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Art of Seduction
    Robert Greene
     Joost Elffers
Overview
• Seductive Character
• Seducer’s Victims
• Seduction Process
Seductive Character
1.    Siren
2.    Rake
3.    Ideal Lover
4.    Dandy
5.    Natural
6.    Coquette
7.    Charmer
8.    Charismatic
9.    Star
10.   Anti-seducer
Introduction
•   Power used to be strength
•   Few ruthless kings
•   Women suffered most here
•   Men’s desire for sex was the only power that women
    could have
•   Psychological over physical power
•   Then men learned about this type of power too
•   Started with feminine use of appearance & masculine
    use of language
•   Then these gender lines crossed
•   Today it is used everywhere – politics, advertising,
    careers
Introduction
• People normally block out people
• Use love rather than lust as it binds them
• People like to be in control
• Every social interaction is a potential
  seduction – warrior outlook
• Seducers focus outward & play many roles
• Amoral – life is a game – deception
• Analyse yourself & your target
1. Siren
• A man is often secretly oppressed by the role he
  has to play - by always having to be responsible,
  in control, & rational
• The Siren is the ultimate male fantasy figure
  because she offers a total release from the
  limitations of his life
• In her presence, which is always heightened &
  sexually charged, the male feels transported to a
  realm of pure pleasure
• In a world where women are often too timid to
  project such an image, learn to take control of
  the male libido by embodying his fantasy
1. Siren
• Keys to Character
  – Most ancient seductress
  – Works on all men
  – Represents a powerful male fantasy
  – Offering endless pleasure & a bit of danger
  – More needed now as no outlet in wars, etc
  – Can transform a normally strong & responsible man
    into a childlike slave
  – First distinguish from other women
  – Second make the man pursue so feverously that he
    loses control
  – Third put in a little danger
1. Siren
• Keys to Character
  – Men are often ruined by sirens but cannot tear away
  – Sirens are often irrational, changing moods to keep
    off balance
  – Keeping a proper distance creates respect
  – Body & not the face makes the siren
  – Voice – animal presence & suggestive power
    Perhaps regressive like a mother’s
  – Body & adornment – if the voice lulls, this must
    dazzle. Harmonious so no single thing draws
    attention. Suggestive but not obvious
  – Movement & demeanor – both innocent & erotic.
    Gracefully & unhurriedly
1. Siren
• Dangers
  – Being considered of ill repute
  – Not being able to attract non sexually
  – Losing the power with age – need to
    transform to the psychological
1. Siren
• Symbol - Water
  – The song of the Siren is liquid & enticing, &
    the Siren herself is fluid & ungraspable
  – Like the sea, the Siren lures you with the
    promise of infinite adventure & pleasure
  – Forgetting past & future, men follow her far
    out to sea, where they drown
2. Rake
• A woman never quite feels desired & appreciated
  enough
• She wants attention, but a man is too often distracted &
  unresponsive
• The Rake is a great female fantasy-figure - when he
  desires a woman, brief though that moment may be, he
  will go to the ends of the earth for her
• He may be disloyal, dishonest, & amoral, but that only
  adds to his appeal
• Stir a woman's repressed longings by adapting the
  Rake's mix of danger & pleasure
2. Rake
• Keys to Character
  – Disloyal men have a fatal attraction effect
  – Society suppresses women & their marriages are to
    non romantic & distracted men
  – Female fantasies are for men who totally give
    themselves
  – Better to be abandoned than un-desired by such a
    man
  – Allow repressed desires to come out
  – Abandon yourself to the moment without past or
    future
  – The Rake needs resistance & obstacles
2. Rake
• Keys to Character
  –   Witty, sarcastic, does not care what others think
  –   Can be a bit cruel
  –   Needs a conservative backdrop
  –   Siren is to women as Rake is to men
  –   Women want to reform the Rake
  –   His asset is his reputation
       •   Irresistible attractiveness to women
       •   Uncontrollable devotion to pleasure
       •   Disdain for convention
       •   Rebellious & dangerous streak
2. Rake
• Dangers
  – Like the Siren the most problem is from the
    same sex
  – Be careful early in the game with husbands &
    boyfriends – later it won’t matter
  – Prone to envy but that has to exist
2. Rake
• Symbol - Fire
  – The Rake burns with a desire that enflames
    the woman he is seducing
  – It is extreme, uncontrollable, & dangerous
  – The Rake may end in hell, but the flames
    surrounding him often make him seem that
    much more desirable to women
3. Ideal Lover
• Most people have dreams in their youth that get
  shattered or worn down with age
• They find themselves disappointed by people, events,
  reality, which cannot match their youthful ideals
• Ideal Lovers thrive on people's broken dreams, which
  become lifelong fantasies. You long for romance?
• Adventure? Lofty spiritual communion? The Ideal Lover
  reflects your fantasy
• He or she is an artist in creating the illusion you require
• In a world of disenchantment & baseness, there is
  limitless seductive power in following the path of the
  Ideal Lover
3. Ideal Lover
• Keys to Character
  – Everyone has an ideal that they did not get in their
    early years
  – They will fall in love if they see that in someone else
  – Reflect an ideal & they will do the rest
  – Observe what the words do not say
  – Make them feel better & few will realise it
  – This seduction lasts longer
  – Women like chivalry while men like sexual innocence
  – Politicians do this on a mass scale
3. Ideal Lover
• Dangers
  – Your realities or faults can burst the bubble
  – Distance offers a solution
3. Ideal Lover
• Symbol - Portrait Painter
  – Under his eye, all of your physical
    imperfections disappear
  – He brings out noble qualities in you, frames
    you in a myth, makes you godlike,
    immortalizes you. For his ability to create
  – such fantasies, he is rewarded with great
    power
4. Dandy
• Most of us feel trapped within the limited roles that the
  world expects us to play
• We are instantly attracted to those who are more fluid
  than we - are those who create their own persona
• Dandies excite us because they cannot be categorized,
  & hint at a freedom we want for ourselves
• They play with masculinity & femininity; they fashion their
  own physical image, which is always startling
• Use the power of the Dandy to create an ambiguous,
  alluring presence that stirs repressed desires
4. Dandy
• Keys to Character
  – Sexual freedom has gone up & down over the
    centuries. Conformity & difference has been
    fashionable at different times
  – The Dandy displays a radical difference from others,
    but not too blatant
  – Most of us are secretly oppressed by our lack of
    freedom, so we copy them
  – They are insolent to conventions, never try to please,
    but have a pleasing effect
  – They are masters in the art of living
  – The pretty boy or a woman dressed in men’s clothing
    has a an element of seductive charm
4. Dandy
• Dangers
  – Transgressive feelings arouse hate in the
    same sex
  – Better to meet this with insolence than
    desperately proving otherwise
  – While insolence has its limits, a Dandy must
    know how far to go
4. Dandy
• Symbol - Orchid
  – Its shape & color oddly suggest both sexes,
    its odor is sweet & decadent - it is a tropical
    flower of evil
  – Delicate & highly cultivated, it is prized for its
    rarity; it is unlike any other flower
5. Natural
• Childhood is the golden paradise we are always
  consciously or unconsciously trying to re-create
• The Natural embodies the longed for qualities of
  childhood - spontaneity, sincerity,
  unpretentiousness
• In the presence of Naturals, we feel at ease,
  caught up in their playful spirit, transported back
  to that golden age
• Adopt the pose of the Natural to neutralize
  people's defensiveness & infect them with
  helpless delight
5. Natural
• Keys to Character
  – Children’s weakness & vulnerability can be
    used for effect
  – Natural is dangerously seductive
  – The child represents the golden years left
    behind
  – Natural seducers do not get certain childish
    traits drummed out of them
5. Natural
• Keys to Character
  – Types
     • The Innocent
        – Induces sympathy & laughter – seductive combination
        – Not really innocent but keeps the traits
     • The Imp
        – Fearlessness that adults lost
        – Secretly we envy them; they are different
     • The Wonder
        – Inexplicable talent kept from childhood
        – If need to practice, then do it on the quiet
     • The Undefensive Lover
        – Defensiveness brings out the same in others
        – Seem ageless
        – The most important quality
5. Natural
• Dangers
  – Can be irritating or pathetic
  – The innocent have no experience in the world
  – Mixture is good
  – Too many Naturals & the quality wears off
  – Need to be young enough
5. Natural
• Symbol - Lamb
  – So soft & endearing. At two days old the lamb
    can gambol gracefully; within a week it is
    playing "Follow the Leader"
  – Its weakness is part of its charm
  – The Lamb is pure innocence, so innocent we
    want to possess it, even devour it
6. Coquette
• The ability to delay satisfaction is the ultimate art of
  seduction - while waiting, the victim is held in thrall
• Coquettes are the grand masters of the game,
  orchestrating a back-and-forth movement between hope
  & frustration
• They bait with the promise of reward the hope of
  physical pleasure, happiness, fame by association,
  power - all of which, however, proves elusive; yet this
  only makes their targets pursue them the more
• Imitate the alternating heat & coolness of the Coquette &
  you will keep the seduced at your heels
6. Coquette
• Keys to Character
  – Not just teasers but trap people emotionally
  – Success is odd as they are cold & distant
  – They master when to withdraw; even sexually
  – Narcissistic woman not needing others
  – Plays on others vanity, insecurity & jealousy
  – Low self esteem repels unconsciously; not needing
    others, attracts
  – Today this is genderless
  – Send contrary signals to plunge others into confusion
  – Experience pleasure once & you will want to repeat it
6. Coquette
• Dangers
  – Playing with volatile emotions
  – Can arouse great hatred
  – Need to time on & off carefully
  – Irritation more than pleasure is the end
6. Coquette
• Symbol - Shadow
  – It cannot be grasped
  – Chase your shadow & it will flee; turn your
    back on it & it will follow you. It is also a
    person's dark side, the thing that makes them
    mysterious
  – After they have given us pleasure, the
    shadow of their withdrawal makes us yearn
    for their return, much as clouds make us
    yearn for the sun
7. Charmer
• Charm is seduction without sex
• Charmers are consummate manipulators, masking their
  cleverness by creating a mood of pleasure & comfort
• Their method is simple: They deflect attention from
  themselves & focus it on their target
• They understand your spirit, feel your pain, adapt to your
  moods
• In the presence of a Charmer you feel better about
  yourself
• Learn to cast the Charmer's spell by aiming at people's
  primary weaknesses: vanity & self-esteem
7. Charmer
• Keys to Character
  – Sex is kept at bay or in the background
  – Strike on ego, vanity & self-esteem
  – Make the target the centre of attention
    • They will become addicted & grow dependant
  – Be a source of pleasure
    • Not your problems
    • Listen to theirs & distract offering pleasure
    • Energetic, lighthearted, elegance
7. Charmer
• Keys to Character
  – Bring antagonism into harmony
     • Yielding & indulgence will charm even enemies
  – Lull your victims into ease & comfort
     • Mirror them as people are narcissists
     • Never pester or be overly insistent
  – Show calm & self-possession in the face of adversity
     • It puts people at ease
     • Never whine, complain, or justify yourself
  – Make yourself useful
     • Enhancing the lives of others is devilishly seductive
     • In a world or bluff, real action is perhaps the ultimate charm
7. Charmer
• Dangers
  – Confidents & cynics are immune to charm &
    see it as deceitful
  – Cannot work if not in person
  – Must know when to hibernate
7. Charmer
• Symbol – Mirror
  – Your spirit holds a mirror up to others
  – When they see you they see themselves: their
    values, their tastes, even their flaws
  – Their lifelong love affair with their own image
    is comfortable & hypnotic; so feed it
  – No one ever sees what is behind the mirror
8. Charismatic
• Charisma is a presence that excites us. It comes
  from an inner quality - self-confidence, sexual
  energy, sense of purpose - contentment that
  most people lack & want
• This quality radiates outward, permeating the
  gestures of Charismatics, making them seem
  extraordinary & superior
• They learn to heighten their charisma with a
  piercing gaze, fiery oratory, an air of mystery
• Create the charismatic illusion by radiating
  intensity while remaining detached
8. Charismatic
• Keys to Character
  – Seduction on a mass level
  – Charisma plays on repressed sexuality
  – Yet religion has charisma
  – Need to seem like it was effortless & bestowed upon
    you
  – Purpose – people will follow a plan
  – Mystery – slow subtle contradictions hints of the
    uncanny
  – Saintliness – live ideals without caring for the
    consequences
8. Charismatic
• Keys to Character
  – Eloquence – the power of words. Slow authoritative
    style better than passion
  – Theatricality – larger than life presence
  – Uninhibitedness – show openness to be a screen to
    project what is repressed in others
  – Fervency – in your beliefs as it should show on you.
