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The Power of Mobile Marketing
The Power of Mobile Marketing

             Judd Wheeler
       The Art of Mobile Conference 2011
How Big Is Mobile?




1.7 billion television sets
How Big Is Mobile?




2 billion Internet users
How Big Is Mobile?




1.2 billion computers
 (including tablets)
How Big Is Mobile?




4.9 billion combined
How Big Is Mobile?




4.9 billion combined   > 5.2 billion paid subscribers
How HOT is Mobile?
          How HOT is Mobile?
• 327 6M mobile phones in use in the U S
  327.6M mobile phones in use in the U.S.
• 196.9B text messages/month

• Google $1B revenue = mobile ads and 
  consumer usage of mobile coupons
Growing Trend
             Growing Trend
• Americans are
  Americans are 
 getting rid of landlines
Growing Trend
                      Growing Trend
• 10 States that have at least 30% of adults rely strictly on cell 
  phones
   –   Arkansas
   –   Mississippi ‐ highest poverty rate at 21.9% in 2009 (Census Bureau)
   –   Colorado
   –   Idaho
   –   Kentucky
   –   Nebraska
   –   North Dakota
   –   Oklahoma
   –   Oregon
   –   Texas
Within Arms Reach 24/7

       No
       9%




            Yes
            91%
                     Morgan Stanley
Reach
• Cell phone penetration is 104% of the US
  Cell phone penetration is 104% of the US 
  population

• That means…
  Over 94% of the U.S. population is within an 
  O    94% f h U S         l i i i hi
  arm’s reach
Mobile Spending
                Mobile Spending

• 1 in 7 media minutes (>14%)

• U.S.: 6% marketing budget
 (up from 3%)




                      Business and Leadership survey, September 2011
SMS  by the numbers
           SMS – by the numbers
• 4.2 billion (globally)
  4.2 billion (globally)   Globally:
• U.S. ~73%                • #1 – Text
                           • #2 – Apps
                             #2 
                           • #3 – Email
                           • #4 Voice
                             #4 ‐




                             8x           20x
Text May Not Be Sexy, BUT…..
    Text May Not Be Sexy, BUT…..
• 90% of all text messages read within 3
  90% of all text messages read within 3 
  minutes of delivery
• 95% within the 1st 15 minutes
  95% within the 1 15 minutes
• Over 99% read by the recipient
                      • SinglePoint Conversational Advertising
Text May Not Be Sexy, BUT…..
     Text May Not Be Sexy, BUT…..
• 90% of all text messages read within 3 minutes of delivery
• 95% within the 1st 15 minutes
• Over 99% read by the recipient
                             • SinglePoint Conversational Advertising
                                  g                                 g
• Text:
   – CTR 14.06%  Conversion 8.22%
• Email:
   – CTR   6.64%  Conversion 1.73% (average 33% change yearly)
• Internet Display
   – CTR 0 76% C
     CTR   0.76%  Conversion 4.43%
                         i 4 43%
• Direct Mail
   – Response 1.4‐3.4% (Conversion < 1%)
                             • DMA 2010 Response Rate Trend Report
SMS Appeal
               SMS Appeal
• Short convenient format
  Short convenient format
• Most effective marketing messages = 
  Least amount of thought from the consumer.
  Least amount of thought from the consumer
• Permission‐based
Marks & Spencer  Loyalty Program
  Marks & Spencer – Loyalty Program
• Text‐to‐win
  Text to win
• Event reminders
• Internal education
         l d     i

• 700,000 opt‐in customers
• Trigger increase in‐store purchase
  Trigger increase in store purchase
Mobile Barcodes
                   Mobile Barcodes



   30 characters            3,296 alphanumeric        1,000 characters

• QR (Quick Response) Code: 1992 – Denso‐Wave (Toyota)
  Q (Q         p    )                         ( y )

• Additional storage capacity accommodates a variety of data beyond 
  numbers:
   –   Text
   –   Hyperlink
   –   Telephone number (Phone call)
   –   Email (Send message)
   –   Contact entry (vCard or meCard)
QR Code by the Numbers
      QR Code by the Numbers
• 14 million Americans
  14 million Americans 
  = 6.2% total mobile audience
                                 comScore MobiLens study June 2011
                                                   study June 2011
QR Code by the Numbers
      QR Code by the Numbers
• 14 million Americans
  14 million Americans 
  = 6.2% total mobile audience
                                 comScore MobiLens study June 2011
                                                   study June 2011




