This document outlines different models for crafting curriculum, including subject-centered, learner-centered, and problem-centered designs. The subject-centered model focuses on content and divides school hours among subjects like history and geography. Learner-centered designs emphasize the needs and interests of students, incorporating child-centered, experience-centered, and humanistic approaches. Problem-centered designs draw on social problems and involve students analyzing life situations or common human activities through a core curriculum approach.
8. Curriculum may also follow the
following structures:
1. Subject-Centered
Design Model
9. Subject Centered Design Model
Focus: Content
Correspond to textbooks
Believers: Henry Morrison
William Harris
Division of School Hours to
different subjects
10. 1. Subject Centered Design Model
a.Subject Design
2 what questions?
Oldest
Most familiar
Easy to deliver
Drawback? Compartmentalized
Learning
11. b. Discipline Design
related to subject design
focus: Academic Discipline, where
discipline refers to specific knowledge
learned through a method
Used in college but not in
elementary and high school
12. C. Correlation design
Comes from a core,
correlated curriculum design
that links separate subject
designs in order to reduce the
fragmentation
13. D. Broad field design/interdisciplinary
Variation of the subject centered
design
To prevent compartmentalization
Also called HOLLISTIC
CURRICULUM
Draws around themes and
integration
14. 2. Learner Centered Design
-strong in the elementary
level
a. Child-centered design
b. Experience-centered design
c. Humanistic Design
15. A. Child centered design
Influenced by John Dewey, Rouseau ,
Pestallozi and Froebel
Anchored on the needs and
interests of students
Learning by doing
There is student interaction to teacher
and environment
Child + environment = LEARNING
16. B. Experience- Centered Design
Similar to Child-centered
Interests and needs cant be pre-
planned
Experiences- starting point
of curriculum
There is learner
empowerment
Activities emphasis- Touching,
feeling, imagining,
constructing, relating and
others.
17. Key lead Personalities: Carl Rogers
and Abraham Maslow
Maslow’s Theory of Self Actualization
Self Actualization can be achieved
later in life but the process must
begin in school.
Carl Rogers Self-Directed Learning
Ultimate Objective of Learning?
Development of self
C. Humanistic Design
18. 3. PROBLEM -CENTERED
DESIGN
Draws on Social Problems,
needs, interest and abilities of
learners
a.Life Situations Design
b.Core Design
19. A. Life Situations Design
Students view problem areas
clearly
Uses students past and
present experiences to
analyze basic areas of
living
Students existing concern
are utilized
Based on Herbert Spencer’s
curriculum writing
20. B. Core Design
Centers on General
Education
Problems are based on
common Human
activities
Focus: common needs,
problems, concerns of
the learners
Popularized by Faunce
and Bossing in 1959
21. How to proceed with Core Curr.?
1.The problem is selected
2.Group consensus is made
3.Problems are selected on the
basis of developed criteria for
selection
4.The problem is clearly stated
and defined
5.Areas of study are decided
6.Needed info is listed and
discussed
22. How to proceed with Core Curr.?
7. Resources for obtaining info are
listed and discussed
8. Info is obtained and organized
9. Info is analyzed and interpreted
10. Tentative conclusions are stated
and tested
11. A report is presented
12. Conclusions are evaluated
13. New avenues of exploration
toward further problem solving
are examined