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James	
  &	
  Friends’	
  Systems	
  How	
  To	
  	
  
A	
  Guide	
  to	
  Systems	
  &	
  Applica3ons	
  Research!

       James Landay

       Short-Dooley Professor

       Computer Science & Engineering

       University of Washington "    "        "

       

       2012 NSF SoCS PI Meeting

       University of Michigan

       June19, 2012	
  
What	
  Type	
  of	
  Researcher	
  are	
  You?	
  




A	
  -­‐	
  Discoverer	
     B	
  -­‐	
  Ques=oner	
     C	
  -­‐	
  Maker	
  
“With	
  a	
  Li6le	
  Help	
  From	
  My	
  UIST	
  Friends”	
  
QuesCons	
  Answered	
  
What	
  are	
  the	
  key	
  a6ributes	
  of	
  strong	
  systems	
  work?	
  
What	
  are	
  the	
  best	
  techniques	
  to	
  evaluate	
  systems	
  &	
  when	
  do	
  
they	
  make	
  sense	
  to	
  use?	
  
Which	
  HCI	
  techniques	
  do	
  not	
  make	
  sense	
  in	
  systems	
  research?	
  
How	
  do	
  you	
  disCnguish	
  good	
  research	
  from	
  bad?	
  
What	
  are	
  your	
  favorite	
  systems	
  research	
  projects	
  &	
  why?	
  
What	
  makes	
  a	
  good	
  social	
  compuCng	
  systems	
  research	
  project	
  
&	
  what	
  are	
  your	
  favorites?	
  

	
  
	
  
Key	
  A6ributes	
  of	
  Strong	
  Systems	
  Research	
  




Compelling	
  Target	
  
•  “Solves	
  a	
  concrete,	
  compelling	
  problem	
  with	
  demonstrated	
  need”	
  
   Strong	
  moCvaCon	
  for	
  the	
  problem	
  w/	
  need	
  based	
  in	
  users,	
  costs,	
  or	
  tech	
  issues	
  
•  “Solves	
  a	
  compelling	
  set	
  of	
  problems	
  using	
  a	
  unifying	
  set	
  of	
  principles”	
  
   The	
  principles	
  Ce	
  the	
  set	
  of	
  problems	
  together	
  
	
  


•  “Explores	
  how	
  people	
  will	
  interact	
  with	
  computers	
  in	
  the	
  future”	
  
   Takes	
  into	
  account	
  technical	
  &	
  usage	
  trends	
  
Key	
  A6ributes	
  of	
  Strong	
  Systems	
  Research	
  




Technical	
  Challenge	
  
•  “Goes	
  beyond	
  rou3ne	
  so@ware	
  engineering”	
  
   Requires	
  novel,	
  non-­‐trivial	
  algorithms	
  or	
  configura=on	
  of	
  components	
  
	
  

Deployed	
  When	
  Possible	
  
•  “system	
  is	
  deployed	
  &	
  intended	
  benefits	
  &	
  unexpected	
  outcomes	
  
   documented”	
  
   Not	
  required,	
  but	
  gold	
  standard	
  for	
  most	
  systems	
  work	
  
“Everybody’s	
  Got	
  Something	
  To	
  
Evaluate	
  Except	
  Me	
  And	
  My	
  Monkey”	
  
EvaluaCon	
  Methods	
  for	
  Systems	
  Research	
  

“it	
  depends	
  upon	
  the	
  contribu3on”	
  
	
  
“match	
  the	
  type	
  of	
  evalua3on	
  with	
  how	
  you	
  expect	
  
the	
  system	
  to	
  be	
  used”	
  
	
  
“mul3tude	
  of	
  metrics	
  to	
  give	
  you	
  a	
  holis3c	
  view”	
  
Idea	
  EvaluaCon	
  
 Overall	
  value	
  of	
  system	
  or	
  applica2on	
  




• If	
  extremely	
  novel,	
  the	
  fact	
  that	
  it	
  works	
  &	
  	
  
  logical	
  argument	
  to	
  explore	
  “boundaries	
  of	
  value”	
  
