The document provides a marketing strategy for the movie "The Hunger Games: Catching Fire". It includes a situational analysis of the film, competitors, and target audience. The solution proposes an integrated digital media strategy with three components: 1) A mobile app for fans to earn badges participating in promotions and compete to win prizes, 2) A mobile app using voice recognition for fans to generate interview content with characters, and 3) Connecting outdoor bus shelter heaters to the mobile app to provide an engaging experience for the target audience while waiting. The strategy aims to make fans feel like members of the Hunger Games world through interactive experiences across different touchpoints.
2. INDEX
I.
Situation Anaylsis
1. Product and Client background information
2. Market Information
3. Target Analysis
4. Client’s current or recent marketing communication campaign
5. SWOT analysis
II.
The Solution: Digital Touch Point Design
1. Mobile Media #1
2. Mobile Media #2
3. OOH Media
4. Integrated Media
5. OOH Media + Social Media
6. Others
III.
Conclusion
1. How can our marketing Strategy be integrated?
2. How will this digital media recommendation will enhance our client's current
or recent advertising campaign?
3. The Hunger Games: Catching Fire
I.
Situational Analysis
1. Product and Client background information
Product Type
Movie
Category
Action, Fantasy, Thriller
Target group
PG15, around age group of 15-20’s
The Hunger game trilogy is series of science-fiction books
targeting young adult written by Suzanne Collins. The movie is
based on these books that are consists of The Hunger Game,
Description
Catching Fire, and Mockingjay. Second version which is Catching
Fire will be released in Korea on November 21st. The Hunger Game
is also popular due to its main actress who is Jennifer Lawrence.
After Katniss won the Hunger Games with Peeta, she became
a figure of rebellion against the absolute power of Panem. President
Snow warns Katniss that he is inspecting her and forces her to
participate in the Hunger Games again. Katniss has no other choice
Storyline
but to participate in the Hunger Games as well pretending Peeta’s
spouse, in order to get support. Eventually, she participates in the
Hunger Games with other previous victors. However in a twist of
events, Katniss faces a situation where she doesn’t know who is on
4. her side or enemy. These events arise because secretly Katniss is
being part of plot against the president.
2. Market information
1) Film Market Analysis in Korea
Hollywood movies stand strong compare to Korean movies
Koreans prefer Hollywood movies to Korean movies. Such an evidence is that
according to Korea Film Council, Thor: The Dark World, which is popular Hollywood
movie, is box-office hit in Korea for the last week of October in 2013. Moreover, in the
same period another Hollywood movie called Gravity ranked second place followed by
Korean movies that consist third to fifth places.
First movie of Hunger Game was box-office failure in Korea
The previous series, ‘The Hunger Games’ failed in box-office success in Korea
despite huge success in other countries such as the U.S. and European countries. ‘The
Hunger Games’ only reached about five hundred thousand viewers within 10days after
its release in Korea from April 5th 2012 to April 14th 2012.
The cause of this failure can be defined as lack of awareness. First, the original
novel written by Suzanne Collins didn’t succeed ranked 19th in bookstores while it
ranked #1 New York Times bestseller and translated into 26 languages in 38 territories.
Also, actors and actresses who performed in the movie were not famous enough to do
star marketing. Though Jennifer Lawrence, who played Katniss Everdeen in the Hunger
5. Games was quite popular celebrity in the States, she wasn’t well-known actress in Korea
when the movie was released. This low awareness of both original novel and celebrities
has resulted only 500,000 viewers.
2) Competitor Analysis
Our team has analyzed the market regards to the movie that will be released on the same
month and also those movies that are in the similar category or have similar target groups as
to Hunger Game.
2.1. Thor: The Dark World
Competitor #1
Thor: The Dark World
Category
Action, Adventure, Fantasy
Target group
12A The film is opened to all age groups
At the center of the story is The Mighty Thor, a powerful but
arrogant warrior whose reckless actions reignite an ancient war. Thor is
cast down to Earth and forced to live among humans as punishment.
Storyline
Once here, Thor learns what it takes to be a true hero when the most
dangerous villain of his world sends the darkest forces of Asgard to
invade Earth.
