4. Introduction
• Power used to be strength
• Few ruthless kings
• Women suffered most here
• Men’s desire for sex was the only power that women
could have
• Psychological over physical power
• Then men learned about this type of power too
• Started with feminine use of appearance & masculine
use of language
• Then these gender lines crossed
• Today it is used everywhere – politics, advertising,
careers
5. Introduction
• People normally block out people
• Use love rather than lust as it binds them
• People like to be in control
• Every social interaction is a potential
seduction – warrior outlook
• Seducers focus outward & play many roles
• Amoral – life is a game – deception
• Analyse yourself & your target
6. 1. Siren
• A man is often secretly oppressed by the role he
has to play - by always having to be responsible,
in control, & rational
• The Siren is the ultimate male fantasy figure
because she offers a total release from the
limitations of his life
• In her presence, which is always heightened &
sexually charged, the male feels transported to a
realm of pure pleasure
• In a world where women are often too timid to
project such an image, learn to take control of
the male libido by embodying his fantasy
7. 1. Siren
• Keys to Character
– Most ancient seductress
– Works on all men
– Represents a powerful male fantasy
– Offering endless pleasure & a bit of danger
– More needed now as no outlet in wars, etc
– Can transform a normally strong & responsible man
into a childlike slave
– First distinguish from other women
– Second make the man pursue so feverously that he
loses control
– Third put in a little danger
8. 1. Siren
• Keys to Character
– Men are often ruined by sirens but cannot tear away
– Sirens are often irrational, changing moods to keep
off balance
– Keeping a proper distance creates respect
– Body & not the face makes the siren
– Voice – animal presence & suggestive power
Perhaps regressive like a mother’s
– Body & adornment – if the voice lulls, this must
dazzle. Harmonious so no single thing draws
attention. Suggestive but not obvious
– Movement & demeanor – both innocent & erotic.
Gracefully & unhurriedly
9. 1. Siren
• Dangers
– Being considered of ill repute
– Not being able to attract non sexually
– Losing the power with age – need to
transform to the psychological
10. 1. Siren
• Symbol - Water
– The song of the Siren is liquid & enticing, &
the Siren herself is fluid & ungraspable
– Like the sea, the Siren lures you with the
promise of infinite adventure & pleasure
– Forgetting past & future, men follow her far
out to sea, where they drown
11. 2. Rake
• A woman never quite feels desired & appreciated
enough
• She wants attention, but a man is too often distracted &
unresponsive
• The Rake is a great female fantasy-figure - when he
desires a woman, brief though that moment may be, he
will go to the ends of the earth for her
• He may be disloyal, dishonest, & amoral, but that only
adds to his appeal
• Stir a woman's repressed longings by adapting the
Rake's mix of danger & pleasure
12. 2. Rake
• Keys to Character
– Disloyal men have a fatal attraction effect
– Society suppresses women & their marriages are to
non romantic & distracted men
– Female fantasies are for men who totally give
themselves
– Better to be abandoned than un-desired by such a
man
– Allow repressed desires to come out
– Abandon yourself to the moment without past or
future
– The Rake needs resistance & obstacles
13. 2. Rake
• Keys to Character
– Witty, sarcastic, does not care what others think
– Can be a bit cruel
– Needs a conservative backdrop
– Siren is to women as Rake is to men
– Women want to reform the Rake
– His asset is his reputation
• Irresistible attractiveness to women
• Uncontrollable devotion to pleasure
• Disdain for convention
• Rebellious & dangerous streak
14. 2. Rake
• Dangers
– Like the Siren the most problem is from the
same sex
– Be careful early in the game with husbands &
boyfriends – later it won’t matter
– Prone to envy but that has to exist
15. 2. Rake
• Symbol - Fire
– The Rake burns with a desire that enflames
the woman he is seducing
– It is extreme, uncontrollable, & dangerous
– The Rake may end in hell, but the flames
surrounding him often make him seem that
much more desirable to women
16. 3. Ideal Lover
• Most people have dreams in their youth that get
shattered or worn down with age
• They find themselves disappointed by people, events,
reality, which cannot match their youthful ideals
• Ideal Lovers thrive on people's broken dreams, which
become lifelong fantasies. You long for romance?
• Adventure? Lofty spiritual communion? The Ideal Lover
reflects your fantasy
• He or she is an artist in creating the illusion you require
• In a world of disenchantment & baseness, there is
limitless seductive power in following the path of the
Ideal Lover
17. 3. Ideal Lover
• Keys to Character
– Everyone has an ideal that they did not get in their
early years
– They will fall in love if they see that in someone else
– Reflect an ideal & they will do the rest
– Observe what the words do not say
– Make them feel better & few will realise it
– This seduction lasts longer
– Women like chivalry while men like sexual innocence
– Politicians do this on a mass scale
18. 3. Ideal Lover
• Dangers
– Your realities or faults can burst the bubble
– Distance offers a solution
19. 3. Ideal Lover
• Symbol - Portrait Painter
– Under his eye, all of your physical
imperfections disappear
– He brings out noble qualities in you, frames
you in a myth, makes you godlike,
immortalizes you. For his ability to create
– such fantasies, he is rewarded with great
power
20. 4. Dandy
• Most of us feel trapped within the limited roles that the
world expects us to play
• We are instantly attracted to those who are more fluid
than we - are those who create their own persona
• Dandies excite us because they cannot be categorized,
& hint at a freedom we want for ourselves
• They play with masculinity & femininity; they fashion their
own physical image, which is always startling
• Use the power of the Dandy to create an ambiguous,
alluring presence that stirs repressed desires
21. 4. Dandy
• Keys to Character
– Sexual freedom has gone up & down over the
centuries. Conformity & difference has been
fashionable at different times
– The Dandy displays a radical difference from others,
but not too blatant
– Most of us are secretly oppressed by our lack of
freedom, so we copy them
– They are insolent to conventions, never try to please,
but have a pleasing effect
– They are masters in the art of living
– The pretty boy or a woman dressed in men’s clothing
has a an element of seductive charm
22. 4. Dandy
• Dangers
– Transgressive feelings arouse hate in the
same sex
– Better to meet this with insolence than
desperately proving otherwise
– While insolence has its limits, a Dandy must
know how far to go
23. 4. Dandy
• Symbol - Orchid
– Its shape & color oddly suggest both sexes,
its odor is sweet & decadent - it is a tropical
flower of evil
– Delicate & highly cultivated, it is prized for its
rarity; it is unlike any other flower
24. 5. Natural
• Childhood is the golden paradise we are always
consciously or unconsciously trying to re-create
• The Natural embodies the longed for qualities of
childhood - spontaneity, sincerity,
unpretentiousness
• In the presence of Naturals, we feel at ease,
caught up in their playful spirit, transported back
to that golden age
• Adopt the pose of the Natural to neutralize
people's defensiveness & infect them with
helpless delight
25. 5. Natural
• Keys to Character
– Children’s weakness & vulnerability can be
used for effect
– Natural is dangerously seductive
– The child represents the golden years left
behind
– Natural seducers do not get certain childish
traits drummed out of them
26. 5. Natural
• Keys to Character
– Types
• The Innocent
– Induces sympathy & laughter – seductive combination
– Not really innocent but keeps the traits
• The Imp
– Fearlessness that adults lost
– Secretly we envy them; they are different
• The Wonder
– Inexplicable talent kept from childhood
– If need to practice, then do it on the quiet
• The Undefensive Lover
– Defensiveness brings out the same in others
– Seem ageless
– The most important quality
27. 5. Natural
• Dangers
– Can be irritating or pathetic
