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A Metaverse Primer
@KentBye
@KentBye
● A Metaverse Framework
Ball, M. (2020, January 13). The Metaverse: What It Is, Where to Find It, and Who Will Build It. MatthewBall.vc. Retrieved November 17, 2021, from
https://www.matthewball.vc/all/themetaverse.
Ball, M. (2021, June 29). The Metaverse Primer. MatthewBall.vc. Retrieved November 17, 2021, from https://www.matthewball.vc/the-metaverse-primer.
Ball, M. (2022, July 19). The Metaverse: And How it Will Revolutionize Everything. Liveright. New York City, NY.
Matthew Ball’s Metaverse Essays (2020, 2021)
Ball, M. (2021, June 29). Framework for the Metaverse [Part I of The Metaverse Primer]. MatthewBall.vc. Retrieved November 18, 2021, from
https://www.matthewball.vc/all/forwardtothemetaverseprimer.
Matthew Ball’s Definition of the Metaverse
“The Metaverse is a massively scaled and interoperable
network of real-time rendered 3D virtual worlds which can be
experienced synchronously and persistently by an effectively
unlimited number of users with an individual sense of
presence, and with continuity of data, such as identity, history,
entitlements, objects, communications, and payments.”`
Ball, M. (2021, June 29). Framework for the Metaverse [Part I of The Metaverse Primer]. MatthewBall.vc. Retrieved November 18, 2021, from
https://www.matthewball.vc/all/forwardtothemetaverseprimer.
Matthew Ball’s Framework for the Metaverse
Lessig’s Pathetic Dot Theory
Market
Law
Cultural
Norms
Technology Architecture
& Code
User
Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
Lessig’s Pathetic
Dot Theory
Nested Contexts
vs
Market
Law
Cultural
Norms
Technology
Architecture
& Code
User
Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
Earth
Culture
Earth
Laws
Culture
Earth
Economy
Laws
Culture
Earth
Economy
Laws
Culture
Design
Guidelines
Earth
Economy
Laws
Culture
Design
Guidelines
Network
Architecture
Earth
Economy
Laws
Culture
Design
Guidelines
Network
Architecture
Earth
XR Hardware
OS Code
Economy
Laws
Culture
Design
Guidelines
Network
Architecture
Earth
XR Hardware
OS Code
App Code
Economy
Laws
Culture
Design
Guidelines
Network
Architecture
Earth
XR Hardware
OS Code
App Code
User
Experience
Economy
Laws
Culture
Design
Guidelines
Network
Architecture
Earth
XR Hardware
Network Architecture
XR Hardware
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
Design Guidelines
Economy
Laws
Culture
Earth
OS Code
App Code
User
Experience
Economy
Laws
Culture
Design
Guidelines
Network
Architecture
Earth
XR Hardware
Ball, M. (2021, June 29). Framework for the Metaverse [Part I of The Metaverse Primer]. MatthewBall.vc. Retrieved November 18, 2021, from
https://www.matthewball.vc/all/forwardtothemetaverseprimer.
Matthew Ball’s Framework for the Metaverse
Networking
Hardware
Payment Services
Compute
Interchange Tools & Standards
Content, Services, & Assets
Network Architecture
XR Hardware
Design Guidelines
Economy
Laws
Culture
Earth Ball, M. (2021, June 29). Framework for the Metaverse [Part I of The Metaverse Primer]. MatthewBall.vc.
Retrieved November 18, 2021, from https://www.matthewball.vc/all/forwardtothemetaverseprimer.
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
Virtual Platforms
Parisi’s Seven Rules of the Metaverse
1. There is Only One Metaverse.
2. The Metaverse is for Everyone.
3. Nobody Controls the Metaverse.
4. The Metaverse is Open.
5. The Metaverse is Hardware-Independent.
6. The Metaverse is a Network.
7. The Metaverse is the Internet.
Parisi, T. (2021, October 22). The Seven Rules of the Metaverse. Medium. Retrieved October 23, 2021, from https://medium.com/meta-verses/the-seven-rules-of-the-metaverse-7d4e06fa864c.
Almudena6cv, CC BY-SA 4.0 <https://creativecommons.org/licenses/by-sa/4.0>, via Wikimedia Commons, Retrieved from https://commons.wikimedia.org/wiki/File:Vaporwave-4K-Wallpapers.jpg
Network Architecture
XR Hardware
Design Guidelines
Economy
Laws
Culture
Earth
Metaverse = Internet & Network
For Everyone
Hardware Independent
Open, Interoperable, & Decentralized Control
Parisi, T. (2021, October 22). The Seven Rules of the Metaverse. Medium. Retrieved October 23, 2021, from
https://medium.com/meta-verses/the-seven-rules-of-the-metaverse-7d4e06fa864c.