•1200% increase 
 second half of 2010
                                      Mobie Identity Systems report
Deals, ads and a video
D l d        d id
7,581 web site visits (90 days)
Tesco HomePlus QR Shopping (South Korea)
Tesco HomePlus QR Shopping (South Korea)
•   Nov 2010  Jan 2011
    Nov 2010 – Jan 2011
•   10,287 online store via mobile
•   Members rose 76%
         b          6%
•   Online sales 130%
The Fades
The Fades
• TEST the barcode

• Don’t link to a 
  generic webpage

• D ’t li k t
  Don’t link to a 
  webpage that 
  isn’t mobile‐friendly
                      y

• Test placement
Augmented Reality
              Augmented Reality
• Yelp                          • Zagat RETINA
  –SSee restaurants
            t      t              –C i t
                                    Can interact & virtually 
                                                t & i t ll
  – Click to get ratings and        walk down the street
    reviews                       – Click to get full review 
                                             g
                                    and details
Volkswagen Beetle
                Volkswagen Beetle
• Utilizes 
   – standard billboards,
   – bus shelters, 
   – traditional print based media property
     traditional print‐based media property
Augmented Reality
                Augmented Reality
•   Layar
•   Wikitude
•   Metaio’s Junaio
          i ’    i
•   String Labs



• QderoPateo Communications (QPC)
    Articulated Natural Reality
    Articulated Natural Reality
QderoPateo Communications (QPC)
                Communications (QPC)
•   Articulated Naturality Web
•   Typical AR  flat
    Typical AR “flat”
•   Break barrier of laptop/desktop – convenience of mobile
•   Weather, museum, hotel, commercial real estate
Search
• Restaurant menus 2x >
  Restaurant menus 2x > 
  Lady Gaga
• 40% Google Maps MOBILE
  40% Google Maps –
  75% have used locator like 
  Maps
• Google: separate indexes

• Intent to buy
              y
Search
More browser phones than PCs
Mobile Optimized Web Sites
    Mobile‐Optimized Web Sites
• Less than 19% of business in France and U K
  Less than 19% of business in France and U.K.
• 33% of US‐based businesses

• Tiffany’s jewelers
  doubled its sales
  after launching a 
  mobile‐optimized 
  website
Location‐Based Service
           Location Based Service



       10,000,000


•   Check in
•   Find friends
    Find friends
•   Share on social networks (FREE word of mouth)
•   Unlock rewards
Location‐Based Service
          Location Based Service



      10,000,000



• Launched in 2009
• 1 billi
  1 billion check‐ins
             h ki
• 5 languages
Shopkick (Proximity Marketing)
         (Proximity Marketing)
ShopAlerts
     • Works with any phone
       Works with any phone 
       (no GPS)
     • Opt‐in
         p
     • SMS, Facebook, Twitter, 
       web, in‐store signage
                       g g
     • Geo‐fences based off 
       cell towers
• 96% recall text message
• 38% increase purchase 
  intent
• 78% LBS nature made 
  them more useful
SCVNGR  Buffalo Wild Wings
    SCVNGR – Buffalo Wild Wings
• Go places
     p
• Do challenges
• Earn points

• 720 locations
  12‐week campaign 
  12 week campaign
  (March Madness)
• Media & customer 
  engagement
• Improve customer return 
  rate – drive revenue
  rate – drive revenue
Turn Watching Games into a GAME
Turn Watching Games into a GAME
• Take pics of friends, 
       p               ,
  sauciest wing in the 
  basket, fans of rival 
  teams, crowd going wild…
  teams crowd going wild
• Rewards for completed 
  challenges included: 
   – $5 off (3 points), 
   – a free Coca‐Cola (20 
     points) and 
   – free wings (30 points)
• Could share to Facebook
  & Twitter
  & Twitter
Results
•   Players generated 20,000+ challenges
•   There were 184,000 unique players
•   1 in 3 players returned to play again
•   100 million social impressions via 
    Facebook and Twitter.
•   On average, a player spent 90 
    seconds per challenge, meaning that 
    BWW saw the equivalent of 3.6 years 
    BWW saw the equivalent of 3 6 years
    of brand engagement in its locations 
    during the campaign.

