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» “Fluency with Basic Addition” appendix




          Games to Help Students Learn
     Basic Addition Facts in Meaningful Ways
 Simon Says                     When your students are waiting in line for lunch, recess, and so on,
 (adapted from                  you can ask them to use their ïŹngers to show a number less than
 Whitenack et al.               10. For example, you could say, “Show me 6,” and then have them
 2002)                          look around at how their peers respond (4 + 2, 5 + 1, and 3 + 3). This
                                is a quick, easy way for them to practice different combinations of
                                numbers and to recognize the importance of seeing the various ways
                                their classmates think.
 How Many Am I                  Partners work with a ïŹxed number of small objects (UniïŹxÂź cubes,
 Hiding?                        chips, etc.) and take turns hiding a portion of the group from the
 (adapted from                  other partner, who has to determine how many objects are hidden
 TERC 2008, Solving             on the basis of knowing the total number of objects and the number
 Story Problems).               of objects that are shown. This game can be played with any ïŹxed
                                number, but using 10 in particular will help students practice their
                                combinations of 10. So, for example, if there are 10 objects and a
                                student leaves 3 on the desk, her partner would determine the hidden
                                number to be 7. Play continues for several rounds; each time, partners
                                record the combinations of hidden and shown objects.
 Double It                      Students begin with a table of 19 columns, each labeled with a
 (from TERC 2008,               number 2–20. Each column has 8 rows (see left for a partial table).
 Counting, Coins,                                                     Working with a partner, students
 and Combinations)                                                    take turns drawing a card from
                                              ⇑                       a deck of cards containing the
                                                                      numbers 0–10. Each student
                                                                      doubles whatever number
                                                                ⇒ he or she draws and records
                                                                      the sum in the appropriate
                                   2       3      4        5          column on his or her sheet. Play
                                                                      continues until a column is ïŹlled
                                                                      completely.
 Doubles Arrays                 Working with a partner, students take turns drawing a card from a
 (from TERC 2008,               deck of cards containing the numbers 0–10. For whichever number is
 Counting, Coins,               drawn, students use a piece of grid paper to color in a row with that
 and Combinations)              number of squares. Then they double the number by coloring in the
                                row just below that. So, for example, if a student draws a 6, she would
                                color in a 6 x 2 rectangle on her grid paper. She would then record
                                the equation 6 + 6 = 12 below the array. The game is over when each
                                player has had ïŹve turns.

September 2011 ‱ teaching children mathematics                                                 www.nctm.org

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Math Games

  • 1. » “Fluency with Basic Addition” appendix Games to Help Students Learn Basic Addition Facts in Meaningful Ways Simon Says When your students are waiting in line for lunch, recess, and so on, (adapted from you can ask them to use their ïŹngers to show a number less than Whitenack et al. 10. For example, you could say, “Show me 6,” and then have them 2002) look around at how their peers respond (4 + 2, 5 + 1, and 3 + 3). This is a quick, easy way for them to practice different combinations of numbers and to recognize the importance of seeing the various ways their classmates think. How Many Am I Partners work with a ïŹxed number of small objects (UniïŹxÂź cubes, Hiding? chips, etc.) and take turns hiding a portion of the group from the (adapted from other partner, who has to determine how many objects are hidden TERC 2008, Solving on the basis of knowing the total number of objects and the number Story Problems). of objects that are shown. This game can be played with any ïŹxed number, but using 10 in particular will help students practice their combinations of 10. So, for example, if there are 10 objects and a student leaves 3 on the desk, her partner would determine the hidden number to be 7. Play continues for several rounds; each time, partners record the combinations of hidden and shown objects. Double It Students begin with a table of 19 columns, each labeled with a (from TERC 2008, number 2–20. Each column has 8 rows (see left for a partial table). Counting, Coins, Working with a partner, students and Combinations) take turns drawing a card from ⇑ a deck of cards containing the numbers 0–10. Each student doubles whatever number ⇒ he or she draws and records the sum in the appropriate 2 3 4 5 column on his or her sheet. Play continues until a column is ïŹlled completely. Doubles Arrays Working with a partner, students take turns drawing a card from a (from TERC 2008, deck of cards containing the numbers 0–10. For whichever number is Counting, Coins, drawn, students use a piece of grid paper to color in a row with that and Combinations) number of squares. Then they double the number by coloring in the row just below that. So, for example, if a student draws a 6, she would color in a 6 x 2 rectangle on her grid paper. She would then record the equation 6 + 6 = 12 below the array. The game is over when each player has had ïŹve turns. September 2011 ‱ teaching children mathematics www.nctm.org