– The innocent have no experience in the world
– Mixture is good
– Too many Naturals & the quality wears off
– Need to be young enough
28. 5. Natural
• Symbol - Lamb
– So soft & endearing. At two days old the lamb
can gambol gracefully; within a week it is
playing "Follow the Leader"
– Its weakness is part of its charm
– The Lamb is pure innocence, so innocent we
want to possess it, even devour it
29. 6. Coquette
• The ability to delay satisfaction is the ultimate art of
seduction - while waiting, the victim is held in thrall
• Coquettes are the grand masters of the game,
orchestrating a back-and-forth movement between hope
& frustration
• They bait with the promise of reward the hope of
physical pleasure, happiness, fame by association,
power - all of which, however, proves elusive; yet this
only makes their targets pursue them the more
• Imitate the alternating heat & coolness of the Coquette &
you will keep the seduced at your heels
30. 6. Coquette
• Keys to Character
– Not just teasers but trap people emotionally
– Success is odd as they are cold & distant
– They master when to withdraw; even sexually
– Narcissistic woman not needing others
– Plays on others vanity, insecurity & jealousy
– Low self esteem repels unconsciously; not needing
others, attracts
– Today this is genderless
– Send contrary signals to plunge others into confusion
– Experience pleasure once & you will want to repeat it
31. 6. Coquette
• Dangers
– Playing with volatile emotions
– Can arouse great hatred
– Need to time on & off carefully
– Irritation more than pleasure is the end
32. 6. Coquette
• Symbol - Shadow
– It cannot be grasped
– Chase your shadow & it will flee; turn your
back on it & it will follow you. It is also a
person's dark side, the thing that makes them
mysterious
– After they have given us pleasure, the
shadow of their withdrawal makes us yearn
for their return, much as clouds make us
yearn for the sun
33. 7. Charmer
• Charm is seduction without sex
• Charmers are consummate manipulators, masking their
cleverness by creating a mood of pleasure & comfort
• Their method is simple: They deflect attention from
themselves & focus it on their target
• They understand your spirit, feel your pain, adapt to your
moods
• In the presence of a Charmer you feel better about
yourself
• Learn to cast the Charmer's spell by aiming at people's
primary weaknesses: vanity & self-esteem
34. 7. Charmer
• Keys to Character
– Sex is kept at bay or in the background
– Strike on ego, vanity & self-esteem
– Make the target the centre of attention
• They will become addicted & grow dependant
– Be a source of pleasure
• Not your problems
• Listen to theirs & distract offering pleasure
• Energetic, lighthearted, elegance
35. 7. Charmer
• Keys to Character
– Bring antagonism into harmony
• Yielding & indulgence will charm even enemies
– Lull your victims into ease & comfort
• Mirror them as people are narcissists
• Never pester or be overly insistent
– Show calm & self-possession in the face of adversity
• It puts people at ease
• Never whine, complain, or justify yourself
– Make yourself useful
• Enhancing the lives of others is devilishly seductive
• In a world or bluff, real action is perhaps the ultimate charm
36. 7. Charmer
• Dangers
– Confidents & cynics are immune to charm &
see it as deceitful
– Cannot work if not in person
– Must know when to hibernate
37. 7. Charmer
• Symbol – Mirror
– Your spirit holds a mirror up to others
– When they see you they see themselves: their
values, their tastes, even their flaws
– Their lifelong love affair with their own image
is comfortable & hypnotic; so feed it
– No one ever sees what is behind the mirror
38. 8. Charismatic
• Charisma is a presence that excites us. It comes
from an inner quality - self-confidence, sexual
energy, sense of purpose - contentment that
most people lack & want
• This quality radiates outward, permeating the
gestures of Charismatics, making them seem
extraordinary & superior
• They learn to heighten their charisma with a
piercing gaze, fiery oratory, an air of mystery
• Create the charismatic illusion by radiating
intensity while remaining detached
39. 8. Charismatic
• Keys to Character
– Seduction on a mass level
– Charisma plays on repressed sexuality
– Yet religion has charisma
– Need to seem like it was effortless & bestowed upon
you
– Purpose – people will follow a plan
– Mystery – slow subtle contradictions hints of the
uncanny
– Saintliness – live ideals without caring for the
consequences
40. 8. Charismatic
• Keys to Character
– Eloquence – the power of words. Slow authoritative
style better than passion
– Theatricality – larger than life presence
– Uninhibitedness – show openness to be a screen to
project what is repressed in others
– Fervency – in your beliefs as it should show on you.
Specially a good cause
– Vulnerability – softens the self confident side
– Adventurousness – unconventional & risk specially in
the interest of others
– Magnetism – in the eyes. Piercing gaze. Never show
fear or nerves
41. 8. Charismatic
• Dangers
– As volatile as the emotions it stirs
– Erotic fatigue
– Need to retreat & become practical & tolerant
for a while
– They leave a mess that the next person is
blamed for
42. 8. Charismatic
• Symbol - Lamp
– Invisible to the eye, a current flowing through
a wire in a glass vessel generates a heat that
turns into candescence
– All we see is the glow
– In the prevailing darkness, the Lamp lights the
way
43. 9. Star
• Daily life is harsh, & most of us constantly seek escape
from it in fantasies & dreams
• Stars feed on this weakness; standing out from others
through a distinctive & appealing style, they make us
want to watch them
• At the same time, they are vague & ethereal, keeping
their distance, & letting us imagine more than is there
• Their dreamlike quality works on our unconscious
• Learn to become an object of fascination by projecting
the glittering but elusive presence of the Star
44. 9. Star
• Keys to Character
– Bypass consciousness to unconscious
• Too much distraction from the outside world
– Dreams obsess as they mix real & unreal
• Internalising the character that we cannot possess
• Hold back, reveal a trait, people wonder if they
know you
– Star is a creation of modern cinema – up
close
• Large presence to fill the targets mind
45. 9. Star
• Keys to Character
– Cultivate a blank & mysterious face for others
to read what they want
– Stir curiosity by a glimpse of something in
your private life
– Stars live for love & play
– Make you identify with them
– Adjust image adapting with times
46. 9. Star
• Dangers
– When people tire or the illusion no longer
fascinates
– Difficult to get back once fallen
– Absence for too long is worse than bad
publicity
• Notoriety is forgivable so do not worry about it
– Need to develop a distance from the constant
attention
– Obsession & attachment to own image
47. 9. Star
• Symbol – Idol
– A piece of stone carved into the shape of a
god, perhaps glittering with gold & jewels
– The eyes of the worshippers fill the stone with
life, imagining it to have real powers
– Its shape allows them to see what they want
to see - a god - but it is actually just a piece of
stone
– The god lives in their imaginations
48. 10. Anti-seducer
• Seducers draw you in by the focused,
individualized attention they pay to you
• Anti-seducers are the opposite: insecure, self-
absorbed, & unable to grasp the psychology of
another person, they literally repel
• Anti-Seducers have no self-awareness, & never
realize when they are pestering, imposing,
talking too much
• Root out anti-seductive qualities in yourself &
recognize them in others - there is no pleasure
or profit in dealing with the Anti-Seducer
49. 10. Anti-seducer
• Keys to Character
– Cannot be seduced
– High insecurity
– They repel to be repelled from them
• Disengage early before they hook their needy
tentacles in you
– Ungenerous, judgmental, argumentative
– No attention to detail
– Critical to recognise in others & self
• All have one or two Anti-seducer qualities
50. 10. Anti-seducer
• Keys to Character
– Brute
• Seduction takes time; Brutes have no patience
• Only own pleasure
• Under the ego is inferiority
• Test them by making them wait
– Suffocator
• Falls in love before you get to know them
– Love should take time to develop
