SlideShare ist ein Scribd-Unternehmen logo
1 von 43
JAYNE GACKENBACH
DEPARTMENT OF PSYCHOLOGY
MACEWAN UNIVERSITY
Culture, Media Use and
Dreams: China and
Canada
Paper presented at Digital Diversity
Conference, Alberta, 2015
Collaborators
Other Investigators
Ming-Ni Lee
Zongkui Zhou
Gino Yu
William Wei
Institutional Affiliation & Department
National Dong Hwa University; Department of
Counseling and Clinical Psychology
Central China Normal University; School of Psychology
Hong Kong Polytechnic University; School of Design
MacEwan University, Business, Asia Pacific Management
Role of Dreaming in
AI-Human
Interactions: Video
game play
Computers in Childhood
95% of toys today include a computer chip
A Magazine is an iPad that Doesn’t
Work
Ipad Games for Cats
Not just children and pets are
immersed in virtual worlds
Reality: Virtual and Otherwise
Waking reality is a mental
construction
Dream and altered state
realities are alternative
constructions
Virtual reality is a
mediated construction
Multiple Realities
• We regularly participate in them
• While experiencing them we don’t ask
which is more real
• VR enhances the “reality” of
technologically mediated simulations
Presence
• Perceptual illusion of
nonmediation
• Includes:
• social richness
• immersion
• Perfect Presence is Holodeck
High Presence in VR
occurred with increases in
◦ involvement,
◦ control,
◦ selective attention,
◦ perceptual fidelity and
◦ opportunity to mimic real world
experiences
What is virtual reality?
A broad definition is the amalgamation of experiencing that you are
somewhere else (presence) while deadening the external stimuli and
interacting with the virtual environment (engagement).
Cross modal affects
Game transfer phenomena
“Video games have become a matter
of emotional touch, evoking not just
sensations but lasting emotive
imprints, which hold for the gamer
many of the same characteristics as
memorable real life experiences” (Ortiz
de Gortari, 2007).
When “Real” Seems Mediated:
Inverse Presence
Categories of this “illusion of mediation”:
◦ positive (when people perceive natural beauty as
mediated),
◦ negative (when people perceive a disaster, crime, or
other tragedy such as the events of September 11,
2001, as mediated), and
◦ unusual (when close connections between people’s
“real life” activities and mediated experiences lead
them to confuse the former with the latter).
Impacts on Other Realities
Video Games & Dreams Lab
at MacEwan University
Why study Video Games?
The most widely experienced VR that can be very
immersive/present is video game play
◦ video game players as those who are the most immersed in virtual
worlds for well over the 10,000 hours often cited to determine
expertise
As wider applications of computer technology occur other
high end uses are now being investigated in our lab, i.e.,
social media use
Why Study Dreams?
Attitudes towards dreams
◦ in west they are seen as not important
◦ In east viewed more positively
Function of dreams
◦ Memory consolidation
◦ Emotional regulation
◦ Problem solving
◦ Creative inspiration
Dreams are autobiographies
Response Bias
◦ Tendency to present oneself in a
positive light
◦ Not present in dreams, which
while metaphoric, are relatively
free of waking defense
mechanisms.
◦ Dream records and reports of
dream experiences may offer a
more unobtrusive way to
measure attitudes and
experiences
SIMPLE Dream Effects FROM GAMING
1. No game in dream (63%)
2. Game & Dream (37%)
a. In the dream the dream ego is in the game world
– the dream is the game (63% )
b. In the dream playing a video game is mentioned
c. In the dream games are mentioned
Why study gamers dreams?
Isn’t it all just incorporation?
◦Yes gamers dream about games
◦And no,
Gamers dreams may show fundamental
structural differences and/or clinically
relevant differences in their dreams
Individual Differences Examined
Gender
Personality
◦ Big 5
◦ Boundaries
◦ Masculinity-femininity
◦ Self construal
Culture – focus of this inquiry
2014
Methods
Participants
There were 451 participants from Canada, 135 males and
316 females. There were 455 participants from China, 119
males and 336 females, located in Wuhan, Taiwan and Hong
Kong. In total, there were 906 participants, 254 males and
652 females.
Measurements
Seven demographic aspects were solicited, including: sex, age, education, marital status, city
and country of residence, race/ethnicity, occupation, and first language.
video game play questions have been used in previous research in this laboratory
(Gackenbach & Rosie, 2009).
social media questions were adapted from a longer scale (Gackenbach & Boyes, 2013) and
have been modified to include Chinese social media.
Dream Intensity Scale (Yu, 2010) was administered as a self-report scale containing 23 items,
in order to measure dream intensity as a trait variable composed of multiple dimensions.
recording a recent dream and participants were asked to rate their dream along 15
emotional dimensions.
self-construal by using the Independent versus Interdependent Self Scales (IISS; Lu &
Gilmour, 2007).
Procedure
• These scales were posted online through Qualtric.com
• Informed consent & debriefing statement
• All surveys were offered in English in Canada and in Hong Kong
but in either simple or traditional Chinese in Hong Kong, Taiwan
and Wuhan.
• If participants opted out of the study, or if they finished the
surveys, they were given a debriefing statement.
Translation Issues
A set of Chinese dreams from Taiwan which were translated by Yue and Coco were examined in two
ways: word count and dream coding. Word count results are below:
Response ID for dream #words/dre
am English
Yue
#words/drea
m English
Coco
R_dpqcrRXXMv7pR4x 286 270
R_3R869XlIb8OKLt3 382 409
R_4Jbn42TqmczLKAd 398 351
R_9NQPxzJBYnj7R3f 154 119
R_8HZ8uSgPJIoWiZT 216 200
R_51oDBtMeBje4DZP* 173 620
R_cIVptVKDCxtL8wt 265 234
R_bkqqv4iUI3ilYWx 120 112
R_6eOjMZ2IG5pad3D 61 49
R_ene0XcKzrCFC45f 154 146
Average all 10 dreams 221 251
Average without outlier* 226 210
Correlation for #words/dream with
outlier = 0.52, nonsignificant
Correlation for #words/dream
without outlier = 0.98, p<.0001
Dream content analysis
using HVDC: Reliability
Response ID for dream Sarah HVDC coder Ali HVDC coder
R_dpqcrRXXMv7pR4x 35/49= 71% 32/44=72.7%.
R_3R869XlIb8OKLt3 42/49= 86% 33/47=70.2%
R_4Jbn42TqmczLKAd 50/64= 78% 44/55=84.3%
R_9NQPxzJBYnj7R3f 22/25= 88% 17/19 = 89.5%
