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GGM 2011 – Game On
Om E-handel & Gamification
Judith Wolst - @judithw
Bakgrund
“All social games funnel users towards goals. Without goals, there is
no incentive to play games:

•  The Viral Funnel: A series of steps designed for the user to spread the
   game through invites and gifting mechanics.
•  The Engagement Funnel: A series of steps designed to nurture a
   user’s progression through game play to deepen a user’s commitment
   to the game.
•  The Retention Funnel: A series of steps designed to get the user to
   return to the game once they’ve ended a session, including emails and
   notifications.
•  The Viral Engagement Funnel: Here, a user not only attempts to
   complete a goal, but also must elicit help from their friends (neighbors)
   or pay precious virtual credits to complete the goal.”

Länk: http://blog.kontagent.com/2011/04/04/cityvilles-goal-funnels-part-1-of-5-game-mechanics-overview
Off-Site
Social Commerce / F-commerce
“If I had to guess, social
commerce is the next area to
         really blow up”

             	
  
MEN – var sjutton är de virala
    funktionerna?????
•    Bjud in 5 vänner och få fri frakt.
•    Bjud in 5 vänner och få fri frakt.

•    Sätt iphop en outfit & få10% rabatt
     (à publicering på vägg mm).
•    Bjud in 5 vänner och få fri frakt.

•    Sätt iphop en outfit & få10% rabatt
     (à publicering på vägg mm).

•    Besök vår butik varje dag i en
     vecka & få en gratis t-shirt.
Viral       •    Bjud in 5 vänner och få fri frakt.

Engagement •     Sätt iphop en outfit & få10% rabatt
                 (à publicering på vägg mm).
Retention   •    Besök vår butik varje dag i en
                 vecka & få en gratis t-shirt.
Trafik/kunder




   Pengar
Trafik/kunder




   Pengar
Analys
E-handlare
App-makare
App-makare




Virality
App-makare




             Engagement
On-Site
Social Commerce
•  Zappos VIP definitely all about status. It was first launched back in
   2008, touting “Free overnight shipping ’til the cows come home.”
   and “Bragging Rights! Make everyone else jealous, one order at a
   time.” VIP members are also privy to expedited returns and a
   separate customer service phone line.
•  Recently, they’ve added a gamified layer to their VIP ranking. In
   addition to the shipping speed upgrade, VIP members now earn
   badges for signing up, writing reviews and, of course,
   shopping!
•  Are these elements enough to keep people engaged? Clearly
   Zappos is still in the preliminary building stages of its new gamified
   system and is enjoying teasing members with promises of more
   goodies along the way.
•  Länk: http://gamification.co/2011/03/08/ugrade-your-status-with-zappos-vip
Tack!
   @judithw
www.judithwolst.se
Bilder: Flickr cc
http://www.flickr.com/photos/ficken/   http://www.flickr.com/photos/
1813744832/in/faves-26100133@N02/      churl/852774508




 http://www.flickr.com/photos/
 clickflashphotos/3450592233/in/
 faves-26100133@N02/

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#GGM11 - Social E-handel + Gamification

  • 1. GGM 2011 – Game On Om E-handel & Gamification Judith Wolst - @judithw
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12. “All social games funnel users towards goals. Without goals, there is no incentive to play games: •  The Viral Funnel: A series of steps designed for the user to spread the game through invites and gifting mechanics. •  The Engagement Funnel: A series of steps designed to nurture a user’s progression through game play to deepen a user’s commitment to the game. •  The Retention Funnel: A series of steps designed to get the user to return to the game once they’ve ended a session, including emails and notifications. •  The Viral Engagement Funnel: Here, a user not only attempts to complete a goal, but also must elicit help from their friends (neighbors) or pay precious virtual credits to complete the goal.” Länk: http://blog.kontagent.com/2011/04/04/cityvilles-goal-funnels-part-1-of-5-game-mechanics-overview
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24. “If I had to guess, social commerce is the next area to really blow up”  
  • 25. MEN – var sjutton är de virala funktionerna?????
  • 26.
  • 27. •  Bjud in 5 vänner och få fri frakt.
  • 28. •  Bjud in 5 vänner och få fri frakt. •  Sätt iphop en outfit & få10% rabatt (à publicering på vägg mm).
  • 29. •  Bjud in 5 vänner och få fri frakt. •  Sätt iphop en outfit & få10% rabatt (à publicering på vägg mm). •  Besök vår butik varje dag i en vecka & få en gratis t-shirt.
  • 30. Viral •  Bjud in 5 vänner och få fri frakt. Engagement •  Sätt iphop en outfit & få10% rabatt (à publicering på vägg mm). Retention •  Besök vår butik varje dag i en vecka & få en gratis t-shirt.
  • 31. Trafik/kunder Pengar
  • 32. Trafik/kunder Pengar
  • 37. App-makare Engagement
  • 39.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46.
  • 47.
  • 48.
  • 49.
  • 50.
  • 51. •  Zappos VIP definitely all about status. It was first launched back in 2008, touting “Free overnight shipping ’til the cows come home.” and “Bragging Rights! Make everyone else jealous, one order at a time.” VIP members are also privy to expedited returns and a separate customer service phone line. •  Recently, they’ve added a gamified layer to their VIP ranking. In addition to the shipping speed upgrade, VIP members now earn badges for signing up, writing reviews and, of course, shopping! •  Are these elements enough to keep people engaged? Clearly Zappos is still in the preliminary building stages of its new gamified system and is enjoying teasing members with promises of more goodies along the way. •  Länk: http://gamification.co/2011/03/08/ugrade-your-status-with-zappos-vip
  • 52.
  • 53.
  • 54. Tack! @judithw www.judithwolst.se
  • 55. Bilder: Flickr cc http://www.flickr.com/photos/ficken/ http://www.flickr.com/photos/ 1813744832/in/faves-26100133@N02/ churl/852774508 http://www.flickr.com/photos/ clickflashphotos/3450592233/in/ faves-26100133@N02/