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Game-Based Learning
for ELLs
Judie Haynes
NJTESOL/NJBE
Spring Conference 2016
What is Game Based Learning?
• Game based learning (GBL) is a type
of game play that has defined learning
outcomes.
• Ideally, game-based learning is designed
to balance content area learning with
gameplay
What GBL Is Not
• GBL is not simply using games in the
classroom.
• It is about making a rigorous environment
where multiple games and challenges are
used to explore concepts and learning
targets in depth.
Teacher Share
GBL combines games with content. Discuss
what types of GBL that you have used with
your class with a partner or triad. Games
doesn’t have to be electronic.
Today’s Games Are:
• User-created content (i.e. Sim City,
Mindcraft)
• Multiplayer
• Collaborative
• Involve virtual reality
• Role-playing
What Should Games Do?
Games
• deliver content information
• can be used as jumping points for
discussions
• Serve as gateways for ELLs to learn about
technology
Games Allow ELLs to:
• take on different identities and learn other
points of view
• critique ideology behind game
• document the learning process and reflect
on it
• design a game or a virtual reality
How Games Help ELLs
GBL does the following
• Engages students in the content
instruction
• gives them an inspiration and a context for
collaborating and communicating.
• Game players exhibit persistence, risk-
taking, attention of detail and problem-
solving
What to Look For in a Game
• The game should not be inappropriate in
any way for learners of their age.
• Many games are free. Don’t always go for
the free games
• It must work on the devices available to
the class (school-owned equipment or
BYOD).
Articles About Helping
ELLs Learn Content
• 25 STEM Education Apps you need in
2015 http://blog.iat.com/2014/12/29/25-
stem-education-apps-you-need-in-2015/
• Game-based learning units for the
everyday teacher
http://www.edutopia.org/blog/video-game-
model-unit-andrew-miller
Literacy Apps for ELLs
• Mindsnacks is a language-learning app
that provides vocabulary games for K-12
ELLs.
https://www.mindsnacks.com/subjects/
• Write About This is an app that is a good
resource for Gr. 2-5 ELLs.
https://itunes.apple.com/us/app/write-
about-this/id601375313?mt=8
Benefits of Minecraft
• Makes learning fun
• gives students the freedom to create.
Teachers can give the students
parameters and have them research an
historical setting that they want their
students to explore.
Benefits of Minecraft
• develops problem solving and higher level
thinking skills. Teachers can ask students
– What problem will your characters face?
How will they solve it?
• help students collaborate on projects such
as survival skills
Benefits of Minecraft
Minecraft helps students:
• develop characters, solve problems, and
develop higher level thinking skills.
• collaborate on projects and develop team-
building skills.
• develop the concept of digital citizenship.
Minecraft for K-5 ELLs
Use Minecraft to Teach Math
https://www.iste.org/explore/articleDetail?arti
cleid=558
is an excellent article written by a 3rd grade
teacher who used Minecraft to boost his
classes math scores.
STEM Apps
• Sid’s Science Fair is based on the PBS
show that teaches core science and math
concepts to children ages 4-6.
https://itunes.apple.com/us/app/sids-
science-fair/id462788044?mt=8&
• Hopscotch teaches children in Gr 4–6
core coding concepts.
http://www.gethopscotch.com/
STEM Apps
• Matholicious is real-world based math
that is interactive & CCSS aligned.
http://www.mathalicious.com/
• NASA Visualization Explorer is a high-
rated exploration of our solar system. It’s a
necessary tool for talking about the solar
system, space exploration, and global
climate shift.
http://svs.gsfc.nasa.gov/nasaviz/
STEM Apps
• Dragonbox makes a number of award
winning math apps for children in grades
k-8. http://dragonbox.com/
• Universe Sandbox is a simulation of the
universe helping students to learn about
science, math, and astronomy.
http://blog.tesol.org/game-based-learning-
and-pre-k-5-english-
learners/#sthash.DbJy0Njl.dpuf
Democracy
• This is government simulation game.
Intermediate or advanced ELL is the
president or prime minister of a democratic
government.
• Students introduces policies in seven
areas—tax, economy, welfare, foreign
policy, transport, law and order, and public
services
http://www.positech.co.uk/democracy3/
Teacher Share
Discuss with a partner how you could
incorporate GBL into your
content area instruction.
My TESOL Blogs
Game-based learning and Pre-K-5 English
learners
http://blog.tesol.org/game-based-learning-
and-pre-k-5-english-learners/
11 Apps to build literacy for elementary Els
http://blog.tesol.org/11-apps-to-build-literacy-
for-elementary-els/

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Game-based Learning for English Language Learners