• Real	
  world	
  deployment	
  (expensive	
  in	
  Cme	
  &	
  effort)	
  
Technical	
  EvaluaCon	
  
       Measure	
  key	
  aspects	
  from	
  technical	
  perspec2ve	
  
1) Toolkit	
  è	
  expressiveness	
  (“Can	
  I	
  build	
  it?”)	
  
                	
  efficiency	
  (“How	
  long	
  will	
  it	
  take?”)	
  
                	
  accessibility	
  (“Do	
  I	
  know	
  how?”)	
  
2) Performance	
  improvement	
  è	
  	
  
  benchmark	
  (error,	
  scale,	
  effiencey…)	
  
3) Novel	
  component	
  è	
  controlled	
  lab	
  study*	
  
*	
  may	
  not	
  generalize	
  to	
  real-­‐world	
  condiCons	
  

	
  
EffecCveness	
  EvaluaCon	
  
	
  
              1) Usability	
  improvement	
  è	
  	
  
                controlled	
  lab	
  study*	
  
              2) Conceptual	
  understanding	
  è	
  
                case	
  studies	
  w/	
  a	
  few	
  real	
  
                external	
  users	
  
“Honey	
  Don’t	
  Use	
  That	
  Technique”	
  
HCI	
  Techniques	
  That	
  Don’t	
  Make	
  Sense	
  
• Usability	
  Tests	
  &	
  A/B	
  tests	
  
  “can’t	
  tell	
  much	
  about	
  complex	
  systems”	
  

• Contextual	
  Inquiry	
  
  “good	
  for	
  today,	
  but	
  can’t	
  predict	
  tomorrow”	
  

• TradiConal	
  controlled	
  empirical	
  studies	
  
  “not	
  meaningful	
  to	
  isolate	
  small	
  number	
  of	
  
  variables”	
  
“I	
  Want	
  You”	
  
How	
  Do	
  You	
  Tell	
  Good	
  From	
  Bad?	
  
Good	
  
•  “Combines	
  a	
  lot	
  of	
  exisCng	
  ideas	
  together	
  in	
  new	
  ways	
  …	
  it	
  really	
  is	
  a	
  
     case	
  of	
  the	
  sum	
  being	
  greater	
  than	
  the	
  parts”	
  
•  “PotenCal	
  for	
  impact”	
  
•  “Tries	
  to	
  solve	
  an	
  important	
  problem	
  using	
  novel	
  technology.	
  It	
  is	
  
     creaCve	
  &	
  raises	
  new	
  possibiliCes	
  for	
  human-­‐computer	
  interacCon.”	
  
	
  
Bad	
  
•  “Fails	
  to	
  jusCfy	
  the	
  problem	
  it	
  addresses,	
  uses	
  off-­‐the-­‐shelf	
  
      technology,	
  or	
  does	
  not	
  teach	
  anything	
  new	
  about	
  how	
  people	
  
      interact	
  with	
  computers.”	
  
•  “too	
  many	
  concepts—true	
  insight	
  has	
  a	
  simplicity	
  to	
  it”	
  
•  “a	
  feature,	
  but	
  not	
  a	
  product	
  or	
  a	
  business”	
  
	
  

	
  
“I	
  Want	
  You”	
  
HYDROSENSE	
                                             Froehlich,	
  Larson,	
  Fogarty,	
  Patel	
  




   +	
  crucial	
  problems,	
  surprising	
  how	
  well	
  can	
  do	
  w/	
  few	
  sensors	
  
prefab	
                                                                      Dixon	
  &	
  Fogarty	
  




    +	
  “compelling,	
  but	
  not	
  obvious	
  best	
  way…	
  pushes	
  as	
  far	
  as	
  can”	
  