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
Graylin (汪丛青) Alvin Wang. (2021, November 10). #Metaverse vs #Internet explained in one slide.😎☁(from deck I presented at #CITIC Securities Tech Strategy Conference
today. Twitter. Retrieved December 27, 2021, from https://twitter.com/AGraylin/status/1458611893736599555
Network Architecture
XR Hardware
Design Guidelines
Economy
Laws
Culture
Earth
Vendor specific ID/Profile Pic
Consume/Rate
Likes/Followers Collected
PCs/Tablets/Phones
2D Screen, Keyboard, Mouse, Touch
Website/App
Independent Apps/Walled Gardens
Text/Audio/Pics/Videos
Short Videos/Livestreaming
VR/XR Devices
Full Natural UI/UX
Universal ID/Avatar
Engage/Immerse/Inhabit
Memories/Friendships Collected
Worlds/Experiences
Interconnected Open Worlds
3D Everything & 360/Spatial Videos
Life streaming/Virtual Idols
Ads, Content, Physical Commerce
Fiat & In-Game Currency
Virtual Commerce/Live-to-Earn
CBDC/Crypto/NFT/Wallets
Operating System
& Game Engine
Apps, Experiences,
& Context
User Experience
(Qualities of Presence, Character, Story, etc.)
2D 3D
Zuckerberg, M. (2021, October 28). Keynote at Facebook Connect 2021. Menlo Park, CA. Retrieved on October 28, 2021 from
https://www.facebook.com/Meta/videos/577658430179350/.
The Metaverse Needs Interoperability
Zuckerberg, M. (2021, October 28). Keynote at Facebook Connect 2021. Menlo Park, CA. Retrieved on October 28, 2021 from
https://www.facebook.com/Meta/videos/577658430179350/.
Features of the Metaverse According to Meta
Hardware & Natural Interfaces
Home Space, Avatars, & Teleporting
Virtual Goods
Privacy & Safety + Interoperability
Presence
Network Architecture
XR Hardware
Design Guidelines
Economy
Laws
Culture
Earth Zuckerberg, M. (2021, October 28). Keynote at Facebook Connect 2021. Menlo Park, CA. Retrieved on
October 28, 2021 from https://www.facebook.com/Meta/videos/577658430179350/.
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
Bloxy News. (2021, February 26). The Roblox metaverse is made of 8 key tenets/concepts that make the platform what it is today... Twitter. Retrieved November 18, 2021, from
https://twitter.com/Bloxy_News/status/1365333010740965382.
8 Tenets of the Roblox Metaverse
Network Architecture
XR Hardware
Design Guidelines
Economy
Laws
Culture
Earth
Civility
Anywhere
Variety
Economy
Low Friction
Immersive + Friends + Identity
Bloxy News. (2021, February 26).
The Roblox metaverse is made of 8
key tenets/concepts that make the
platform what it is today... Twitter.
Retrieved November 18, 2021, from
https://twitter.com/Bloxy_News/statu
s/1365333010740965382.
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
Nadella, S. (2021, November 2). Microsoft Ignite 2021. [Presentation] Microsoft. Virtual Conference. Retrieved November 18, 2021 from
https://www.youtube.com/watch?v=PraEcNDGSqY&t=2457s.
Microsoft’s Metaverse Solutions
Network Architecture
XR Hardware
Design Guidelines
Economy
Laws
Culture
Earth
Azure: IoT, Digital Twins, Maps, Synapse, AI,
Autonomous Systems, Power Platform, Edge Sensors
Microsoft HoloLens
Microsoft Mesh + Teams +
Dynamics 365 Connected Spaces
Nadella, S. (2021, November 2). Microsoft Ignite 2021.
[Presentation] Microsoft. Virtual Conference. Retrieved
November 18, 2021 from
https://www.youtube.com/watch?v=PraEcNDGSqY&t=2457s.
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
Hanke, J. (2021, August 10). The metaverse is a dystopian nightmare. Let's build a better reality. Niantic. Retrieved November 18, 2021, from
https://nianticlabs.com/blog/real-world-metaverse/.
Niantic Prefers AR over VR
Hanke, J. (2021, November 9). Building the Real-World Metaverse for Everyone. [Presentation] Augmented World Expo, Santa Clara, CA. Retrieved November 18, 2021, from
https://www.youtube.com/watch?v=jJS3nNH5Zgg.
Niantic Building the “Real-World Metaverse” with AR
Hanke, J. (2021, November 9). Building the Real-World Metaverse for Everyone. [Presentation] Augmented World Expo, Santa Clara, CA. Retrieved November 18, 2021, from
https://www.youtube.com/watch?v=jJS3nNH5Zgg.