    Specially a good cause
  – Vulnerability – softens the self confident side
  – Adventurousness – unconventional & risk specially in
    the interest of others
  – Magnetism – in the eyes. Piercing gaze. Never show
    fear or nerves
8. Charismatic
• Dangers
  – As volatile as the emotions it stirs
  – Erotic fatigue
  – Need to retreat & become practical & tolerant
    for a while
  – They leave a mess that the next person is
    blamed for
8. Charismatic
• Symbol - Lamp
  – Invisible to the eye, a current flowing through
    a wire in a glass vessel generates a heat that
    turns into candescence
  – All we see is the glow
  – In the prevailing darkness, the Lamp lights the
    way
9. Star
• Daily life is harsh, & most of us constantly seek escape
  from it in fantasies & dreams
• Stars feed on this weakness; standing out from others
  through a distinctive & appealing style, they make us
  want to watch them
• At the same time, they are vague & ethereal, keeping
  their distance, & letting us imagine more than is there
• Their dreamlike quality works on our unconscious
• Learn to become an object of fascination by projecting
  the glittering but elusive presence of the Star
9. Star
• Keys to Character
  – Bypass consciousness to unconscious
    • Too much distraction from the outside world
  – Dreams obsess as they mix real & unreal
    • Internalising the character that we cannot possess
    • Hold back, reveal a trait, people wonder if they
      know you
  – Star is a creation of modern cinema – up
    close
    • Large presence to fill the targets mind
9. Star
• Keys to Character
  – Cultivate a blank & mysterious face for others
    to read what they want
  – Stir curiosity by a glimpse of something in
    your private life
  – Stars live for love & play
  – Make you identify with them
  – Adjust image adapting with times
9. Star
• Dangers
  – When people tire or the illusion no longer
    fascinates
  – Difficult to get back once fallen
  – Absence for too long is worse than bad
    publicity
    • Notoriety is forgivable so do not worry about it
  – Need to develop a distance from the constant
    attention
  – Obsession & attachment to own image
9. Star
• Symbol – Idol
  – A piece of stone carved into the shape of a
    god, perhaps glittering with gold & jewels
  – The eyes of the worshippers fill the stone with
    life, imagining it to have real powers
  – Its shape allows them to see what they want
    to see - a god - but it is actually just a piece of
    stone
  – The god lives in their imaginations
10. Anti-seducer
• Seducers draw you in by the focused,
  individualized attention they pay to you
• Anti-seducers are the opposite: insecure, self-
  absorbed, & unable to grasp the psychology of
  another person, they literally repel
• Anti-Seducers have no self-awareness, & never
  realize when they are pestering, imposing,
  talking too much
• Root out anti-seductive qualities in yourself &
  recognize them in others - there is no pleasure
  or profit in dealing with the Anti-Seducer
10. Anti-seducer
• Keys to Character
  – Cannot be seduced
  – High insecurity
  – They repel to be repelled from them
    • Disengage early before they hook their needy
      tentacles in you
  – Ungenerous, judgmental, argumentative
  – No attention to detail
  – Critical to recognise in others & self
    • All have one or two Anti-seducer qualities
10. Anti-seducer
• Keys to Character
  – Brute
     •   Seduction takes time; Brutes have no patience
     •   Only own pleasure
     •   Under the ego is inferiority
     •   Test them by making them wait
  – Suffocator
     • Falls in love before you get to know them
          – Love should take time to develop
     • Inner deep well that cannot be filled
     • Impossible to free yourself without trauma
     • Sub-variant is the Doormat; imitates all in you
10. Anti-seducer
• Keys to Character
  – Moraliser
     •   Morals should never enter the picture
     •   Fixed ideas & make you bend to them
     •   Stem from own unhappiness & desire to dominate
     •   Avoid their presence & poison comments
  – Bumbler
     • Self-conscious – heightens your own
     • Only thinking about themselves
     • No sense of timing; if at the final stage of seduction they
       bumble that too
     • Cannot be educated past a certain age
10. Anti-seducer
• Keys to Character
  – Windbag
     • Words have a place but too much talk will break the spell
     • Usually turn all talk to themselves
     • Interruptions fuels them on
  – Reactor
     •   Far too sensitive to their own ego
     •   Prone to whine & complaining – very anti-seductive traits
     •   Cannot laugh at themselves
     •   Unconsciously repel people
     •   Check every word or action for slights to their vanity
10. Anti-seducer
• Keys to Character
  – Tightwad
    • Character goes deeper than money
    • Most anti seductive trait
  – Vulgarian
    •   Inattentive to detail – important for seduction
    •   Blab anything in public
    •   Tasteless clothes
    •   Unable to see themselves as others see them
    •   Be opposite to a Vulgarian
10. Anti-seducer
• Uses
  – Recognise early & give a wide berth
  – Best antidote is to be the same
    • Ignore, keep distance
10. Anti-seducer
• Symbol – Crab
• In a harsh world, the crab survives by its
  hardened shell, by the threat of its pincers,
  & by burrowing into the sand
• No one dares get too close
• But the Crab cannot surprise its enemy &
  has little mobility
• Its defensive strength is its supreme
  limitation
Seducer’s Victims
1.   Reformed Rake or Siren   10. Professor
2.   Disappointed Dreamer     11. Beauty
3.   Pampered Royal           12. Aging Baby
4.   New Prude                13. Rescuer
5.   Crushed Star             14. Roué
6.   Novice                   15. Idol Worshipper
7.   Conqueror                16. Sensualist
8.   Exotic Fetishist         17. Lonely Leader
9.   Drama Queen              18. Floating Gender
Seducer’s Victims
•   Never try to seduce your own type
•   Never assume others are like you
•   Nobody is complete – gap in character
•   Fall in love with those who fill it
•   People constantly give signals about
    themselves
    – Willing victims
1. Reformed Rake Or Siren
•   Settled down & gave up the old ways
•   Resent it & try to recapture the pleasures
•   Ripe for picking
•   They must feel they are seducing
•   Not offering another relationship but an
    escape to have some fun
    – They are unfaithful by nature
2. Disappointed Dreamer
•   As children spent much time alone
•   Developed a fantasy from books & films
•   Difficult to reconcile with reality as gets older
•   Recognise by films they visit, attention to real life
    adventures
•   Drama & romance in clothes & furnishings
•   Often in a drab relationship
•   Makes for satisfying victims
•   Do not break the illusion you create or it is over
3. Pampered Royal
• Spoilt as children
• Others did their entertaining
• Never settle well, always searching for
  variety
• Need to provide lots of distractions &
  surprises
• Job changes, travel, relationship changes,
  air of aristocracy
4. New Prude
•   Still exists
•   Not only about sex, also appearance
•   Stays within the boundaries of “correctness”
•   Deep down they are excited by guilty
    transgressive pleasures
•   Judgmental, routines
•   Prime targets for Sirens & Rakes
•   Can draw them in by giving them a chance to
    critisise you
•   Asleep, awaiting to be awakened
5. Crushed Star
•   The Star days are gone
•   They glow when they receive attention
•   Act as if you were basking in their glow
•   They will feel grateful for letting them shine
6. Novice
• They are fatally curious
  – Specially to people of experience with a touch
    of corruption or evil
• Seducing is easy
  – But lightly or it will frighten them
  – Romantically, introducing the whole world
• Be childlike & also have hidden depths
  – Mix innocence & corruption
• Older ones will be had but not a easily
7. Conqueror
• Unusual amount of energy they find difficult to
  control
• Always on the prowl
• May have a shy exterior in social situations
  – Watch their actions in work & relationships
• Emotional – comes out in outbursts when
  pushed
• In romance, do not be an easy prey
• Generally male
8. Exotic Fetishist
•   Feel empty inside
•   Have a strong dose of self-loathing
•   Like to travel, houses filled with foreign objects
•   Often a strong rebellious streak
•   Position yourself as exotic
    – From the same background, don’t bother
• Exaggerate a bit & they will imagine the rest
• Not great victims as they get bored
    – Ones in a boring situation are better
• However, nothing can offer them an escape from
  themselves
9. Drama Queen
• Need drama to deflect boredom
• Do not offer stability & security
• Enjoy playing victim
• Pain is a source of pleasure
• Give them the mental rough treatment they
  desire
• Recognise them by their tragedies & people who
  have hurt them
• At the extreme the can be selfish & anti-
  seductive
• Generally useful for a fleeting drama relationship
10. Professor
• Cannot get out of the trap of analysing &
  critisising everything
• Overdeveloped & over stimulated minds at the
  expense of their bodies
• They long for a Rake or Siren
• Good victims as hidden insecurities
• Make them feel like Rakes or Sirens & the are
  your slaves
• Many have a masochistic streak
• Meet them physically & not mentally
11. Beauty
• From early in life their power is other’s desire to
  look at them
• Source of unhappiness
   – Worries about looks
   – May realise that others are not interested in the
     person
• Beauty suffers from isolation – many worship
  from far or not for the purpose of conversation
• Need to appreciate the intellect, skills, character
• Normally passive but can be trained to be active
• Many insecurities
12. Aging Baby
• Perhaps afraid of death or growing old
• Needs an adult figure
• Being responsible you free the baby to
  play
• Never critisise their behaviour
• Usually narcissistic
• Short term amusements for your frustrated
  parental instincts
13. Rescuer
• We are drawn to the vulnerable – sadness or
  depression can be seductive
• However, Rescuers like the power of solving
  problems
• It gives them control
• They have empathy & listen well
• Relationships with troubled & dependent people
• An air of sadness draws them in – subtle & not
  overt
• You can also be morally rescued, giving
  excitement
14. Roué
• They have lived a good life with man pleasures
• Have or had money for the hedonistic lifestyle
• While consummate seducers they can be
  seduced by the young & innocent
• They hanker for their lost youth – you need to be
  somewhat young
• Play young by showing how little experience you
  have
• Resist & it will spur them on
15. Idol Worshipper
• Everyone feels inner lack but not so much as
  here
• Often focus on religion or something worthwhile
  for distraction from self
• They are the ones who put energies into causes
• Match their cause, & then replace it
• Overactive minds
• As they lack physical stimulation, give it to them
  – Trek, boat trip, even sex
• They are to worship you, not vice versa
• They make short term victims as they move on
16. Sensualist
•   Not love for pleasure but overactive senses
•   Sometimes shows in their fashion
•   Can be shy
•   Excited by a smell, depressed by a colour, cannot stand
    a room without sunlight
•   Happen to live in a culture that de-emphasises sensual
    experience
•   Aim for their senses, physical lures, beautiful places
•   They like animals, colours & smells
•   Attack as many senses as possible
•   Good easy & docile victims
17. Lonely Leader
• Powerful people need to be treated differently ,
  although they are the same
• Everyone wants something from them so they
  are suspicious, but longed to be seduced
• Act like their equal, even be blunt with them
• They can be made emotional by inflicting pain
  followed by tenderness
• Hardest to seduce as their minds are busy &
  suspicious
• Be patient & they will come to depend on you
18. Floating Gender
• Most of us have both but develop the
  socially acceptable one
• Here there is both
• They sometimes go underground
• They are looking for a similar person
• Leave them alone if you are not
• Show them that they can relax & show the
  side they wish
Seductive Process
•    Phase 1 – Stirring Interest & Desire
    1. Choose The Right Victim
    2. Create A False Sense Of Security – Approach
       Indirectly
    3. Send Mixed Signals
    4. Appear To Be An Object Of Desire – Create
       Triangles
    5. Create A Need – Stir Anxiety & Discontent
    6. Master The Art Of Insinuation
    7. Enter Their Spirit
    8. Create Temptation
1. Chose The Right Victim
• Everything depends on the target of your seduction
• Study your prey thoroughly, & choose only those who
  will prove susceptible to your charms
• The right victims are those for whom you can fill a void,
  who see in you something exotic
• They are often isolated or unhappy, or can easily be
  made - so for the completely contented person is almost
  impossible to seduce