2.1.1. Thor’s Marketing effort
Online platforms:
- Official homepage: http://thor2.co.kr/index.htm /
6. - Facebook page: https://www.facebook.com/marvel.kr
(Marvel Korea)
Active Celebrity Marketing
Explanation: The movie publisher, Marvel Korea, played ‘Star marketing’ and ‘SNS
Marketing’ at the same time. Tom Hiddleston who played ‘Loki’, one of a main characters
in the movie, came to Korea to promote the movie. He danced while interviewing and wrote
his name in Korean ‘
(heart-shape) Korea’ for fans. He also showed on TV program,
SNL Korea, and played a comical role with Korean comedians. Every single one of them
was made as short video clips and released based on their SNS pages.
2.2. Cloudy with a Chance of Meatballs 2 (
Competitor #2
Cloudy with a Chance of Meatballs 2
Category
Animation, Comedy, Fantasy
2)
7. Target group
Universal
Inventor Flint Lockwood thought he saved the world when he
destroyed his most infamous invention -- a machine that turned water
into food causing cheeseburger rain and spaghetti tornadoes. But Flint
Storyline
soon learns that his invention survived and is now creating food-animals
- "foodimals!" Flint and his friends embark on a dangerously delicious
mission to battle hungry tacodiles, shrimpanzees, hippotatomuses,
cheespiders and other foodimals to save the world - again!
2.2.1. Cloudy with a Chance of Meatballs 2 Marketing effort
Online platforms:
- Official Site: http://www.food-monster.co.kr/index.htm
- Facebook page: https://www.facebook.com/Sonypictureskr
Active Interactive Marketing
8. Explanation:
The movie publisher, Sony Pictures Korea, runs many promotional events especially
for children and their parents. Food monsters, main animated characters, visit elementary
schools, toy shops, and family restaurants following the schedule on their Facebook page.
Event sketching video is available on their official site and Facebook. Another Facebook
contents is ‘YomiYomi Contest’, which provides information about how to make Food
Monsters by using groceries at home and picks the winner among participants. Moreover,
Jung Jun-ha, a famous comedian known as a big eater, is a PR ambassador for the movie.
His interview video to celebrate the special day such as Pepero day, and many photos are
available on their Facebook page and website.
3. Target Analysis
9. 1)
Main Target: 10-20s
We chose our target audience to be from ages 15-20s because teenagers in their 10s and
20s watch 7.2 and 10.9 movies per month respectively, which is the highest of all ages.
Teenagers also prefer action and fantasy movies over other genres.
2) Previous marketing
Lionsgate’s target audience was made up of female fans 14-25. However, the target
marketing needed to extend to men as well as girls because the target IMAX cinemas had
much bigger male audience. Therefore, we chose our main target 15-20s both boys and girls.
4. Client’s current or recent marketing communication campaign
1) Marketing Campaign Type
Official Website Interactive Marketing (for US fans only)
Title
"The Hunger Games Ultimate Fan Challenge"
Type
Competition
Description
Fans can involve in various competitions and win prizes such as IMAX
tickets or invitation to premiere red carpet.
Goal
To attract fans participation and to earn word of mouth through fans’ sharing
Facebook Interactive Marketing (for Korean fans only)
Title
“Hunger Game Facebook Quizzes Event”
10. Type
Events and Quizzes
Description
Through its Facebook fan page, they have posted quiz events and gave
prizes for those fans who participated. Along with Facebook interactive
marketing efforts, the fan page often gave informative content as well,
which explained about the characters of its movie in a very creative way.
Goal
To earn more likes in Facebook and to build strong bond with fans
Webtoon about Hunger game
Title
“Hunger Game Webtoon”
Type
Webtoon, cartoon
Description
Goal
The movie promoted its story with cartoons
Since the movie is released in series with complex story plot, Hunger
Game cartoon was designed to give overall context of the movie for the
effort to gain more interests of fans.
Others
- Celebrity Marketing: Idol group 4minutes is the ambassador of Hunger game #2
- Banner advertising
- TV movie teaser
After the client and its background analyzing, we could figure out that current marketing
strategies in Korea are focused only on increasing people’s awareness. Therefore our
11. marketing strategies will be specified and detailed into level of awareness, preference and
sustainability.
2) SWOT analysis
Strengths
It provides IMAX and 4D version.
It has lot of attractive features that can be
Weakness
Current marketing strategies are only for
increasing awareness of the movie.
used for marketing.
Opportunities
Jennifer Lawrence is getting popular in
Korea.
Competitors are using aggressive
marketing such as inviting famous actor or
Hollywood Blockbuster is loved in
Korea’s film market.
II.
Threats
interacting with people by making Food
Monsters.
