-dynamics-with-remixed-quill-art/.
165. Wolves in the Walls (2018)
Bye, K., Billington, P., & Shamash, J. (Recorded 2018, Published 2019, February 4) #731: Natural & Intuitive Character Interactions in VR with “Wolves in the Walls.” Voices of
VR Podcast Retrieved November 13, 2021 from https://voicesofvr.com/731-natural-intutive-character-interactions-in-vr-with-wolves-in-the-walls/.
Bye, K., & Shamash, J. (2019) Voices of VR Podcast Interview Pending Release.
No Proscenium. (2019, April 2). Behind the scenes: How we made 'wolves in the walls' VR with third rail projects. Medium. Retrieved November 14, 2021, from
https://noproscenium.com/behind-the-scenes-how-we-made-wolves-in-the-walls-vr-with-third-rail-projects-dd50eeb14bf6.
166. Double (2020)
Knot: A Trilogy (2021)
Bye, K., Rosenberg, D., Neath, G. (2020, October 3) #950: Darkfield Radio’s Binaural Audio Performances Blur the Lines of Reality. Voices of VR Podcast. Retrieved November
13, 2021, from https://voicesofvr.com/950-darkfield-radios-binaural-audio-performances-blur-the-lines-of-reality/.
168. A Jester’s Tale (2019)
Bye, K., Malik, A. J. (2020, January 24) #869 VR for Good: Using AR to Explore Moral Dilemmas of Anthropomorphized Virtual Beings with Asad J. Malik’s ‘Jester’s Tale.’ Voices
of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/869-vr-for-good-using-ar-to-explore-moral-dilemmas-of-anthropomorphized-virtual-beings-with-asad-j-maliks-jesters-tale/.
169. The Dial (2019)
Bye, K., & Flaherty, P. (2019, February 12) #734: AR + Projection Map Storytelling with “The Dial:” Blending Layers of Digital Reality. Voices of VR Podcast. Retrieved November
13, 2021, from https://voicesofvr.com/734-ar-projection-map-storytelling-with-the-dial-blending-layers-of-digital-reality/.
170. Only Expansion (2019)
Bye, K., Speakman, D. (2019, December 12) #847 DocLab: Augmented Audio Tour with Duncan Speakman’s “Only Expansion.” Voices of VR Podcast. Retrieved November 13,
2021, from https://voicesofvr.com/847-doclab-augmented-audio-tour-with-duncan-speakmans-only-expansion/.
171. Look Inside (2019)
Bye, K., van der Weide, N. (2019, December 12) #853 DocLab: Testing Boundaries in an Audio Tour of a Stranger’s Home with Nadja van der Weide’s “Look Inside.” Voices of
VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/853-doclab-testing-boundaries-in-an-audio-tour-of-a-strangers-home-with-nadja-van-der-weides-look-inside/.
172. Sweet Dreams (2019)
Bye, K., McNicholas, R., & Whitley, N. (2019, February 19) #736: Integrating Taste into Narrative & Navigating an Unconscious Matrix of Memories & Associations. Voices of VR
Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/736-integrating-taste-into-narrative-navigating-an-unconscious-matrix-of-memories-associations/.
173. Cosmos Within Us (2019)
Bye, K., & Martir, T. (2019) Voices of VR Podcast Interview Pending Publication.
174. Frankenstein AI (2018)
Bye, K., Powers, B, & Ratcliffe, J. (2019, January 25) #728: AI-Guided Dance to Express Collective Sentiment with Frankenstein AI. Voices of VR Podcast. Retrieved November
13, 2021, from https://voicesofvr.com/728-ai-guided-dance-to-express-collective-sentiment-with-frankenstein-ai/.
175. Dream (2020)
Bye, K., Hill, P., & McNicholas, R. (2021, March 24) #986: Live Mocap Theater Performance in UE4 with “Dream” by Royale Shakespeake Company & Marshmallow Laser Feast.
Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/986-live-mocap-theater-performance-in-ue4-with-dream-by-royale-shakespeake-company-marshmallow-laser-feast/.