• The perfect victim has some quality that inspires strong
  emotions in you, making your seductive maneuvers
  seem more natural & dynamic
• The perfect victim allows for the perfect chase
1. Chose The Right Victim
• Key to Seduction
  – Pick the odds in your favour
  – Recognise by the way they respond to you
       • Blush, mirror you, anger
  –   Or how you respond to them – inspired
  –   Look for a challenge
  –   For men a troubled woman – for women a manly man
  –   Very passionate people may be self indulgent
  –   People with time are better
  –   Opposites complete
  –   Repressed types make perfect victims
1. Chose The Right Victim
• Reversal
  – None as nothing to be gained from who is
    closed to you or cannot provide the pleasure
    & chase you need
1. Chose The Right Victim
• Symbol - Big Game
  – Lions are dangerous - to hunt them is to know the
    thrill of risk
  – Leopards are clever & swift, offering the excitement of
    a difficult chase
  – Never rush into the hunt
  – Know your prey & choose it carefully
  – Do not waste time with small game - the rabbits that
    back into snares, the mink that walk into a scented
    trap
  – Challenge is pleasure
2. Create A False Sense Of
       Security – Approach Indirectly
• If you are too direct early on, you risk stirring up a
  resistance that will never be lowered
• At first there must be nothing of the seducer in your
  manner
• The seduction should begin at an angle, indirectly, so
  that the target only gradually becomes aware of you
• Haunt the periphery of your target's life - approach
  through a third party, or seem to cultivate a relatively
  neutral relationship, moving gradually from friend to lover
• Lull the target into feeling secure, then strike
2. Create A False Sense Of
      Security – Approach Indirectly
• Key to Seduction
  – Make them fee they are in control
  – Give them space but be around everywhere
  – Early in seduction use less colourful talk
  – Infiltrate their circle so you are no longer a
    stranger
  – Never use the love word – better persuaded
    by the love guessed than told
  – Never give the impression that you are after
    anything
2. Create A False Sense Of
      Security – Approach Indirectly
• Reversal
  – In warfare too you need space to maneuver
  – Sometimes it is better not to give the victim
    time to think
  – But these will be short seductions
2. Create A False Sense Of
      Security – Approach Indirectly
• Symbol - Spider's Web
  – The spider finds an innocuous corner in which to spin
    its web
  – The longer the web takes, the more fabulous its
    construction, yet few really notice it - its gossamer
    threads are nearly invisible
  – The spider has no need to chase for food, or even to
    move
  – It quietly sits in the corner, waiting for its victims to
    come to it on their own, & ensnare themselves in the
    web
3. Send Mixed Signals
• Once people are aware of your presence, & perhaps
  vaguely intrigued, you need to stir their interest before it
  settles on someone else
• Most of us are much too obvious - instead be hard to
  figure out
• Send mixed signals: both tough & tender, both spiritual &
  earthly, both innocent & cunning
• A mix of qualities suggests depth, which fascinates even
  as it confuses
• An elusive, enigmatic aura will make people want to
  know more, drawing them into your circle
• Create such a power by hinting at something
  contradictory within you
3. Send Mixed Signals
• Key to Seduction
  – Need to hold the victim’s attention to proceed
  – Impressions must be made before they know too
    much about you
  – Early mixed signals make their mind active to you –
    letting them see whatever they want to
  – Show attributes different than the physical
    appearance
  – Too much desire hints insecurity
  – If you show only one side, you will wear on peoples
    nerves
3. Send Mixed Signals
• Reversal
  – Will not work for those who like things simple
  – Check & see how complex you have to be
3. Send Mixed Signals
• Symbol - Theater Curtain
  – Onstage, the curtain's heavy deep-red folds
    attract your eye with their hypnotic surface
  – But what really fascinates & draws you in is
    what you think might be happening behind the
    curtain - the light peeking through, the
    suggestion of a secret, something about to
    happen
  – You feel the thrill of a voyeur about to watch a
    performance
4. Appear To Be An Object Of
        Desire – Create Triangles
• Few are drawn to the person whom others avoid or
  neglect; people gather around those who have already
  attracted interest
• To draw your victims closer & make them hungry to
  possess you, you must create an aura of desirability - of
  being wanted & courted by many
• It will become a point of vanity for them to be the
  preferred object of your attention, to win you away from a
  crowd of admirers
• Build a reputation that precedes you: If many have
  succumbed to your charms, there must be a reason
4. Appear To Be An Object Of
          Desire – Create Triangles
• Key to Seduction
  –   We are influenced by the tastes & desires of others
  –   Make people compete for your attention
  –   Works on their vanity or self esteem
  –   People never go to an empty restaurant or talk to a
      loner
  –   A variation is rescue them from a bore
  –   Contrasts – develop your specialty or be with a group
      where you shine
  –   Contrasts work as they are seen unconsciously
  –   Keep a bit out of reach – rare object
4. Appear To Be An Object Of
       Desire – Create Triangles
• Reversal
  – None as you need to be desired
4. Appear To Be An Object Of
       Desire – Create Triangles
• Symbol - Trophy
  – What makes you want to win the trophy, & to
    see it as something worth having, is the sight
    of the other competitors
  – Some, out of a spirit of kindness, may want to
    reward everyone for trying, but the Trophy
    then loses its value
  – It must represent not only your victory but
    everyone else's defeat
5. Create A Need – Stir Anxiety &
              Discontent
• A perfectly satisfied person cannot be seduced
• Tension & disharmony must be instilled in your targets
  minds
• Stir within them feelings of discontent, an unhappiness
  with their circumstances & with themselves
• The feelings of inadequacy that you create will give you
  space to insinuate yourself, to make them see you as the
  answer to their problems
• Pain & anxiety are the proper precursors to pleasure
  Learn to manufacture the need that you can fill
5. Create A Need – Stir Anxiety &
              Discontent
• Key to Seduction
  – Everyone wears a mask
  – Bring their insecurities to the surface & they
    will follow you
  – Show them their emptiness before you can fill
    it
  – Show a more exotic way or how to recapture
    lost youth
5. Create A Need – Stir Anxiety &
              Discontent
• Reversal
  – Do not make people feel too low
  – Charm is a more effective route – make
    people feel better about themselves
  – Highly insecure people need a gentler touch
5. Create A Need – Stir Anxiety &
              Discontent
• Symbol - Cupid's Arrow
  – What awakens desire in the seduced is not a
    soft touch or a pleasant sensation; it is a
    wound
  – The arrow creates a pain, an ache, a need for
    relief
  – Before desire there must be pain
  – Aim the arrow at the victim's weakest spot,
    creating a wound that you can open & reopen
6. Master The Art Of Insinuation
• Making your targets feel dissatisfied & in need of your
  attention is essential, but if you are too obvious, they will
  see through you & grow defensive
• There is no known defense, however, against insinuation
  - the art of planting ideas in people's minds by dropping
  elusive hints that take root days later, even appearing to
  them as their own idea
• Create a sublanguage bold statements followed by
  retraction & apology, ambiguous comments, banal talk
  combined with alluring - glances that enters the target's
  unconscious to convey your real meaning
• Make everything suggestive
6. Master The Art Of Insinuation
• Key to Seduction
  – Honesty makes people feel good but does not get you
    anywhere
  – People have their own sets of ideas
  – People resent attempts to persuade them
  – Insinuation requires patience & art
  – Touches emotions & seems to come from the target’s
    mind
  – To sow a seed you must engage their personal
    fantasies
  – Sometime with body language
  – Insinuation is the language of pleasure - mystery
6. Master The Art Of Insinuation
• Reversal
  – Danger of being misread
  – Be direct when it is welcomed
6. Master The Art Of Insinuation
• Symbol - Seed
  – The soil is carefully prepared. The seeds are
    planted months in advance
  – Once they are in the ground, no one knows
    what hand threw them there
  – They are part of the earth
  – Disguise your manipulations by planting
    seeds that take root on their own
7. Enter Their Spirit
• Most people are locked in their own worlds,
  making them stubborn & hard to persuade
• The way to lure them out of their shell & set up
  your seduction is to enter their spirit
• Play by their rules, enjoy what they enjoy, adapt
  yourself to their moods
• In doing so you will stroke their deep-rooted
  narcissism & lower their defenses
• Indulge your targets' every mood & whim, giving
  them nothing to react against or resist
7. Enter Their Spirit
• Key to Seduction
  – A great frustration is others’ stubbornness
  – People are narcissists
  – Entice them out by becoming more like them
  – This validates them – insecurities vanish
  – Hypnotised by the mirror image they relax
  – Masculine in a woman is soothing to a man & vice
    versa
  – Many people are not who they wanted to be, so mirror
    not just who they are
7. Enter Their Spirit
• Reversal
  – Mirror too long & you will be seen through
  – You must have some of your own identity
  – You cannot live on their turf
  – At some point it must be reversed
7. Enter Their Spirit
• Symbol - Hunter's Mirror
  – The lark is a savory bird, but difficult to catch
  – In the field, the hunter places a mirror on a stand
  – The lark lands in front of the glass, steps back & forth,
    entranced by its own moving image & by the imitative
    mating dance it sees performed before its eyes
  – Hypnotized, the bird loses all sense of its
  – surroundings, until the hunter's net traps it against the
    mirror
8. Create Temptation
• Lure the target deep into your seduction by creating the
  proper temptation: a glimpse of the pleasures to come
• As the serpent tempted Eve with the promise of
  forbidden knowledge, you must awaken a desire in your
  targets that they cannot control
• Find that weakness of theirs, that fantasy that has yet to
  be realized, & hint that you can lead them toward it
• The key is to keep it vague
• Stimulate a curiosity stronger than the doubts & anxieties
  that go with it, & they will follow you
8. Create Temptation
• Key to Seduction
  – Most people try to maintain some sort of order
    & balance in their lives
  – This is an illusion that covers up a tension
  – Temptation is everywhere but what people
    really want is to yield to it
  – Create a temptation that is bigger than the
    everyday ones
  – Everyone has a principle weakness
  – Their past romances is littered with clues
8. Create Temptation
• Key to Seduction
  – Behind is a grim past & forward is the bright
    future
    • Nothing to lose & everything to gain
    • Keep the future vague or you will disappoint
  – Barriers & tensions to temptations help stop
    people giving too easily
    • Most are gone today to have to manufactured
8. Create Temptation
• Reversal
  – None as the reversal would mean security &
    satisfaction
  – Not good for seduction
8. Create Temptation
• Symbol - Apple in the Garden of Eden
  – The fruit looks deeply inviting, & you are not
    supposed to eat of it; it is forbidden
  – But that is precisely why you think of it day &
    night
  – You see it but cannot have it
  – And the only way to get rid of this temptation
    is to yield & taste the fruit
Seductive Process
•    Phase 2 – Lead Astray – Creating Pleasure &
     Confusion
    9. Keep Them In Suspense – What Comes Next?
    10. Use The Demonic Power Of Words To Sow
        Confusion
    11. Pay Attention To Detail
    12. Poeticize Your Presence
    13. Disarm Through Strategic Weakness & Vulnerability
    14. Confuse Desire & Reality – The Perfect Illusion
    15. Isolate The Victim
9. Keep Them In Suspense –
           What Comes Next?
• The moment people feel they know what to expect from
  you, your spell on them is broken
• More: You have ceded them power
• The only way to lead the seduced along & keep the
  upper hand is to create suspense, a calculated surprise
• Doing something they do not expect from you will give
  them a delightful sense of spontaneity - they will not be
  able to foresee what comes next
• You are always one step ahead & in control
• Give the victim a thrill with a sudden change of direction
9. Keep Them In Suspense –
         What Comes Next?