The Solution: Digital Touch Point Design
A Guideline for Overall Marketing Strategies
1) Concept
“Be the member of Hunger Game”
2) Concept Description
Our marketing goal is to make everyone feel to be a part of the movie, Hunger Game. We
suggest various interactive experiences related to the movie by using various media as touch
points. Every contents will be connected to participants’ own SNS for the word-of-mouth.
3) Overall Marketing Process Description
12. Participants will get different ‘mobile badges’ as a reward for participating the events. There
are five different types of badge for five different events, but no limitation in collecting the
number of badges. For each week, the winner will be picked according to the number of
badges they collect. The ranking will be noticed on mobile app and can be shared by all
users. The detailed information will be followed in mobile media of the report.
1. Mobile Media #1
1.1. Title: Hunger Game Mobile Badge competition
1.2. Touch point: Hunger game official mobile application
13. Describe the key characteristics
When one download this mobile application, the app enables one to accumulate badges
that she or he can earn taking QR code. The idea is to earn fans’ interest and to build loyalty
of the film. Collecting five badges is possible by participating in various advertising
platforms such as Hunger Game magic mirror, interactive game, and other promotional
campaigns.
Provide rationale
This mobile application will integrate all the promotional campaigns we try to do. Hardcore fans will actively participate in this campaign and try to attain prizes the campaign offers
for those who get the highest number of badges.
Develop your strategy and advertising creative by using this platform
-
Strategy: Put different badges in various Hunger Game advertising platform and
encourage the target group to collect by using Hunger Game official app.
-
Creativity: Not only the mobile application gives people motivation to participate in
various campaigns but also to actively engage in every campaign not just as passive
recipients. Thus, delivering one unified voice to consumers, which is our concept “we
are Hunger Game member”
Explain How This Works
1) First, download the hunger game official app.
2) One launches app, the explanation will be shown how one can receive badges
14. 3) The application provides different menus for each promotional campaign
4) One can earn badges from following examples
Official poster
Magic mirror
Bus station heater (local based)
Official promotion video
Mobile games
Movie ticket
etc
There is no limit to the numbers of gathering badges but one must have at least one
badge from each color to be qualified for the winner of the prize. One must register in order
to participate in this mobile campaign and person who collects the most badges will get the
biggest prize. Also, this app is integrated with influential social media like Kakaotalk,
Facebook and Twitter so people can share their ideas about the film or the campaign itself
spontaneously through the mobile platform.
2. Mobile Media #2
2.1. Title: Interview Generated Content & Voice Overlapping Interactive Marketing
2.2. Touch Point: Integration of Voice activity detection (VAD) technology and mobile
application.
Describe the key characteristics
15. By utilizing the technology called Voice activity detection (VAD), also known as
speech activity detection or speech detection, one can ask questions to characters of the
movie which then the questions will be matched to the ready-made videos that answers most
appropriately to the questions. The interview content will be made as video and can be shared
for fun, or one can just do it for fun without sharing.
Though this technology that is now available in various fields such as Siri in iPhone
and also the voice typing system that automatically types by detecting what the voice says
have not been used actively in marketing area. Like the Naver Jisikin(
) this marketing
effort is to generate user generated content and to provide information of the movie, which in
this case the video that answers to the questions automatically.
Provide rationale
People who participate in this promotion not only experience as if they are part of the
movie, but this fun idea of dubbing their voices over the movie clip or to get automated video
answers will create unique user generated contents that people love to share with their friends.
Develop your strategy and advertising creative by using this platform
Strategy #1: Interview with the Hunger Games’ participants
Creative: Users can create and share their original contents, not just sharing what
is already available. In addition, it is good chance to ask and get answers of what
they are wondering about the story or of the characters they feel connected during
the movie, which makes possible for the fans to interact with the movie actively.
Strategy #2: Overlapping users’ voice in the spot video
16. Creative: For example, the movie The Dark Knight Rises held special marketing
campaign that gathers users’ chant on ujam.com, which had begun from its
production stage. Inspired from this campaign, this strategy suggests that people
can record their voice over personal and official movie trailer.
Explain how this works
Strategy 1:
As replacing Caesar Filckerman, who is the character for the Hunger Games depicted as
the host, the users of this interactive video content generator will interview the Hunger
Games’ characters through mobile application. One can select and continue interviews with
only one character or with several of them. The selected characters will be shown on the
mobile screen with answers to the users’ questions, the whole dialogues will be recorded as
form of video interview. This recorded video also can be uploaded and shared so that other
people can watch the users’ generated interview. The interview that gets most responses by
17. viewers will be the winner of ‘The best interviewer in Panem’(Panem is all the game districts
in the movie) and be announced as the winner on the Hunger Games official website.