• Inner deep well that cannot be filled
• Impossible to free yourself without trauma
• Sub-variant is the Doormat; imitates all in you
51. 10. Anti-seducer
• Keys to Character
– Moraliser
• Morals should never enter the picture
• Fixed ideas & make you bend to them
• Stem from own unhappiness & desire to dominate
• Avoid their presence & poison comments
– Bumbler
• Self-conscious – heightens your own
• Only thinking about themselves
• No sense of timing; if at the final stage of seduction they
bumble that too
• Cannot be educated past a certain age
52. 10. Anti-seducer
• Keys to Character
– Windbag
• Words have a place but too much talk will break the spell
• Usually turn all talk to themselves
• Interruptions fuels them on
– Reactor
• Far too sensitive to their own ego
• Prone to whine & complaining – very anti-seductive traits
• Cannot laugh at themselves
• Unconsciously repel people
• Check every word or action for slights to their vanity
53. 10. Anti-seducer
• Keys to Character
– Tightwad
• Character goes deeper than money
• Most anti seductive trait
– Vulgarian
• Inattentive to detail – important for seduction
• Blab anything in public
• Tasteless clothes
• Unable to see themselves as others see them
• Be opposite to a Vulgarian
54. 10. Anti-seducer
• Uses
– Recognise early & give a wide berth
– Best antidote is to be the same
• Ignore, keep distance
55. 10. Anti-seducer
• Symbol – Crab
• In a harsh world, the crab survives by its
hardened shell, by the threat of its pincers,
& by burrowing into the sand
• No one dares get too close
• But the Crab cannot surprise its enemy &
has little mobility
• Its defensive strength is its supreme
limitation
56. Seducer’s Victims
1. Reformed Rake or Siren 10. Professor
2. Disappointed Dreamer 11. Beauty
3. Pampered Royal 12. Aging Baby
4. New Prude 13. Rescuer
5. Crushed Star 14. Roué
6. Novice 15. Idol Worshipper
7. Conqueror 16. Sensualist
8. Exotic Fetishist 17. Lonely Leader
9. Drama Queen 18. Floating Gender
57. Seducer’s Victims
• Never try to seduce your own type
• Never assume others are like you
• Nobody is complete – gap in character
• Fall in love with those who fill it
• People constantly give signals about
themselves
– Willing victims
58. 1. Reformed Rake Or Siren
• Settled down & gave up the old ways
• Resent it & try to recapture the pleasures
• Ripe for picking
• They must feel they are seducing
• Not offering another relationship but an
escape to have some fun
– They are unfaithful by nature
59. 2. Disappointed Dreamer
• As children spent much time alone
• Developed a fantasy from books & films
• Difficult to reconcile with reality as gets older
• Recognise by films they visit, attention to real life
adventures
• Drama & romance in clothes & furnishings
• Often in a drab relationship
• Makes for satisfying victims
• Do not break the illusion you create or it is over
60. 3. Pampered Royal
• Spoilt as children
• Others did their entertaining
• Never settle well, always searching for
variety
• Need to provide lots of distractions &
surprises
• Job changes, travel, relationship changes,
air of aristocracy
61. 4. New Prude
• Still exists
• Not only about sex, also appearance
• Stays within the boundaries of “correctness”
• Deep down they are excited by guilty
transgressive pleasures
• Judgmental, routines
• Prime targets for Sirens & Rakes
• Can draw them in by giving them a chance to
critisise you
• Asleep, awaiting to be awakened
62. 5. Crushed Star
• The Star days are gone
• They glow when they receive attention
• Act as if you were basking in their glow
• They will feel grateful for letting them shine
63. 6. Novice
• They are fatally curious
– Specially to people of experience with a touch
of corruption or evil
• Seducing is easy
– But lightly or it will frighten them
– Romantically, introducing the whole world
• Be childlike & also have hidden depths
– Mix innocence & corruption
• Older ones will be had but not a easily
64. 7. Conqueror
• Unusual amount of energy they find difficult to
control
• Always on the prowl
• May have a shy exterior in social situations
– Watch their actions in work & relationships
• Emotional – comes out in outbursts when
pushed
• In romance, do not be an easy prey
• Generally male
65. 8. Exotic Fetishist
• Feel empty inside
• Have a strong dose of self-loathing
• Like to travel, houses filled with foreign objects
• Often a strong rebellious streak
• Position yourself as exotic
– From the same background, don’t bother
• Exaggerate a bit & they will imagine the rest
• Not great victims as they get bored
– Ones in a boring situation are better
• However, nothing can offer them an escape from
themselves
66. 9. Drama Queen
• Need drama to deflect boredom
• Do not offer stability & security
• Enjoy playing victim
• Pain is a source of pleasure
• Give them the mental rough treatment they
desire
• Recognise them by their tragedies & people who
have hurt them
• At the extreme the can be selfish & anti-
seductive
• Generally useful for a fleeting drama relationship
67. 10. Professor
• Cannot get out of the trap of analysing &
critisising everything
• Overdeveloped & over stimulated minds at the
expense of their bodies
• They long for a Rake or Siren
• Good victims as hidden insecurities
• Make them feel like Rakes or Sirens & the are
your slaves
• Many have a masochistic streak
• Meet them physically & not mentally
68. 11. Beauty
• From early in life their power is other’s desire to
look at them
• Source of unhappiness
– Worries about looks
– May realise that others are not interested in the
person
• Beauty suffers from isolation – many worship
from far or not for the purpose of conversation
• Need to appreciate the intellect, skills, character
• Normally passive but can be trained to be active
• Many insecurities
69. 12. Aging Baby
• Perhaps afraid of death or growing old
• Needs an adult figure
• Being responsible you free the baby to
play
• Never critisise their behaviour
• Usually narcissistic
• Short term amusements for your frustrated
parental instincts
70. 13. Rescuer
• We are drawn to the vulnerable – sadness or
depression can be seductive
• However, Rescuers like the power of solving
problems
• It gives them control
• They have empathy & listen well
• Relationships with troubled & dependent people
• An air of sadness draws them in – subtle & not
overt
• You can also be morally rescued, giving
excitement
71. 14. Roué
• They have lived a good life with man pleasures
• Have or had money for the hedonistic lifestyle
• While consummate seducers they can be
seduced by the young & innocent
• They hanker for their lost youth – you need to be
somewhat young
• Play young by showing how little experience you
have
• Resist & it will spur them on
72. 15. Idol Worshipper
• Everyone feels inner lack but not so much as
here
• Often focus on religion or something worthwhile
for distraction from self
• They are the ones who put energies into causes
• Match their cause, & then replace it
• Overactive minds
• As they lack physical stimulation, give it to them
– Trek, boat trip, even sex
• They are to worship you, not vice versa
• They make short term victims as they move on
73. 16. Sensualist
• Not love for pleasure but overactive senses
• Sometimes shows in their fashion
• Can be shy
• Excited by a smell, depressed by a colour, cannot stand
a room without sunlight
• Happen to live in a culture that de-emphasises sensual
experience
• Aim for their senses, physical lures, beautiful places
• They like animals, colours & smells
• Attack as many senses as possible
• Good easy & docile victims
74. 17. Lonely Leader
• Powerful people need to be treated differently ,
although they are the same
• Everyone wants something from them so they
are suspicious, but longed to be seduced
• Act like their equal, even be blunt with them
• They can be made emotional by inflicting pain
followed by tenderness
• Hardest to seduce as their minds are busy &
suspicious
• Be patient & they will come to depend on you
75. 18. Floating Gender
• Most of us have both but develop the
socially acceptable one
• Here there is both
• They sometimes go underground
• They are looking for a similar person
• Leave them alone if you are not
• Show them that they can relax & show the
side they wish
76. Seductive Process