Whyline	
                                                                     Ko	
  &	
  Myers	
  




   +	
  “based	
  on	
  studies	
  of	
  how	
  people	
  debug	
  today”	
  
   +	
  “insight	
  that	
  almost	
  all	
  quesCons	
  in	
  form	
  of	
  why	
  or	
  “whynot”	
  
$100	
  InteracCve	
  Whiteboard	
                                                        Johnny	
  Lee	
  




    +	
  “repurposes	
  current	
  tools	
  in	
  a	
  creaCve	
  way	
  to	
  solve	
  a	
  problem	
  
    	
  	
  	
  	
  that	
  no	
  one	
  would	
  have	
  imagined	
  possible	
  before	
  he	
  did	
  it”	
  
What	
  Makes	
  a	
  Good	
  Social	
  CompuCng	
  System?	
  
	
  
•  “criteria	
  above	
  +	
  involves	
  social	
  interacCon	
  as	
  a	
  main	
  feature..	
  
     Facilitates	
  new	
  or	
  enhanced	
  forms	
  of	
  collaboraCve	
  
     parCcipaCon”	
  
•  “combines	
  good	
  theory	
  with	
  good	
  systems	
  building”	
  
•  “finds	
  new	
  ways	
  of	
  combining	
  the	
  best	
  of	
  people	
  and	
  
     computers	
  together”	
  
•  “good	
  answers	
  to	
  why	
  people	
  will	
  parCcipate	
  at	
  scale”	
  
•  “a	
  model	
  of	
  individual	
  user	
  behavior;	
  a	
  model	
  of	
  aggregated	
  
     social	
  behavior;	
  use	
  that	
  model	
  to	
  build	
  a	
  novel	
  system”	
  
•  “make	
  the	
  system	
  work	
  in	
  the	
  face	
  of	
  malicious	
  behavior”	
  
Soylent	
                                                                     Bernstein,	
  et.	
  al.	
  




    +	
  “innovaCve	
  applicaCons	
  for	
  growing	
  trend	
  (crowdsourcing)”	
  
    +	
  “led	
  to	
  new	
  ideas	
  for	
  how	
  to	
  organize	
  people	
  &	
  computers”	
  
    +	
  “contributed	
  a	
  general	
  design	
  pa6ern	
  (Find-­‐Fix-­‐Verify)”	
  
Group	
  Lens	
  /	
  Movie	
  Lens	
                                               Riedl,	
  Herlocker,	
  	
  
                                                                                    Lam,	
  et.	
  al.	
  




    +	
  “built	
  their	
  own	
  community	
  &	
  used	
  it	
  to	
  develop	
  a	
  long	
  list	
  of	
  
    compelling	
  research	
  results”	
  
    +	
  “incorporates	
  lots	
  of	
  social	
  science	
  ideas,	
  led	
  to	
  innovaCons	
  in	
  
    collaboraCve	
  filtering,	
  and	
  has	
  actual	
  deployment	
  &	
  lots	
  of	
  use”	
  
Many-­‐Eyes	
                Heer,	
  Viégas,	
  Wa6enberg	
  

                  +	
  “recognized	
  the	
  social	
  
                       nature	
  of	
  people’s	
  
                       relaConships	
  to	
  	
  
                       data	
  visualizaCons	
  &	
  
                       provided	
  a	
  planorm	
  for	
  
                       disseminaCng”	
  
                  	
  
                  +	
  “significant	
  real-­‐world	
  
                       impact	
  in	
  introducing	
  
                       larger	
  audiences	
  to	
  a	
  
                       variety	
  of	
  visualizaCon	
  
                       techniques”	
  