• Key to Seduction
  – A child will do what you want if you promise them a
    surprise
  – Like having a parent being in charge
  – With predictability, charm wears off
  – The seduced want to be led
  – With surprises defenses are down and new emotions
    can rush in
  – Anything that happens suddenly seem natural & has
    seductive charm
  – Dogs are reliable, seducers not
9. Keep Them In Suspense –
         What Comes Next?
• Reversal
  – Too many surprises can be annoying
  – If you change direction, make it truly new
9. Keep Them In Suspense –
          What Comes Next?
• Symbol - Roller Coaster
  – The car rises slowly to the top, then suddenly hurtles
    you into space, whips you to the side, throws you
    upside down, in every possible direction
  – The riders laugh & scream
  – What thrills them is to let go, to grant control to
    someone else, who propels them in unexpected
    directions
  – What new thrill awaits them around the next corner?
10. Use The Demonic Power Of
        Words To Sow Confusion
• It is hard to make people listen; they are
  consumed with their own thoughts & desires, &
  have little time for yours
• The trick to making them listen is to say what
  they want to hear, to fill their ears with whatever
  is pleasant to them
• This is the essence of seductive language
• Inflame people's emotions with loaded phrases,
  flatter them, comfort their insecurities, envelop
  them in sweet words & promises, & not only will
  they listen to you, they will lose their will to resist
  you
10. Use The Demonic Power Of
       Words To Sow Confusion
• Key to Seduction
  – We never think before we talk
  – Usually the first thing we say is about
    ourselves
  – Need to get out of yourself to seduce
  – Words are for confusing
  – Not the words as much as the tone
  – Music vs. noise
10. Use The Demonic Power Of
       Words To Sow Confusion
• Key to Seduction
  – Flattery is seductive language in its purest form
     • Specially when it is touches insecurities
     • Like verbal foreplay
  – Promise a lovely future but do not be too specific
  – Most anti-seductive talk is argument
     • Creates many silent enemies
  – You can use humour to take the sting out of any
    attack
     • Laughter has a domino effect – one can laugh again
10. Use The Demonic Power Of
       Words To Sow Confusion
• Key to Seduction
  – More persuasive to appeal o hearts than to
    heads
  – Move emotions from one note to another
  – Emotions you touch should be strong ones
  – Hypnotists repeat affirmations
  – Bold language so people do not have enough
    time to reflect
  – Feeling evoked are more important than what
    the words stand for
10. Use The Demonic Power Of
         Words To Sow Confusion
•   Reversal
    –   Do not confuse flowery language with seduction
    –   Excess verbiage is a sign of selfishness
    –   Less is more – room for imagination
    –   Sometimes silence is best
        •   No reply is better than a bad one
    –   Phases
        1. Cautious, indirect & even bland
        2. Attack with more seductive language
            •   Makes them feel special as you singled them out
10. Use The Demonic Power Of
       Words To Sow Confusion
• Symbol – Clouds
  – In the clouds it is hard to see the exact forms
    of things
  – Everything seems vague; the imagination
    runs wild, seeing things that are not there
  – Your words must lift people into the clouds,
    where it is easy for them to lose their way
11. Pay Attention To Detail
• Lofty words of love & grand gestures can be suspicious:
  Why are you trying so hard to
• please?
• The details of a seduction - the subtle gestures - the
  offhand things you do, are often more charming &
  revealing
• You must learn to distract your victims with a myriad of
  pleasant little rituals - thoughtful gifts tailored just for
  them, clothes & adornments designed to please them,
  gestures that show the time & attention you are paying
  them
• Mesmerized by what they see, they will not notice what
  you are really up to
11. Pay Attention To Detail
• Key to Seduction
  – As children we had more active senses
  – Slow things down to take them back to youth
  – Fill their lives with things that they like
  – Dress for your target
  – An appropriate gift has immense seductive
    power – gesture & not cost
  – While words are important, it is also what you
    do not say
    • Let them guess what you are feeling
11. Pay Attention To Detail
• Reversal
  – None as details are essential to any
    successful seduction
11. Pay Attention To Detail
• Symbol – Banquet
  – A feast has been prepared in your honor
  – Everything has been elaborately coordinated -
    the flowers, the decorations, the selection of
    guests, the dancers, the music, the five-
    course meal, the endlessly flowing wine
  – The Banquet loosens your tongue, & also
    your inhibitions
12. Poeticize Your Presence
• Important things happen when your targets are alone:
  The slightest feeling of relief that you are not there, & it is
  all over
• Familiarity & overexposure will cause this reaction
  Remain elusive, then
• Intrigue your targets by alternating an exciting presence
  with a cool distance, exuberant moments followed by
  calculated absences
• Associate yourself with poetic images & objects, so that
  when they think of you, they begin to see you through an
  idealized halo
• The more you figure in their minds, the more they will
  envelop you in seductive fantasies
12. Poeticize Your Presence
• Key to Seduction
  – We all have a self image that is more flattering than
    the truth
  – This extends to our romantic entanglements
  – This makes the seducer’s task easy
  – Never be ordinary & boring
  – In poetry anything is possible
  – Never be too easy to be had
  – Stir doubt & you will crystalise in others’ minds
     • An absence too early will stop this
  – They will grow addicted to the elevated feeling you
    give them
12. Poeticize Your Presence
• Reversal
  – Sometimes you could reveal everything about
    yourself, including the dark side
  – This dangerous intimacy can be seductive
    • Target will poeticise your vices & honesty about
      them
12. Poeticize Your Presence
• Symbol - Halo
  – Slowly, when the target is alone, he or she
    begins to imagine a kind of faint glow around
    your head, formed by all of the possible
    pleasures you might offer, the radiance of
    your charged presence, your noble qualities
  – The Halo separates you from other people
  – Do not make it disappear by becoming
    familiar & ordinary
13. Disarm Through Strategic
         Weakness & Vulnerability
• Too much maneuvering on your part may raise suspicion
• The best way to cover your tracks is to make the other
  person feel superior & stronger
• If you seem to be weak, vulnerable, enthralled by the
  other person, & unable to control yourself you will make
  your actions look more natural, less calculated
• Physical weakness - tears, bashfulness, paleness - will
  help create the effect
• Play the victim, then transform your target's sympathy
  into love
13. Disarm Through Strategic
        Weakness & Vulnerability
• Key to Seduction
  – We all have vulnerabilities in our mental make-up
  – What is your natural character is inherently seductive
     • Specially if you cannot control it
  – People who display no weakness often elicit envy or
    anger
  – Subtly put your weakness into play at moments
  – Male seducers learned a long time ago to become
    more feminine & show emotions
  – Female seducers play the frail role
  – We do anything to stop tears – unless there is no care
13. Disarm Through Strategic
       Weakness & Vulnerability
• Reversal
  – Un-seduced rational people find emotional
    outbursts pathetic
  – Too much whining will have the opposite
    effect
13. Disarm Through Strategic
       Weakness & Vulnerability
• Symbol – Blemish
  – A beautiful face is a delight to look at, but if it
    is too perfect it leaves us cold, & even slightly
    intimidated
  – It is the little mole, the beauty mark, that
    makes the face human & lovable
  – So do not conceal all of your blemishes
  – You need them to soften your features & elicit
    tender feelings
14. Confuse Desire & Reality – The
           Perfect Illusion
• To compensate for the difficulties in their lives, people
  spend a lot of their time daydreaming, imagining a future
  full of adventure, success, & romance
• If you can create the illusion that through you they can
  live out their dreams, you will have them at your mercy
• Aim at secret wishes that have been thwarted or
  repressed, stirring up uncontrollable emotions, clouding
  their powers of reason
• Lead the seduced to a point of confusion in which they
  can no longer tell the difference between illusion & reality
14. Confuse Desire & Reality – The
           Perfect Illusion
• Key to Seduction
  – The real world is unforgiving
  – Dreams cover up the despair of the present &
    future
  – Getting something back that has been lost is
    seductive
  – Make them seem real with a touch of reality
  – Play a role of a fantasy childhood figure
  – Our culture reveres actors because of their
    freedom to play roles
14. Confuse Desire & Reality – The
           Perfect Illusion
• Reversal
  – None as there is no seduction without illusion
14. Confuse Desire & Reality – The
           Perfect Illusion
• Symbol - Shangri-La
  – Everyone has a vision in their mind of a
    perfect place where people are kind & noble,
    where their dreams can be realized & their
    wishes fulfilled, where life is full of adventure
    & romance
  – Lead the target on a journey there, give them
    a glimpse of Shangri-La through the mists on
    the mountain, & they will fall in love
15. Isolate The Victim
• An isolated person is weak
• By slowly isolating your victims, you make them more
  vulnerable to your influence
• Take them away from their normal milieu, friends, family,
  home
• Give them the sense of being marginalized, in limbo -
  they are leaving one world behind & entering another
• Once isolated like this, they have no outside support, &
  in their confusion they are easily led astray
• Lure the seduced into your lair, where nothing is familiar
15. Isolate The Victim
• Key to Seduction
  – People get security from their known surroundings –
    people, places, routines
  – Underneath they are more brittle
  – Take them away from it all
  – It is hard to seduce the settled strong
  – Your worst enemy in a seduction is the target’s family
    & friends
  – Do not allow comparisons to the past
  – Even monks do this
15. Isolate The Victim
• Reversal
  – Never isolate too quickly or they will flee
  – Make it gradual
  – For sensitive people you will have to create a
    substitute for old comforts
15. Isolate The Victim
• Symbol - Pied Piper
  – A jolly fellow in his red & yellow cloak, he
    lures the children from their homes with the
    delightful sounds of his flute
  – Enchanted, they do not notice how far they
    are walking, how they are leaving their
    families behind
  – They do not even notice the cave he
    eventually leads them into, & which closes
    upon them forever
Seductive Process
•   Phase 3 – The Precipice – Deepening
    The Effect Through Extreme Measures
    16. Prove Yourself
    17. Effect A Regression
    18. Stir Up The Transgressive & Taboo
    19. Use Spiritual Lures
    20. Mix Pleasure & Pain
16. Prove Yourself
• Most people want to be seduced
• If they resist your efforts, it is probably because you have
  not gone far enough to allay their doubts - about your
  motives, the depth of your feelings, & so on
• One well-timed action that shows how far you are willing
  to go to win them over will dispel their doubts
• Do not worry about looking foolish or making a mistake -
  any kind of deed
• that is self-sacrificing & for your targets' sake will so
  overwhelm their emotions, they won't notice anything
  else
16. Prove Yourself
• Key to Seduction