Niantic’s Lightship AR APIs
Network Architecture
XR Hardware
Design Guidelines
Economy
Laws
Culture
Earth
Explore the World Together + Sharing
Build Responsibly
Real-Time Mapping +
Understanding of Environment
Hanke, J. (2021, November 9). Building the Real-World Metaverse for Everyone. [Presentation]
Augmented World Expo, Santa Clara, CA. Retrieved November 18, 2021, from
https://www.youtube.com/watch?v=jJS3nNH5Zgg.
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
Explore the World Together + Sharing
Roberts, J. (2021, November 24). "[I] made a condensed infographic to share this knowledge" [to discuss the #metaverse beyond the] "context of business and marketing."].
Twitter. Retrieved February 3, 2022, from https://twitter.com/jasminezroberts/status/1463511606290104320
Jasmine Robert’s Metaverse Tech Stack from an Engineering POV
● Front-End
● SDKs
● APIs
● (Data)bases
● Protocols
● Backend [Programming Languages]
● Engines / Platforms
Roberts, J. (2021, November 24). "[I] made a condensed infographic to share this knowledge" [to discuss the #metaverse beyond the] "context of business and marketing."].
Twitter. Retrieved February 3, 2022, from https://twitter.com/jasminezroberts/status/1463511606290104320
Jasmine Robert’s Metaverse Tech Stack from an Engineering POV
Network Architecture
XR Hardware
Design Guidelines
Economy
Laws
Culture
Earth
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
APIs
Databases
Backend Programming Languages
Game Engines / Platforms
Frontend
SDKs
Protocols
Bhatia, S. (2021, November 16). The Metaverse: Framework, Building Blocks and Market Map. Medium. Retrieved December 30, 2021, from
https://levelup.gitconnected.com/the-metaverse-framework-building-blocks-and-market-map-3bb2ccf0241c
Swati Bhatia’s Metaverse Framework
Network Architecture
XR Hardware
Design Guidelines
Economy
Laws
Culture
Earth
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
Avatars [Embodied Presence]
User Experience
Experience Use Cases: Content, Gaming, Events, & Work
Infrastructure: Network & Hardware
Virtualization Engines: Computing
Interface & Access: Hardware
Tools & Standards
User Experience: Payments, Financial Services,
& Asset Marketplace
Virtualization Engines: Programming Engines
Pearlman, K., Visner, S., Cameran, R., & Magnano, M. (2021, September 22). Securing the Metaverse -
Virtual Worlds Need REAL Governance. Presented at 2021 SISO [Simulation Interoperability Standards
Organization] SIMposium, virtual conference held at https://www.sisostds.org/2021SISOSIMposium.aspx,
Retrieved November 9, 2021 from Pearlman, K. (2021, September 22),
https://twitter.com/KavyaPearlman/status/1440776408238739459
Network Architecture
XR Hardware
Design Guidelines
Economy
Laws
Culture
Earth
Connect: [Embodied Presence] Avatar, Individuals. [Mental & Social Presence] LMS,
AI Agents, Digital Twin, Community, Persistence, HRMS, Community, CRM.
Create: Capture, Curation, Animating, Writing, 2D/3D Modelling, Texture Painting,
Audio Production, IDEs
Ethos: Ethics, Rights, Expertise, Standards, Taxonomy
Ethos: Politics, Governance
Infrastructure: GPS, Internet, CDN, IoT, 5G, Rendering,
Blockchain, Cloud Computing, NDN, Quantum Computing,
Infrastructure: XR, AI, IoT, BCI
Commerce: NFTs, Services, Marketplace,
Virtual Goods, Cryptocurrency
Ethos: Society
Use Case: [Context] Medical, Collaboration, Education,
Wellness, Entertainment, Social
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
Armstrong, B., & Reeve, A. (2021, December 16). How Coinbase Thinks about the Metaverse. Medium. Retrieved December 30, 2021, from
https://blog.coinbase.com/how-coinbase-thinks-about-the-metaverse-16d8070f4841
Coinbase’s Hypothetical Metaverse Stack
Network Architecture
XR Hardware
Design Guidelines
Economy
Laws
Culture
Earth
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
Identity + Real-World Attestations [Embodied Presence], Objects
[Environmental Presence], & Comms + Socialize [Social Presence]
Work, Play, & Create
Interconnected Virtual Worlds, Persistent &
Synchronous, Massively-Scaled
Hardware & Infrastructure
Tools & Standards
Protocol & Blockchain, Real-World Attestations, Payment
Rails, Entitlements, Payments, Ownership, Transact, & History
Regulatory Frameworks
Bar-Zeev, A. (2021, November 10). Beyond Meta — AR and the Road Ahead [Presentation]. Augmented World Expo, Santa Clara, CA. Retrieved from
https://awe.live/session/99082 on November 17, 2021.
