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Types of tasks
and exercises
CALL
Feb 13 2013
Class information
   Quiz begins tonight @ 6pm
    Slight format change: open-ended questions, no
    time limit.
     Six questions: 4 short answer, 2 essay (1 page)
     In-text citations (reference for outside sources)
     Closes Sunday at 11:59pm.



   Next week: Teaching with corpora
       Explore and sign-up for BYU corpora
DuBravac Chapter 5
Activities/Tasks/Exercises
 Activities: broad scope of what happens
  in a class, contributing to development.

 Tasks:  based on non-linguistic outcomes,
  elicit communication indirectly.

 Exercises:
           focus on language
  production/comprehension/forms
Types of tasks (and examples)
Tutorial software:
  Prepackaged software
     Rosetta Stone
     Longman English Interactive
     Understanding and Using English Grammar
     Connected Speech
Drill-and-practice
   Flash cards, Duolingo, Livemocha
   Feedback-oriented programs (e.g., Criterion)
   Students record themselves
    speaking/presenting for practice.
   Create subtitles for YouTube videos (listening
    activity)
   Practice passive skills: reading and listening
    too (have students reflect on a
    passage/video of their interest)
Educational games and
quizzes
 Flash  games
 Socrative (e.g., Space Race)
 Grockit Answers
 Quizlet
 QuizRevolution
 Quia
 Wiffity
 Google Forms, Hot Potatoes
Simulations
   Virtual Learning Environments: BB Learn
    (modules), Moodle, etc.
   3D interactive: Second Life, Active Worlds,
    MMOs
   Simulation in project-based learning: learners
    often have semester-long theme (e.g.,
    working for a company) that is carried out
    through CMC, VLE, or hybrid.
   Simulation games as supplement (see Serious
    Games)
Information-gap activities
 Co-construction       meaning
 Jigsaw   activities
    Group A & Group B (four members)
    Group 1 (AABB) & Group 2 (AABB)
 Use   collaborative tools
    CMC tools
    Shared documents (Google Drive)
Types of information gap
activities
 Free  browsing (i.e., search engine
  “research”)
 Data-driven learning (i.e., w/ corpora)
 Google Maps
 WebQuests (different groups work on
  different issues)
 Scavenger hunts (i.e., QR code
  scavenger hunts).
Discussion Activities
 Students comment on shared topics
 Discussion boards
 Blogs
 Grockit Answers
 Student-generated videos, podcasts, etc.
  Other students can comment and
  contribute.
 Voicethread (leave audio comments)
*Project-based tasks
 Larger  or smaller collaborative tasks.
 Use sharing tools (e.g., Google Drive,
  wikis) to complete projects together.
 Use social tools to maintain network of
  communication during projects.
 Student create their own media (video,
  websites, podcasts, etc.)
Participation structures
 Individual
 Whole  group (i.e., whole class)
 Peer tutoring (and peer review)
 Team learning (small groups)
 Learning center (part of class)
Interface
 Class  in computer lab
 Classroom where learners bring devices
  (laptops, phones, tablets)
 Classroom where some learners bring
  devices.
 At-home activities (e.g., home computer,
  library access, phones, etc.)
 Limited access (one computer in class)
Discussion Activity
 Complete  the survey on p. 98, compare
 with your classmates once done.
Upcoming assignment
 Materials development 1
 Develop a teaching lesson (spanning one
  or more class meetings) that incorporates
  technology to teach a language skill.
 The learners should be engaged in the
  use of technology.
 Use one or more of the tools we have
  covered in class.
Materials development 1
Three parts
1. Lesson plan
2. Technological tools
3. Overview


All three should be posted (as text or
linked/embedded documents) to your
blog.
1. Lesson Plan(s)
 Provide  a lesson plan (use a sequential
  layout with transitions and bulleted
  explanations of activities).
 The lesson plan should address goals and
  objectives of the course and provide any
  logistical information.
 Add your lesson plan to your blog as an
  attachment or link.
 Templates available, per request.
2. Tools
 If you are creating tools, embed them or
  link to them on your blog.
 If learners are using tools on their own,
  provide scaffolding, accessible
  instructions. Post or embed on your blog.
3. Overview
A  one page (max) overview of your
  teaching materials that
 explains the teaching context,
 the purpose of the lesson,
 the rationale for using the technologies,
  and
 outlines any formative assessment used in
  the lesson.