176. We Live in an Ocean of Air (2019)
Bye, K., & Ersin, E. H. (2020, January 23) #865 VR for Good: ‘We Live in an Ocean of Air’ Location-Based Entertainment Experience from Marshmallow Laser Feast. Voices of
VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/865-vr-for-good-we-live-in-an-ocean-of-air-location-based-entertainment-experience-from-marshmallow-laser-feast/.
177. Scarecrow (2020)
Bye, K., Jung, J., Lee, S., & Yoo, C. (2020, March 10) #885 Sundance: ‘Scarecrow’ is a 1:1 Immersive Theater VR Piece with Thermal Haptics. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/885-sundance-scarecrow-is-a-11-immersive-theater-vr-piece-with-thermal-haptics/.
179. La Comedie Virtual (2020)
Bye, K. & Jobin, G. (2020) Voices of VR Podcast Interview Pending Publication.
180. ZIKR: A Sufi Revival (2018)
Bye, K., & Arora, G. (2018, August 25) #688: A Sufi Zikr as Social VR Ritual. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/688-a-sufi-zikr-as-social-vr-ritual/.
181. Atomu (2020)
Bye, K., Ali, S., & Dada, Y. (2020, March 10) #886 Sundance: Group Ritual in VR: ‘Atomu’ & the Kikiyu Tribal Mythology on Gender Identity. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/886-sundance-group-ritual-in-vr-atomu-the-kikiyu-tribal-mythology-on-gender-identity/.
182. All Kinds of Limbo (2020)
Bye, K., Brandon, N., & Coffey, T. (2020, March 12) #896 Sundance: ‘All Kinds of Limbo’ is a Musical Performance for 20 People in Quests. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/896-sundance-all-kinds-of-limbo-is-a-musical-performance-for-20-people-in-quests/.
183. POV: Points of View (2020)
Bye, K. & Glass, A. (2021) Voices of VR Podcast Interview Pending Publication.
184. Traveling the Interstitium with Octavia Butler (2021)
Bye, K., Sinclair, K., & Melenciano, A. (2021, February 23) #981: Worldbuilding with the Guild of Future Architects’ Futurist Writer’s Room: “Traveling the Intersitium with Octavia
Butler” Retrieved November 13, 2021, from https://voicesofvr.com/981-worldbuilding-with-the-guild-of-future-architects-futurist-writers-room-traveling-the-intersitium-with-octavia-butler/.
185. The Changing Same (2021)
Bye, K., Brewster, J., Stephenson, M., & Elayat, Y. (2021, February 18) #977: “The Changing Same:” Volumetric Storytelling Innovations, Connecting the Past to the Present with
the Cycles of Racial Terror. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/977-the-changing-same-volumetric-storytelling-innovations-connecting-the-past-to-the-present-with-the-cycles-of-racial-terror/
186. Aboriginal Territories in Cyberspace (2018)
Bye, K., & Lewis, J. E. (2018, June 8) #654: Indigenous Futurism & Aboriginal Territories in Cyberspace with Jason Edward Lewis. Voices of VR Podcast. Retrieved November
13, 2021, from https://voicesofvr.com/654-indigenous-futurism-aboriginal-territories-in-cyberspace-with-jason-edward-lewis/.
187. 2167 Indigenous VR Project (2018)
Bye, K., & Lewis, J. E. (2018, June 8) #654: Indigenous Futurism & Aboriginal Territories in Cyberspace with Jason Edward Lewis. Voices of VR Podcast. Retrieved November
13, 2021, from https://voicesofvr.com/654-indigenous-futurism-aboriginal-territories-in-cyberspace-with-jason-edward-lewis/.
188. Neurospeculative Afrofeminism (2017)
Bye, K., Aguilar y Wedge, C., Baccus-Clark, A., Tankal, E. & Bartov, N (2017, March 3) #511: Neurospeculative Afrofeminism: Building the Future You Want to Live Into. Voices of
VR Podcast. Retrieved November 14, 2021 from https://voicesofvr.com/511-neurospeculative-afrofeminism-building-the-future-you-want-to-live-into/.