R_8HZ8uSgPJIoWiZT 34/38=89% 33/40=82.5%
R_51oDBtMeBje4DZP* 26/58=45% 26/60=43.3%
R_cIVptVKDCxtL8wt 30/44=68% 32/40=80%
R_bkqqv4iUI3ilYWx 12/15=80% 7/8=87.5%
R_6eOjMZ2IG5pad3D 13/15=87% 6/7=85.7%
R_ene0XcKzrCFC45f 28/31=90% 18/26=69.2%
Average all 10 dreams 78.2% 76.49%
Average without
outlier*
81.9% 80.2%
Dream content correlations for
HVDC subscales (Ali coding)
Blue=Yue;
Yellow=Coco Mean
Std.
Deviation N
CHAR 3.20 1.619 10
AGGRESSION .50 .850 10
FRIENDLINES
S
.80 1.229 10
SEX .00 .000 10
ACTIVITIES 10.60 8.435 10
SUCC .10 .316 10
FAIL .00 .000 10
M-FORTUNE .20 .422 10
G-FORT .10 .316 10
EMOT .90 1.197 10
SET 1.40 .966 10
OBJ 6.30 3.433 10
MOD 2.60 1.713 10
char1 3.6000 2.41293 10
agg .8000 1.61933 10
friend .8000 1.22927 10
sex1 .0000 .00000 10
act 11.4000 8.43538 10
suc .1000 .31623 10
fail1 .1000 .31623 10
misfor .3000 .48305 10
goodfor .1000 .31623 10
emo1 1.2000 1.22927 10
setting 1.6000 1.07497 10
objects 6.7000 3.77271 10
modifiers 2.3000 1.76698 10
Correlation between translations for
each subscale
With char1r=0.961, p<.0001
With agg r=0.888, p=.001
With friend r=1.00, p<.0001
None coded for either translation
With act r=0.807, p=.005
With suc r=1.00, p<.0001
None coded for either translation
With misfor r=0.764, p=.01
With goodfor r=1.0, p<.0001
With emo1 r=0.695, p=.026
With setting r=0.813, p=.004
With objects r=0.805, p=.005
With modifiers r=0.889, p=.001
Average correlations
Ali Average correlation between each subscale for each translation
r=0.894 (none coded was treated as a 1, perfect agreement thus
perfect correlation)
Sarah Average correlation between each subscale for each
translation r=0.927 (none coded was treated as a 1, perfect
agreement thus perfect correlation)
Summary of Translation Issues
• While there are translation differences they make very little impact on
the final product of dream coding.
• The translation issues are substantive enough to warrant a second
examination of the dreams by the primary translator, Yue.
• She was given instructions to look for missed segments of dreams,
missed words, and possible mistranslations.
• I provided her with the feedback from this report along with the
commentary by both Luna on translation, the 10 dreams from Coco,
and the commentary on coding issue from Ali.
Further Summary
Yue was particularly well qualified to continue in the role of primary translator, not only
because her native language is Chinese, but also she is a psychology major at a nearby
university and has taken a course in dreams.
◦ She is experienced with not only translation issues,
◦ Some are unique to dreams.
◦ She chose to use first person tense in many of the dreams while other less experienced
translators may not have made that choice.
◦ Almost all dream transcripts in English speak in first person and indeed speaks to a major
function of dreams, memory consolidation.
◦ That said this could be a culture issue like the one with time referents.
Hall &Van de Castle Coding System
– Domhoff’s Scientific Approach
Hall, Van de Castle, Domhoff
Hall &Van de Castle Coding System
Calvin Hall & Robert Van de Castle (1966).
Intricate coding system relying solely on dream reports to
determine the meaning of a dream.
Assumption: Frequency equals intensity
Advantages (Domhoff, 1996):
◦ high inter-rater reliability,
◦ well developed norms, and
◦ uses categories which are pertinent to waking concerns that may
influence dreaming.
Hall and Van de Castle Coding System
Character
Social
Interactions
Striving
Misfortune/
Good Fortune
Emotions
Physical
SurroundingsDescriptive Elements
8 General
Categories
Hall and Van de Castle Coding System
DreamSAT spreadsheet
(Schneider & Domhoff, 2006)
Percentages and rates
(Dreamresearch.net)
Results with HVDC
Individual Differences: Self Construal
• Independent subscale (sum of 21 items)
• Collectivist or interdependent subscale (sum of 21 items)
• Sex x country ANOVA
• No difference for independent
• Main effect for country for collectivist:
Wuhan>Taiwan>Hong Kong>Canada
-1.0 -0.8 -0.6 -0.4 -0.2 0 +0.2 +0.4 +0.6 +0.8 +1.0
Male/Female Percent
Familiarity Percent
Friends Percent
Family Percent
Dead & Imaginary Percent
Animal Percent
Aggression/Friendliness Percent
Befriender Percent
Aggressor Percent
Physical Aggression Percent
A/C Index
F/C Index
S/C Index
Indoor Setting Percent
Familiar Setting Percent
Self-Negativity Percent
Bodily Misfortunes Percent
Negative Emotions Percent
Dreamer-Involved Success Percent
Torso/Anatomy Percent
Aggression
Friendliness
Sexuality
Misfortune
Good Fortune
Success
Failure
Striving
vs. canada
mergedchina
-1.0 -0.8 -0.6 -0.4 -0.2 0 +0.2 +0.4 +0.6 +0.8 +1.0
Aggression/Friendliness Percent
Physical Aggression Percent
F/C Index
Indoor Setting Percent
Self-Negativity Percent
Torso/Anatomy Percent
Friendliness
Sexuality
Good Fortune
vs. canada
mergedchina
HVDC differences as a function of
video game play history: MALES
Male high video game play:
China versus Canada
◦ Befriender: China (86%) > Canada
(33%)
◦ Dreamer involved success: Canada
(80%) > China (20%)
◦ Sexuality: Canada (9%) > China
(0%)
HVDC differences as a function of
video game play history: MALES
Male low video game play: China versus
Canada
◦ Animals: China (5%) > Canada (0%)
◦ Aggression/friendliness: Canada (89%) > China
(38%)
◦ Self Negativity: Canada (100%) > China (50%)
◦ Friendliness: China (30%) > Canada (8%)
◦ Sexuality: Canada (9%) > China (0%)
◦ Success: China (9%) > Canada (0%)
◦ Striving: China (22%) > Canada (4%)
HVDC differences as a function of
video game play history: FEMALES
Female high video game play:
China versus Canada
◦ Dead/imaginary char: China (4%) >
Canada (0%)
◦ Aggression/friendliness: China (53%)
> Canada (10%)
◦ Aggression: China (29%) > Canada
(4%)
HVDC differences as a function of
video game play history: FEMALES
Female low video game play: China
versus Canada
◦ Aggression/friendliness: Canada (59%) > China
(43%)
◦ Physical Aggression Percent: Canada (81%) >
China (64%)
◦ Indoor settings: Canada (73%) > China (59%)
◦ Familiar settings: Canada (65%) > China (51%)
◦ Self-Negativity Percent: Canada (76%) > China
(59%)
◦ Friendliness: China (30%) > Canada (18%)
More Information
◦ Scholarly: Video Game Play and Consciousness, NOVA Science Publishers (Editor),
September, 2012
◦ Popular: Play Reality (written with my gamer son as narrator), available at
www.playreality.ca and online at Amazon