  –   Walk the talk, as the talk only goes so far
  –   Brave & selfless deeds create an emotional response
  –   Rids any doubts & reveals a positive quality
  –   Never fear resistance as it means they are
      emotionally responding
       • You cannot seduce a cold & distant person
       • Break resistance by proving yourself
  – Spontaneous & going further than necessary
       • Or put them in a situation & rescue
16. Prove Yourself
• Reversal
  – When proving yourself it has to be of interest
    to the target
    • Showing strength where it is not appreciated is
      showing off
  – Need to aim at their doubts or resistance
16. Prove Yourself
• Symbol - Tournament
  – On the field, with its bright pennants & caparisoned
    horses, the lady looks on as knights fight for
  – her hand
  – She has heard them declare love on bended knee,
    their endless songs & pretty promises
  – They are all good at such things
  – But then the trumpet sounds & the combat begins
  – In the tournament there can be no faking or hesitation
  – The knight she chooses must have blood on his face,
    & a few broken limbs
17. Effect A Regression
• People who have experienced a certain kind of
  pleasure in the past will try to repeat or relive it
• The deepest-rooted & most pleasurable
  memories are usually those from earliest
  childhood, & are often unconsciously associated
  with a parental figure
• Bring your targets back to that point by placing
  yourself in the oedipal triangle & positioning
  them as the needy child
• Unaware of the cause of their emotional
  response, they will fall in love with you
17. Effect A Regression
• Key to Seduction
     • Even though children suffer, as adults we overvalue our
       childhood
     • Responsibility burden makes us look back to dependency
     • Dependency on parents has sexual undertones
     • Transference is a a powerful way to create emotional
       dependence
     • Be the analyst - transference creates emotional dependence
        –   Listen, also to body language, recurring themes
        –   Be caring but a little distant
        –   Get them to talk about themselves, their childhood
        –   Only very few & nonjudgmental comments
        –   Many statements actually mean the opposite
        –   Learn to analyse emotional responses
        –   In transference, finished the unfinished
17. Effect A Regression
• Key to Seduction
     • Not just memories – get people to act out their old issues
       without them being aware
  – Infantile Regression
     • Humans have long dependency – leaves influences
     • Unconditional love – most treasured
           – Universal to all
     • Create bright warm playful atmospheres
  – Oedipal Regression
     •   After mother & child comes the 3 way with the father
     •   Boy want mother to themselves & girl wants father
     •   Discipline comes in – mix tenderness with discipline
     •   Now they get the parent all to them selves with some
         forbidden fruit
17. Effect A Regression
• Key to Seduction
  – Ego Ideal Regression
     •   We first make an ideal figure of our dreams & ambition
     •   Then we project it to others
     •   Disappointed with later life “compromises”
     •   Make them feel closer to what they want to be
  – Reverse Parent Regression
     • Here you regress to a cute sex charged child
           – Only when it is really a parent & child are sexual feelings
             repressed
     • Older people find youth seductive
     • They will play the protector
17. Effect A Regression
• Reversal
  – The child can rebel against the parent, but do
    not take this personally
  – Otherwise reversing this would mean being
    adult & without fantasy
17. Effect A Regression
• Symbol – Bed
  – Lying alone in bed, the child feels
    unprotected, afraid, & needy
  – In a nearby room, there is the parent's bed. It
    is large & forbidding, site of things you are not
    supposed to know about
  – Give the seduced both feelings - helplessness
    & transgression - as you lay them into bed &
    put them to sleep
18. Stir Up The Transgressive &
                  Taboo
• There are always social limits on what one can do
• Some of these, the most elemental taboos, go back
  centuries; others are more superficial, simply defining
  polite & acceptable behavior
• Making your targets feel that you are leading them past
  either kind of limit is immensely seductive
• People yearn to explore their dark side
• Once the desire to transgress draws your targets to you,
  it will be hard for them to stop
• Take them farther than they imagined - the shared
  feeling of guilt & complicity will create a powerful bond
18. Stir Up The Transgressive &
                 Taboo
• Key to Seduction
  – Society puts limits or there is anarchy
  – Like children, we want what we cannot have
  – We are more polite as we grow older
       • Do not confuse politeness with happiness
  –   To explore, we do it in our dreams
  –   Create it in reality & they are hooked
  –   Make yourself seem forbidden; play up your dark side
  –   Once you have them, dare them to match you
  –   The more illicit the more powerful the effect
       • A guilt you both share
       • Have public moments where only you two share the secret
18. Stir Up The Transgressive &
                 Taboo
• Reversal
  – None - even spirituality within society limits
    has weak appeal
18. Stir Up The Transgressive &
                 Taboo
• Symbol – Forest
  – The children are told not to go into the forest that lies
    just beyond the safe confines of their home
  – There is no law there, only wilderness, wild animals,
    & criminals
  – But the chance to explore, the alluring darkness, &
    the fact that it is prohibited are impossible to resist
  – And once inside, they want to go farther & farther
19. Use Spiritual Lures
• Everyone has doubts & insecurities - about their body,
  their self-worth, their sexuality
• If your seduction appeals exclusively to the physical, you
  will stir up these doubts & make your targets self-
  conscious
• Instead, lure them out of their insecurities by making
  them focus on something sublime & spiritual: a religious
  experience, a lofty work of art, the occult
• Lost in a spiritual mist, the target will feel light &
  uninhibited
• Deepen the effect of your seduction by making its sexual
  culmination seem like the spiritual union of two souls
19. Use Spiritual Lures
• Key to Seduction
  – Religion is the most seductive system
    mankind has made
  – Overcomes our greatest fear, death
  – Validates us in the vast universe
  – For long term seduction you need to deal with
    this unease
  – Politics & art also has larger than life lures
19. Use Spiritual Lures
• Reversal
  – Making you interest seem long term can put
    of some people
19. Use Spiritual Lures
• Symbol - Stars in the sky
  – Objects of worship for centuries, & symbols of
    the sublime & divine
  – In contemplating them, we are momentarily
    distracted from everything mundane & mortal
  – We feel lightness
  – Lift your targets’ minds up to the stars & they
    will not notice what is happening here on
    earth
20. Mix Pleasure & Pain
• The greatest mistake in seduction is being too nice
• At first, perhaps, your kindness is charming, but it soon
  grows monotonous; you are trying too hard to please, &
  seem insecure
• Instead of overwhelming your targets with niceness, try
  inflicting some pain
• Make them feel guilty & insecure
• Instigate a breakup - now a rapprochement, a return to
  your earlier kindness, will turn them weak at the knees
• The lower the lows you create, the greater the highs
• To heighten the erotic charge, create the excitement of
  fear
20. Mix Pleasure & Pain
• Key to Seduction
  – Being nice is seductive but wears off
     • Most are nice for fear of displeasing
  – Need tension to be able to have releases
     • Cause jealousy to then show one love
  – So do not always avoid conflicts
  – People are less hurt by hurtful actions than you
    imagine
  – Wounding binds more than kindness
  – “Falling” in love – mix of fear & excitement
  – Never let targets get too comfortable with you
  – Follow pain with pleasure for long term dependency
20. Mix Pleasure & Pain
• Reversal
  – People with recent pain may flee
  – Pain works only on those who have it easy
  – Never bring the pain bit on too early
20. Mix Pleasure & Pain
• Symbol – Precipice
  – At the edge of a cliff, people often feel
    lightheaded, both fearful & dizzy
  – For a moment they can imagine themselves
    falling headlong
  – At the same time, a part of them is tempted
  – Lead your targets as close to the edge as
    possible, then pull them back
  – No thrill without fear
Seductive Process
•   Phase 4 – Moving In For The Kill
    21. Give Them Space To Fall – The Pursuer Is
        Pursued
    22. Use Physical Lures
    23. Master The Art Of The Bold Move
    24. Beware Of After-effects
21. Give Them Space To Fall – The
        Pursuer Is Pursued
• If your targets become too used to you as the aggressor,
  they will give less of their own energy, & the tension will
  slacken
• You need to wake them up, turn the tables
• Once they are under your spell, take a step back & they
  will start to come after you
• Hint that you are growing bored
• Seem interested in someone else
• Soon they will want to possess you physically, & restraint
  will go out the window
• Create the illusion that the seducer is being seduced
21. Give Them Space To Fall – The
        Pursuer Is Pursued
• Key to Seduction
  – Humans are resistant & suspicious
  – When they start to let go & fall, hold back
  – Subtly as you want to create their self doubt
  – Makes them active & aggressive
  – Build anxiety as libido is low when they are passively
    waiting for you
  – Disappear for a while or pay attention to someone
    else
  – We learn to love through rejection – realising that
    mother’s love is not unconditional as one grows up
  – In a relationship it goes back & forth
21. Give Them Space To Fall – The
        Pursuer Is Pursued
• Reversal
  – There are times when space makes the target
    lose interest
  – Use absence only when you are sure of
    affection & it is not for too long
  – Others can distract them when you are not
    present
  – Does not work for very passive people
21. Give Them Space To Fall – The
        Pursuer Is Pursued
• Symbol – Pomegranate
  – Carefully cultivated & tended, the
    pomegranate begins to ripen
  – Do not gather it too early or force it off the
    stem - it will be hard & bitter
  – Let the fruit grow heavy & full of juice, then
    stand back - it will fall on its own
  – That is when its pulp is most delicious
22. Use Physical Lures
• Targets with active minds are dangerous: If they see
  through your manipulations, they may suddenly develop
  doubts
• Put their minds gently to rest, & waken their dormant
  senses, by combining a non-defensive attitude with a
  charged sexual presence
• While your cool, nonchalant air is lowering their
  inhibitions, your glances, voice, & bearing - oozing sex &
  desire - are getting under their skin & raising their
  temperature
• Never force the physical; instead infect your targets with
  heat, lure them into lust
• Morality, judgment, & concern for the future will all melt
  away
22. Use Physical Lures
• Key to Seduction
  – Minds are in a constant state of distractions with
    endless information
  – Now it is time to be physically present to focus on you
  – Be in the present like a hypnotist
  – Once the victim shows physical excitation you must
    apply pressure – the moment
  – Like war, track at a distance, then attack up close
  – Make it their fault that you are attracted
  – Shared physical activity – mind turns off that the body
    turns on
22. Use Physical Lures
• Reversal
  – Use spiritual lures to cover the physical for
    those who fear it
22. Use Physical Lures
• Symbol - Raft
  – Floating out to sea, drifting with the current.