  • 1. Game-Based Learning for ELLs Judie Haynes NJTESOL/NJBE Spring Conference 2016
  • 2. What is Game Based Learning? • Game based learning (GBL) is a type of game play that has defined learning outcomes. • Ideally, game-based learning is designed to balance content area learning with gameplay
  • 3. What GBL Is Not • GBL is not simply using games in the classroom. • It is about making a rigorous environment where multiple games and challenges are used to explore concepts and learning targets in depth.
  • 4. Teacher Share GBL combines games with content. Discuss what types of GBL that you have used with your class with a partner or triad. Games doesn’t have to be electronic.
  • 5. Today’s Games Are: • User-created content (i.e. Sim City, Mindcraft) • Multiplayer • Collaborative • Involve virtual reality • Role-playing
  • 6. What Should Games Do? Games • deliver content information • can be used as jumping points for discussions • Serve as gateways for ELLs to learn about technology
  • 7. Games Allow ELLs to: • take on different identities and learn other points of view • critique ideology behind game • document the learning process and reflect on it • design a game or a virtual reality
  • 8. How Games Help ELLs GBL does the following • Engages students in the content instruction • gives them an inspiration and a context for collaborating and communicating. • Game players exhibit persistence, risk- taking, attention of detail and problem- solving
  • 9. What to Look For in a Game • The game should not be inappropriate in any way for learners of their age. • Many games are free. Don’t always go for the free games • It must work on the devices available to the class (school-owned equipment or BYOD).
  • 10. Articles About Helping ELLs Learn Content • 25 STEM Education Apps you need in 2015 http://blog.iat.com/2014/12/29/25- stem-education-apps-you-need-in-2015/ • Game-based learning units for the everyday teacher http://www.edutopia.org/blog/video-game- model-unit-andrew-miller
  • 11. Literacy Apps for ELLs • Mindsnacks is a language-learning app that provides vocabulary games for K-12 ELLs. https://www.mindsnacks.com/subjects/ • Write About This is an app that is a good resource for Gr. 2-5 ELLs. https://itunes.apple.com/us/app/write- about-this/id601375313?mt=8
  • 12. Benefits of Minecraft • Makes learning fun • gives students the freedom to create. Teachers can give the students parameters and have them research an historical setting that they want their students to explore.
  • 13. Benefits of Minecraft • develops problem solving and higher level thinking skills. Teachers can ask students – What problem will your characters face? How will they solve it? • help students collaborate on projects such as survival skills
  • 14. Benefits of Minecraft Minecraft helps students: • develop characters, solve problems, and develop higher level thinking skills. • collaborate on projects and develop team- building skills. • develop the concept of digital citizenship.
  • 15. Minecraft for K-5 ELLs Use Minecraft to Teach Math https://www.iste.org/explore/articleDetail?arti cleid=558 is an excellent article written by a 3rd grade teacher who used Minecraft to boost his classes math scores.
  • 16. STEM Apps • Sid’s Science Fair is based on the PBS show that teaches core science and math concepts to children ages 4-6. https://itunes.apple.com/us/app/sids- science-fair/id462788044?mt=8& • Hopscotch teaches children in Gr 4–6 core coding concepts. http://www.gethopscotch.com/
  • 17. STEM Apps • Matholicious is real-world based math that is interactive & CCSS aligned. http://www.mathalicious.com/ • NASA Visualization Explorer is a high- rated exploration of our solar system. It’s a necessary tool for talking about the solar system, space exploration, and global climate shift. http://svs.gsfc.nasa.gov/nasaviz/
  • 18. STEM Apps • Dragonbox makes a number of award winning math apps for children in grades k-8. http://dragonbox.com/ • Universe Sandbox is a simulation of the universe helping students to learn about science, math, and astronomy. http://blog.tesol.org/game-based-learning- and-pre-k-5-english- learners/#sthash.DbJy0Njl.dpuf
  • 19. Democracy • This is government simulation game. Intermediate or advanced ELL is the president or prime minister of a democratic government. • Students introduces policies in seven areas—tax, economy, welfare, foreign policy, transport, law and order, and public services http://www.positech.co.uk/democracy3/
  • 20. Teacher Share Discuss with a partner how you could incorporate GBL into your content area instruction.
  • 21. My TESOL Blogs Game-based learning and Pre-K-5 English learners http://blog.tesol.org/game-based-learning- and-pre-k-5-english-learners/ 11 Apps to build literacy for elementary Els http://blog.tesol.org/11-apps-to-build-literacy- for-elementary-els/

Hinweis der Redaktion

  1. and the ability of the player to retain and apply said subject matter to the real world. In order to complete quests. Students need to learn content and skills to do them. Boss levels are more rigorous missions that require students to synthesize the content and skills learned in the quests. Students work with the teacher to create a capstone project or product that shows all they have learned from the previous quests. Boss Level problems or challenges can either be defined by the teacher or co-defined by the teacher and the student
  2. In order to complete quests. Students need to learn content and skills to do them. Boss levels are more rigorous missions that require students to synthesize the content and skills learned in the quests. Students work with the teacher to create a capstone project or product that shows all they have learned from the previous quests. Boss Level problems or challenges can either be defined by the teacher or co-defined by the teacher and the student
  3. Games are
  4. Ss gain knowledge of Caribbean history by playing Pirates
  5. How can GBL help ELLs develop comprehension and communicative skills?
  6. Remember that cheap is not always good. Schools should invest in the paid version of games. Ask your kids, grandkids, other teachers to recommend games. Be sure to thoroughly try the game out before you buy for students
  7. 25 STEM Education apps describes a wide multitude of games that are good for math, science and technology
  8. Mindsnacks - This app is good for beginner and intermediate language learners as it builds Tier 3, low-frequency, context-specific vocabulary words. Write about this - It helps them develop story ideas by giving them writing prompts and categories to choose from. There is a paid version paid of Write About This that I recommend.
  9. For example you can ask students to develop a small town from the 1900s in the Mid West.
  10. Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. Students learn not to attack each other.
  11. The children in his classroom boosted their math scores from 18% to 84%. In another class of 5th graders that he taught, students made a list of reasons teachers should incorporate Minecraft into their math classes including that it helps them become more creative, can be used to teach math, science, language arts and social studies and allows them to have fun while learning.
  12. Description *Editor's Choice Award Winner from Children's Technology Review* Sid’s Science Fair engages players (ages 3 to 6) in experiential learning with core science and math concepts from classification and identifying patterns to charting and sequencing. Emcee’d by Sid, from the hit series SID THE Hopscotch Students explore CS fundamentals like abstraction, variables, conditionals, loops, and more—while making stuff that you actually want to play.
  13. Dragonbox Numbers teaches children age 4-8 to count, add, subtract and develop number sense. Dragonbox Algebra has two versions: one for students aged 5+ and one for those who are 12 +