Weitere ähnliche Inhalte

Ähnlich wie Culture media use and dreams china and canada

Video game play and nightmare protection hypothesis
Video game play and nightmare protection hypothesisVideo game play and nightmare protection hypothesis
Video game play and nightmare protection hypothesisjgackenb
 
From Lucidity to gaming in dreams
From Lucidity to gaming in dreamsFrom Lucidity to gaming in dreams
From Lucidity to gaming in dreamsjgackenb
 
MLA Handbook For Writers Of Research Papers,Achtert
MLA Handbook For Writers Of Research Papers,AchtertMLA Handbook For Writers Of Research Papers,Achtert
MLA Handbook For Writers Of Research Papers,AchtertNora Hernandez
 
Cross cultural analysis of focus group discussions about media use and dreams
Cross cultural analysis of focus group discussions about media use and dreamsCross cultural analysis of focus group discussions about media use and dreams
Cross cultural analysis of focus group discussions about media use and dreamsjgackenb
 
Computer Based Intervention For Individuals With Autism
Computer Based Intervention For Individuals With AutismComputer Based Intervention For Individuals With Autism
Computer Based Intervention For Individuals With AutismGale Holzhauer
 
Lucid Dreaming Training via Virtual Reality | Whitepaper
Lucid Dreaming Training via Virtual Reality | WhitepaperLucid Dreaming Training via Virtual Reality | Whitepaper
Lucid Dreaming Training via Virtual Reality | WhitepaperAlejandro Franceschi
 
China and canada a comparison of media use and dream intensity
China and canada a comparison of media use and dream intensityChina and canada a comparison of media use and dream intensity
China and canada a comparison of media use and dream intensityjgackenb
 
Mobile and Wearable Applications at UWF iTenWired2015
Mobile and Wearable Applications at UWF iTenWired2015Mobile and Wearable Applications at UWF iTenWired2015
Mobile and Wearable Applications at UWF iTenWired2015Janusz Chudzynski
 
Suspects lies and videotapes final
Suspects lies and videotapes finalSuspects lies and videotapes final
Suspects lies and videotapes finalSpoorti Bala
 
Essay On Goa A Perfect Tourist Destination
Essay On Goa A Perfect Tourist DestinationEssay On Goa A Perfect Tourist Destination
Essay On Goa A Perfect Tourist DestinationAmy Toukonen
 
Disney Princess True Writing Stationery Set - Paper Thin
Disney Princess True Writing Stationery Set - Paper ThinDisney Princess True Writing Stationery Set - Paper Thin
Disney Princess True Writing Stationery Set - Paper ThinGina Alfaro
 
Machine Learning.pptx
Machine Learning.pptxMachine Learning.pptx
Machine Learning.pptxRehmatUllah46
 
Dreams and video game play games for health conference 2010
Dreams and video game play games for health conference 2010Dreams and video game play games for health conference 2010
Dreams and video game play games for health conference 2010jgackenb
 
Video game play and nightmare protection hypothesis a cross cultural analysis.
Video game play and nightmare protection hypothesis a cross cultural analysis.Video game play and nightmare protection hypothesis a cross cultural analysis.
Video game play and nightmare protection hypothesis a cross cultural analysis.jgackenb
 
Persuasive Essay Writing Tips
Persuasive Essay Writing TipsPersuasive Essay Writing Tips
Persuasive Essay Writing TipsJackie Rodriguez
 
Role of dreaming in AI-human interactions
Role of dreaming in AI-human interactionsRole of dreaming in AI-human interactions
Role of dreaming in AI-human interactionsjgackenb
 
Are We Communicating in Right Way?
Are We Communicating in Right Way? Are We Communicating in Right Way?
Are We Communicating in Right Way? Shilpa Bhandari
 
Argumentative Essay Professional Academic Writ
Argumentative Essay Professional Academic WritArgumentative Essay Professional Academic Writ
Argumentative Essay Professional Academic WritJenny Smith
 
Studies, research papers, & other interesting tid bits
Studies, research papers, & other interesting tid bitsStudies, research papers, & other interesting tid bits
Studies, research papers, & other interesting tid bitsBrian Russell
 
Why audience emotions matter, and how you can measure them with AI | Richard ...
Why audience emotions matter, and how you can measure them with AI | Richard ...Why audience emotions matter, and how you can measure them with AI | Richard ...
Why audience emotions matter, and how you can measure them with AI | Richard ...Stickyeyes
 

Ähnlich wie Culture media use and dreams china and canada (20)

Video game play and nightmare protection hypothesis
Video game play and nightmare protection hypothesisVideo game play and nightmare protection hypothesis
Video game play and nightmare protection hypothesis
 
From Lucidity to gaming in dreams
From Lucidity to gaming in dreamsFrom Lucidity to gaming in dreams
From Lucidity to gaming in dreams
 
MLA Handbook For Writers Of Research Papers,Achtert
MLA Handbook For Writers Of Research Papers,AchtertMLA Handbook For Writers Of Research Papers,Achtert
MLA Handbook For Writers Of Research Papers,Achtert
 
Cross cultural analysis of focus group discussions about media use and dreams
Cross cultural analysis of focus group discussions about media use and dreamsCross cultural analysis of focus group discussions about media use and dreams
Cross cultural analysis of focus group discussions about media use and dreams
 
Computer Based Intervention For Individuals With Autism
Computer Based Intervention For Individuals With AutismComputer Based Intervention For Individuals With Autism
Computer Based Intervention For Individuals With Autism
 
Lucid Dreaming Training via Virtual Reality | Whitepaper
Lucid Dreaming Training via Virtual Reality | WhitepaperLucid Dreaming Training via Virtual Reality | Whitepaper
Lucid Dreaming Training via Virtual Reality | Whitepaper
 
China and canada a comparison of media use and dream intensity
China and canada a comparison of media use and dream intensityChina and canada a comparison of media use and dream intensity
China and canada a comparison of media use and dream intensity
 
Mobile and Wearable Applications at UWF iTenWired2015
Mobile and Wearable Applications at UWF iTenWired2015Mobile and Wearable Applications at UWF iTenWired2015
Mobile and Wearable Applications at UWF iTenWired2015
 
Suspects lies and videotapes final
Suspects lies and videotapes finalSuspects lies and videotapes final
Suspects lies and videotapes final
 
Essay On Goa A Perfect Tourist Destination
Essay On Goa A Perfect Tourist DestinationEssay On Goa A Perfect Tourist Destination
Essay On Goa A Perfect Tourist Destination
 
Disney Princess True Writing Stationery Set - Paper Thin
Disney Princess True Writing Stationery Set - Paper ThinDisney Princess True Writing Stationery Set - Paper Thin
Disney Princess True Writing Stationery Set - Paper Thin
 
Machine Learning.pptx
Machine Learning.pptxMachine Learning.pptx
Machine Learning.pptx
 
Dreams and video game play games for health conference 2010
Dreams and video game play games for health conference 2010Dreams and video game play games for health conference 2010
Dreams and video game play games for health conference 2010
 
Video game play and nightmare protection hypothesis a cross cultural analysis.
Video game play and nightmare protection hypothesis a cross cultural analysis.Video game play and nightmare protection hypothesis a cross cultural analysis.
Video game play and nightmare protection hypothesis a cross cultural analysis.
 
Persuasive Essay Writing Tips
Persuasive Essay Writing TipsPersuasive Essay Writing Tips
Persuasive Essay Writing Tips
 
Role of dreaming in AI-human interactions
Role of dreaming in AI-human interactionsRole of dreaming in AI-human interactions
Role of dreaming in AI-human interactions
 
Are We Communicating in Right Way?
Are We Communicating in Right Way? Are We Communicating in Right Way?
Are We Communicating in Right Way?
 