Bar-Zeev, A. (2021, November 10). Beyond Meta: The Seven Verses. Medium. Retrieved November 18, 2021, from
https://medium.com/predict/beyond-meta-the-seven-verses-974cc0e27b4d.
Avi Bar-Zeev’s Seven Verses
Economy
Network Architecture
XR Hardware
Design Guidelines
Laws
Culture
Earth
Spatial Metaphors [Environmental Presence]
Avatars [Embodied Presence]
People [Social Presence]
Artifacts [Emotional & Mental Presence]
Interaction [Active Presence]
Privacy
Monetization
Context & Privacy
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
Radoff, J. (2022, January 24). Metaverse Interoperability, Part 1: Challenges. Medium. Retrieved January 24, 2022, from
https://medium.com/building-the-metaverse/metaverse-interoperability-part-1-challenges-716455ca439e
Jon Radoff’s Domains of Interoperability for the Metaverse
Economy
Network Architecture
XR Hardware
Design Guidelines
Laws
Culture
Earth
Behavior [Active Presence]
Consequences
Power
Rules
Persistence: Position [Virtual Context], History
Presentation: Graphics Models & Physical Properties
Meaning: Metadata, Semantics, Ontologies
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
Ownership
Connectivity: Networking, Communications
Radoff, J. (2022, January 24). Metaverse Interoperability, Part 1: Challenges. Medium. Retrieved January 24, 2022,
from https://medium.com/building-the-metaverse/metaverse-interoperability-part-1-challenges-716455ca439e
Persistence: Position [Physical Context]
Lafayette, C. (2021, November 4). My seven standards of the metaverse. Twitter. Retrieved November 10, 2021, from https://twitter.com/vrleader/status/1456286772103577600.
Network Architecture
XR Hardware
Design Guidelines
Economy
Laws
Culture
Earth
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
Education for All & Wellness Programs
Humanity First, Equal for All,
Accessible for All, & Safety & Privacy
Community Development
Lafayette, C. (2021, November 4). My seven standards of the Metaverse. Twitter. Retrieved November
10, 2021, from https://twitter.com/vrleader/status/1456286772103577600.
Network Architecture
XR Hardware
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
Design Guidelines
Economy
Laws
Culture
Earth
OS Code
App Code
User
Experience
Economy
Laws
Culture
Design
Guidelines
Network
Architecture
Earth
XR Hardware
Pine II, B. J., & Gilmore, J. H. (1998). Welcome to the experience economy. Harvard Business Review. Retrieved December 10, 2021, from
https://hbr.org/1998/07/welcome-to-the-experience-economy.
Pine II, B. J., & Gilmore, J. H. (1999). Experience Economy: Work is theatre & every business a stage. Harvard Business School Press.
Merriam-Webster. (n.d.). Experience. Merriam-Webster. Retrieved October 19, 2021, from https://www.merriam-webster.com/dictionary/experience.
“True character is revealed in the choices
a human being makes under pressure -
the greater the pressure, the deeper the
revelation, the truer the choice to the
character's essential nature.”
― Robert McKee
McKee, R. (1997). Story: Substance, structure, style, and principles of screenwriting. (pp. 101) ReganBooks.
Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Process Over Time
Context Quality Character
Story
Context Quality Character
Story
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied &
Environmental
Presence
Making
Choices
Taking
Action
Emotional
Immersion
Sensory
Experience
VR & AR
Books
Film
Radio
Video Games
Internet
TV
Theatre
Mobile Phone
Oral
Storytelling
Context Quality Character
Story
Bye, K. (2016, April 28). The Human Experience of Virtual Reality: A Model of the VR Landscape [Presentation],
Silicon Valley Virtual Reality Conference, April 28, 2016 (San Jose, CA). Published on YouTube, May 3, 2016. Retrieved on November 10, 2021 from
https://www.youtube.com/watch?v=acp0Ul0QlmI. Also Published on Voices of VR Podcast on May 4, 2016. Retrieved on November 10, 2021 from
https://voicesofvr.com/355-the-human-experience-of-virtual-reality-a-model-of-the-vr-landscape/.
XR Ethics Manifesto
Bye, K. (2019, October 19). XR Ethics Manifesto [Presentation], Greenlight XR Strategy Conference, October 18, 2019 (San Francisco, CA). Available at
https://www.slideshare.net/kentbye/xr-ethics-manifesto-updated-nov-2-2019 (Accessed November 9, 2021) and https://www.youtube.com/watch?v=CXgY3YXxqJ8
Lessig’s Pathetic Dot Theory
Market
Law
Cultural
Norms
Technology Architecture
& Code
User
Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
Network Architecture
XR Hardware
Operating System & Game Engine
Apps, Experiences, & Context
User Experience
(Qualities of Presence, Character, Story, etc.)