Now has an established database of 
184,000 people for its next campaign
IKEA 2010 Interactive Catalog
     IKEA 2010 Interactive Catalog
• Place furniture                 • Results
   – 40 pieces
     40 pieces                       – PR
   – Use camera, move, resize,       – WOM
     take a picture                  – High downloads
• Di
  Discover style
            t l
   – Thru quizzes
Apps (June 2011)
              Apps (June 2011)
                             Ave Price: $3.64
Over 7 TB
                                        Free, 
                                        36%
                            Pay, 
                            64%




$891,982.24
Apps Dirty Little Secret
          Apps Dirty Little Secret
Average: 60 apps downloaded to iPhone or iPad
Average: 60 apps downloaded to iPhone or iPad
Paid                     Free
• 30% first downloaded   • 20% first downloaded
• 5% by day 21           • 5% by day 25
• 1% by day 90
     b d                 • 1% by day 90
                              b d




                                                  Socialize Inc.
And/
       +
 OR




 =
North Face (China)
              North Face (China)
• Stake virtual claim         • > 2 million unique visitors to 
• Li
  Live score kept on web & 
             k         b&       web
  outdoor electronic board    • > 651,000 red flags planted
• 18 days
  18 days                     • Champion > 4,000
                                Champion  4,000
McDonald s Interactive Billboard
McDonald’s Interactive Billboard
                • Photo Catch
                   – Using cell phone camera
                   – Get one free
                • Pick & Play
                   – No app
                   – picknplay.se
                     picknplay se
                   – Geo‐location
                   – Play on big screen in real‐
                     time
                   – Last 30 sec get digital 
                     coupon w/directions
                         p     /
Near Field Communication
Near Field Communication




             • Subset of RFID

             • 150,000 NFC (+24,000)
             • 6 illi t diti
               6 million traditional l
                             Crone Consulting
Other mCommerce
Other mCommerce Players
NFC Predictions
             NFC Predictions
• Chip makers predict 40‐50 million NFC phones
  Chip makers predict 40 50 million NFC phones 
  by 2011
• ~300 million phones worldwide (20%) phones
  ~300 million phones worldwide (20%) phones 
  with NFC by 2014 (Juniper Research)
• 30% of all mobile phones worldwide will be 
        f ll   bil h           ld id ill b
  NFC enabled in 2015 (HIS research)
People Aren t Waiting
People Aren’t Waiting
“Put your best 
people on mobile.
people on mobile ”
Mobile: The Next Mass Media
    Mobile: The Next Mass Media
Legacy
• Print
• Cinema
• TV
• Radio
• Internet
Mobile: The Next Mass Media
    Mobile: The Next Mass Media
Legacy            MOBILE
• Print           • Permanently carried
• Cinema          • Always connected
                    Always connected
• TV              • Built‐in payment
• Radio           • Augmented reality
• Internet        • Audience measurement
                  • Capture social context of 
                    consumption
                              ti

                  • and finally…
                              y
Mobile is Personal
Mobile is Personal
The Power of Mobile Marketing
             Judd Wheeler
       The Art of Mobile Conference 2011

          jwheeler@comm‐arts.com
              9 86 55 9 ( )
              918‐645‐5194 (m)

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The power of mobile marketing