Argumentative Essay Professional Academic Writ
Argumentative Essay Professional Academic WritArgumentative Essay Professional Academic Writ
Argumentative Essay Professional Academic Writ
 
Studies, research papers, & other interesting tid bits
Studies, research papers, & other interesting tid bitsStudies, research papers, & other interesting tid bits
Studies, research papers, & other interesting tid bits
 
Why audience emotions matter, and how you can measure them with AI | Richard ...
Why audience emotions matter, and how you can measure them with AI | Richard ...Why audience emotions matter, and how you can measure them with AI | Richard ...
Why audience emotions matter, and how you can measure them with AI | Richard ...
 

Mehr von jgackenb

IASD invited address 2023 final.pptx
IASD invited address 2023 final.pptxIASD invited address 2023 final.pptx
IASD invited address 2023 final.pptxjgackenb
 
Dreams and video game play
Dreams and video game playDreams and video game play
Dreams and video game playjgackenb
 
Cognitive Evaluation of Video Games: Players' Perceptions
Cognitive Evaluation of Video Games: Players' Perceptions Cognitive Evaluation of Video Games: Players' Perceptions
Cognitive Evaluation of Video Games: Players' Perceptions jgackenb
 
Dream and Blog Content Analysis of a Video Gamers Long Term Diary
Dream and Blog Content Analysis of a Video Gamers Long Term Diary Dream and Blog Content Analysis of a Video Gamers Long Term Diary
Dream and Blog Content Analysis of a Video Gamers Long Term Diary jgackenb
 
Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence.
Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence. Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence.
Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence. jgackenb
 
Dream use in various courses to various cultural groups
Dream use in various courses to various cultural groupsDream use in various courses to various cultural groups
Dream use in various courses to various cultural groupsjgackenb
 
Long term online dream diary of an OCD gamer
Long term online dream diary of an OCD gamerLong term online dream diary of an OCD gamer
Long term online dream diary of an OCD gamerjgackenb
 
Dreams and video game play games cgsa 2010
Dreams and video game play games cgsa 2010Dreams and video game play games cgsa 2010
Dreams and video game play games cgsa 2010jgackenb
 
Video game play as nightmare protection a preliminary inquiry on military gam...
Video game play as nightmare protection a preliminary inquiry on military gam...Video game play as nightmare protection a preliminary inquiry on military gam...
Video game play as nightmare protection a preliminary inquiry on military gam...jgackenb
 
Morning After Dreams of Video Game Play versus Meditation/Prayer
Morning After Dreams of Video Game Play versus Meditation/PrayerMorning After Dreams of Video Game Play versus Meditation/Prayer
Morning After Dreams of Video Game Play versus Meditation/Prayerjgackenb
 
Game Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare ProtectionGame Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare Protectionjgackenb
 
History of gaming and gaming daily activities associated with nightmares
History of gaming and gaming daily activities associated with nightmaresHistory of gaming and gaming daily activities associated with nightmares
History of gaming and gaming daily activities associated with nightmaresjgackenb
 
Threat and central image in dreams student and soldier gamers
Threat and central image in dreams student and soldier gamersThreat and central image in dreams student and soldier gamers
Threat and central image in dreams student and soldier gamersjgackenb
 
Video game play and consciousness
Video game play and consciousnessVideo game play and consciousness
Video game play and consciousnessjgackenb
 
Video games as nightmare protection
Video games as nightmare protectionVideo games as nightmare protection
Video games as nightmare protectionjgackenb
 
Nightmare protection as motivation to play video games
Nightmare protection as motivation to play video gamesNightmare protection as motivation to play video games
Nightmare protection as motivation to play video gamesjgackenb
 
From lucid to gaming dreams: So what is the fabric of reality?
From lucid to gaming dreams: So what is the fabric of reality?From lucid to gaming dreams: So what is the fabric of reality?
From lucid to gaming dreams: So what is the fabric of reality?jgackenb
 
Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...
Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...
Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...jgackenb
 
Video Game Nightmare Protection: An Experimental Inquiry.
 Video Game Nightmare Protection: An Experimental Inquiry.  Video Game Nightmare Protection: An Experimental Inquiry.
Video Game Nightmare Protection: An Experimental Inquiry. jgackenb
 
Nightmare protection hypothesis and female gamers
Nightmare protection hypothesis and female gamersNightmare protection hypothesis and female gamers
Nightmare protection hypothesis and female gamersjgackenb
 

Mehr von jgackenb (20)

IASD invited address 2023 final.pptx
IASD invited address 2023 final.pptxIASD invited address 2023 final.pptx
IASD invited address 2023 final.pptx
 
Dreams and video game play
Dreams and video game playDreams and video game play
Dreams and video game play
 
Cognitive Evaluation of Video Games: Players' Perceptions
Cognitive Evaluation of Video Games: Players' Perceptions Cognitive Evaluation of Video Games: Players' Perceptions
Cognitive Evaluation of Video Games: Players' Perceptions
 
Dream and Blog Content Analysis of a Video Gamers Long Term Diary
Dream and Blog Content Analysis of a Video Gamers Long Term Diary Dream and Blog Content Analysis of a Video Gamers Long Term Diary
Dream and Blog Content Analysis of a Video Gamers Long Term Diary
 
Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence.
Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence. Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence.
Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence.
 
Dream use in various courses to various cultural groups
Dream use in various courses to various cultural groupsDream use in various courses to various cultural groups
Dream use in various courses to various cultural groups
 
Long term online dream diary of an OCD gamer
Long term online dream diary of an OCD gamerLong term online dream diary of an OCD gamer
Long term online dream diary of an OCD gamer
 
Dreams and video game play games cgsa 2010
Dreams and video game play games cgsa 2010Dreams and video game play games cgsa 2010
Dreams and video game play games cgsa 2010
 
Video game play as nightmare protection a preliminary inquiry on military gam...
Video game play as nightmare protection a preliminary inquiry on military gam...Video game play as nightmare protection a preliminary inquiry on military gam...
Video game play as nightmare protection a preliminary inquiry on military gam...
 
Morning After Dreams of Video Game Play versus Meditation/Prayer
Morning After Dreams of Video Game Play versus Meditation/PrayerMorning After Dreams of Video Game Play versus Meditation/Prayer
Morning After Dreams of Video Game Play versus Meditation/Prayer
 
Game Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare ProtectionGame Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare Protection
 
History of gaming and gaming daily activities associated with nightmares
History of gaming and gaming daily activities associated with nightmaresHistory of gaming and gaming daily activities associated with nightmares
History of gaming and gaming daily activities associated with nightmares
 
Threat and central image in dreams student and soldier gamers
Threat and central image in dreams student and soldier gamersThreat and central image in dreams student and soldier gamers
Threat and central image in dreams student and soldier gamers
 
Video game play and consciousness
Video game play and consciousnessVideo game play and consciousness
Video game play and consciousness
 
Video games as nightmare protection
Video games as nightmare protectionVideo games as nightmare protection
Video games as nightmare protection
 
Nightmare protection as motivation to play video games
Nightmare protection as motivation to play video gamesNightmare protection as motivation to play video games
Nightmare protection as motivation to play video games
 
From lucid to gaming dreams: So what is the fabric of reality?
From lucid to gaming dreams: So what is the fabric of reality?From lucid to gaming dreams: So what is the fabric of reality?
From lucid to gaming dreams: So what is the fabric of reality?
 
Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...
Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...
Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...
 
Video Game Nightmare Protection: An Experimental Inquiry.
 Video Game Nightmare Protection: An Experimental Inquiry.  Video Game Nightmare Protection: An Experimental Inquiry.
Video Game Nightmare Protection: An Experimental Inquiry.
 