Design Guidelines
Economy
Laws
Culture
Earth
OS Code
App Code
User
Experience
Economy
Laws
Culture
Design
Guidelines
Network
Architecture
Earth
XR Hardware
Diller, A., Ayim, M., Pauly Morgan, K., & Houston, B. (1996). Figure 8.1 (p. 107). In The Gender Question in Education: Theory, Pedagogy, & Politics. Routledge, Taylor et Francis Group.
Intersecting Axes of Privilege, Domination, & Oppression
Human Rights
Principles
Governments
& Laws
XR Companies
OS
Ethical
Design
Principles
XR
Experiences
Users
XR Hardware
@KentBye

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A Metaverse Primer by Kent Bye, Voices of VR Podcast

  • 3. ● A Metaverse Framework
  • 4. Ball, M. (2020, January 13). The Metaverse: What It Is, Where to Find It, and Who Will Build It. MatthewBall.vc. Retrieved November 17, 2021, from https://www.matthewball.vc/all/themetaverse. Ball, M. (2021, June 29). The Metaverse Primer. MatthewBall.vc. Retrieved November 17, 2021, from https://www.matthewball.vc/the-metaverse-primer. Ball, M. (2022, July 19). The Metaverse: And How it Will Revolutionize Everything. Liveright. New York City, NY. Matthew Ball’s Metaverse Essays (2020, 2021)
  • 5. Ball, M. (2021, June 29). Framework for the Metaverse [Part I of The Metaverse Primer]. MatthewBall.vc. Retrieved November 18, 2021, from https://www.matthewball.vc/all/forwardtothemetaverseprimer. Matthew Ball’s Definition of the Metaverse “The Metaverse is a massively scaled and interoperable network of real-time rendered 3D virtual worlds which can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications, and payments.”`
  • 6. Ball, M. (2021, June 29). Framework for the Metaverse [Part I of The Metaverse Primer]. MatthewBall.vc. Retrieved November 18, 2021, from https://www.matthewball.vc/all/forwardtothemetaverseprimer. Matthew Ball’s Framework for the Metaverse
  • 7. Lessig’s Pathetic Dot Theory Market Law Cultural Norms Technology Architecture & Code User Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
  • 8. Lessig’s Pathetic Dot Theory Nested Contexts vs Market Law Cultural Norms Technology Architecture & Code User Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
  • 19. Network Architecture XR Hardware Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.) Design Guidelines Economy Laws Culture Earth OS Code App Code User Experience Economy Laws Culture Design Guidelines Network Architecture Earth XR Hardware
  • 20. Ball, M. (2021, June 29). Framework for the Metaverse [Part I of The Metaverse Primer]. MatthewBall.vc. Retrieved November 18, 2021, from https://www.matthewball.vc/all/forwardtothemetaverseprimer. Matthew Ball’s Framework for the Metaverse
  • 21. Networking Hardware Payment Services Compute Interchange Tools & Standards Content, Services, & Assets Network Architecture XR Hardware Design Guidelines Economy Laws Culture Earth Ball, M. (2021, June 29). Framework for the Metaverse [Part I of The Metaverse Primer]. MatthewBall.vc. Retrieved November 18, 2021, from https://www.matthewball.vc/all/forwardtothemetaverseprimer. Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.) Virtual Platforms
  • 22. Parisi’s Seven Rules of the Metaverse 1. There is Only One Metaverse. 2. The Metaverse is for Everyone. 3. Nobody Controls the Metaverse. 4. The Metaverse is Open. 5. The Metaverse is Hardware-Independent. 6. The Metaverse is a Network. 7. The Metaverse is the Internet. Parisi, T. (2021, October 22). The Seven Rules of the Metaverse. Medium. Retrieved October 23, 2021, from https://medium.com/meta-verses/the-seven-rules-of-the-metaverse-7d4e06fa864c. Almudena6cv, CC BY-SA 4.0 <https://creativecommons.org/licenses/by-sa/4.0>, via Wikimedia Commons, Retrieved from https://commons.wikimedia.org/wiki/File:Vaporwave-4K-Wallpapers.jpg
  • 23. Network Architecture XR Hardware Design Guidelines Economy Laws Culture Earth Metaverse = Internet & Network For Everyone Hardware Independent Open, Interoperable, & Decentralized Control Parisi, T. (2021, October 22). The Seven Rules of the Metaverse. Medium. Retrieved October 23, 2021, from https://medium.com/meta-verses/the-seven-rules-of-the-metaverse-7d4e06fa864c. Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.)