  • 1. The Power of Mobile Marketing The Power of Mobile Marketing Judd Wheeler The Art of Mobile Conference 2011
  • 6. How Big Is Mobile? 4.9 billion combined > 5.2 billion paid subscribers
  • 7. How HOT is Mobile? How HOT is Mobile? • 327 6M mobile phones in use in the U S 327.6M mobile phones in use in the U.S. • 196.9B text messages/month • Google $1B revenue = mobile ads and  consumer usage of mobile coupons
  • 8. Growing Trend Growing Trend • Americans are Americans are  getting rid of landlines
  • 9. Growing Trend Growing Trend • 10 States that have at least 30% of adults rely strictly on cell  phones – Arkansas – Mississippi ‐ highest poverty rate at 21.9% in 2009 (Census Bureau) – Colorado – Idaho – Kentucky – Nebraska – North Dakota – Oklahoma – Oregon – Texas
  • 10. Within Arms Reach 24/7 No 9% Yes 91% Morgan Stanley
  • 11. Reach • Cell phone penetration is 104% of the US Cell phone penetration is 104% of the US  population • That means… Over 94% of the U.S. population is within an  O 94% f h U S l i i i hi arm’s reach
  • 12. Mobile Spending Mobile Spending • 1 in 7 media minutes (>14%) • U.S.: 6% marketing budget (up from 3%) Business and Leadership survey, September 2011
  • 13.
  • 14.
  • 15. SMS  by the numbers SMS – by the numbers • 4.2 billion (globally) 4.2 billion (globally) Globally: • U.S. ~73% • #1 – Text • #2 – Apps #2  • #3 – Email • #4 Voice #4 ‐ 8x 20x
  • 16. Text May Not Be Sexy, BUT….. Text May Not Be Sexy, BUT….. • 90% of all text messages read within 3 90% of all text messages read within 3  minutes of delivery • 95% within the 1st 15 minutes 95% within the 1 15 minutes • Over 99% read by the recipient • SinglePoint Conversational Advertising
  • 17. Text May Not Be Sexy, BUT….. Text May Not Be Sexy, BUT….. • 90% of all text messages read within 3 minutes of delivery • 95% within the 1st 15 minutes • Over 99% read by the recipient • SinglePoint Conversational Advertising g g • Text: – CTR 14.06%  Conversion 8.22% • Email: – CTR   6.64%  Conversion 1.73% (average 33% change yearly) • Internet Display – CTR 0 76% C CTR   0.76%  Conversion 4.43% i 4 43% • Direct Mail – Response 1.4‐3.4% (Conversion < 1%) • DMA 2010 Response Rate Trend Report
  • 18. SMS Appeal SMS Appeal • Short convenient format Short convenient format • Most effective marketing messages =  Least amount of thought from the consumer. Least amount of thought from the consumer • Permission‐based
  • 19.
  • 20.
  • 21. Marks & Spencer  Loyalty Program Marks & Spencer – Loyalty Program • Text‐to‐win Text to win • Event reminders • Internal education l d i • 700,000 opt‐in customers • Trigger increase in‐store purchase Trigger increase in store purchase
  • 22.
  • 23.
  • 24. Mobile Barcodes Mobile Barcodes 30 characters 3,296 alphanumeric 1,000 characters • QR (Quick Response) Code: 1992 – Denso‐Wave (Toyota) Q (Q p ) ( y ) • Additional storage capacity accommodates a variety of data beyond  numbers: – Text – Hyperlink – Telephone number (Phone call) – Email (Send message) – Contact entry (vCard or meCard)
  • 25. QR Code by the Numbers QR Code by the Numbers • 14 million Americans 14 million Americans  = 6.2% total mobile audience comScore MobiLens study June 2011 study June 2011
  • 26. QR Code by the Numbers QR Code by the Numbers • 14 million Americans 14 million Americans  = 6.2% total mobile audience comScore MobiLens study June 2011 study June 2011 •1200% increase  second half of 2010 Mobie Identity Systems report
  • 27.
  • 28.
  • 29.
  • 30. Deals, ads and a video D l d d id 7,581 web site visits (90 days)
  • 31.
  • 32. Tesco HomePlus QR Shopping (South Korea) Tesco HomePlus QR Shopping (South Korea) • Nov 2010  Jan 2011 Nov 2010 – Jan 2011 • 10,287 online store via mobile • Members rose 76% b 6% • Online sales 130%
  • 33.
  • 35. • TEST the barcode • Don’t link to a  generic webpage • D ’t li k t Don’t link to a  webpage that  isn’t mobile‐friendly y • Test placement
  • 36.
  • 37. Augmented Reality Augmented Reality • Yelp • Zagat RETINA –SSee restaurants t t –C i t Can interact & virtually  t & i t ll – Click to get ratings and  walk down the street reviews – Click to get full review  g and details
  • 38.
  • 39. Volkswagen Beetle Volkswagen Beetle • Utilizes  – standard billboards, – bus shelters,  – traditional print based media property traditional print‐based media property
  • 40. Augmented Reality Augmented Reality • Layar • Wikitude • Metaio’s Junaio i ’ i • String Labs • QderoPateo Communications (QPC) Articulated Natural Reality Articulated Natural Reality
