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Definitions
Interactive multimedia—when a viewer or an end user is allowed
to control what and when the elements in a multimedia project are
delivered
Hypermedia—when interactive multimedia provides a structure of
linked elements through which the user can navigate
Multimedia developers—people who weave multimedia into a
meaningful project using computer tools and technologies
Multimedia project—the software vehicle, the messages and the
content presented on a multimedia device
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Where to use Multimedia
Multimedia in Business
include presentations, training, marketing, advertising, product
demos, simulations, databases, catalogs, instant messaging, and
networked communication
Multimedia in Schools
E-learning—using educational software in enriching the learning
process
ITV—Interactive TV, used among campuses to join students from
different locations into one class with one teacher
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Where to use Multimedia
Multimedia at Home
computers with an attached CD-ROM or DVD drive or a set-top
player that hooks up to the television, such as a Nintendo Wii, Xbox, or Sony PlayStation machine
Multimedia in Public Places
stand-alone terminals or kiosks, providing information and help for
customers (hotels, train stations, malls, museums, etc)
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Virtual Reality
an extension of multimedia
it uses the basic multimedia elements of imagery, sound, and
animation
interactive multimedia at its fullest extension
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Delivering Multimedia
Bandwidth—more content will be delivered to the end users
with greater bandwidth
CD-ROM—compact disc read-only memory
DVD—digital versatile disc
Can contain up to 80minutes of full screen video, images or sound
Has a capacity of 4.7GB (single-sided, single layer disc) up to
17.08GB(double-sided, double layer disc)
Burners—used for reading discs and for making them, too, in
audio, video, and data formats
Although the definition of multimedia is a simple one, making it work can be complicated. Not only do you need to understand how to make each multimedia element stand up and dance, but you also need to know how to use multimedia computer tools and technologies to weave them together.
After a morning of mind-numbing overhead presentations delivered from the podium of a national sales conference, a multimedia presentation can make an audience come alive. Most presentation software packages let you make pretty text and add audio and video clips to the usual slide show of graphics and text material.Remote trucks containing computers, generators, and a satellite dish can be dis- patched to areas where people want to learn but have no computers or schools near them. In the online version of school, students can enroll at schools all over the world and interact with particular teachers and other students—classes can be accessed at the convenience of the student’s lifestyle while the teacher may be relaxing on a beach and communi- cating via a wireless system
In the very long term, however, CD-ROM and DVD discs are but interim memory technologies that will be replaced by new devices such as flash drives and thumb drives that do not require moving parts. As high- speed connections become more and more pervasive and users become better connected, copper wire, glass fiber, and radio/cellular technologies may prevail as the most common delivery means for interactive multime- dia files, served across the broadband Internet or from dedicated computer farms and storage facilities.