Nightmare protection hypothesis and female gamers
Nightmare protection hypothesis and female gamersNightmare protection hypothesis and female gamers
Nightmare protection hypothesis and female gamers
 

Kürzlich hochgeladen

gatiin-namaa-meeqa .pdf
gatiin-namaa-meeqa                        .pdfgatiin-namaa-meeqa                        .pdf
gatiin-namaa-meeqa .pdfDesalechali1
 
💰Call Girl In Ludhiana 📞9815777685📞 💰Dilpreet📲 Best Ludhiana Call Girls Serv...
💰Call Girl  In Ludhiana 📞9815777685📞 💰Dilpreet📲 Best Ludhiana Call Girls Serv...💰Call Girl  In Ludhiana 📞9815777685📞 💰Dilpreet📲 Best Ludhiana Call Girls Serv...
💰Call Girl In Ludhiana 📞9815777685📞 💰Dilpreet📲 Best Ludhiana Call Girls Serv...dilpreetentertainmen
 
Call Girls in Bangalore Nisha 💋9136956627 Bangalore Call Girls
Call Girls in Bangalore Nisha 💋9136956627 Bangalore Call GirlsCall Girls in Bangalore Nisha 💋9136956627 Bangalore Call Girls
Call Girls in Bangalore Nisha 💋9136956627 Bangalore Call GirlsPinki Misra
 
Pooja : 9892124323, Dharavi Call Girls. 7000 Cash Payment Free Home Delivery
Pooja : 9892124323, Dharavi Call Girls. 7000 Cash Payment Free Home DeliveryPooja : 9892124323, Dharavi Call Girls. 7000 Cash Payment Free Home Delivery
Pooja : 9892124323, Dharavi Call Girls. 7000 Cash Payment Free Home DeliveryPooja Nehwal
 
Call Girls Service In Udaipur 9602870969 Sajjangarh Udaipur EsCoRtS
Call Girls Service In Udaipur 9602870969 Sajjangarh Udaipur EsCoRtSCall Girls Service In Udaipur 9602870969 Sajjangarh Udaipur EsCoRtS
Call Girls Service In Udaipur 9602870969 Sajjangarh Udaipur EsCoRtSApsara Of India
 
Chandigarh Escorts Service 📞9915851334📞 Just📲 Call Rajveer Chandigarh Call Gi...
Chandigarh Escorts Service 📞9915851334📞 Just📲 Call Rajveer Chandigarh Call Gi...Chandigarh Escorts Service 📞9915851334📞 Just📲 Call Rajveer Chandigarh Call Gi...
Chandigarh Escorts Service 📞9915851334📞 Just📲 Call Rajveer Chandigarh Call Gi...rajveermohali2022
 
Call Girls Udaipur Just Call 9602870969 Top Class Call Girl Service Available
Call Girls Udaipur Just Call 9602870969 Top Class Call Girl Service AvailableCall Girls Udaipur Just Call 9602870969 Top Class Call Girl Service Available
Call Girls Udaipur Just Call 9602870969 Top Class Call Girl Service AvailableApsara Of India
 
Nalasopara Call Girls Services 9892124323 Home and Hotel Delivery Free
Nalasopara Call Girls Services 9892124323 Home and Hotel Delivery FreeNalasopara Call Girls Services 9892124323 Home and Hotel Delivery Free
Nalasopara Call Girls Services 9892124323 Home and Hotel Delivery FreePooja Nehwal
 
Call Girl In Zirakpur👧 Book Now📱7837612180 📞👉Zirakpur Call Girls Service No A...
Call Girl In Zirakpur👧 Book Now📱7837612180 📞👉Zirakpur Call Girls Service No A...Call Girl In Zirakpur👧 Book Now📱7837612180 📞👉Zirakpur Call Girls Service No A...
Call Girl In Zirakpur👧 Book Now📱7837612180 📞👉Zirakpur Call Girls Service No A...Sheetaleventcompany
 
Night 7k to 12k Chennai Call Girls 👉👉 8617697112⭐⭐ 100% Genuine Escort Servic...
Night 7k to 12k Chennai Call Girls 👉👉 8617697112⭐⭐ 100% Genuine Escort Servic...Night 7k to 12k Chennai Call Girls 👉👉 8617697112⭐⭐ 100% Genuine Escort Servic...
Night 7k to 12k Chennai Call Girls 👉👉 8617697112⭐⭐ 100% Genuine Escort Servic...Nitya salvi
 
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...rajveerescorts2022
 
Gorgeous Call Girls In Jaipur {9521753030} ❤️VVIP ANKITA Call Girl in Jaipur ...
Gorgeous Call Girls In Jaipur {9521753030} ❤️VVIP ANKITA Call Girl in Jaipur ...Gorgeous Call Girls In Jaipur {9521753030} ❤️VVIP ANKITA Call Girl in Jaipur ...
Gorgeous Call Girls In Jaipur {9521753030} ❤️VVIP ANKITA Call Girl in Jaipur ...Sheetaleventcompany
 
Rudraprayag call girls 📞 8617697112 At Low Cost Cash Payment Booking
Rudraprayag call girls 📞 8617697112 At Low Cost Cash Payment BookingRudraprayag call girls 📞 8617697112 At Low Cost Cash Payment Booking
Rudraprayag call girls 📞 8617697112 At Low Cost Cash Payment BookingNitya salvi
 
High Class Call Girls in Bangalore 📱9136956627📱
High Class Call Girls in Bangalore 📱9136956627📱High Class Call Girls in Bangalore 📱9136956627📱
High Class Call Girls in Bangalore 📱9136956627📱Pinki Misra
 
Sakinaka Call Girls Trishika 9892124323 Vashi Call girls Escorts Service
Sakinaka Call Girls Trishika 9892124323 Vashi Call girls  Escorts ServiceSakinaka Call Girls Trishika 9892124323 Vashi Call girls  Escorts Service
Sakinaka Call Girls Trishika 9892124323 Vashi Call girls Escorts ServicePooja Nehwal
 
Hi Profile Escorts In Udaipur 09602870969 Call Girls in Sobaghpura Bhopalpura
Hi Profile Escorts In Udaipur 09602870969 Call Girls in Sobaghpura BhopalpuraHi Profile Escorts In Udaipur 09602870969 Call Girls in Sobaghpura Bhopalpura
Hi Profile Escorts In Udaipur 09602870969 Call Girls in Sobaghpura BhopalpuraApsara Of India
 
VIP Call Girls In Karnal 08168329307 Nilokheri Call Girls Escorts Service
VIP Call Girls In Karnal 08168329307 Nilokheri Call Girls Escorts ServiceVIP Call Girls In Karnal 08168329307 Nilokheri Call Girls Escorts Service
VIP Call Girls In Karnal 08168329307 Nilokheri Call Girls Escorts ServiceApsara Of India
 
Call Girls in Bangalore Lavya 💋9136956627 Bangalore Call Girls
Call Girls in Bangalore Lavya 💋9136956627 Bangalore Call GirlsCall Girls in Bangalore Lavya 💋9136956627 Bangalore Call Girls
Call Girls in Bangalore Lavya 💋9136956627 Bangalore Call GirlsPinki Misra
 