• Phase 1 – Stirring Interest & Desire
1. Choose The Right Victim
2. Create A False Sense Of Security – Approach
Indirectly
3. Send Mixed Signals
4. Appear To Be An Object Of Desire – Create
Triangles
5. Create A Need – Stir Anxiety & Discontent
6. Master The Art Of Insinuation
7. Enter Their Spirit
8. Create Temptation
77. 1. Chose The Right Victim
• Everything depends on the target of your seduction
• Study your prey thoroughly, & choose only those who
will prove susceptible to your charms
• The right victims are those for whom you can fill a void,
who see in you something exotic
• They are often isolated or unhappy, or can easily be
made - so for the completely contented person is almost
impossible to seduce
• The perfect victim has some quality that inspires strong
emotions in you, making your seductive maneuvers
seem more natural & dynamic
• The perfect victim allows for the perfect chase
78. 1. Chose The Right Victim
• Key to Seduction
– Pick the odds in your favour
– Recognise by the way they respond to you
• Blush, mirror you, anger
– Or how you respond to them – inspired
– Look for a challenge
– For men a troubled woman – for women a manly man
– Very passionate people may be self indulgent
– People with time are better
– Opposites complete
– Repressed types make perfect victims
79. 1. Chose The Right Victim
• Reversal
– None as nothing to be gained from who is
closed to you or cannot provide the pleasure
& chase you need
80. 1. Chose The Right Victim
• Symbol - Big Game
– Lions are dangerous - to hunt them is to know the
thrill of risk
– Leopards are clever & swift, offering the excitement of
a difficult chase
– Never rush into the hunt
– Know your prey & choose it carefully
– Do not waste time with small game - the rabbits that
back into snares, the mink that walk into a scented
trap
– Challenge is pleasure
81. 2. Create A False Sense Of
Security – Approach Indirectly
• If you are too direct early on, you risk stirring up a
resistance that will never be lowered
• At first there must be nothing of the seducer in your
manner
• The seduction should begin at an angle, indirectly, so
that the target only gradually becomes aware of you
• Haunt the periphery of your target's life - approach
through a third party, or seem to cultivate a relatively
neutral relationship, moving gradually from friend to lover
• Lull the target into feeling secure, then strike
82. 2. Create A False Sense Of
Security – Approach Indirectly
• Key to Seduction
– Make them fee they are in control
– Give them space but be around everywhere
– Early in seduction use less colourful talk
– Infiltrate their circle so you are no longer a
stranger
– Never use the love word – better persuaded
by the love guessed than told
– Never give the impression that you are after
anything
83. 2. Create A False Sense Of
Security – Approach Indirectly
• Reversal
– In warfare too you need space to maneuver
– Sometimes it is better not to give the victim
time to think
– But these will be short seductions
84. 2. Create A False Sense Of
Security – Approach Indirectly
• Symbol - Spider's Web
– The spider finds an innocuous corner in which to spin
its web
– The longer the web takes, the more fabulous its
construction, yet few really notice it - its gossamer
threads are nearly invisible
– The spider has no need to chase for food, or even to
move
– It quietly sits in the corner, waiting for its victims to
come to it on their own, & ensnare themselves in the
web
85. 3. Send Mixed Signals
• Once people are aware of your presence, & perhaps
vaguely intrigued, you need to stir their interest before it
settles on someone else
• Most of us are much too obvious - instead be hard to
figure out
• Send mixed signals: both tough & tender, both spiritual &
earthly, both innocent & cunning
• A mix of qualities suggests depth, which fascinates even
as it confuses
• An elusive, enigmatic aura will make people want to
know more, drawing them into your circle
• Create such a power by hinting at something
contradictory within you
86. 3. Send Mixed Signals
• Key to Seduction
– Need to hold the victim’s attention to proceed
– Impressions must be made before they know too
much about you
– Early mixed signals make their mind active to you –
letting them see whatever they want to
– Show attributes different than the physical
appearance
– Too much desire hints insecurity
– If you show only one side, you will wear on peoples
nerves
87. 3. Send Mixed Signals
• Reversal
– Will not work for those who like things simple
– Check & see how complex you have to be
88. 3. Send Mixed Signals
• Symbol - Theater Curtain
– Onstage, the curtain's heavy deep-red folds
attract your eye with their hypnotic surface
– But what really fascinates & draws you in is
what you think might be happening behind the
curtain - the light peeking through, the
suggestion of a secret, something about to
happen
– You feel the thrill of a voyeur about to watch a
performance
89. 4. Appear To Be An Object Of
Desire – Create Triangles
• Few are drawn to the person whom others avoid or
neglect; people gather around those who have already
attracted interest
• To draw your victims closer & make them hungry to
possess you, you must create an aura of desirability - of
being wanted & courted by many
• It will become a point of vanity for them to be the
preferred object of your attention, to win you away from a
crowd of admirers
• Build a reputation that precedes you: If many have
succumbed to your charms, there must be a reason
90. 4. Appear To Be An Object Of
Desire – Create Triangles
• Key to Seduction
– We are influenced by the tastes & desires of others
– Make people compete for your attention
– Works on their vanity or self esteem
– People never go to an empty restaurant or talk to a
loner
– A variation is rescue them from a bore
– Contrasts – develop your specialty or be with a group
where you shine
– Contrasts work as they are seen unconsciously
– Keep a bit out of reach – rare object
91. 4. Appear To Be An Object Of
Desire – Create Triangles
• Reversal
– None as you need to be desired
92. 4. Appear To Be An Object Of
Desire – Create Triangles
• Symbol - Trophy
– What makes you want to win the trophy, & to
see it as something worth having, is the sight
of the other competitors
– Some, out of a spirit of kindness, may want to
reward everyone for trying, but the Trophy
then loses its value
– It must represent not only your victory but
everyone else's defeat
93. 5. Create A Need – Stir Anxiety &
Discontent
• A perfectly satisfied person cannot be seduced
• Tension & disharmony must be instilled in your targets
minds
• Stir within them feelings of discontent, an unhappiness
with their circumstances & with themselves
• The feelings of inadequacy that you create will give you
space to insinuate yourself, to make them see you as the
answer to their problems
• Pain & anxiety are the proper precursors to pleasure
Learn to manufacture the need that you can fill
94. 5. Create A Need – Stir Anxiety &
Discontent
• Key to Seduction
– Everyone wears a mask
– Bring their insecurities to the surface & they
will follow you
– Show them their emptiness before you can fill
it
– Show a more exotic way or how to recapture
lost youth
95. 5. Create A Need – Stir Anxiety &
Discontent
• Reversal
– Do not make people feel too low
– Charm is a more effective route – make
people feel better about themselves
– Highly insecure people need a gentler touch
96. 5. Create A Need – Stir Anxiety &
Discontent
• Symbol - Cupid's Arrow
– What awakens desire in the seduced is not a
soft touch or a pleasant sensation; it is a
wound
– The arrow creates a pain, an ache, a need for
relief
– Before desire there must be pain
– Aim the arrow at the victim's weakest spot,
creating a wound that you can open & reopen
97. 6. Master The Art Of Insinuation
• Making your targets feel dissatisfied & in need of your
attention is essential, but if you are too obvious, they will
see through you & grow defensive
• There is no known defense, however, against insinuation
- the art of planting ideas in people's minds by dropping
elusive hints that take root days later, even appearing to
them as their own idea
• Create a sublanguage bold statements followed by
retraction & apology, ambiguous comments, banal talk
combined with alluring - glances that enters the target's