    Soon the shoreline disappears from sight, &
    the two of you are alone
  – The water invites you to forget all cares &
    worries, to submerge yourself
  – Without anchor or direction, cut off from the
    past, you give in to the drifting sensation &
    slowly lose all restraint
23. Master the Art of the Bold Move
• A moment has arrived: Your victim clearly desires you,
  but is not ready to admit it openly, let alone act on it
• This is the time to throw aside chivalry, kindness, &
  coquetry & to overwhelm with a bold move
• Don't give the victim time to consider the consequences
• Showing hesitation or awkwardness means you are
  thinking of yourself as opposed to being overwhelmed by
  the victim's charms
• One person must go on the offensive, & it is you
23. Master the Art of the Bold Move
• Key to Seduction
  – The world of seduction is different from the real one
  – Democratising everything keeps you from being
    yourself
  – Timid is a protection form – no one is born it
  – Boldness eliminates doubt
  – One person has to lead – like a dance
  – The pleasure of the surrenderer is more
  – Delay the bold move to the last minute
  – Try to have some theatre around it
  – Infect your target with the mood you require by being
    it
23. Master the Art of the Bold Move
• Reversal
  – None as if two people come together with
    consent, it is not a seduction
23. Master the Art of the Bold Move
• Symbol - Summer Storm
  – The hot days follow one another, with no end in sight
  – The earth is parched & dry
  – Then there comes a stillness in the air, thick &
    oppressive - the calm before the storm
  – Suddenly gusts of wind arrive, & flashes of lightning,
    exciting & frightening
  – Allowing no time to react or run for shelter, the rain
    comes, & brings with it a sense of release. At last
24. Beware of After-effects
• Danger follows in the aftermath of a successful
  seduction
• After emotions have reached a pitch, they often swing in
  the opposite direction - toward lassitude, distrust,
  disappointment
• If you are to part, make the sacrifice swift & sudden
• If you are to stay in a relationship, beware a flagging of
  energy, a creeping familiarity that will spoil the fantasy
• A second seduction is required
• Never let the other person take you for granted - use
  absence, create pain & conflict, to keep the seduced on
  tenterhooks
24. Beware of After-effects
• Disenchantment
  – After the enchantment, disenchantment is sure to set
    in
  – To minimise this:
     • Fight against inertia
         – Keep up the original energy
     • Maintain mystery
         – Familiarity is the death of seduction
     • Maintain lightness
         – When things get too serious
     • Avoid the slow burnout
         – When it is over, end it quickly without apology
24. Beware of After-effects
• Reversal
  – Let a little familiarity get is as the target will
    want to get to know you – but not too much
  – Mystery can create doubt & is tiring to sustain
    it
24. Beware of After-effects
• Symbol - Embers, the remains of the fire on the
  morning after
  – Left to themselves, the embers will slowly die out
  – Do not leave the fire to chance & to the elements
  – To put it out, douse it, suffocate it, give it nothing to
    feed on
  – To bring it back to life, fan it, stoke it, until it blazes
  – anew
  – Only your constant attention & vigilance will keep it
    burning
Appendix
• Seductive Time & Space
      • In the past, festivals allowed for release
  – Create theatrical effects
      • Costume, drama
  – Use the visual language of pleasure
      • Sights, colours, luxury
  – Keep it crowded or close
      • People crowded in small places is seductive
  – Manufacture mystical effects
      • Aromas, music, lighting
  – Distort their sense of time – speed & youth
      • Constant activity & movement
  – Create moments
      • Memorable, different from life’s drudgery
Appendix
• Soft Seduction – Selling to the Masses
       • Pull vs. push
   – Appear as news, never as publicity
       • First impressions important; press will carry it on
   – Stir basic emotions
       • Aim for the heart & not the head; choose associations
   – Make the medium the message
       • Hypnotic visuals is what audiences focus on
   – Speak the target’s language – be chummy
       • Avoid complications or appearing superior – show a weakness
   – Start a chain reaction – everyone is doing it
       • Self fulfilling – be everywhere
   – Tell people who they are
       • Cannot change their ideas – tell them what they want to assume

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The Art of Seduction Techniques

  • 1. Art of Seduction Robert Greene Joost Elffers
  • 2. Overview • Seductive Character • Seducer’s Victims • Seduction Process
  • 3. Seductive Character 1. Siren 2. Rake 3. Ideal Lover 4. Dandy 5. Natural 6. Coquette 7. Charmer 8. Charismatic 9. Star 10. Anti-seducer
  • 4. Introduction • Power used to be strength • Few ruthless kings • Women suffered most here • Men’s desire for sex was the only power that women could have • Psychological over physical power • Then men learned about this type of power too • Started with feminine use of appearance & masculine use of language • Then these gender lines crossed • Today it is used everywhere – politics, advertising, careers
  • 5. Introduction • People normally block out people • Use love rather than lust as it binds them • People like to be in control • Every social interaction is a potential seduction – warrior outlook • Seducers focus outward & play many roles • Amoral – life is a game – deception • Analyse yourself & your target
  • 6. 1. Siren • A man is often secretly oppressed by the role he has to play - by always having to be responsible, in control, & rational • The Siren is the ultimate male fantasy figure because she offers a total release from the limitations of his life • In her presence, which is always heightened & sexually charged, the male feels transported to a realm of pure pleasure • In a world where women are often too timid to project such an image, learn to take control of the male libido by embodying his fantasy
  • 7. 1. Siren • Keys to Character – Most ancient seductress – Works on all men – Represents a powerful male fantasy – Offering endless pleasure & a bit of danger – More needed now as no outlet in wars, etc – Can transform a normally strong & responsible man into a childlike slave – First distinguish from other women – Second make the man pursue so feverously that he loses control – Third put in a little danger
  • 8. 1. Siren • Keys to Character – Men are often ruined by sirens but cannot tear away – Sirens are often irrational, changing moods to keep off balance – Keeping a proper distance creates respect – Body & not the face makes the siren – Voice – animal presence & suggestive power Perhaps regressive like a mother’s – Body & adornment – if the voice lulls, this must dazzle. Harmonious so no single thing draws attention. Suggestive but not obvious – Movement & demeanor – both innocent & erotic. Gracefully & unhurriedly
  • 9. 1. Siren • Dangers – Being considered of ill repute – Not being able to attract non sexually – Losing the power with age – need to transform to the psychological
  • 10. 1. Siren • Symbol - Water – The song of the Siren is liquid & enticing, & the Siren herself is fluid & ungraspable – Like the sea, the Siren lures you with the promise of infinite adventure & pleasure – Forgetting past & future, men follow her far out to sea, where they drown
  • 11. 2. Rake • A woman never quite feels desired & appreciated enough • She wants attention, but a man is too often distracted & unresponsive • The Rake is a great female fantasy-figure - when he desires a woman, brief though that moment may be, he will go to the ends of the earth for her • He may be disloyal, dishonest, & amoral, but that only adds to his appeal • Stir a woman's repressed longings by adapting the Rake's mix of danger & pleasure
  • 12. 2. Rake • Keys to Character – Disloyal men have a fatal attraction effect – Society suppresses women & their marriages are to non romantic & distracted men – Female fantasies are for men who totally give themselves – Better to be abandoned than un-desired by such a man – Allow repressed desires to come out – Abandon yourself to the moment without past or future – The Rake needs resistance & obstacles
  • 13. 2. Rake • Keys to Character – Witty, sarcastic, does not care what others think – Can be a bit cruel – Needs a conservative backdrop – Siren is to women as Rake is to men – Women want to reform the Rake – His asset is his reputation • Irresistible attractiveness to women • Uncontrollable devotion to pleasure • Disdain for convention • Rebellious & dangerous streak
  • 14. 2. Rake • Dangers – Like the Siren the most problem is from the same sex – Be careful early in the game with husbands & boyfriends – later it won’t matter – Prone to envy but that has to exist
  • 15. 2. Rake • Symbol - Fire – The Rake burns with a desire that enflames the woman he is seducing – It is extreme, uncontrollable, & dangerous – The Rake may end in hell, but the flames surrounding him often make him seem that much more desirable to women
  • 16. 3. Ideal Lover • Most people have dreams in their youth that get shattered or worn down with age • They find themselves disappointed by people, events, reality, which cannot match their youthful ideals • Ideal Lovers thrive on people's broken dreams, which become lifelong fantasies. You long for romance? • Adventure? Lofty spiritual communion? The Ideal Lover reflects your fantasy • He or she is an artist in creating the illusion you require • In a world of disenchantment & baseness, there is limitless seductive power in following the path of the Ideal Lover
  • 17. 3. Ideal Lover • Keys to Character – Everyone has an ideal that they did not get in their early years – They will fall in love if they see that in someone else – Reflect an ideal & they will do the rest – Observe what the words do not say – Make them feel better & few will realise it – This seduction lasts longer – Women like chivalry while men like sexual innocence – Politicians do this on a mass scale
  • 18. 3. Ideal Lover • Dangers – Your realities or faults can burst the bubble – Distance offers a solution
  • 19. 3. Ideal Lover • Symbol - Portrait Painter – Under his eye, all of your physical imperfections disappear – He brings out noble qualities in you, frames you in a myth, makes you godlike, immortalizes you. For his ability to create – such fantasies, he is rewarded with great power
  • 20. 4. Dandy • Most of us feel trapped within the limited roles that the world expects us to play • We are instantly attracted to those who are more fluid than we - are those who create their own persona • Dandies excite us because they cannot be categorized, & hint at a freedom we want for ourselves • They play with masculinity & femininity; they fashion their own physical image, which is always startling • Use the power of the Dandy to create an ambiguous, alluring presence that stirs repressed desires
  • 21. 4. Dandy • Keys to Character – Sexual freedom has gone up & down over the centuries. Conformity & difference has been fashionable at different times – The Dandy displays a radical difference from others, but not too blatant – Most of us are secretly oppressed by our lack of freedom, so we copy them – They are insolent to conventions, never try to please, but have a pleasing effect – They are masters in the art of living – The pretty boy or a woman dressed in men’s clothing has a an element of seductive charm
  • 22. 4. Dandy • Dangers – Transgressive feelings arouse hate in the same sex – Better to meet this with insolence than desperately proving otherwise – While insolence has its limits, a Dandy must know how far to go
  • 23. 4. Dandy • Symbol - Orchid – Its shape & color oddly suggest both sexes, its odor is sweet & decadent - it is a tropical flower of evil – Delicate & highly cultivated, it is prized for its rarity; it is unlike any other flower
  • 24. 5. Natural • Childhood is the golden paradise we are always consciously or unconsciously trying to re-create • The Natural embodies the longed for qualities of childhood - spontaneity, sincerity, unpretentiousness • In the presence of Naturals, we feel at ease, caught up in their playful spirit, transported back to that golden age • Adopt the pose of the Natural to neutralize people's defensiveness & infect them with helpless delight
  • 25. 5. Natural • Keys to Character – Children’s weakness & vulnerability can be used for effect – Natural is dangerously seductive – The child represents the golden years left behind – Natural seducers do not get certain childish traits drummed out of them
  • 26. 5. Natural • Keys to Character – Types • The Innocent – Induces sympathy & laughter – seductive combination – Not really innocent but keeps the traits • The Imp – Fearlessness that adults lost – Secretly we envy them; they are different • The Wonder – Inexplicable talent kept from childhood – If need to practice, then do it on the quiet • The Undefensive Lover – Defensiveness brings out the same in others – Seem ageless – The most important quality
  • 27. 5. Natural • Dangers – Can be irritating or pathetic – The innocent have no experience in the world – Mixture is good – Too many Naturals & the quality wears off – Need to be young enough
  • 28. 5. Natural • Symbol - Lamb – So soft & endearing. At two days old the lamb can gambol gracefully; within a week it is playing "Follow the Leader" – Its weakness is part of its charm – The Lamb is pure innocence, so innocent we want to possess it, even devour it
  • 29. 6. Coquette • The ability to delay satisfaction is the ultimate art of seduction - while waiting, the victim is held in thrall • Coquettes are the grand masters of the game, orchestrating a back-and-forth movement between hope & frustration • They bait with the promise of reward the hope of physical pleasure, happiness, fame by association, power - all of which, however, proves elusive; yet this only makes their targets pursue them the more • Imitate the alternating heat & coolness of the Coquette & you will keep the seduced at your heels
  • 30. 6. Coquette • Keys to Character – Not just teasers but trap people emotionally – Success is odd as they are cold & distant – They master when to withdraw; even sexually – Narcissistic woman not needing others – Plays on others vanity, insecurity & jealousy – Low self esteem repels unconsciously; not needing others, attracts – Today this is genderless – Send contrary signals to plunge others into confusion – Experience pleasure once & you will want to repeat it
  • 31. 6. Coquette • Dangers – Playing with volatile emotions – Can arouse great hatred – Need to time on & off carefully – Irritation more than pleasure is the end
  • 32. 6. Coquette • Symbol - Shadow – It cannot be grasped – Chase your shadow & it will flee; turn your back on it & it will follow you. It is also a person's dark side, the thing that makes them mysterious – After they have given us pleasure, the shadow of their withdrawal makes us yearn for their return, much as clouds make us yearn for the sun
