7. Business Metrics -> Game Objectives
TIER 1
TIER 2
1. Weekly Active Users
2. Monthly Revenue per User
3. New Sign Ups/new users
1. Referrals / Sharing
2. User becoming sellers
3. User Generated Ideas
12. Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Wants to do something epic and BIG in a fantasy way!!
Cares less about real-life CD1
Validation from caregivers/
teachers
Want attention from grownups
Like to spend time with peers
Learning about “Not Just Me”
Feeling competent
Win-State = feeling self-efficacy Loves
achievement symbols (like stickers)
Compliments attached to the
reasoning/trigger
Always asking WHY. Innately curious.
Already flustered with so much
unpredictability
Likes the same games/movies over and
over
Roleplaying
Wants to quickly get to DOING
Categorizing the world and
developing associative thinking
Imaginative Minds
Cherish the few things they feel
like they uniquely OWN
Creates security (blanket,
teddybear)
Mostly about ME ME ME!
Growing their own plant/fruit/
sprouts/snap peas (build from
scratch)
Build sentimentalism through
routine
Social Norming and
mimicking due to constant
uncertainty
Dangled Rewards
Can only do this ONCE.
Eat 3 carrots only
Single special person for a
day with certain duties
Avoid getting in trouble
Dislike being pushed into activities
Afraid of being unaccepted by friends
Avoid losing sense of security
SAM
PLE
PLEASE
ADJUST