1. Second Site
engaging with landscape through
computer games
Keith Challis
IBM Vista, University of Birmingham
www.vista.bham.ac.uk/games
secondsiteresearch.blogspot.com
3. an alternative to serious games?
• use of FP games has a long
pedigree in cultural heritage
research
4. an alternative to serious games?
Bob Stone
• games as mediums of training and communication
• scientific visualisation
• simulation
5. an alternative to serious games?
Dan Pinchbeck
• games as research artifacts
• rejection of rules
• subversion of form
• exploration of narrative structure/made meanings
6. Eddo Stern
• fusion of games, installation art and
performance
• challenges to perception and engagement
• breaking the medium
an alternative to serious games?
7. an alternative to serious games?
Robert Overweg
• games as the subject for artistic
representation
9. VISTA
• Working in CryENGINE,
CityScape, Source and Unity
• Workflows to leverage remote
sensing and survey data into
game-based visualisation
• In-game use of GIS-derived
landscape data/analysis
• Experiments in landscape
texturing derived from remote
sensing
an approach
10. • Visualise and explore the
wealth of high-density digital
landscape data
• Create sensory engagement
with landscape and heritage
• Invite active exploration of
data and meaning
an approach
11. an approach
an archaeology of landscape
• "the real work [in the study of landscape] is
accomplished by the men and women with muddy
boots..." (WG Hoskins)
• like Hoskins we "explore England on foot"
15. • can use of games
facilitate a novel
approach to landscape?
• fusion of digital
heritage, story and
artistic representation
• abandon rules of time
and linearity
• mapping a new landscape
of engagement
ambitions
16. ambitions
• community-focused digital
heritage
• open-source digital data
creation
• community history, stories
and folklore
• collected and mediated within
an open-ended game
environment
• focus on a major historic
city and river valley