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Activities tasks and exercises in CALL

  • 1. Types of tasks and exercises CALL Feb 13 2013
  • 2. Class information  Quiz begins tonight @ 6pm Slight format change: open-ended questions, no time limit.  Six questions: 4 short answer, 2 essay (1 page)  In-text citations (reference for outside sources)  Closes Sunday at 11:59pm.  Next week: Teaching with corpora  Explore and sign-up for BYU corpora
  • 3. DuBravac Chapter 5 Activities/Tasks/Exercises  Activities: broad scope of what happens in a class, contributing to development.  Tasks: based on non-linguistic outcomes, elicit communication indirectly.  Exercises: focus on language production/comprehension/forms
  • 4. Types of tasks (and examples) Tutorial software:  Prepackaged software  Rosetta Stone  Longman English Interactive  Understanding and Using English Grammar  Connected Speech
  • 5. Drill-and-practice  Flash cards, Duolingo, Livemocha  Feedback-oriented programs (e.g., Criterion)  Students record themselves speaking/presenting for practice.  Create subtitles for YouTube videos (listening activity)  Practice passive skills: reading and listening too (have students reflect on a passage/video of their interest)
  • 6. Educational games and quizzes  Flash games  Socrative (e.g., Space Race)  Grockit Answers  Quizlet  QuizRevolution  Quia  Wiffity  Google Forms, Hot Potatoes
  • 7. Simulations  Virtual Learning Environments: BB Learn (modules), Moodle, etc.  3D interactive: Second Life, Active Worlds, MMOs  Simulation in project-based learning: learners often have semester-long theme (e.g., working for a company) that is carried out through CMC, VLE, or hybrid.  Simulation games as supplement (see Serious Games)
  • 8. Information-gap activities  Co-construction meaning  Jigsaw activities  Group A & Group B (four members)  Group 1 (AABB) & Group 2 (AABB)  Use collaborative tools  CMC tools  Shared documents (Google Drive)
  • 9. Types of information gap activities  Free browsing (i.e., search engine “research”)  Data-driven learning (i.e., w/ corpora)  Google Maps  WebQuests (different groups work on different issues)  Scavenger hunts (i.e., QR code scavenger hunts).
  • 10. Discussion Activities  Students comment on shared topics  Discussion boards  Blogs  Grockit Answers  Student-generated videos, podcasts, etc. Other students can comment and contribute.  Voicethread (leave audio comments)
  • 11. *Project-based tasks  Larger or smaller collaborative tasks.  Use sharing tools (e.g., Google Drive, wikis) to complete projects together.  Use social tools to maintain network of communication during projects.  Student create their own media (video, websites, podcasts, etc.)
  • 12. Participation structures  Individual  Whole group (i.e., whole class)  Peer tutoring (and peer review)  Team learning (small groups)  Learning center (part of class)
  • 13. Interface  Class in computer lab  Classroom where learners bring devices (laptops, phones, tablets)  Classroom where some learners bring devices.  At-home activities (e.g., home computer, library access, phones, etc.)  Limited access (one computer in class)
  • 14. Discussion Activity  Complete the survey on p. 98, compare with your classmates once done.
  • 15. Upcoming assignment  Materials development 1  Develop a teaching lesson (spanning one or more class meetings) that incorporates technology to teach a language skill.  The learners should be engaged in the use of technology.  Use one or more of the tools we have covered in class.
  • 16. Materials development 1 Three parts 1. Lesson plan 2. Technological tools 3. Overview All three should be posted (as text or linked/embedded documents) to your blog.
  • 17. 1. Lesson Plan(s)  Provide a lesson plan (use a sequential layout with transitions and bulleted explanations of activities).  The lesson plan should address goals and objectives of the course and provide any logistical information.  Add your lesson plan to your blog as an attachment or link.  Templates available, per request.
  • 18. 2. Tools  If you are creating tools, embed them or link to them on your blog.  If learners are using tools on their own, provide scaffolding, accessible instructions. Post or embed on your blog.
  • 19. 3. Overview A one page (max) overview of your teaching materials that  explains the teaching context,  the purpose of the lesson,  the rationale for using the technologies, and  outlines any formative assessment used in the lesson.