3. PROTAGONIST
Pursues the goal
PURSUIT CONSIDER
(Action) (Decision)
Considers the necessity
Pursues the goal of achieving the goal
4. ANTAGONIST
Prevents the goal
PREVENT/AVOID RECONSIDER
(Action) (Decision)
Urges others to
Prevents the goal reconsider their attempts
to achieve the goal
5. REASON
The logical one
CONTROL LOGIC
(Action) (Decision)
Calm or controlled Makes decisions based
Can also be controlling on logic
6. EMOTION
The emotional one
UNCONTROLLED FEELING
(Action) (Decision)
Frenzied or Makes decisions based
out of control on emotion
7. SIDEKICK
The faithful cheerleader
SUPPORT FAITH
(Action) (Decision)
Indirect assistance Unwavering belief
8. SKEPTIC
The cynical disbeliever
OPPOSE DISBELIEF
(Action) (Decision)
Argue against or Belief that something
object to is untrue
9. GUARDIAN
The helpful teacher
HELP CONSCIENCE
(Action) (Decision)
Aids the effort to Restraining oneself;
achieve the goal forgoing immediate
rewards
10. CONTAGONIST
The hindrance
HINDER TEMPTATION
(Action) (Decision)
Undermines the effort Indulging oneself;
to achieve the goal embracing immediate
benefits
11. ARCHETYPAL
CHARACTERS
Presentation by Jim Hull
storyfanatic.com
Some materials based on the Dramatica theory of story
www.dramatica.com
Hinweis der Redaktion
disregard for practicality
acceptance without proof
Not just lack of faith, but that something is not correct
Author’s view of morality - conscience means do the right thing