70. EditorWindow
using UnityEngine;
using UnityEditor;
public class BuildinSkins : ScriptableObject
{
public GUISkin game = EditorGUIUtility.GetBuiltinSkin (EditorSkin.Game);
public GUISkin inspector = EditorGUIUtility.GetBuiltinSkin (EditorSkin.Inspector);
public GUISkin scene = EditorGUIUtility.GetBuiltinSkin (EditorSkin.Scene);
}
AssetDatabase.CreateAsset (ScriptableObject.CreateInstance<BuildinSkins> (), "Assets/BuildinSkins.asset");
BuildInSkinのCustomStyle名を知る
http://anchan828.hatenablog.jp/entry/2013/02/17/024650