Thanks	
  to	
  Contributors	
  
Ben	
  Bederson,	
  University	
  of	
  Maryland	
  
Ed	
  H.	
  Chi,	
  Google	
  Research	
  
Saul	
  Greenberg,	
  University	
  of	
  Calgary	
  
François	
  GuimbreCère,	
  Cornell	
  University	
  
Jeffrey	
  Heer,	
  Stanford	
  University	
  
Jason	
  Hong,	
  Carnegie	
  Mellon	
  University	
  
Tessa	
  Lau,	
  IBM	
  Research	
  
Dan	
  Olsen,	
  Brigham	
  Young	
  University	
  
	
  
	
  

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Systems research-socspi-2012-06-19

  • 1. James  &  Friends’  Systems  How  To     A  Guide  to  Systems  &  Applica3ons  Research! James Landay
 Short-Dooley Professor
 Computer Science & Engineering
 University of Washington " " "
 
 2012 NSF SoCS PI Meeting
 University of Michigan
 June19, 2012  
  • 2. What  Type  of  Researcher  are  You?   A  -­‐  Discoverer   B  -­‐  Ques=oner   C  -­‐  Maker  
  • 3. “With  a  Li6le  Help  From  My  UIST  Friends”  
  • 4. QuesCons  Answered   What  are  the  key  a6ributes  of  strong  systems  work?   What  are  the  best  techniques  to  evaluate  systems  &  when  do   they  make  sense  to  use?   Which  HCI  techniques  do  not  make  sense  in  systems  research?   How  do  you  disCnguish  good  research  from  bad?   What  are  your  favorite  systems  research  projects  &  why?   What  makes  a  good  social  compuCng  systems  research  project   &  what  are  your  favorites?      
  • 5. Key  A6ributes  of  Strong  Systems  Research   Compelling  Target   •  “Solves  a  concrete,  compelling  problem  with  demonstrated  need”   Strong  moCvaCon  for  the  problem  w/  need  based  in  users,  costs,  or  tech  issues   •  “Solves  a  compelling  set  of  problems  using  a  unifying  set  of  principles”   The  principles  Ce  the  set  of  problems  together     •  “Explores  how  people  will  interact  with  computers  in  the  future”   Takes  into  account  technical  &  usage  trends  
  • 6. Key  A6ributes  of  Strong  Systems  Research   Technical  Challenge   •  “Goes  beyond  rou3ne  so@ware  engineering”   Requires  novel,  non-­‐trivial  algorithms  or  configura=on  of  components     Deployed  When  Possible   •  “system  is  deployed  &  intended  benefits  &  unexpected  outcomes   documented”   Not  required,  but  gold  standard  for  most  systems  work  
  • 7. “Everybody’s  Got  Something  To   Evaluate  Except  Me  And  My  Monkey”  
  • 8. EvaluaCon  Methods  for  Systems  Research   “it  depends  upon  the  contribu3on”     “match  the  type  of  evalua3on  with  how  you  expect   the  system  to  be  used”     “mul3tude  of  metrics  to  give  you  a  holis3c  view”  
  • 9. Idea  EvaluaCon   Overall  value  of  system  or  applica2on   • If  extremely  novel,  the  fact  that  it  works  &     logical  argument  to  explore  “boundaries  of  value”   • Real  world  deployment  (expensive  in  Cme  &  effort)  
  • 10. Technical  EvaluaCon   Measure  key  aspects  from  technical  perspec2ve   1) Toolkit  è  expressiveness  (“Can  I  build  it?”)    efficiency  (“How  long  will  it  take?”)    accessibility  (“Do  I  know  how?”)   2) Performance  improvement  è     benchmark  (error,  scale,  effiencey…)   3) Novel  component  è  controlled  lab  study*   *  may  not  generalize  to  real-­‐world  condiCons    
  • 11. EffecCveness  EvaluaCon     1) Usability  improvement  è     controlled  lab  study*   2) Conceptual  understanding  è   case  studies  w/  a  few  real   external  users  
  • 12. “Honey  Don’t  Use  That  Technique”  
