2. This considers the role of the
computer as a kind of virtual
teacher, and most teachers see the
computer as a complementary
tool, not an alternative. Different
software programs have been a
teacher’s helper, a guide, an
instrument, a teaching tool, but
with clearly limits.
3. Software objectives
The empirical record supports the inductive
approach of constructivism design. There
are to make a decision about what kind of
software programs to include in a classroom
as well as to create contracts for learning.
The categories include basic skills of
reading, writing, speaking and listening as
well as the more general category of
computer literacy
4. Making better use of
existing materials
In order for learners to
learn, they need to
reflect upon their
learning in discussion
with teachers and
peers, in diaries and in
reports. Through
reflction, learners begin
to examine learning
materials and their
strategies for
approaching them, thus
benefiting even when a
CALL program or online
learning resource does
not meet their language
needs
When a CALL program is
not suitable, learners
and teachers might need
to examine ways in
which it can be adapted.
5. Establishing an environment where CALL may take place
The environment of traditional schools is not usually or ideally suited to the
delivery of call or other types of computer aided learning in a collaborative
context.
What is necessary for collaboration at the computer to take place is an environment which matches
the social and interactive nature of CALL activities
Individual laptop, flexible learning environments where students
are free to study anywhere, allowing a group of students the
collaborative opportunity to excitedly discuss and negociate