Hire 💕 8617697112 Pulwama Call Girls Service Call Girls Agency
Hire 💕 8617697112 Pulwama Call Girls Service Call Girls AgencyHire 💕 8617697112 Pulwama Call Girls Service Call Girls Agency
Hire 💕 8617697112 Pulwama Call Girls Service Call Girls AgencyNitya salvi
 
Call Girls In Yavatmal Escorts ☎️ 8617370543 🔝 💃 Enjoy 24/7 Escort Service En...
Call Girls In Yavatmal Escorts ☎️ 8617370543 🔝 💃 Enjoy 24/7 Escort Service En...Call Girls In Yavatmal Escorts ☎️ 8617370543 🔝 💃 Enjoy 24/7 Escort Service En...
Call Girls In Yavatmal Escorts ☎️ 8617370543 🔝 💃 Enjoy 24/7 Escort Service En...Damini Dixit
 

Kürzlich hochgeladen (20)

gatiin-namaa-meeqa .pdf
gatiin-namaa-meeqa                        .pdfgatiin-namaa-meeqa                        .pdf
gatiin-namaa-meeqa .pdf
 
💰Call Girl In Ludhiana 📞9815777685📞 💰Dilpreet📲 Best Ludhiana Call Girls Serv...
💰Call Girl  In Ludhiana 📞9815777685📞 💰Dilpreet📲 Best Ludhiana Call Girls Serv...💰Call Girl  In Ludhiana 📞9815777685📞 💰Dilpreet📲 Best Ludhiana Call Girls Serv...
💰Call Girl In Ludhiana 📞9815777685📞 💰Dilpreet📲 Best Ludhiana Call Girls Serv...
 
Call Girls in Bangalore Nisha 💋9136956627 Bangalore Call Girls
Call Girls in Bangalore Nisha 💋9136956627 Bangalore Call GirlsCall Girls in Bangalore Nisha 💋9136956627 Bangalore Call Girls
Call Girls in Bangalore Nisha 💋9136956627 Bangalore Call Girls
 
Pooja : 9892124323, Dharavi Call Girls. 7000 Cash Payment Free Home Delivery
Pooja : 9892124323, Dharavi Call Girls. 7000 Cash Payment Free Home DeliveryPooja : 9892124323, Dharavi Call Girls. 7000 Cash Payment Free Home Delivery
Pooja : 9892124323, Dharavi Call Girls. 7000 Cash Payment Free Home Delivery
 
Call Girls Service In Udaipur 9602870969 Sajjangarh Udaipur EsCoRtS
Call Girls Service In Udaipur 9602870969 Sajjangarh Udaipur EsCoRtSCall Girls Service In Udaipur 9602870969 Sajjangarh Udaipur EsCoRtS
Call Girls Service In Udaipur 9602870969 Sajjangarh Udaipur EsCoRtS
 
Chandigarh Escorts Service 📞9915851334📞 Just📲 Call Rajveer Chandigarh Call Gi...
Chandigarh Escorts Service 📞9915851334📞 Just📲 Call Rajveer Chandigarh Call Gi...Chandigarh Escorts Service 📞9915851334📞 Just📲 Call Rajveer Chandigarh Call Gi...
Chandigarh Escorts Service 📞9915851334📞 Just📲 Call Rajveer Chandigarh Call Gi...
 
Call Girls Udaipur Just Call 9602870969 Top Class Call Girl Service Available
Call Girls Udaipur Just Call 9602870969 Top Class Call Girl Service AvailableCall Girls Udaipur Just Call 9602870969 Top Class Call Girl Service Available
Call Girls Udaipur Just Call 9602870969 Top Class Call Girl Service Available
 
Nalasopara Call Girls Services 9892124323 Home and Hotel Delivery Free
Nalasopara Call Girls Services 9892124323 Home and Hotel Delivery FreeNalasopara Call Girls Services 9892124323 Home and Hotel Delivery Free
Nalasopara Call Girls Services 9892124323 Home and Hotel Delivery Free
 
Call Girl In Zirakpur👧 Book Now📱7837612180 📞👉Zirakpur Call Girls Service No A...
Call Girl In Zirakpur👧 Book Now📱7837612180 📞👉Zirakpur Call Girls Service No A...Call Girl In Zirakpur👧 Book Now📱7837612180 📞👉Zirakpur Call Girls Service No A...
Call Girl In Zirakpur👧 Book Now📱7837612180 📞👉Zirakpur Call Girls Service No A...
 
Night 7k to 12k Chennai Call Girls 👉👉 8617697112⭐⭐ 100% Genuine Escort Servic...
Night 7k to 12k Chennai Call Girls 👉👉 8617697112⭐⭐ 100% Genuine Escort Servic...Night 7k to 12k Chennai Call Girls 👉👉 8617697112⭐⭐ 100% Genuine Escort Servic...
Night 7k to 12k Chennai Call Girls 👉👉 8617697112⭐⭐ 100% Genuine Escort Servic...
 
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...
 
Gorgeous Call Girls In Jaipur {9521753030} ❤️VVIP ANKITA Call Girl in Jaipur ...
Gorgeous Call Girls In Jaipur {9521753030} ❤️VVIP ANKITA Call Girl in Jaipur ...Gorgeous Call Girls In Jaipur {9521753030} ❤️VVIP ANKITA Call Girl in Jaipur ...
Gorgeous Call Girls In Jaipur {9521753030} ❤️VVIP ANKITA Call Girl in Jaipur ...
 
Rudraprayag call girls 📞 8617697112 At Low Cost Cash Payment Booking
Rudraprayag call girls 📞 8617697112 At Low Cost Cash Payment BookingRudraprayag call girls 📞 8617697112 At Low Cost Cash Payment Booking
Rudraprayag call girls 📞 8617697112 At Low Cost Cash Payment Booking
 
High Class Call Girls in Bangalore 📱9136956627📱
High Class Call Girls in Bangalore 📱9136956627📱High Class Call Girls in Bangalore 📱9136956627📱
High Class Call Girls in Bangalore 📱9136956627📱
 
Sakinaka Call Girls Trishika 9892124323 Vashi Call girls Escorts Service
Sakinaka Call Girls Trishika 9892124323 Vashi Call girls  Escorts ServiceSakinaka Call Girls Trishika 9892124323 Vashi Call girls  Escorts Service
Sakinaka Call Girls Trishika 9892124323 Vashi Call girls Escorts Service
 
Hi Profile Escorts In Udaipur 09602870969 Call Girls in Sobaghpura Bhopalpura
Hi Profile Escorts In Udaipur 09602870969 Call Girls in Sobaghpura BhopalpuraHi Profile Escorts In Udaipur 09602870969 Call Girls in Sobaghpura Bhopalpura
Hi Profile Escorts In Udaipur 09602870969 Call Girls in Sobaghpura Bhopalpura
 
VIP Call Girls In Karnal 08168329307 Nilokheri Call Girls Escorts Service
VIP Call Girls In Karnal 08168329307 Nilokheri Call Girls Escorts ServiceVIP Call Girls In Karnal 08168329307 Nilokheri Call Girls Escorts Service
VIP Call Girls In Karnal 08168329307 Nilokheri Call Girls Escorts Service
 
Call Girls in Bangalore Lavya 💋9136956627 Bangalore Call Girls
Call Girls in Bangalore Lavya 💋9136956627 Bangalore Call GirlsCall Girls in Bangalore Lavya 💋9136956627 Bangalore Call Girls
Call Girls in Bangalore Lavya 💋9136956627 Bangalore Call Girls
 
Hire 💕 8617697112 Pulwama Call Girls Service Call Girls Agency
Hire 💕 8617697112 Pulwama Call Girls Service Call Girls AgencyHire 💕 8617697112 Pulwama Call Girls Service Call Girls Agency
Hire 💕 8617697112 Pulwama Call Girls Service Call Girls Agency
 
Call Girls In Yavatmal Escorts ☎️ 8617370543 🔝 💃 Enjoy 24/7 Escort Service En...
Call Girls In Yavatmal Escorts ☎️ 8617370543 🔝 💃 Enjoy 24/7 Escort Service En...Call Girls In Yavatmal Escorts ☎️ 8617370543 🔝 💃 Enjoy 24/7 Escort Service En...
Call Girls In Yavatmal Escorts ☎️ 8617370543 🔝 💃 Enjoy 24/7 Escort Service En...
 