  • 13. HCI  Techniques  That  Don’t  Make  Sense   • Usability  Tests  &  A/B  tests   “can’t  tell  much  about  complex  systems”   • Contextual  Inquiry   “good  for  today,  but  can’t  predict  tomorrow”   • TradiConal  controlled  empirical  studies   “not  meaningful  to  isolate  small  number  of   variables”  
  • 15. How  Do  You  Tell  Good  From  Bad?   Good   •  “Combines  a  lot  of  exisCng  ideas  together  in  new  ways  …  it  really  is  a   case  of  the  sum  being  greater  than  the  parts”   •  “PotenCal  for  impact”   •  “Tries  to  solve  an  important  problem  using  novel  technology.  It  is   creaCve  &  raises  new  possibiliCes  for  human-­‐computer  interacCon.”     Bad   •  “Fails  to  jusCfy  the  problem  it  addresses,  uses  off-­‐the-­‐shelf   technology,  or  does  not  teach  anything  new  about  how  people   interact  with  computers.”   •  “too  many  concepts—true  insight  has  a  simplicity  to  it”   •  “a  feature,  but  not  a  product  or  a  business”      
  • 17. HYDROSENSE   Froehlich,  Larson,  Fogarty,  Patel   +  crucial  problems,  surprising  how  well  can  do  w/  few  sensors  
  • 18. prefab   Dixon  &  Fogarty   +  “compelling,  but  not  obvious  best  way…  pushes  as  far  as  can”  
  • 19. Whyline   Ko  &  Myers   +  “based  on  studies  of  how  people  debug  today”   +  “insight  that  almost  all  quesCons  in  form  of  why  or  “whynot”  
  • 20. $100  InteracCve  Whiteboard   Johnny  Lee   +  “repurposes  current  tools  in  a  creaCve  way  to  solve  a  problem          that  no  one  would  have  imagined  possible  before  he  did  it”  
  • 21. What  Makes  a  Good  Social  CompuCng  System?     •  “criteria  above  +  involves  social  interacCon  as  a  main  feature..   Facilitates  new  or  enhanced  forms  of  collaboraCve   parCcipaCon”   •  “combines  good  theory  with  good  systems  building”   •  “finds  new  ways  of  combining  the  best  of  people  and   computers  together”   •  “good  answers  to  why  people  will  parCcipate  at  scale”   •  “a  model  of  individual  user  behavior;  a  model  of  aggregated   social  behavior;  use  that  model  to  build  a  novel  system”   •  “make  the  system  work  in  the  face  of  malicious  behavior”  
  • 22. Soylent   Bernstein,  et.  al.   +  “innovaCve  applicaCons  for  growing  trend  (crowdsourcing)”   +  “led  to  new  ideas  for  how  to  organize  people  &  computers”   +  “contributed  a  general  design  pa6ern  (Find-­‐Fix-­‐Verify)”  
  • 23. Group  Lens  /  Movie  Lens   Riedl,  Herlocker,     Lam,  et.  al.   +  “built  their  own  community  &  used  it  to  develop  a  long  list  of   compelling  research  results”   +  “incorporates  lots  of  social  science  ideas,  led  to  innovaCons  in   collaboraCve  filtering,  and  has  actual  deployment  &  lots  of  use”  
  • 24. Many-­‐Eyes   Heer,  Viégas,  Wa6enberg   +  “recognized  the  social   nature  of  people’s   relaConships  to     data  visualizaCons  &   provided  a  planorm  for   disseminaCng”     +  “significant  real-­‐world   impact  in  introducing   larger  audiences  to  a   variety  of  visualizaCon   techniques”  
  • 25. Thanks  to  Contributors   Ben  Bederson,  University  of  Maryland   Ed  H.  Chi,  Google  Research   Saul  Greenberg,  University  of  Calgary   François  GuimbreCère,  Cornell  University   Jeffrey  Heer,  Stanford  University   Jason  Hong,  Carnegie  Mellon  University   Tessa  Lau,  IBM  Research   Dan  Olsen,  Brigham  Young  University