unconscious to convey your real meaning
• Make everything suggestive
98. 6. Master The Art Of Insinuation
• Key to Seduction
– Honesty makes people feel good but does not get you
anywhere
– People have their own sets of ideas
– People resent attempts to persuade them
– Insinuation requires patience & art
– Touches emotions & seems to come from the target’s
mind
– To sow a seed you must engage their personal
fantasies
– Sometime with body language
– Insinuation is the language of pleasure - mystery
99. 6. Master The Art Of Insinuation
• Reversal
– Danger of being misread
– Be direct when it is welcomed
100. 6. Master The Art Of Insinuation
• Symbol - Seed
– The soil is carefully prepared. The seeds are
planted months in advance
– Once they are in the ground, no one knows
what hand threw them there
– They are part of the earth
– Disguise your manipulations by planting
seeds that take root on their own
101. 7. Enter Their Spirit
• Most people are locked in their own worlds,
making them stubborn & hard to persuade
• The way to lure them out of their shell & set up
your seduction is to enter their spirit
• Play by their rules, enjoy what they enjoy, adapt
yourself to their moods
• In doing so you will stroke their deep-rooted
narcissism & lower their defenses
• Indulge your targets' every mood & whim, giving
them nothing to react against or resist
102. 7. Enter Their Spirit
• Key to Seduction
– A great frustration is others’ stubbornness
– People are narcissists
– Entice them out by becoming more like them
– This validates them – insecurities vanish
– Hypnotised by the mirror image they relax
– Masculine in a woman is soothing to a man & vice
versa
– Many people are not who they wanted to be, so mirror
not just who they are
103. 7. Enter Their Spirit
• Reversal
– Mirror too long & you will be seen through
– You must have some of your own identity
– You cannot live on their turf
– At some point it must be reversed
104. 7. Enter Their Spirit
• Symbol - Hunter's Mirror
– The lark is a savory bird, but difficult to catch
– In the field, the hunter places a mirror on a stand
– The lark lands in front of the glass, steps back & forth,
entranced by its own moving image & by the imitative
mating dance it sees performed before its eyes
– Hypnotized, the bird loses all sense of its
– surroundings, until the hunter's net traps it against the
mirror
105. 8. Create Temptation
• Lure the target deep into your seduction by creating the
proper temptation: a glimpse of the pleasures to come
• As the serpent tempted Eve with the promise of
forbidden knowledge, you must awaken a desire in your
targets that they cannot control
• Find that weakness of theirs, that fantasy that has yet to
be realized, & hint that you can lead them toward it
• The key is to keep it vague
• Stimulate a curiosity stronger than the doubts & anxieties
that go with it, & they will follow you
106. 8. Create Temptation
• Key to Seduction
– Most people try to maintain some sort of order
& balance in their lives
– This is an illusion that covers up a tension
– Temptation is everywhere but what people
really want is to yield to it
– Create a temptation that is bigger than the
everyday ones
– Everyone has a principle weakness
– Their past romances is littered with clues
107. 8. Create Temptation
• Key to Seduction
– Behind is a grim past & forward is the bright
future
• Nothing to lose & everything to gain
• Keep the future vague or you will disappoint
– Barriers & tensions to temptations help stop
people giving too easily
• Most are gone today to have to manufactured
108. 8. Create Temptation
• Reversal
– None as the reversal would mean security &
satisfaction
– Not good for seduction
109. 8. Create Temptation
• Symbol - Apple in the Garden of Eden
– The fruit looks deeply inviting, & you are not
supposed to eat of it; it is forbidden
– But that is precisely why you think of it day &
night
– You see it but cannot have it
– And the only way to get rid of this temptation
is to yield & taste the fruit
110. Seductive Process
• Phase 2 – Lead Astray – Creating Pleasure &
Confusion
9. Keep Them In Suspense – What Comes Next?
10. Use The Demonic Power Of Words To Sow
Confusion
11. Pay Attention To Detail
12. Poeticize Your Presence
13. Disarm Through Strategic Weakness & Vulnerability
14. Confuse Desire & Reality – The Perfect Illusion
15. Isolate The Victim
111. 9. Keep Them In Suspense –
What Comes Next?
• The moment people feel they know what to expect from
you, your spell on them is broken
• More: You have ceded them power
• The only way to lead the seduced along & keep the
upper hand is to create suspense, a calculated surprise
• Doing something they do not expect from you will give
them a delightful sense of spontaneity - they will not be
able to foresee what comes next
• You are always one step ahead & in control
• Give the victim a thrill with a sudden change of direction
112. 9. Keep Them In Suspense –
What Comes Next?
• Key to Seduction
– A child will do what you want if you promise them a
surprise
– Like having a parent being in charge
– With predictability, charm wears off
– The seduced want to be led
– With surprises defenses are down and new emotions
can rush in
– Anything that happens suddenly seem natural & has
seductive charm
– Dogs are reliable, seducers not
113. 9. Keep Them In Suspense –
What Comes Next?
• Reversal
– Too many surprises can be annoying
– If you change direction, make it truly new
114. 9. Keep Them In Suspense –
What Comes Next?
• Symbol - Roller Coaster
– The car rises slowly to the top, then suddenly hurtles
you into space, whips you to the side, throws you
upside down, in every possible direction
– The riders laugh & scream
– What thrills them is to let go, to grant control to
someone else, who propels them in unexpected
directions
– What new thrill awaits them around the next corner?
115. 10. Use The Demonic Power Of
Words To Sow Confusion
• It is hard to make people listen; they are
consumed with their own thoughts & desires, &
have little time for yours
• The trick to making them listen is to say what
they want to hear, to fill their ears with whatever
is pleasant to them
• This is the essence of seductive language
• Inflame people's emotions with loaded phrases,
flatter them, comfort their insecurities, envelop
them in sweet words & promises, & not only will
they listen to you, they will lose their will to resist
you
116. 10. Use The Demonic Power Of
Words To Sow Confusion
• Key to Seduction
– We never think before we talk
– Usually the first thing we say is about
ourselves
– Need to get out of yourself to seduce
– Words are for confusing
– Not the words as much as the tone
– Music vs. noise
117. 10. Use The Demonic Power Of
Words To Sow Confusion
• Key to Seduction
– Flattery is seductive language in its purest form
• Specially when it is touches insecurities
• Like verbal foreplay
– Promise a lovely future but do not be too specific
– Most anti-seductive talk is argument
• Creates many silent enemies
– You can use humour to take the sting out of any
attack
• Laughter has a domino effect – one can laugh again
118. 10. Use The Demonic Power Of
Words To Sow Confusion
• Key to Seduction
– More persuasive to appeal o hearts than to
heads
– Move emotions from one note to another
– Emotions you touch should be strong ones
– Hypnotists repeat affirmations
– Bold language so people do not have enough
time to reflect
– Feeling evoked are more important than what
the words stand for
119. 10. Use The Demonic Power Of
Words To Sow Confusion
• Reversal
– Do not confuse flowery language with seduction
– Excess verbiage is a sign of selfishness
– Less is more – room for imagination
– Sometimes silence is best
• No reply is better than a bad one
– Phases
1. Cautious, indirect & even bland
2. Attack with more seductive language
• Makes them feel special as you singled them out
120. 10. Use The Demonic Power Of
Words To Sow Confusion
• Symbol – Clouds
– In the clouds it is hard to see the exact forms
of things
– Everything seems vague; the imagination
runs wild, seeing things that are not there
– Your words must lift people into the clouds,
where it is easy for them to lose their way
121. 11. Pay Attention To Detail
• Lofty words of love & grand gestures can be suspicious:
Why are you trying so hard to
• please?
