A New Generation of Learning: Diverse Students, Emerging Technologies, and a Sustainability Challengerning: Diverse Students, Emergin Technologies, and a Sustainability Challenge
The mix of millennials, gen-x’ers, and baby boomers teaching and learning together make the provision of modern education a complex process. In addition, blended learning, mobile devices, gaming, social networking, high-impact presentation technologies, and analytics are bringing new twists and quick turns to our on-ground and online learning environments. What else is ahead? How much more can we take? How do we retain the human touch and advance higher learning? How do we make these learning environments sustainable? Come join the conversation about how this new generation of learning is taking shape.
A New Generation of Learning: Diverse Students, Emerging Technologies, and a Sustainability Challengerning: Diverse Students, Emergin Technologies, and a Sustainability Challenge
1. A New Generation of Learning
Diverse Students, Emerging Technologies,
and a Sustainability Challenge
Mark David Milliron
mark@catalyzelearning.com
2. What’s Up
Baby Generation Net Gen
Boomers X
TV generation • Video games • Web
Typewriters • PC • Cell phone
Telephone • Email • IM
Memos • CDs • MP3s
Family focus • Individualist • Online
community
3. What’s Up
• NetGen’s Online 12.2 hrs per week
– 28% > GenX, 50%>Boomer
• NetGen 50% more likely to send IMs than GenX,
2x as likely to read Blogs, 3X as likely to use
Social Networking Sites
• 44% HH Broadband (up from 29% in 2004)
• 75% HH Mobile Phones
– Data to phone: 45% NetGen, 27% GenY,
17% Boomers
• 91% HH use a Search Engine once a week
4. What’s In Store
• Attract, Serve, Retain,
& Engage
• Visioning
• Planning
• Fundraising
– Capital Funds
– Operational Funds
– Maintenance Plans
• Sustainable Learning
Environment
5. What’s In Store
• Blurring and Blending
• Mobility Galore
• Gaming
• Social Networking
• High-Impact Presentation/Engagement
Technologies
• Analytics, Diagnostics, and Evidence-
Based Education
• The Human Touch
6. Blurring and Blending
Blurred
Face to Face Online
Infrastructure Infrastructure
* Campus *Portal
*Classrooms *Learning Mgt
*Lecture Halls Systems
*Labs *Repositories
*Office Hours *Phones
*Library *Blogs
*Open Space *ePortfolios
Blended
Activities
Lecture, Dialogic, Small Groups, Learning Communities, Project-
Based Learning, Self-Directed Learning, Collateral Learning
20. Analytics, Diagnostics, and Evidence-
Based Education
Optimization
Information Value
Predictive Modeling
Forecasting What will happen next?
Reporting / OLAP What’s the best that can happen?
Data Management
Data Access How Much?
How Many?
What Happened?
Insight
22. What’s In Store
• Blurring and Blending
• Mobility Galore
• Gaming
• Social Networking
• High-Impact Presentation/Engagement
Technologies
• Analytics, Diagnostics, and Evidence-
Based Education
• The Human Touch
23. What’s In Store
• Attract, Serve, Retain,
& Engage
• Visioning
• Planning
• Fundraising
– Capital Funds
– Operational Funds
– Maintenance Plans
• Sustainable Learning
Environment
24. What’s in Store
http://www.networkforgood.org/
http://www.splcenter.org/intel/map/hate.jsp
25. Dr. Mark David Milliron
mark@catalyzelearning.com
catalyticconversations.blogspot.com
www.markmilliron.com