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Mobile Social Play
Hello
Info.nl
Leapfrog
Utrecht School of Arts
Part the first
Games industry ,[object Object]
Internet industry
Let’s talk about mobile social play
Definition time...
Mobile
Social
Play
Previous  play ful talks at Reboot
Ben Cerveny
TL Taylor
So...
Examples
Big / alternate reality games ConQwest
Big / alternate reality games ilovebees
Julian Bleecker’s  Flavonoid
Keyhole games
Guitar Hero
Dance Dance Revolution
Wii
Tangible
LARP
Part the second
Design    theory
 
Magic circle
Is:  the space (and time) in which a game is played
Lusory attitude
Game    Play
Mobile social games blur the edges of the magic circle
Everywhere
Anytime
With  anyone
Where is the game? Can I escape it?
When am I playing? When have I stopped?
Who are players? Who are non-players?
The Game (1997)
Part the third
Some guidelines
1.  Design for different levels of player engagement
2.  Provide for player roles
3.  Encourage meta gaming
4.  Support implicit rule creation
5.  Play with the game’s existence
Applications?
A.  Cultural resistance
B.  Behavioural change
C.  Insight
A playful world ?
Thank you! ,[object Object],[object Object]

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Mobile Social Play @ Reboot 9.0

Hinweis der Redaktion

  1. Or: blurring the edges of the magic circle. http://www.flickr.com/photos/plstw/47098617/