Culture media use and dreams china and canada

  • 1. JAYNE GACKENBACH DEPARTMENT OF PSYCHOLOGY MACEWAN UNIVERSITY Culture, Media Use and Dreams: China and Canada Paper presented at Digital Diversity Conference, Alberta, 2015
  • 2. Collaborators Other Investigators Ming-Ni Lee Zongkui Zhou Gino Yu William Wei Institutional Affiliation & Department National Dong Hwa University; Department of Counseling and Clinical Psychology Central China Normal University; School of Psychology Hong Kong Polytechnic University; School of Design MacEwan University, Business, Asia Pacific Management
  • 3. Role of Dreaming in AI-Human Interactions: Video game play
  • 4. Computers in Childhood 95% of toys today include a computer chip
  • 5. A Magazine is an iPad that Doesn’t Work
  • 7. Not just children and pets are immersed in virtual worlds
  • 8. Reality: Virtual and Otherwise Waking reality is a mental construction Dream and altered state realities are alternative constructions Virtual reality is a mediated construction
  • 9. Multiple Realities • We regularly participate in them • While experiencing them we don’t ask which is more real • VR enhances the “reality” of technologically mediated simulations
  • 10. Presence • Perceptual illusion of nonmediation • Includes: • social richness • immersion • Perfect Presence is Holodeck
  • 11. High Presence in VR occurred with increases in ◦ involvement, ◦ control, ◦ selective attention, ◦ perceptual fidelity and ◦ opportunity to mimic real world experiences
  • 12. What is virtual reality? A broad definition is the amalgamation of experiencing that you are somewhere else (presence) while deadening the external stimuli and interacting with the virtual environment (engagement).
  • 13. Cross modal affects Game transfer phenomena “Video games have become a matter of emotional touch, evoking not just sensations but lasting emotive imprints, which hold for the gamer many of the same characteristics as memorable real life experiences” (Ortiz de Gortari, 2007).
  • 14. When “Real” Seems Mediated: Inverse Presence Categories of this “illusion of mediation”: ◦ positive (when people perceive natural beauty as mediated), ◦ negative (when people perceive a disaster, crime, or other tragedy such as the events of September 11, 2001, as mediated), and ◦ unusual (when close connections between people’s “real life” activities and mediated experiences lead them to confuse the former with the latter).
  • 15. Impacts on Other Realities Video Games & Dreams Lab at MacEwan University
  • 16. Why study Video Games? The most widely experienced VR that can be very immersive/present is video game play ◦ video game players as those who are the most immersed in virtual worlds for well over the 10,000 hours often cited to determine expertise As wider applications of computer technology occur other high end uses are now being investigated in our lab, i.e., social media use
  • 17. Why Study Dreams? Attitudes towards dreams ◦ in west they are seen as not important ◦ In east viewed more positively Function of dreams ◦ Memory consolidation ◦ Emotional regulation ◦ Problem solving ◦ Creative inspiration Dreams are autobiographies Response Bias ◦ Tendency to present oneself in a positive light ◦ Not present in dreams, which while metaphoric, are relatively free of waking defense mechanisms. ◦ Dream records and reports of dream experiences may offer a more unobtrusive way to measure attitudes and experiences
  • 18. SIMPLE Dream Effects FROM GAMING 1. No game in dream (63%) 2. Game & Dream (37%) a. In the dream the dream ego is in the game world – the dream is the game (63% ) b. In the dream playing a video game is mentioned c. In the dream games are mentioned
  • 19. Why study gamers dreams? Isn’t it all just incorporation? ◦Yes gamers dream about games ◦And no, Gamers dreams may show fundamental structural differences and/or clinically relevant differences in their dreams
  • 20. Individual Differences Examined Gender Personality ◦ Big 5 ◦ Boundaries ◦ Masculinity-femininity ◦ Self construal Culture – focus of this inquiry
  • 21. 2014
  • 22. Methods Participants There were 451 participants from Canada, 135 males and 316 females. There were 455 participants from China, 119 males and 336 females, located in Wuhan, Taiwan and Hong Kong. In total, there were 906 participants, 254 males and 652 females.
  • 23. Measurements Seven demographic aspects were solicited, including: sex, age, education, marital status, city and country of residence, race/ethnicity, occupation, and first language. video game play questions have been used in previous research in this laboratory (Gackenbach & Rosie, 2009). social media questions were adapted from a longer scale (Gackenbach & Boyes, 2013) and have been modified to include Chinese social media. Dream Intensity Scale (Yu, 2010) was administered as a self-report scale containing 23 items, in order to measure dream intensity as a trait variable composed of multiple dimensions. recording a recent dream and participants were asked to rate their dream along 15 emotional dimensions. self-construal by using the Independent versus Interdependent Self Scales (IISS; Lu & Gilmour, 2007).
  • 24. Procedure • These scales were posted online through Qualtric.com • Informed consent & debriefing statement • All surveys were offered in English in Canada and in Hong Kong but in either simple or traditional Chinese in Hong Kong, Taiwan and Wuhan. • If participants opted out of the study, or if they finished the surveys, they were given a debriefing statement.
  • 25. Translation Issues A set of Chinese dreams from Taiwan which were translated by Yue and Coco were examined in two ways: word count and dream coding. Word count results are below: Response ID for dream #words/dre am English Yue #words/drea m English Coco R_dpqcrRXXMv7pR4x 286 270 R_3R869XlIb8OKLt3 382 409 R_4Jbn42TqmczLKAd 398 351 R_9NQPxzJBYnj7R3f 154 119 R_8HZ8uSgPJIoWiZT 216 200 R_51oDBtMeBje4DZP* 173 620 R_cIVptVKDCxtL8wt 265 234 R_bkqqv4iUI3ilYWx 120 112 R_6eOjMZ2IG5pad3D 61 49 R_ene0XcKzrCFC45f 154 146 Average all 10 dreams 221 251 Average without outlier* 226 210 Correlation for #words/dream with outlier = 0.52, nonsignificant Correlation for #words/dream without outlier = 0.98, p<.0001