• The details of a seduction - the subtle gestures - the
offhand things you do, are often more charming &
revealing
• You must learn to distract your victims with a myriad of
pleasant little rituals - thoughtful gifts tailored just for
them, clothes & adornments designed to please them,
gestures that show the time & attention you are paying
them
• Mesmerized by what they see, they will not notice what
you are really up to
122. 11. Pay Attention To Detail
• Key to Seduction
– As children we had more active senses
– Slow things down to take them back to youth
– Fill their lives with things that they like
– Dress for your target
– An appropriate gift has immense seductive
power – gesture & not cost
– While words are important, it is also what you
do not say
• Let them guess what you are feeling
123. 11. Pay Attention To Detail
• Reversal
– None as details are essential to any
successful seduction
124. 11. Pay Attention To Detail
• Symbol – Banquet
– A feast has been prepared in your honor
– Everything has been elaborately coordinated -
the flowers, the decorations, the selection of
guests, the dancers, the music, the five-
course meal, the endlessly flowing wine
– The Banquet loosens your tongue, & also
your inhibitions
125. 12. Poeticize Your Presence
• Important things happen when your targets are alone:
The slightest feeling of relief that you are not there, & it is
all over
• Familiarity & overexposure will cause this reaction
Remain elusive, then
• Intrigue your targets by alternating an exciting presence
with a cool distance, exuberant moments followed by
calculated absences
• Associate yourself with poetic images & objects, so that
when they think of you, they begin to see you through an
idealized halo
• The more you figure in their minds, the more they will
envelop you in seductive fantasies
126. 12. Poeticize Your Presence
• Key to Seduction
– We all have a self image that is more flattering than
the truth
– This extends to our romantic entanglements
– This makes the seducer’s task easy
– Never be ordinary & boring
– In poetry anything is possible
– Never be too easy to be had
– Stir doubt & you will crystalise in others’ minds
• An absence too early will stop this
– They will grow addicted to the elevated feeling you
give them
127. 12. Poeticize Your Presence
• Reversal
– Sometimes you could reveal everything about
yourself, including the dark side
– This dangerous intimacy can be seductive
• Target will poeticise your vices & honesty about
them
128. 12. Poeticize Your Presence
• Symbol - Halo
– Slowly, when the target is alone, he or she
begins to imagine a kind of faint glow around
your head, formed by all of the possible
pleasures you might offer, the radiance of
your charged presence, your noble qualities
– The Halo separates you from other people
– Do not make it disappear by becoming
familiar & ordinary
129. 13. Disarm Through Strategic
Weakness & Vulnerability
• Too much maneuvering on your part may raise suspicion
• The best way to cover your tracks is to make the other
person feel superior & stronger
• If you seem to be weak, vulnerable, enthralled by the
other person, & unable to control yourself you will make
your actions look more natural, less calculated
• Physical weakness - tears, bashfulness, paleness - will
help create the effect
• Play the victim, then transform your target's sympathy
into love
130. 13. Disarm Through Strategic
Weakness & Vulnerability
• Key to Seduction
– We all have vulnerabilities in our mental make-up
– What is your natural character is inherently seductive
• Specially if you cannot control it
– People who display no weakness often elicit envy or
anger
– Subtly put your weakness into play at moments
– Male seducers learned a long time ago to become
more feminine & show emotions
– Female seducers play the frail role
– We do anything to stop tears – unless there is no care
131. 13. Disarm Through Strategic
Weakness & Vulnerability
• Reversal
– Un-seduced rational people find emotional
outbursts pathetic
– Too much whining will have the opposite
effect
132. 13. Disarm Through Strategic
Weakness & Vulnerability
• Symbol – Blemish
– A beautiful face is a delight to look at, but if it
is too perfect it leaves us cold, & even slightly
intimidated
– It is the little mole, the beauty mark, that
makes the face human & lovable
– So do not conceal all of your blemishes
– You need them to soften your features & elicit
tender feelings
133. 14. Confuse Desire & Reality – The
Perfect Illusion
• To compensate for the difficulties in their lives, people
spend a lot of their time daydreaming, imagining a future
full of adventure, success, & romance
• If you can create the illusion that through you they can
live out their dreams, you will have them at your mercy
• Aim at secret wishes that have been thwarted or
repressed, stirring up uncontrollable emotions, clouding
their powers of reason
• Lead the seduced to a point of confusion in which they
can no longer tell the difference between illusion & reality
134. 14. Confuse Desire & Reality – The
Perfect Illusion
• Key to Seduction
– The real world is unforgiving
– Dreams cover up the despair of the present &
future
– Getting something back that has been lost is
seductive
– Make them seem real with a touch of reality
– Play a role of a fantasy childhood figure
– Our culture reveres actors because of their
freedom to play roles
135. 14. Confuse Desire & Reality – The
Perfect Illusion
• Reversal
– None as there is no seduction without illusion
136. 14. Confuse Desire & Reality – The
Perfect Illusion
• Symbol - Shangri-La
– Everyone has a vision in their mind of a
perfect place where people are kind & noble,
where their dreams can be realized & their
wishes fulfilled, where life is full of adventure
& romance
– Lead the target on a journey there, give them
a glimpse of Shangri-La through the mists on
the mountain, & they will fall in love
137. 15. Isolate The Victim
• An isolated person is weak
• By slowly isolating your victims, you make them more
vulnerable to your influence
• Take them away from their normal milieu, friends, family,
home
• Give them the sense of being marginalized, in limbo -
they are leaving one world behind & entering another
• Once isolated like this, they have no outside support, &
in their confusion they are easily led astray
• Lure the seduced into your lair, where nothing is familiar
138. 15. Isolate The Victim
• Key to Seduction
– People get security from their known surroundings –
people, places, routines
– Underneath they are more brittle
– Take them away from it all
– It is hard to seduce the settled strong
– Your worst enemy in a seduction is the target’s family
& friends
– Do not allow comparisons to the past
– Even monks do this
139. 15. Isolate The Victim
• Reversal
– Never isolate too quickly or they will flee
– Make it gradual
– For sensitive people you will have to create a
substitute for old comforts
140. 15. Isolate The Victim
• Symbol - Pied Piper
– A jolly fellow in his red & yellow cloak, he
lures the children from their homes with the
delightful sounds of his flute
– Enchanted, they do not notice how far they
are walking, how they are leaving their
families behind
– They do not even notice the cave he
eventually leads them into, & which closes
upon them forever
141. Seductive Process
• Phase 3 – The Precipice – Deepening
The Effect Through Extreme Measures
16. Prove Yourself
17. Effect A Regression
18. Stir Up The Transgressive & Taboo
19. Use Spiritual Lures
20. Mix Pleasure & Pain
142. 16. Prove Yourself
• Most people want to be seduced
• If they resist your efforts, it is probably because you have
not gone far enough to allay their doubts - about your
motives, the depth of your feelings, & so on
• One well-timed action that shows how far you are willing
to go to win them over will dispel their doubts
• Do not worry about looking foolish or making a mistake -
any kind of deed