  • 24. Graylin (汪丛青) Alvin Wang. (2021, November 10). #Metaverse vs #Internet explained in one slide.😎☁(from deck I presented at #CITIC Securities Tech Strategy Conference today. Twitter. Retrieved December 27, 2021, from https://twitter.com/AGraylin/status/1458611893736599555
  • 25. Network Architecture XR Hardware Design Guidelines Economy Laws Culture Earth Vendor specific ID/Profile Pic Consume/Rate Likes/Followers Collected PCs/Tablets/Phones 2D Screen, Keyboard, Mouse, Touch Website/App Independent Apps/Walled Gardens Text/Audio/Pics/Videos Short Videos/Livestreaming VR/XR Devices Full Natural UI/UX Universal ID/Avatar Engage/Immerse/Inhabit Memories/Friendships Collected Worlds/Experiences Interconnected Open Worlds 3D Everything & 360/Spatial Videos Life streaming/Virtual Idols Ads, Content, Physical Commerce Fiat & In-Game Currency Virtual Commerce/Live-to-Earn CBDC/Crypto/NFT/Wallets Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.) 2D 3D
  • 26. Zuckerberg, M. (2021, October 28). Keynote at Facebook Connect 2021. Menlo Park, CA. Retrieved on October 28, 2021 from https://www.facebook.com/Meta/videos/577658430179350/. The Metaverse Needs Interoperability
  • 27. Zuckerberg, M. (2021, October 28). Keynote at Facebook Connect 2021. Menlo Park, CA. Retrieved on October 28, 2021 from https://www.facebook.com/Meta/videos/577658430179350/. Features of the Metaverse According to Meta
  • 28. Hardware & Natural Interfaces Home Space, Avatars, & Teleporting Virtual Goods Privacy & Safety + Interoperability Presence Network Architecture XR Hardware Design Guidelines Economy Laws Culture Earth Zuckerberg, M. (2021, October 28). Keynote at Facebook Connect 2021. Menlo Park, CA. Retrieved on October 28, 2021 from https://www.facebook.com/Meta/videos/577658430179350/. Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.)
  • 29. Bloxy News. (2021, February 26). The Roblox metaverse is made of 8 key tenets/concepts that make the platform what it is today... Twitter. Retrieved November 18, 2021, from https://twitter.com/Bloxy_News/status/1365333010740965382. 8 Tenets of the Roblox Metaverse
  • 30. Network Architecture XR Hardware Design Guidelines Economy Laws Culture Earth Civility Anywhere Variety Economy Low Friction Immersive + Friends + Identity Bloxy News. (2021, February 26). The Roblox metaverse is made of 8 key tenets/concepts that make the platform what it is today... Twitter. Retrieved November 18, 2021, from https://twitter.com/Bloxy_News/statu s/1365333010740965382. Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.)
  • 31. Nadella, S. (2021, November 2). Microsoft Ignite 2021. [Presentation] Microsoft. Virtual Conference. Retrieved November 18, 2021 from https://www.youtube.com/watch?v=PraEcNDGSqY&t=2457s. Microsoft’s Metaverse Solutions
  • 32. Network Architecture XR Hardware Design Guidelines Economy Laws Culture Earth Azure: IoT, Digital Twins, Maps, Synapse, AI, Autonomous Systems, Power Platform, Edge Sensors Microsoft HoloLens Microsoft Mesh + Teams + Dynamics 365 Connected Spaces Nadella, S. (2021, November 2). Microsoft Ignite 2021. [Presentation] Microsoft. Virtual Conference. Retrieved November 18, 2021 from https://www.youtube.com/watch?v=PraEcNDGSqY&t=2457s. Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.)
