4. INTRODUCTION
ALL THE LEARNING EXPERIENCES
WHICH CAN UTILIZE IN THE
CLASSROOM TEACHING ARE SHOWN
BY EDGER DALE, IN A PICTORIL
DEVICE, WHICH HE CALLED THE
CONE OF EXPERIENCE
6. DIRCT PURPOSEFUL EXPERIENCES
THAT IS SEEN,TOUCH,TAST,AND SMELL.
THE EXPERIENCES GAINED THROUGH THE
SENSES
REPRSENTATIVE EXPERIENCE
IT IS LIKE A WORKING MODEL
7. DRAMATIC PARTICIPATION:
IT IS ONE IN WHICH THE CERTAIN REAL EVENT
OF THE PAST ARE REPRESENTED
DEMONSTRATION:
CERTAIN COMPLICATED PROCESSES CAN BE
PREFORMED BY THE TECHER FOR THE
BENEFIT OF THE PUPILL
8. FIELD TRIP
THIS FORM THE CONNECTING LINK BETWEEN
SCHOOL AND COMMUNITY
EXHIBITION
WE CAN TAKE THE INFORMATION TO THE
OUTSIDE WORLD
9. TELEVISION
IT CAN BRING A DIMENSION BEYOND THE
RANG OF MOTION PICTURES
MOTION PICTURES
IT IS CAREFULLY PREPARED AND PROPERLY
USED IN THE CLASSROOM THE LEARNING
BECOMES A PLEASENT
10. RADIO
IT BROADCASTS GENERAL AND
EDUCATIONAL PROGRAMME WHICH ARE
VALUABLE FOR PUPILS
STILL PICTURES
ILLUSTRATION,PICTURES,SLIDES,FILM,
STRIPS CAN BE PROJECTED ON A SCREEN
11. VISUAL SYMBOLS
MAPS ,CHARTS,GRAPH,CARTOON ARE ABSTRACT
SUBSTITUTES OF REALITY
VERBAL SYMBOLS:
THISIS THE MOST ABSTRACT EXPERIENCE AND THIS
IS THE USUAL CHALK AND TALK METHOD
12. INTERPRTATION OF CONE OF EXPERIENCE
LOWER LEVEL OF THE CONE INVOLVE THE
STUDNT AS A PARTICIPANT AND ENCOURAGE
ACTIVE LEARNING
PICTURES ARE REMEMBERED BETTER THAN
VERBAL PROPOSITIONS
PICTURES AID IN RECALLING INFORMATION
THAT HAS BEEN ASSOSIATED WITH THEM