• that is self-sacrificing & for your targets' sake will so
overwhelm their emotions, they won't notice anything
else
143. 16. Prove Yourself
• Key to Seduction
– Walk the talk, as the talk only goes so far
– Brave & selfless deeds create an emotional response
– Rids any doubts & reveals a positive quality
– Never fear resistance as it means they are
emotionally responding
• You cannot seduce a cold & distant person
• Break resistance by proving yourself
– Spontaneous & going further than necessary
• Or put them in a situation & rescue
144. 16. Prove Yourself
• Reversal
– When proving yourself it has to be of interest
to the target
• Showing strength where it is not appreciated is
showing off
– Need to aim at their doubts or resistance
145. 16. Prove Yourself
• Symbol - Tournament
– On the field, with its bright pennants & caparisoned
horses, the lady looks on as knights fight for
– her hand
– She has heard them declare love on bended knee,
their endless songs & pretty promises
– They are all good at such things
– But then the trumpet sounds & the combat begins
– In the tournament there can be no faking or hesitation
– The knight she chooses must have blood on his face,
& a few broken limbs
146. 17. Effect A Regression
• People who have experienced a certain kind of
pleasure in the past will try to repeat or relive it
• The deepest-rooted & most pleasurable
memories are usually those from earliest
childhood, & are often unconsciously associated
with a parental figure
• Bring your targets back to that point by placing
yourself in the oedipal triangle & positioning
them as the needy child
• Unaware of the cause of their emotional
response, they will fall in love with you
147. 17. Effect A Regression
• Key to Seduction
• Even though children suffer, as adults we overvalue our
childhood
• Responsibility burden makes us look back to dependency
• Dependency on parents has sexual undertones
• Transference is a a powerful way to create emotional
dependence
• Be the analyst - transference creates emotional dependence
– Listen, also to body language, recurring themes
– Be caring but a little distant
– Get them to talk about themselves, their childhood
– Only very few & nonjudgmental comments
– Many statements actually mean the opposite
– Learn to analyse emotional responses
– In transference, finished the unfinished
148. 17. Effect A Regression
• Key to Seduction
• Not just memories – get people to act out their old issues
without them being aware
– Infantile Regression
• Humans have long dependency – leaves influences
• Unconditional love – most treasured
– Universal to all
• Create bright warm playful atmospheres
– Oedipal Regression
• After mother & child comes the 3 way with the father
• Boy want mother to themselves & girl wants father
• Discipline comes in – mix tenderness with discipline
• Now they get the parent all to them selves with some
forbidden fruit
149. 17. Effect A Regression
• Key to Seduction
– Ego Ideal Regression
• We first make an ideal figure of our dreams & ambition
• Then we project it to others
• Disappointed with later life “compromises”
• Make them feel closer to what they want to be
– Reverse Parent Regression
• Here you regress to a cute sex charged child
– Only when it is really a parent & child are sexual feelings
repressed
• Older people find youth seductive
• They will play the protector
150. 17. Effect A Regression
• Reversal
– The child can rebel against the parent, but do
not take this personally
– Otherwise reversing this would mean being
adult & without fantasy
151. 17. Effect A Regression
• Symbol – Bed
– Lying alone in bed, the child feels
unprotected, afraid, & needy
– In a nearby room, there is the parent's bed. It
is large & forbidding, site of things you are not
supposed to know about
– Give the seduced both feelings - helplessness
& transgression - as you lay them into bed &
put them to sleep
152. 18. Stir Up The Transgressive &
Taboo
• There are always social limits on what one can do
• Some of these, the most elemental taboos, go back
centuries; others are more superficial, simply defining
polite & acceptable behavior
• Making your targets feel that you are leading them past
either kind of limit is immensely seductive
• People yearn to explore their dark side
• Once the desire to transgress draws your targets to you,
it will be hard for them to stop
• Take them farther than they imagined - the shared
feeling of guilt & complicity will create a powerful bond
153. 18. Stir Up The Transgressive &
Taboo
• Key to Seduction
– Society puts limits or there is anarchy
– Like children, we want what we cannot have
– We are more polite as we grow older
• Do not confuse politeness with happiness
– To explore, we do it in our dreams
– Create it in reality & they are hooked
– Make yourself seem forbidden; play up your dark side
– Once you have them, dare them to match you
– The more illicit the more powerful the effect
• A guilt you both share
• Have public moments where only you two share the secret
154. 18. Stir Up The Transgressive &
Taboo
• Reversal
– None - even spirituality within society limits
has weak appeal
155. 18. Stir Up The Transgressive &
Taboo
• Symbol – Forest
– The children are told not to go into the forest that lies
just beyond the safe confines of their home
– There is no law there, only wilderness, wild animals,
& criminals
– But the chance to explore, the alluring darkness, &
the fact that it is prohibited are impossible to resist
– And once inside, they want to go farther & farther
156. 19. Use Spiritual Lures
• Everyone has doubts & insecurities - about their body,
their self-worth, their sexuality
• If your seduction appeals exclusively to the physical, you
will stir up these doubts & make your targets self-
conscious
• Instead, lure them out of their insecurities by making
them focus on something sublime & spiritual: a religious
experience, a lofty work of art, the occult
• Lost in a spiritual mist, the target will feel light &
uninhibited
• Deepen the effect of your seduction by making its sexual
culmination seem like the spiritual union of two souls
157. 19. Use Spiritual Lures
• Key to Seduction
– Religion is the most seductive system
mankind has made
– Overcomes our greatest fear, death
– Validates us in the vast universe
– For long term seduction you need to deal with
this unease
– Politics & art also has larger than life lures
158. 19. Use Spiritual Lures
• Reversal
– Making you interest seem long term can put
of some people
159. 19. Use Spiritual Lures
• Symbol - Stars in the sky
– Objects of worship for centuries, & symbols of
the sublime & divine
– In contemplating them, we are momentarily
distracted from everything mundane & mortal
– We feel lightness
– Lift your targets’ minds up to the stars & they
will not notice what is happening here on
earth
160. 20. Mix Pleasure & Pain
• The greatest mistake in seduction is being too nice
• At first, perhaps, your kindness is charming, but it soon
grows monotonous; you are trying too hard to please, &
seem insecure
• Instead of overwhelming your targets with niceness, try
inflicting some pain
• Make them feel guilty & insecure
• Instigate a breakup - now a rapprochement, a return to
your earlier kindness, will turn them weak at the knees
• The lower the lows you create, the greater the highs
• To heighten the erotic charge, create the excitement of
fear
161. 20. Mix Pleasure & Pain
• Key to Seduction
– Being nice is seductive but wears off
• Most are nice for fear of displeasing
– Need tension to be able to have releases
• Cause jealousy to then show one love
– So do not always avoid conflicts
– People are less hurt by hurtful actions than you
imagine
– Wounding binds more than kindness
– “Falling” in love – mix of fear & excitement
– Never let targets get too comfortable with you
– Follow pain with pleasure for long term dependency
162. 20. Mix Pleasure & Pain
• Reversal