Strategy 2:
People can read and record the given dialogue or script through mobile applications and
once the recording is done, the dialogue will be automatically dubbed in the trailer or spot
video that able users to have their own content of the Hunger Games with their voice
overlapped. Also, by getting permission from the users for collecting users’ voice, recorded
voice will be gathered and can be used for official trailer or spot video that can be promoted
through on Facebook or other social networks.
3. OOH Media
3.1. Title: Hunger Game Heater
3.2. Touch Point: OOH advertising for waiting shelter → Bus shelter
Examples)
Describe the key characteristics of this platform
18. Winter in Korea is awfully cold for people to wait for buses or to wait for their turn in
amusement parks. By installing heater at the bus shelters would grab people’s attention and
also would provide people with connection of warm and hot image to the title name Catching
Fire, which the title includes fire. However, since the target audience is young adults this
OOH media has to effectively deliver the message only to those groups and to utilize this
mechanism more cost efficiently since turning heater could come expensive. Thus, one can
only use the heater when they download the application of the mobile app, which works as
unified platform of all the marketing efforts we provide so far, offering switch that one can
turn on the heater based on the location base. To be more specific, mobile app provides a
menu that shows OOH bus shelter located in different districts (in the movie, the characters
fight for the survival in different district).
Provide rationale (Explain why this platform is recommended)
One of effective way to promote its movie is to advertise at bus shelters since people
would likely to spend few minutes waiting and this advantage would give fairly good
exposure time compare to the other media. Also, this unique way of promoting the movie is
also expected to go viral through social network systems as well. The heater will be installed
at major transfer stations or major university bus stops such as Hong dae, Shinchon, and
Ewha. The shelter will be connected with whoever utilize the app that gives signal to the bus
shelter.
Develop your strategy and advertising creative by using this platform
Strategy: This idea is to integrate mobile platform with OOH.
19. Creative: Most OOH advertisings have been solely adopted to raise the
awareness of the product or service. However, mobile connection with OOH
would attract more people to download the application, which would eventually
yield more touch points for the prospects.
Explain how this works
Type1: People who saw the heater promotion through SNSs
1) People can download the application through mobile or PC
2) The mobile application provide the locations where the heaters are
3) People who are staying at the heater can launch the app and the location
based system will turn on the heater
Type2: People whose first touch point is the bus shelter
1) People can easily download the app with provided QR code
2) Launch the app and then use it as the same process mentioned above
4. Integrated Media
4.1. Title: Integrated Touch Point Marketing (OOH digital media + social media +
emerging media)
4.2. Touch point: Interactive game promotion (combination of game and social network)
Launch a promotion for the movie goers to experience the Hunger Game through
interactive game. Ranking of the participant will be shown on mobile application and
other official owned media.
Describe the key characteristics of this platform
20. Above examples is called 3D eyefinity that allows gamers to feel as if they are
immersing themselves in the game by providing three sides of the monitor, which gives
illusion of one being inside the game.
For our idea is to use three beam projectors to provide full experience of one being inside
the game not just with small monitor. In addition to this, use technology that Wii currently
has to play the game with actual arrow gadget.
Provide rationale (Explain why this platform is recommended)
People who came to movie theater will have the chance to participate in this promotional
interactive game. They will be asked to share with their friends of the movie in order to play
the game and then encouraged to download the mobile application of Huger Game when they
want to get notification of various competitions or other promotion benefits. Also,
participants’ rankings will be shown through mobile application, which then can be shared
with their friends. Not only this platform will give the vicarious experience of the Hunger
Game, but also shared ranking will indirectly advertise the movie to other prospects. Since
21. this indirect promotional posts will be shown as the friend recommended movie to other
prospects, this interactive game platform could reduce the adversarial relationship between
advertiser and the consumer since friends are recommending the movie to other friends not
the advertiser.
Develop your strategy and contents by using this platform
Strategy: Attract people to participate in the interactive game that is unique and
easy to play at the movie theater for further promotional effort to people who
have not yet aware of the movie Huger Game.
Explain how this works
1) People at the movie theater are encouraged to play the interactive game.
2) Before start of the game people are asked to connect the profile of their Facebook.
3) After playing the game participants’ rankings will be posted on their walls with
glimpse of promotional message of Hunger Game.