  • 33. Hanke, J. (2021, August 10). The metaverse is a dystopian nightmare. Let's build a better reality. Niantic. Retrieved November 18, 2021, from https://nianticlabs.com/blog/real-world-metaverse/. Niantic Prefers AR over VR
  • 34. Hanke, J. (2021, November 9). Building the Real-World Metaverse for Everyone. [Presentation] Augmented World Expo, Santa Clara, CA. Retrieved November 18, 2021, from https://www.youtube.com/watch?v=jJS3nNH5Zgg. Niantic Building the “Real-World Metaverse” with AR
  • 35. Hanke, J. (2021, November 9). Building the Real-World Metaverse for Everyone. [Presentation] Augmented World Expo, Santa Clara, CA. Retrieved November 18, 2021, from https://www.youtube.com/watch?v=jJS3nNH5Zgg. Niantic’s Lightship AR APIs
  • 36. Network Architecture XR Hardware Design Guidelines Economy Laws Culture Earth Explore the World Together + Sharing Build Responsibly Real-Time Mapping + Understanding of Environment Hanke, J. (2021, November 9). Building the Real-World Metaverse for Everyone. [Presentation] Augmented World Expo, Santa Clara, CA. Retrieved November 18, 2021, from https://www.youtube.com/watch?v=jJS3nNH5Zgg. Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.) Explore the World Together + Sharing
  • 37. Roberts, J. (2021, November 24). "[I] made a condensed infographic to share this knowledge" [to discuss the #metaverse beyond the] "context of business and marketing."]. Twitter. Retrieved February 3, 2022, from https://twitter.com/jasminezroberts/status/1463511606290104320 Jasmine Robert’s Metaverse Tech Stack from an Engineering POV ● Front-End ● SDKs ● APIs ● (Data)bases ● Protocols ● Backend [Programming Languages] ● Engines / Platforms
  • 38. Roberts, J. (2021, November 24). "[I] made a condensed infographic to share this knowledge" [to discuss the #metaverse beyond the] "context of business and marketing."]. Twitter. Retrieved February 3, 2022, from https://twitter.com/jasminezroberts/status/1463511606290104320 Jasmine Robert’s Metaverse Tech Stack from an Engineering POV
  • 39. Network Architecture XR Hardware Design Guidelines Economy Laws Culture Earth Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.) APIs Databases Backend Programming Languages Game Engines / Platforms Frontend SDKs Protocols
  • 40. Bhatia, S. (2021, November 16). The Metaverse: Framework, Building Blocks and Market Map. Medium. Retrieved December 30, 2021, from https://levelup.gitconnected.com/the-metaverse-framework-building-blocks-and-market-map-3bb2ccf0241c Swati Bhatia’s Metaverse Framework
  • 41. Network Architecture XR Hardware Design Guidelines Economy Laws Culture Earth Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.) Avatars [Embodied Presence] User Experience Experience Use Cases: Content, Gaming, Events, & Work Infrastructure: Network & Hardware Virtualization Engines: Computing Interface & Access: Hardware Tools & Standards User Experience: Payments, Financial Services, & Asset Marketplace Virtualization Engines: Programming Engines
  • 42. Pearlman, K., Visner, S., Cameran, R., & Magnano, M. (2021, September 22). Securing the Metaverse - Virtual Worlds Need REAL Governance. Presented at 2021 SISO [Simulation Interoperability Standards Organization] SIMposium, virtual conference held at https://www.sisostds.org/2021SISOSIMposium.aspx, Retrieved November 9, 2021 from Pearlman, K. (2021, September 22), https://twitter.com/KavyaPearlman/status/1440776408238739459
  • 43. Network Architecture XR Hardware Design Guidelines Economy Laws Culture Earth Connect: [Embodied Presence] Avatar, Individuals. [Mental & Social Presence] LMS, AI Agents, Digital Twin, Community, Persistence, HRMS, Community, CRM. Create: Capture, Curation, Animating, Writing, 2D/3D Modelling, Texture Painting, Audio Production, IDEs Ethos: Ethics, Rights, Expertise, Standards, Taxonomy Ethos: Politics, Governance Infrastructure: GPS, Internet, CDN, IoT, 5G, Rendering, Blockchain, Cloud Computing, NDN, Quantum Computing, Infrastructure: XR, AI, IoT, BCI Commerce: NFTs, Services, Marketplace, Virtual Goods, Cryptocurrency Ethos: Society Use Case: [Context] Medical, Collaboration, Education, Wellness, Entertainment, Social Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.)
  • 44. Armstrong, B., & Reeve, A. (2021, December 16). How Coinbase Thinks about the Metaverse. Medium. Retrieved December 30, 2021, from https://blog.coinbase.com/how-coinbase-thinks-about-the-metaverse-16d8070f4841 Coinbase’s Hypothetical Metaverse Stack
  • 45. Network Architecture XR Hardware Design Guidelines Economy Laws Culture Earth Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.) Identity + Real-World Attestations [Embodied Presence], Objects [Environmental Presence], & Comms + Socialize [Social Presence] Work, Play, & Create Interconnected Virtual Worlds, Persistent & Synchronous, Massively-Scaled Hardware & Infrastructure Tools & Standards Protocol & Blockchain, Real-World Attestations, Payment Rails, Entitlements, Payments, Ownership, Transact, & History Regulatory Frameworks
  • 46. Bar-Zeev, A. (2021, November 10). Beyond Meta — AR and the Road Ahead [Presentation]. Augmented World Expo, Santa Clara, CA. Retrieved from https://awe.live/session/99082 on November 17, 2021. Bar-Zeev, A. (2021, November 10). Beyond Meta: The Seven Verses. Medium. Retrieved November 18, 2021, from https://medium.com/predict/beyond-meta-the-seven-verses-974cc0e27b4d. Avi Bar-Zeev’s Seven Verses
  • 47. Economy Network Architecture XR Hardware Design Guidelines Laws Culture Earth Spatial Metaphors [Environmental Presence] Avatars [Embodied Presence] People [Social Presence] Artifacts [Emotional & Mental Presence] Interaction [Active Presence] Privacy Monetization Context & Privacy Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.)
