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First Idea – Chaos Brotherhood
Genre – Action / Adventure
Viewpoint – 2D Side Scroller
Art Style – Metal Slug / Cartoon / Arcade Style
Players – 1-4
Story – 10 years after the initial outbreak, the tides are turning in humanity’s
favour. The secret organisation of the ‘Chaos Brotherhood’ has trained 4
specialists, to infiltrate areas which are still heavily occupied with the undead and
eliminate the threat. As they traverse through a variety of environments, they
uncover new secrets and intel that indicate how it all began…
Characters –
Bastian: 31 year old German white male, transferred to the Chaos Brotherhood
after 4 years of service for the German Intelligence Centre
Marlon: 32 year old American black male, ex-marine and sole survivor of the CDC
incident
Agata: 34 year old Russian white female, espionage expert who was captured by
the Brotherhood during an infiltration
Erin: 29 year old British white female scientist and weapons specialist previously
stationed at a French Chaos Brotherhood outpost
Reference images –
Second Idea – Infiltration Mitigation
Genre – Strategy / Action
Viewpoint – Top Down
Art Style – Metal Gear Solid (1998) style
Players – 2-6
Story – A defense and attack scenario, two groups fight each other to either protect or
retrieve precious artifacts from museums and warehouses alike. Defenders, known as
the ‘Tactical Defense Force’ (TDF), must work together to defend the artifact by
utilizing gadgets such as heat sensors and their large arsenal of weaponry. Meanwhile
attackers, known simply as the ‘Hackers’, must infiltrate said locations by sneaking
through vents whilst avoiding or defusing scanners.
Characters –
TDF Classes – Same sprite (no male or female), players have the ability to change
colours of their uniform. Classes include Technician, Demolitionist and Arms Specialist.
Hackers Classes – Two different sprites for classes, can change colours too. Classes
include Shadow and the Hacker.
Reference images –
Third Idea – Silent Echoes
Genre – Sci-Fi / Surival Horror / Action
Viewpoint – First Person Shooter
Art Style – Aliens vs Predator game
Players – 2-10 (1 vs 9)
Story – The dawn of the space age has finally arrived, allowing numerous countries to
send out expeditions to new planets and solar systems. However, some planets have
hostile creatures, to the point of complete annihilation of their home’s invaders. With
a roster of alien creatures, players on the lower end of the food chain will experience
paranoia like they have never before.
Characters –
Alien Creatures: These creatures vary and have advantages in certain maps
(camouflage, short cuts). The player is able to chose their creature on any map.
Humans: The prey of the feral beasts. Characters spawn as a random character (male
or female) with a set arsenal. However, players can choose a class, such as an arms
specialist who can use heavy weaponry, a tracker who can easily track the creatures
and a variety of other classes.
Reference images –

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Game Brainstorms

  • 1. First Idea – Chaos Brotherhood Genre – Action / Adventure Viewpoint – 2D Side Scroller Art Style – Metal Slug / Cartoon / Arcade Style Players – 1-4 Story – 10 years after the initial outbreak, the tides are turning in humanity’s favour. The secret organisation of the ‘Chaos Brotherhood’ has trained 4 specialists, to infiltrate areas which are still heavily occupied with the undead and eliminate the threat. As they traverse through a variety of environments, they uncover new secrets and intel that indicate how it all began… Characters – Bastian: 31 year old German white male, transferred to the Chaos Brotherhood after 4 years of service for the German Intelligence Centre Marlon: 32 year old American black male, ex-marine and sole survivor of the CDC incident Agata: 34 year old Russian white female, espionage expert who was captured by the Brotherhood during an infiltration Erin: 29 year old British white female scientist and weapons specialist previously stationed at a French Chaos Brotherhood outpost
  • 3.
  • 4. Second Idea – Infiltration Mitigation Genre – Strategy / Action Viewpoint – Top Down Art Style – Metal Gear Solid (1998) style Players – 2-6 Story – A defense and attack scenario, two groups fight each other to either protect or retrieve precious artifacts from museums and warehouses alike. Defenders, known as the ‘Tactical Defense Force’ (TDF), must work together to defend the artifact by utilizing gadgets such as heat sensors and their large arsenal of weaponry. Meanwhile attackers, known simply as the ‘Hackers’, must infiltrate said locations by sneaking through vents whilst avoiding or defusing scanners. Characters – TDF Classes – Same sprite (no male or female), players have the ability to change colours of their uniform. Classes include Technician, Demolitionist and Arms Specialist. Hackers Classes – Two different sprites for classes, can change colours too. Classes include Shadow and the Hacker.
  • 6. Third Idea – Silent Echoes Genre – Sci-Fi / Surival Horror / Action Viewpoint – First Person Shooter Art Style – Aliens vs Predator game Players – 2-10 (1 vs 9) Story – The dawn of the space age has finally arrived, allowing numerous countries to send out expeditions to new planets and solar systems. However, some planets have hostile creatures, to the point of complete annihilation of their home’s invaders. With a roster of alien creatures, players on the lower end of the food chain will experience paranoia like they have never before. Characters – Alien Creatures: These creatures vary and have advantages in certain maps (camouflage, short cuts). The player is able to chose their creature on any map. Humans: The prey of the feral beasts. Characters spawn as a random character (male or female) with a set arsenal. However, players can choose a class, such as an arms specialist who can use heavy weaponry, a tracker who can easily track the creatures and a variety of other classes.