5. OOH Media + Social Media
5.1. Title: Try on Hunger Game Clothing through Magic Mirror
5.2. Touch Point: OOH → ‘Magic Mirror’, a media pole which has a camera
22. Describe the key characteristic of this platform
‘Magic Mirror’ is a photo booth which uses augmented reality. This project will be
collaborated with designers’ survival show, Project Runway Korea. The mission will be
“Design new clothing for 12 characters in 12 districts.” There are 12 districts in the movie
and people in each district have different lifestyle. New designed clothing should reflect the
characteristics of each district. The winner’s clothing will be displayed in movie theaters
through ‘Magic Mirror’, which uses augmented reality. Visitors can wear the clothes virtually
through this platform. People can also take pictures and share them through SNS channels.
Provide rationale
The first touch point of this project is ‘TV program’. It means Hunger Game can be widely
known through it. So, ‘Magic Mirror’ can get much more attention since it will be installed
23. after the TV show. ‘Magic Mirror’ will give interactive experience to visitors in theaters.
Develop you Strategy and advertising creative by using this platform
Strategy: This idea uses three touch points in serial, ‘TV (Project Runway
Korea)- OOH (Magic Mirror) - Social Media (Participants’ SNS channels)’
Creative: ‘Magic Mirror’ adopts new technology, Augmented Reality. People
can easily experience virtual reality through this platform.
Explain How this Work
1) People standing in front of the Magic Mirror can see themselves wearing the clothes
for Hunger Game.
2) Design their own photo background by using images, items, quotes shown on the
movie.
3) Touch the screen to take a picture after all set-up.
4) Share personal pictures through Mobiles App and SNS.
6. Others
6.1. Title: Interactive Shooting Game for Hunger game
6.2. Touch point: Collaboration with Lott World amusement park.
Describe the key characteristics
This interactive shooting game idea is to maintain the movie’s popularity further by
collaborating with one of the most popular amusement parks in Korea which is Lotte World.
Regardless of the age group, interactive game called 4D shooting game in Lotte World is
24. loved by many people. Since the game content lasts for a very long period, Hunger Game can
develop the game content for this attraction and then provide the content to gain or to
maintain the level of awareness of the movie.
Provide rationale
While the storyline of the Hunger Game is about survival game, there is high potential to
extend its business into gaming industry as well. Thus, developing a game content related to
the movie can play a big role to sustain already earned fans and also to lure more prospects in.
Develop your strategy and advertising creative by using this platform
Strategy: Develop game content of 4D attraction for Lotte World → Hunger game
can actively promote the attraction to Hunger game fans in Korea. Thus, the strategy
is beneficial for the both parties.
Creative: Not only the content can be employed in the theme park attraction but also
the content can be applied to anywhere from online game to home family video game
like Wii. Ripple effect of developing the content has positive impact for the
consecutive series of Hunger Game, which in this case, sustaining the awareness of
the movie.
25. Explain how this works
These 4D shooting theatres have four elements that allow people to experience 4D effect.
Those effects are 3D screen, sound effect, wind blow, and moving chair. One uses a gun to
shoot any enemies, or obstacles directly pointing at the screen to earn score, and these scores
are later accumulated to decide the winner among the participants. What is more interesting
of this game is that the game automatically takes photos of the participants and shows the
ranking by listing the photos at the end of the game, so the participants do not have to put
their names in which personally think the function is labor-saving.
III.
Conclusion
1. How can our marketing strategy be integrated?
A) We utilize one unified platform, which in our case is the mobile application. Even though
we launch numerous digital promotional campaigns with totally distinct touch points,
one eventually gets congruent message because the platform of our campaign is
consolidated. Since one can enjoy several interactive games with the application also
including the bus shelter heater, one will be more motivated to download it. Rationale
behind such a reason is that the application will not be seen as just one time usage that
the cost (i.e. searching for the application, downloading time, putting information, and
other psychologically burdensome tasks) of downloading is considered time-consuming.
26. 2. How will this digital media recommendation will enhance our client’s current or
recent advertising campaign?
A) Current marketing activities are only focusing on awareness stage such as using idols,
online banner, and teaser advertisings. Although, the client has Facebook page, the page
is not actively used, thus, more touch points are needed to promote the film. Our
integrated marketing effort will offer consumers with experience to be part of the movie.
At the end, this interactive marketing effort can lead consumers to the preference stage,
which is shown below as the figure. Moreover, expanding the clients business into game
content business could be a long-term strategy to build sustainable relationship with its
fans.