  • 33. 7. Charmer • Charm is seduction without sex • Charmers are consummate manipulators, masking their cleverness by creating a mood of pleasure & comfort • Their method is simple: They deflect attention from themselves & focus it on their target • They understand your spirit, feel your pain, adapt to your moods • In the presence of a Charmer you feel better about yourself • Learn to cast the Charmer's spell by aiming at people's primary weaknesses: vanity & self-esteem
  • 34. 7. Charmer • Keys to Character – Sex is kept at bay or in the background – Strike on ego, vanity & self-esteem – Make the target the centre of attention • They will become addicted & grow dependant – Be a source of pleasure • Not your problems • Listen to theirs & distract offering pleasure • Energetic, lighthearted, elegance
  • 35. 7. Charmer • Keys to Character – Bring antagonism into harmony • Yielding & indulgence will charm even enemies – Lull your victims into ease & comfort • Mirror them as people are narcissists • Never pester or be overly insistent – Show calm & self-possession in the face of adversity • It puts people at ease • Never whine, complain, or justify yourself – Make yourself useful • Enhancing the lives of others is devilishly seductive • In a world or bluff, real action is perhaps the ultimate charm
  • 36. 7. Charmer • Dangers – Confidents & cynics are immune to charm & see it as deceitful – Cannot work if not in person – Must know when to hibernate
  • 37. 7. Charmer • Symbol – Mirror – Your spirit holds a mirror up to others – When they see you they see themselves: their values, their tastes, even their flaws – Their lifelong love affair with their own image is comfortable & hypnotic; so feed it – No one ever sees what is behind the mirror
  • 38. 8. Charismatic • Charisma is a presence that excites us. It comes from an inner quality - self-confidence, sexual energy, sense of purpose - contentment that most people lack & want • This quality radiates outward, permeating the gestures of Charismatics, making them seem extraordinary & superior • They learn to heighten their charisma with a piercing gaze, fiery oratory, an air of mystery • Create the charismatic illusion by radiating intensity while remaining detached
  • 39. 8. Charismatic • Keys to Character – Seduction on a mass level – Charisma plays on repressed sexuality – Yet religion has charisma – Need to seem like it was effortless & bestowed upon you – Purpose – people will follow a plan – Mystery – slow subtle contradictions hints of the uncanny – Saintliness – live ideals without caring for the consequences
  • 40. 8. Charismatic • Keys to Character – Eloquence – the power of words. Slow authoritative style better than passion – Theatricality – larger than life presence – Uninhibitedness – show openness to be a screen to project what is repressed in others – Fervency – in your beliefs as it should show on you. Specially a good cause – Vulnerability – softens the self confident side – Adventurousness – unconventional & risk specially in the interest of others – Magnetism – in the eyes. Piercing gaze. Never show fear or nerves
  • 41. 8. Charismatic • Dangers – As volatile as the emotions it stirs – Erotic fatigue – Need to retreat & become practical & tolerant for a while – They leave a mess that the next person is blamed for
  • 42. 8. Charismatic • Symbol - Lamp – Invisible to the eye, a current flowing through a wire in a glass vessel generates a heat that turns into candescence – All we see is the glow – In the prevailing darkness, the Lamp lights the way
  • 43. 9. Star • Daily life is harsh, & most of us constantly seek escape from it in fantasies & dreams • Stars feed on this weakness; standing out from others through a distinctive & appealing style, they make us want to watch them • At the same time, they are vague & ethereal, keeping their distance, & letting us imagine more than is there • Their dreamlike quality works on our unconscious • Learn to become an object of fascination by projecting the glittering but elusive presence of the Star
  • 44. 9. Star • Keys to Character – Bypass consciousness to unconscious • Too much distraction from the outside world – Dreams obsess as they mix real & unreal • Internalising the character that we cannot possess • Hold back, reveal a trait, people wonder if they know you – Star is a creation of modern cinema – up close • Large presence to fill the targets mind
  • 45. 9. Star • Keys to Character – Cultivate a blank & mysterious face for others to read what they want – Stir curiosity by a glimpse of something in your private life – Stars live for love & play – Make you identify with them – Adjust image adapting with times
  • 46. 9. Star • Dangers – When people tire or the illusion no longer fascinates – Difficult to get back once fallen – Absence for too long is worse than bad publicity • Notoriety is forgivable so do not worry about it – Need to develop a distance from the constant attention – Obsession & attachment to own image
  • 47. 9. Star • Symbol – Idol – A piece of stone carved into the shape of a god, perhaps glittering with gold & jewels – The eyes of the worshippers fill the stone with life, imagining it to have real powers – Its shape allows them to see what they want to see - a god - but it is actually just a piece of stone – The god lives in their imaginations
  • 48. 10. Anti-seducer • Seducers draw you in by the focused, individualized attention they pay to you • Anti-seducers are the opposite: insecure, self- absorbed, & unable to grasp the psychology of another person, they literally repel • Anti-Seducers have no self-awareness, & never realize when they are pestering, imposing, talking too much • Root out anti-seductive qualities in yourself & recognize them in others - there is no pleasure or profit in dealing with the Anti-Seducer
  • 49. 10. Anti-seducer • Keys to Character – Cannot be seduced – High insecurity – They repel to be repelled from them • Disengage early before they hook their needy tentacles in you – Ungenerous, judgmental, argumentative – No attention to detail – Critical to recognise in others & self • All have one or two Anti-seducer qualities
  • 50. 10. Anti-seducer • Keys to Character – Brute • Seduction takes time; Brutes have no patience • Only own pleasure • Under the ego is inferiority • Test them by making them wait – Suffocator • Falls in love before you get to know them – Love should take time to develop • Inner deep well that cannot be filled • Impossible to free yourself without trauma • Sub-variant is the Doormat; imitates all in you
  • 51. 10. Anti-seducer • Keys to Character – Moraliser • Morals should never enter the picture • Fixed ideas & make you bend to them • Stem from own unhappiness & desire to dominate • Avoid their presence & poison comments – Bumbler • Self-conscious – heightens your own • Only thinking about themselves • No sense of timing; if at the final stage of seduction they bumble that too • Cannot be educated past a certain age
  • 52. 10. Anti-seducer • Keys to Character – Windbag • Words have a place but too much talk will break the spell • Usually turn all talk to themselves • Interruptions fuels them on – Reactor • Far too sensitive to their own ego • Prone to whine & complaining – very anti-seductive traits • Cannot laugh at themselves • Unconsciously repel people • Check every word or action for slights to their vanity
  • 53. 10. Anti-seducer • Keys to Character – Tightwad • Character goes deeper than money • Most anti seductive trait – Vulgarian • Inattentive to detail – important for seduction • Blab anything in public • Tasteless clothes • Unable to see themselves as others see them • Be opposite to a Vulgarian
  • 54. 10. Anti-seducer • Uses – Recognise early & give a wide berth – Best antidote is to be the same • Ignore, keep distance
  • 55. 10. Anti-seducer • Symbol – Crab • In a harsh world, the crab survives by its hardened shell, by the threat of its pincers, & by burrowing into the sand • No one dares get too close • But the Crab cannot surprise its enemy & has little mobility • Its defensive strength is its supreme limitation
  • 56. Seducer’s Victims 1. Reformed Rake or Siren 10. Professor 2. Disappointed Dreamer 11. Beauty 3. Pampered Royal 12. Aging Baby 4. New Prude 13. Rescuer 5. Crushed Star 14. Roué 6. Novice 15. Idol Worshipper 7. Conqueror 16. Sensualist 8. Exotic Fetishist 17. Lonely Leader 9. Drama Queen 18. Floating Gender
  • 57. Seducer’s Victims • Never try to seduce your own type • Never assume others are like you • Nobody is complete – gap in character • Fall in love with those who fill it • People constantly give signals about themselves – Willing victims
  • 58. 1. Reformed Rake Or Siren • Settled down & gave up the old ways • Resent it & try to recapture the pleasures • Ripe for picking • They must feel they are seducing • Not offering another relationship but an escape to have some fun – They are unfaithful by nature
  • 59. 2. Disappointed Dreamer • As children spent much time alone • Developed a fantasy from books & films • Difficult to reconcile with reality as gets older • Recognise by films they visit, attention to real life adventures • Drama & romance in clothes & furnishings • Often in a drab relationship • Makes for satisfying victims • Do not break the illusion you create or it is over
  • 60. 3. Pampered Royal • Spoilt as children • Others did their entertaining • Never settle well, always searching for variety • Need to provide lots of distractions & surprises • Job changes, travel, relationship changes, air of aristocracy
  • 61. 4. New Prude • Still exists • Not only about sex, also appearance • Stays within the boundaries of “correctness” • Deep down they are excited by guilty transgressive pleasures • Judgmental, routines • Prime targets for Sirens & Rakes • Can draw them in by giving them a chance to critisise you • Asleep, awaiting to be awakened
  • 62. 5. Crushed Star • The Star days are gone • They glow when they receive attention • Act as if you were basking in their glow • They will feel grateful for letting them shine
  • 63. 6. Novice • They are fatally curious – Specially to people of experience with a touch of corruption or evil • Seducing is easy – But lightly or it will frighten them – Romantically, introducing the whole world • Be childlike & also have hidden depths – Mix innocence & corruption • Older ones will be had but not a easily
  • 64. 7. Conqueror • Unusual amount of energy they find difficult to control • Always on the prowl • May have a shy exterior in social situations – Watch their actions in work & relationships • Emotional – comes out in outbursts when pushed • In romance, do not be an easy prey • Generally male
  • 65. 8. Exotic Fetishist • Feel empty inside • Have a strong dose of self-loathing • Like to travel, houses filled with foreign objects • Often a strong rebellious streak • Position yourself as exotic – From the same background, don’t bother • Exaggerate a bit & they will imagine the rest • Not great victims as they get bored – Ones in a boring situation are better • However, nothing can offer them an escape from themselves
  • 66. 9. Drama Queen • Need drama to deflect boredom • Do not offer stability & security • Enjoy playing victim • Pain is a source of pleasure • Give them the mental rough treatment they desire • Recognise them by their tragedies & people who have hurt them • At the extreme the can be selfish & anti- seductive • Generally useful for a fleeting drama relationship
  • 67. 10. Professor • Cannot get out of the trap of analysing & critisising everything • Overdeveloped & over stimulated minds at the expense of their bodies • They long for a Rake or Siren • Good victims as hidden insecurities • Make them feel like Rakes or Sirens & the are your slaves • Many have a masochistic streak • Meet them physically & not mentally
  • 68. 11. Beauty • From early in life their power is other’s desire to look at them • Source of unhappiness – Worries about looks – May realise that others are not interested in the person • Beauty suffers from isolation – many worship from far or not for the purpose of conversation • Need to appreciate the intellect, skills, character • Normally passive but can be trained to be active • Many insecurities
  • 69. 12. Aging Baby • Perhaps afraid of death or growing old • Needs an adult figure • Being responsible you free the baby to play • Never critisise their behaviour • Usually narcissistic • Short term amusements for your frustrated parental instincts
  • 70. 13. Rescuer • We are drawn to the vulnerable – sadness or depression can be seductive • However, Rescuers like the power of solving problems • It gives them control • They have empathy & listen well • Relationships with troubled & dependent people • An air of sadness draws them in – subtle & not overt • You can also be morally rescued, giving excitement
  • 71. 14. Roué • They have lived a good life with man pleasures • Have or had money for the hedonistic lifestyle • While consummate seducers they can be seduced by the young & innocent • They hanker for their lost youth – you need to be somewhat young • Play young by showing how little experience you have • Resist & it will spur them on
  • 72. 15. Idol Worshipper • Everyone feels inner lack but not so much as here • Often focus on religion or something worthwhile for distraction from self • They are the ones who put energies into causes • Match their cause, & then replace it • Overactive minds • As they lack physical stimulation, give it to them – Trek, boat trip, even sex • They are to worship you, not vice versa • They make short term victims as they move on
  • 73. 16. Sensualist • Not love for pleasure but overactive senses • Sometimes shows in their fashion • Can be shy • Excited by a smell, depressed by a colour, cannot stand a room without sunlight • Happen to live in a culture that de-emphasises sensual experience • Aim for their senses, physical lures, beautiful places • They like animals, colours & smells • Attack as many senses as possible • Good easy & docile victims
  • 74. 17. Lonely Leader • Powerful people need to be treated differently , although they are the same • Everyone wants something from them so they are suspicious, but longed to be seduced • Act like their equal, even be blunt with them • They can be made emotional by inflicting pain followed by tenderness • Hardest to seduce as their minds are busy & suspicious • Be patient & they will come to depend on you
  • 75. 18. Floating Gender • Most of us have both but develop the socially acceptable one • Here there is both • They sometimes go underground • They are looking for a similar person • Leave them alone if you are not • Show them that they can relax & show the side they wish
  • 76. Seductive Process • Phase 1 – Stirring Interest & Desire 1. Choose The Right Victim 2. Create A False Sense Of Security – Approach Indirectly 3. Send Mixed Signals 4. Appear To Be An Object Of Desire – Create Triangles 5. Create A Need – Stir Anxiety & Discontent 6. Master The Art Of Insinuation 7. Enter Their Spirit 8. Create Temptation