  • 48. Radoff, J. (2022, January 24). Metaverse Interoperability, Part 1: Challenges. Medium. Retrieved January 24, 2022, from https://medium.com/building-the-metaverse/metaverse-interoperability-part-1-challenges-716455ca439e Jon Radoff’s Domains of Interoperability for the Metaverse
  • 49. Economy Network Architecture XR Hardware Design Guidelines Laws Culture Earth Behavior [Active Presence] Consequences Power Rules Persistence: Position [Virtual Context], History Presentation: Graphics Models & Physical Properties Meaning: Metadata, Semantics, Ontologies Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.) Ownership Connectivity: Networking, Communications Radoff, J. (2022, January 24). Metaverse Interoperability, Part 1: Challenges. Medium. Retrieved January 24, 2022, from https://medium.com/building-the-metaverse/metaverse-interoperability-part-1-challenges-716455ca439e Persistence: Position [Physical Context]
  • 50. Lafayette, C. (2021, November 4). My seven standards of the metaverse. Twitter. Retrieved November 10, 2021, from https://twitter.com/vrleader/status/1456286772103577600.
  • 51. Network Architecture XR Hardware Design Guidelines Economy Laws Culture Earth Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.) Education for All & Wellness Programs Humanity First, Equal for All, Accessible for All, & Safety & Privacy Community Development Lafayette, C. (2021, November 4). My seven standards of the Metaverse. Twitter. Retrieved November 10, 2021, from https://twitter.com/vrleader/status/1456286772103577600.
  • 52. Network Architecture XR Hardware Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.) Design Guidelines Economy Laws Culture Earth OS Code App Code User Experience Economy Laws Culture Design Guidelines Network Architecture Earth XR Hardware
  • 53. Pine II, B. J., & Gilmore, J. H. (1998). Welcome to the experience economy. Harvard Business Review. Retrieved December 10, 2021, from https://hbr.org/1998/07/welcome-to-the-experience-economy.
  • 54. Pine II, B. J., & Gilmore, J. H. (1999). Experience Economy: Work is theatre & every business a stage. Harvard Business School Press.
  • 55. Merriam-Webster. (n.d.). Experience. Merriam-Webster. Retrieved October 19, 2021, from https://www.merriam-webster.com/dictionary/experience.
  • 56. “True character is revealed in the choices a human being makes under pressure - the greater the pressure, the deeper the revelation, the truer the choice to the character's essential nature.” ― Robert McKee McKee, R. (1997). Story: Substance, structure, style, and principles of screenwriting. (pp. 101) ReganBooks.
  • 57. Placed in a Context with Pressure Make Choices & Take Action Essential Character is Revealed + = Unfolding Process Over Time
  • 61.
  • 63. VR & AR Books Film Radio Video Games Internet TV Theatre Mobile Phone Oral Storytelling
  • 65. Bye, K. (2016, April 28). The Human Experience of Virtual Reality: A Model of the VR Landscape [Presentation], Silicon Valley Virtual Reality Conference, April 28, 2016 (San Jose, CA). Published on YouTube, May 3, 2016. Retrieved on November 10, 2021 from https://www.youtube.com/watch?v=acp0Ul0QlmI. Also Published on Voices of VR Podcast on May 4, 2016. Retrieved on November 10, 2021 from https://voicesofvr.com/355-the-human-experience-of-virtual-reality-a-model-of-the-vr-landscape/.
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  • 67. XR Ethics Manifesto Bye, K. (2019, October 19). XR Ethics Manifesto [Presentation], Greenlight XR Strategy Conference, October 18, 2019 (San Francisco, CA). Available at https://www.slideshare.net/kentbye/xr-ethics-manifesto-updated-nov-2-2019 (Accessed November 9, 2021) and https://www.youtube.com/watch?v=CXgY3YXxqJ8
  • 68.
  • 69. Lessig’s Pathetic Dot Theory Market Law Cultural Norms Technology Architecture & Code User Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
  • 70. Network Architecture XR Hardware Operating System & Game Engine Apps, Experiences, & Context User Experience (Qualities of Presence, Character, Story, etc.) Design Guidelines Economy Laws Culture Earth OS Code App Code User Experience Economy Laws Culture Design Guidelines Network Architecture Earth XR Hardware
  • 71. Diller, A., Ayim, M., Pauly Morgan, K., & Houston, B. (1996). Figure 8.1 (p. 107). In The Gender Question in Education: Theory, Pedagogy, & Politics. Routledge, Taylor et Francis Group. Intersecting Axes of Privilege, Domination, & Oppression
  • 72. Human Rights Principles Governments & Laws XR Companies OS Ethical Design Principles XR Experiences Users XR Hardware