– People with recent pain may flee
– Pain works only on those who have it easy
– Never bring the pain bit on too early
163. 20. Mix Pleasure & Pain
• Symbol – Precipice
– At the edge of a cliff, people often feel
lightheaded, both fearful & dizzy
– For a moment they can imagine themselves
falling headlong
– At the same time, a part of them is tempted
– Lead your targets as close to the edge as
possible, then pull them back
– No thrill without fear
164. Seductive Process
• Phase 4 – Moving In For The Kill
21. Give Them Space To Fall – The Pursuer Is
Pursued
22. Use Physical Lures
23. Master The Art Of The Bold Move
24. Beware Of After-effects
165. 21. Give Them Space To Fall – The
Pursuer Is Pursued
• If your targets become too used to you as the aggressor,
they will give less of their own energy, & the tension will
slacken
• You need to wake them up, turn the tables
• Once they are under your spell, take a step back & they
will start to come after you
• Hint that you are growing bored
• Seem interested in someone else
• Soon they will want to possess you physically, & restraint
will go out the window
• Create the illusion that the seducer is being seduced
166. 21. Give Them Space To Fall – The
Pursuer Is Pursued
• Key to Seduction
– Humans are resistant & suspicious
– When they start to let go & fall, hold back
– Subtly as you want to create their self doubt
– Makes them active & aggressive
– Build anxiety as libido is low when they are passively
waiting for you
– Disappear for a while or pay attention to someone
else
– We learn to love through rejection – realising that
mother’s love is not unconditional as one grows up
– In a relationship it goes back & forth
167. 21. Give Them Space To Fall – The
Pursuer Is Pursued
• Reversal
– There are times when space makes the target
lose interest
– Use absence only when you are sure of
affection & it is not for too long
– Others can distract them when you are not
present
– Does not work for very passive people
168. 21. Give Them Space To Fall – The
Pursuer Is Pursued
• Symbol – Pomegranate
– Carefully cultivated & tended, the
pomegranate begins to ripen
– Do not gather it too early or force it off the
stem - it will be hard & bitter
– Let the fruit grow heavy & full of juice, then
stand back - it will fall on its own
– That is when its pulp is most delicious
169. 22. Use Physical Lures
• Targets with active minds are dangerous: If they see
through your manipulations, they may suddenly develop
doubts
• Put their minds gently to rest, & waken their dormant
senses, by combining a non-defensive attitude with a
charged sexual presence
• While your cool, nonchalant air is lowering their
inhibitions, your glances, voice, & bearing - oozing sex &
desire - are getting under their skin & raising their
temperature
• Never force the physical; instead infect your targets with
heat, lure them into lust
• Morality, judgment, & concern for the future will all melt
away
170. 22. Use Physical Lures
• Key to Seduction
– Minds are in a constant state of distractions with
endless information
– Now it is time to be physically present to focus on you
– Be in the present like a hypnotist
– Once the victim shows physical excitation you must
apply pressure – the moment
– Like war, track at a distance, then attack up close
– Make it their fault that you are attracted
– Shared physical activity – mind turns off that the body
turns on
171. 22. Use Physical Lures
• Reversal
– Use spiritual lures to cover the physical for
those who fear it
172. 22. Use Physical Lures
• Symbol - Raft
– Floating out to sea, drifting with the current.
Soon the shoreline disappears from sight, &
the two of you are alone
– The water invites you to forget all cares &
worries, to submerge yourself
– Without anchor or direction, cut off from the
past, you give in to the drifting sensation &
slowly lose all restraint
173. 23. Master the Art of the Bold Move
• A moment has arrived: Your victim clearly desires you,
but is not ready to admit it openly, let alone act on it
• This is the time to throw aside chivalry, kindness, &
coquetry & to overwhelm with a bold move
• Don't give the victim time to consider the consequences
• Showing hesitation or awkwardness means you are
thinking of yourself as opposed to being overwhelmed by
the victim's charms
• One person must go on the offensive, & it is you
174. 23. Master the Art of the Bold Move
• Key to Seduction
– The world of seduction is different from the real one
– Democratising everything keeps you from being
yourself
– Timid is a protection form – no one is born it
– Boldness eliminates doubt
– One person has to lead – like a dance
– The pleasure of the surrenderer is more
– Delay the bold move to the last minute
– Try to have some theatre around it
– Infect your target with the mood you require by being
it
175. 23. Master the Art of the Bold Move
• Reversal
– None as if two people come together with
consent, it is not a seduction
176. 23. Master the Art of the Bold Move
• Symbol - Summer Storm
– The hot days follow one another, with no end in sight
– The earth is parched & dry
– Then there comes a stillness in the air, thick &
oppressive - the calm before the storm
– Suddenly gusts of wind arrive, & flashes of lightning,
exciting & frightening
– Allowing no time to react or run for shelter, the rain
comes, & brings with it a sense of release. At last
177. 24. Beware of After-effects
• Danger follows in the aftermath of a successful
seduction
• After emotions have reached a pitch, they often swing in
the opposite direction - toward lassitude, distrust,
disappointment
• If you are to part, make the sacrifice swift & sudden
• If you are to stay in a relationship, beware a flagging of
energy, a creeping familiarity that will spoil the fantasy
• A second seduction is required
• Never let the other person take you for granted - use
absence, create pain & conflict, to keep the seduced on
tenterhooks
178. 24. Beware of After-effects
• Disenchantment
– After the enchantment, disenchantment is sure to set
in
– To minimise this:
• Fight against inertia
– Keep up the original energy
• Maintain mystery
– Familiarity is the death of seduction
• Maintain lightness
– When things get too serious
• Avoid the slow burnout
– When it is over, end it quickly without apology
179. 24. Beware of After-effects
• Reversal
– Let a little familiarity get is as the target will
want to get to know you – but not too much
– Mystery can create doubt & is tiring to sustain
it
180. 24. Beware of After-effects
• Symbol - Embers, the remains of the fire on the
morning after
– Left to themselves, the embers will slowly die out
– Do not leave the fire to chance & to the elements
– To put it out, douse it, suffocate it, give it nothing to
feed on
– To bring it back to life, fan it, stoke it, until it blazes
– anew
– Only your constant attention & vigilance will keep it
burning
181. Appendix
• Seductive Time & Space
• In the past, festivals allowed for release
– Create theatrical effects
• Costume, drama
– Use the visual language of pleasure
• Sights, colours, luxury
– Keep it crowded or close
• People crowded in small places is seductive
– Manufacture mystical effects
• Aromas, music, lighting
– Distort their sense of time – speed & youth
• Constant activity & movement
– Create moments
• Memorable, different from life’s drudgery
182. Appendix
• Soft Seduction – Selling to the Masses
• Pull vs. push
– Appear as news, never as publicity
• First impressions important; press will carry it on
– Stir basic emotions
• Aim for the heart & not the head; choose associations
– Make the medium the message
• Hypnotic visuals is what audiences focus on
– Speak the target’s language – be chummy
• Avoid complications or appearing superior – show a weakness
– Start a chain reaction – everyone is doing it
• Self fulfilling – be everywhere
– Tell people who they are
• Cannot change their ideas – tell them what they want to assume