  • 26. Dream content analysis using HVDC: Reliability Response ID for dream Sarah HVDC coder Ali HVDC coder R_dpqcrRXXMv7pR4x 35/49= 71% 32/44=72.7%. R_3R869XlIb8OKLt3 42/49= 86% 33/47=70.2% R_4Jbn42TqmczLKAd 50/64= 78% 44/55=84.3% R_9NQPxzJBYnj7R3f 22/25= 88% 17/19 = 89.5% R_8HZ8uSgPJIoWiZT 34/38=89% 33/40=82.5% R_51oDBtMeBje4DZP* 26/58=45% 26/60=43.3% R_cIVptVKDCxtL8wt 30/44=68% 32/40=80% R_bkqqv4iUI3ilYWx 12/15=80% 7/8=87.5% R_6eOjMZ2IG5pad3D 13/15=87% 6/7=85.7% R_ene0XcKzrCFC45f 28/31=90% 18/26=69.2% Average all 10 dreams 78.2% 76.49% Average without outlier* 81.9% 80.2%
  • 27. Dream content correlations for HVDC subscales (Ali coding) Blue=Yue; Yellow=Coco Mean Std. Deviation N CHAR 3.20 1.619 10 AGGRESSION .50 .850 10 FRIENDLINES S .80 1.229 10 SEX .00 .000 10 ACTIVITIES 10.60 8.435 10 SUCC .10 .316 10 FAIL .00 .000 10 M-FORTUNE .20 .422 10 G-FORT .10 .316 10 EMOT .90 1.197 10 SET 1.40 .966 10 OBJ 6.30 3.433 10 MOD 2.60 1.713 10 char1 3.6000 2.41293 10 agg .8000 1.61933 10 friend .8000 1.22927 10 sex1 .0000 .00000 10 act 11.4000 8.43538 10 suc .1000 .31623 10 fail1 .1000 .31623 10 misfor .3000 .48305 10 goodfor .1000 .31623 10 emo1 1.2000 1.22927 10 setting 1.6000 1.07497 10 objects 6.7000 3.77271 10 modifiers 2.3000 1.76698 10 Correlation between translations for each subscale With char1r=0.961, p<.0001 With agg r=0.888, p=.001 With friend r=1.00, p<.0001 None coded for either translation With act r=0.807, p=.005 With suc r=1.00, p<.0001 None coded for either translation With misfor r=0.764, p=.01 With goodfor r=1.0, p<.0001 With emo1 r=0.695, p=.026 With setting r=0.813, p=.004 With objects r=0.805, p=.005 With modifiers r=0.889, p=.001
  • 28. Average correlations Ali Average correlation between each subscale for each translation r=0.894 (none coded was treated as a 1, perfect agreement thus perfect correlation) Sarah Average correlation between each subscale for each translation r=0.927 (none coded was treated as a 1, perfect agreement thus perfect correlation)
  • 29. Summary of Translation Issues • While there are translation differences they make very little impact on the final product of dream coding. • The translation issues are substantive enough to warrant a second examination of the dreams by the primary translator, Yue. • She was given instructions to look for missed segments of dreams, missed words, and possible mistranslations. • I provided her with the feedback from this report along with the commentary by both Luna on translation, the 10 dreams from Coco, and the commentary on coding issue from Ali.
  • 30. Further Summary Yue was particularly well qualified to continue in the role of primary translator, not only because her native language is Chinese, but also she is a psychology major at a nearby university and has taken a course in dreams. ◦ She is experienced with not only translation issues, ◦ Some are unique to dreams. ◦ She chose to use first person tense in many of the dreams while other less experienced translators may not have made that choice. ◦ Almost all dream transcripts in English speak in first person and indeed speaks to a major function of dreams, memory consolidation. ◦ That said this could be a culture issue like the one with time referents.
  • 31. Hall &Van de Castle Coding System – Domhoff’s Scientific Approach Hall, Van de Castle, Domhoff
  • 32. Hall &Van de Castle Coding System Calvin Hall & Robert Van de Castle (1966). Intricate coding system relying solely on dream reports to determine the meaning of a dream. Assumption: Frequency equals intensity Advantages (Domhoff, 1996): ◦ high inter-rater reliability, ◦ well developed norms, and ◦ uses categories which are pertinent to waking concerns that may influence dreaming.
  • 33. Hall and Van de Castle Coding System Character Social Interactions Striving Misfortune/ Good Fortune Emotions Physical SurroundingsDescriptive Elements 8 General Categories
  • 34. Hall and Van de Castle Coding System DreamSAT spreadsheet (Schneider & Domhoff, 2006) Percentages and rates (Dreamresearch.net)
  • 36. Individual Differences: Self Construal • Independent subscale (sum of 21 items) • Collectivist or interdependent subscale (sum of 21 items) • Sex x country ANOVA • No difference for independent • Main effect for country for collectivist: Wuhan>Taiwan>Hong Kong>Canada
  • 37. -1.0 -0.8 -0.6 -0.4 -0.2 0 +0.2 +0.4 +0.6 +0.8 +1.0 Male/Female Percent Familiarity Percent Friends Percent Family Percent Dead & Imaginary Percent Animal Percent Aggression/Friendliness Percent Befriender Percent Aggressor Percent Physical Aggression Percent A/C Index F/C Index S/C Index Indoor Setting Percent Familiar Setting Percent Self-Negativity Percent Bodily Misfortunes Percent Negative Emotions Percent Dreamer-Involved Success Percent Torso/Anatomy Percent Aggression Friendliness Sexuality Misfortune Good Fortune Success Failure Striving vs. canada mergedchina
  • 38. -1.0 -0.8 -0.6 -0.4 -0.2 0 +0.2 +0.4 +0.6 +0.8 +1.0 Aggression/Friendliness Percent Physical Aggression Percent F/C Index Indoor Setting Percent Self-Negativity Percent Torso/Anatomy Percent Friendliness Sexuality Good Fortune vs. canada mergedchina
  • 39. HVDC differences as a function of video game play history: MALES Male high video game play: China versus Canada ◦ Befriender: China (86%) > Canada (33%) ◦ Dreamer involved success: Canada (80%) > China (20%) ◦ Sexuality: Canada (9%) > China (0%)
  • 40. HVDC differences as a function of video game play history: MALES Male low video game play: China versus Canada ◦ Animals: China (5%) > Canada (0%) ◦ Aggression/friendliness: Canada (89%) > China (38%) ◦ Self Negativity: Canada (100%) > China (50%) ◦ Friendliness: China (30%) > Canada (8%) ◦ Sexuality: Canada (9%) > China (0%) ◦ Success: China (9%) > Canada (0%) ◦ Striving: China (22%) > Canada (4%)
  • 41. HVDC differences as a function of video game play history: FEMALES Female high video game play: China versus Canada ◦ Dead/imaginary char: China (4%) > Canada (0%) ◦ Aggression/friendliness: China (53%) > Canada (10%) ◦ Aggression: China (29%) > Canada (4%)
  • 42. HVDC differences as a function of video game play history: FEMALES Female low video game play: China versus Canada ◦ Aggression/friendliness: Canada (59%) > China (43%) ◦ Physical Aggression Percent: Canada (81%) > China (64%) ◦ Indoor settings: Canada (73%) > China (59%) ◦ Familiar settings: Canada (65%) > China (51%) ◦ Self-Negativity Percent: Canada (76%) > China (59%) ◦ Friendliness: China (30%) > Canada (18%)
  • 43. More Information ◦ Scholarly: Video Game Play and Consciousness, NOVA Science Publishers (Editor), September, 2012 ◦ Popular: Play Reality (written with my gamer son as narrator), available at www.playreality.ca and online at Amazon