  • 41. QderoPateo Communications (QPC) Communications (QPC) • Articulated Naturality Web • Typical AR  flat Typical AR “flat” • Break barrier of laptop/desktop – convenience of mobile • Weather, museum, hotel, commercial real estate
  • 42.
  • 43. Search • Restaurant menus 2x > Restaurant menus 2x >  Lady Gaga • 40% Google Maps MOBILE 40% Google Maps – 75% have used locator like  Maps • Google: separate indexes • Intent to buy y
  • 46.
  • 47. Mobile Optimized Web Sites Mobile‐Optimized Web Sites • Less than 19% of business in France and U K Less than 19% of business in France and U.K. • 33% of US‐based businesses • Tiffany’s jewelers doubled its sales after launching a  mobile‐optimized  website
  • 48.
  • 49. Location‐Based Service Location Based Service 10,000,000 • Check in • Find friends Find friends • Share on social networks (FREE word of mouth) • Unlock rewards
  • 50. Location‐Based Service Location Based Service 10,000,000 • Launched in 2009 • 1 billi 1 billion check‐ins h ki • 5 languages
  • 51. Shopkick (Proximity Marketing) (Proximity Marketing)
  • 52. ShopAlerts • Works with any phone Works with any phone  (no GPS) • Opt‐in p • SMS, Facebook, Twitter,  web, in‐store signage g g • Geo‐fences based off  cell towers
  • 53. • 96% recall text message • 38% increase purchase  intent • 78% LBS nature made  them more useful
  • 54. SCVNGR  Buffalo Wild Wings SCVNGR – Buffalo Wild Wings • Go places p • Do challenges • Earn points • 720 locations 12‐week campaign  12 week campaign (March Madness) • Media & customer  engagement • Improve customer return  rate – drive revenue rate – drive revenue
  • 55. Turn Watching Games into a GAME Turn Watching Games into a GAME • Take pics of friends,  p , sauciest wing in the  basket, fans of rival  teams, crowd going wild… teams crowd going wild • Rewards for completed  challenges included:  – $5 off (3 points),  – a free Coca‐Cola (20  points) and  – free wings (30 points) • Could share to Facebook & Twitter & Twitter
  • 56. Results • Players generated 20,000+ challenges • There were 184,000 unique players • 1 in 3 players returned to play again • 100 million social impressions via  Facebook and Twitter. • On average, a player spent 90  seconds per challenge, meaning that  BWW saw the equivalent of 3.6 years  BWW saw the equivalent of 3 6 years of brand engagement in its locations  during the campaign. Now has an established database of  184,000 people for its next campaign
  • 57.
  • 58. IKEA 2010 Interactive Catalog IKEA 2010 Interactive Catalog • Place furniture • Results – 40 pieces 40 pieces – PR – Use camera, move, resize,  – WOM take a picture – High downloads • Di Discover style t l – Thru quizzes
  • 59. Apps (June 2011) Apps (June 2011) Ave Price: $3.64 Over 7 TB Free,  36% Pay,  64% $891,982.24
  • 60. Apps Dirty Little Secret Apps Dirty Little Secret Average: 60 apps downloaded to iPhone or iPad Average: 60 apps downloaded to iPhone or iPad Paid Free • 30% first downloaded • 20% first downloaded • 5% by day 21 • 5% by day 25 • 1% by day 90 b d • 1% by day 90 b d Socialize Inc.
  • 61. And/ + OR =
  • 62. North Face (China) North Face (China) • Stake virtual claim • > 2 million unique visitors to  • Li Live score kept on web &  k b& web outdoor electronic board • > 651,000 red flags planted • 18 days 18 days • Champion > 4,000 Champion  4,000
  • 63. McDonald s Interactive Billboard McDonald’s Interactive Billboard • Photo Catch – Using cell phone camera – Get one free • Pick & Play – No app – picknplay.se picknplay se – Geo‐location – Play on big screen in real‐ time – Last 30 sec get digital  coupon w/directions p /
  • 64.
  • 65. Near Field Communication Near Field Communication • Subset of RFID • 150,000 NFC (+24,000) • 6 illi t diti 6 million traditional l Crone Consulting
  • 67.
  • 68.
  • 69.
  • 70. NFC Predictions NFC Predictions • Chip makers predict 40‐50 million NFC phones Chip makers predict 40 50 million NFC phones  by 2011 • ~300 million phones worldwide (20%) phones ~300 million phones worldwide (20%) phones  with NFC by 2014 (Juniper Research) • 30% of all mobile phones worldwide will be  f ll bil h ld id ill b NFC enabled in 2015 (HIS research)
  • 73. Mobile: The Next Mass Media Mobile: The Next Mass Media Legacy • Print • Cinema • TV • Radio • Internet
  • 74. Mobile: The Next Mass Media Mobile: The Next Mass Media Legacy MOBILE • Print • Permanently carried • Cinema • Always connected Always connected • TV • Built‐in payment • Radio • Augmented reality • Internet • Audience measurement • Capture social context of  consumption ti • and finally… y
  • 76. The Power of Mobile Marketing Judd Wheeler The Art of Mobile Conference 2011 jwheeler@comm‐arts.com 9 86 55 9 ( ) 918‐645‐5194 (m)