  • 77. 1. Chose The Right Victim • Everything depends on the target of your seduction • Study your prey thoroughly, & choose only those who will prove susceptible to your charms • The right victims are those for whom you can fill a void, who see in you something exotic • They are often isolated or unhappy, or can easily be made - so for the completely contented person is almost impossible to seduce • The perfect victim has some quality that inspires strong emotions in you, making your seductive maneuvers seem more natural & dynamic • The perfect victim allows for the perfect chase
  • 78. 1. Chose The Right Victim • Key to Seduction – Pick the odds in your favour – Recognise by the way they respond to you • Blush, mirror you, anger – Or how you respond to them – inspired – Look for a challenge – For men a troubled woman – for women a manly man – Very passionate people may be self indulgent – People with time are better – Opposites complete – Repressed types make perfect victims
  • 79. 1. Chose The Right Victim • Reversal – None as nothing to be gained from who is closed to you or cannot provide the pleasure & chase you need
  • 80. 1. Chose The Right Victim • Symbol - Big Game – Lions are dangerous - to hunt them is to know the thrill of risk – Leopards are clever & swift, offering the excitement of a difficult chase – Never rush into the hunt – Know your prey & choose it carefully – Do not waste time with small game - the rabbits that back into snares, the mink that walk into a scented trap – Challenge is pleasure
  • 81. 2. Create A False Sense Of Security – Approach Indirectly • If you are too direct early on, you risk stirring up a resistance that will never be lowered • At first there must be nothing of the seducer in your manner • The seduction should begin at an angle, indirectly, so that the target only gradually becomes aware of you • Haunt the periphery of your target's life - approach through a third party, or seem to cultivate a relatively neutral relationship, moving gradually from friend to lover • Lull the target into feeling secure, then strike
  • 82. 2. Create A False Sense Of Security – Approach Indirectly • Key to Seduction – Make them fee they are in control – Give them space but be around everywhere – Early in seduction use less colourful talk – Infiltrate their circle so you are no longer a stranger – Never use the love word – better persuaded by the love guessed than told – Never give the impression that you are after anything
  • 83. 2. Create A False Sense Of Security – Approach Indirectly • Reversal – In warfare too you need space to maneuver – Sometimes it is better not to give the victim time to think – But these will be short seductions
  • 84. 2. Create A False Sense Of Security – Approach Indirectly • Symbol - Spider's Web – The spider finds an innocuous corner in which to spin its web – The longer the web takes, the more fabulous its construction, yet few really notice it - its gossamer threads are nearly invisible – The spider has no need to chase for food, or even to move – It quietly sits in the corner, waiting for its victims to come to it on their own, & ensnare themselves in the web
  • 85. 3. Send Mixed Signals • Once people are aware of your presence, & perhaps vaguely intrigued, you need to stir their interest before it settles on someone else • Most of us are much too obvious - instead be hard to figure out • Send mixed signals: both tough & tender, both spiritual & earthly, both innocent & cunning • A mix of qualities suggests depth, which fascinates even as it confuses • An elusive, enigmatic aura will make people want to know more, drawing them into your circle • Create such a power by hinting at something contradictory within you
  • 86. 3. Send Mixed Signals • Key to Seduction – Need to hold the victim’s attention to proceed – Impressions must be made before they know too much about you – Early mixed signals make their mind active to you – letting them see whatever they want to – Show attributes different than the physical appearance – Too much desire hints insecurity – If you show only one side, you will wear on peoples nerves
  • 87. 3. Send Mixed Signals • Reversal – Will not work for those who like things simple – Check & see how complex you have to be
  • 88. 3. Send Mixed Signals • Symbol - Theater Curtain – Onstage, the curtain's heavy deep-red folds attract your eye with their hypnotic surface – But what really fascinates & draws you in is what you think might be happening behind the curtain - the light peeking through, the suggestion of a secret, something about to happen – You feel the thrill of a voyeur about to watch a performance
  • 89. 4. Appear To Be An Object Of Desire – Create Triangles • Few are drawn to the person whom others avoid or neglect; people gather around those who have already attracted interest • To draw your victims closer & make them hungry to possess you, you must create an aura of desirability - of being wanted & courted by many • It will become a point of vanity for them to be the preferred object of your attention, to win you away from a crowd of admirers • Build a reputation that precedes you: If many have succumbed to your charms, there must be a reason
  • 90. 4. Appear To Be An Object Of Desire – Create Triangles • Key to Seduction – We are influenced by the tastes & desires of others – Make people compete for your attention – Works on their vanity or self esteem – People never go to an empty restaurant or talk to a loner – A variation is rescue them from a bore – Contrasts – develop your specialty or be with a group where you shine – Contrasts work as they are seen unconsciously – Keep a bit out of reach – rare object
  • 91. 4. Appear To Be An Object Of Desire – Create Triangles • Reversal – None as you need to be desired
  • 92. 4. Appear To Be An Object Of Desire – Create Triangles • Symbol - Trophy – What makes you want to win the trophy, & to see it as something worth having, is the sight of the other competitors – Some, out of a spirit of kindness, may want to reward everyone for trying, but the Trophy then loses its value – It must represent not only your victory but everyone else's defeat
  • 93. 5. Create A Need – Stir Anxiety & Discontent • A perfectly satisfied person cannot be seduced • Tension & disharmony must be instilled in your targets minds • Stir within them feelings of discontent, an unhappiness with their circumstances & with themselves • The feelings of inadequacy that you create will give you space to insinuate yourself, to make them see you as the answer to their problems • Pain & anxiety are the proper precursors to pleasure Learn to manufacture the need that you can fill
  • 94. 5. Create A Need – Stir Anxiety & Discontent • Key to Seduction – Everyone wears a mask – Bring their insecurities to the surface & they will follow you – Show them their emptiness before you can fill it – Show a more exotic way or how to recapture lost youth
  • 95. 5. Create A Need – Stir Anxiety & Discontent • Reversal – Do not make people feel too low – Charm is a more effective route – make people feel better about themselves – Highly insecure people need a gentler touch
  • 96. 5. Create A Need – Stir Anxiety & Discontent • Symbol - Cupid's Arrow – What awakens desire in the seduced is not a soft touch or a pleasant sensation; it is a wound – The arrow creates a pain, an ache, a need for relief – Before desire there must be pain – Aim the arrow at the victim's weakest spot, creating a wound that you can open & reopen
  • 97. 6. Master The Art Of Insinuation • Making your targets feel dissatisfied & in need of your attention is essential, but if you are too obvious, they will see through you & grow defensive • There is no known defense, however, against insinuation - the art of planting ideas in people's minds by dropping elusive hints that take root days later, even appearing to them as their own idea • Create a sublanguage bold statements followed by retraction & apology, ambiguous comments, banal talk combined with alluring - glances that enters the target's unconscious to convey your real meaning • Make everything suggestive
  • 98. 6. Master The Art Of Insinuation • Key to Seduction – Honesty makes people feel good but does not get you anywhere – People have their own sets of ideas – People resent attempts to persuade them – Insinuation requires patience & art – Touches emotions & seems to come from the target’s mind – To sow a seed you must engage their personal fantasies – Sometime with body language – Insinuation is the language of pleasure - mystery
  • 99. 6. Master The Art Of Insinuation • Reversal – Danger of being misread – Be direct when it is welcomed
  • 100. 6. Master The Art Of Insinuation • Symbol - Seed – The soil is carefully prepared. The seeds are planted months in advance – Once they are in the ground, no one knows what hand threw them there – They are part of the earth – Disguise your manipulations by planting seeds that take root on their own
  • 101. 7. Enter Their Spirit • Most people are locked in their own worlds, making them stubborn & hard to persuade • The way to lure them out of their shell & set up your seduction is to enter their spirit • Play by their rules, enjoy what they enjoy, adapt yourself to their moods • In doing so you will stroke their deep-rooted narcissism & lower their defenses • Indulge your targets' every mood & whim, giving them nothing to react against or resist
  • 102. 7. Enter Their Spirit • Key to Seduction – A great frustration is others’ stubbornness – People are narcissists – Entice them out by becoming more like them – This validates them – insecurities vanish – Hypnotised by the mirror image they relax – Masculine in a woman is soothing to a man & vice versa – Many people are not who they wanted to be, so mirror not just who they are
  • 103. 7. Enter Their Spirit • Reversal – Mirror too long & you will be seen through – You must have some of your own identity – You cannot live on their turf – At some point it must be reversed
  • 104. 7. Enter Their Spirit • Symbol - Hunter's Mirror – The lark is a savory bird, but difficult to catch – In the field, the hunter places a mirror on a stand – The lark lands in front of the glass, steps back & forth, entranced by its own moving image & by the imitative mating dance it sees performed before its eyes – Hypnotized, the bird loses all sense of its – surroundings, until the hunter's net traps it against the mirror
  • 105. 8. Create Temptation • Lure the target deep into your seduction by creating the proper temptation: a glimpse of the pleasures to come • As the serpent tempted Eve with the promise of forbidden knowledge, you must awaken a desire in your targets that they cannot control • Find that weakness of theirs, that fantasy that has yet to be realized, & hint that you can lead them toward it • The key is to keep it vague • Stimulate a curiosity stronger than the doubts & anxieties that go with it, & they will follow you
  • 106. 8. Create Temptation • Key to Seduction – Most people try to maintain some sort of order & balance in their lives – This is an illusion that covers up a tension – Temptation is everywhere but what people really want is to yield to it – Create a temptation that is bigger than the everyday ones – Everyone has a principle weakness – Their past romances is littered with clues
  • 107. 8. Create Temptation • Key to Seduction – Behind is a grim past & forward is the bright future • Nothing to lose & everything to gain • Keep the future vague or you will disappoint – Barriers & tensions to temptations help stop people giving too easily • Most are gone today to have to manufactured
  • 108. 8. Create Temptation • Reversal – None as the reversal would mean security & satisfaction – Not good for seduction
  • 109. 8. Create Temptation • Symbol - Apple in the Garden of Eden – The fruit looks deeply inviting, & you are not supposed to eat of it; it is forbidden – But that is precisely why you think of it day & night – You see it but cannot have it – And the only way to get rid of this temptation is to yield & taste the fruit
  • 110. Seductive Process • Phase 2 – Lead Astray – Creating Pleasure & Confusion 9. Keep Them In Suspense – What Comes Next? 10. Use The Demonic Power Of Words To Sow Confusion 11. Pay Attention To Detail 12. Poeticize Your Presence 13. Disarm Through Strategic Weakness & Vulnerability 14. Confuse Desire & Reality – The Perfect Illusion 15. Isolate The Victim
  • 111. 9. Keep Them In Suspense – What Comes Next? • The moment people feel they know what to expect from you, your spell on them is broken • More: You have ceded them power • The only way to lead the seduced along & keep the upper hand is to create suspense, a calculated surprise • Doing something they do not expect from you will give them a delightful sense of spontaneity - they will not be able to foresee what comes next • You are always one step ahead & in control • Give the victim a thrill with a sudden change of direction
  • 112. 9. Keep Them In Suspense – What Comes Next? • Key to Seduction – A child will do what you want if you promise them a surprise – Like having a parent being in charge – With predictability, charm wears off – The seduced want to be led – With surprises defenses are down and new emotions can rush in – Anything that happens suddenly seem natural & has seductive charm – Dogs are reliable, seducers not
  • 113. 9. Keep Them In Suspense – What Comes Next? • Reversal – Too many surprises can be annoying – If you change direction, make it truly new
  • 114. 9. Keep Them In Suspense – What Comes Next? • Symbol - Roller Coaster – The car rises slowly to the top, then suddenly hurtles you into space, whips you to the side, throws you upside down, in every possible direction – The riders laugh & scream – What thrills them is to let go, to grant control to someone else, who propels them in unexpected directions – What new thrill awaits them around the next corner?
  • 115. 10. Use The Demonic Power Of Words To Sow Confusion • It is hard to make people listen; they are consumed with their own thoughts & desires, & have little time for yours • The trick to making them listen is to say what they want to hear, to fill their ears with whatever is pleasant to them • This is the essence of seductive language • Inflame people's emotions with loaded phrases, flatter them, comfort their insecurities, envelop them in sweet words & promises, & not only will they listen to you, they will lose their will to resist you
  • 116. 10. Use The Demonic Power Of Words To Sow Confusion • Key to Seduction – We never think before we talk – Usually the first thing we say is about ourselves – Need to get out of yourself to seduce – Words are for confusing – Not the words as much as the tone – Music vs. noise
  • 117. 10. Use The Demonic Power Of Words To Sow Confusion • Key to Seduction – Flattery is seductive language in its purest form • Specially when it is touches insecurities • Like verbal foreplay – Promise a lovely future but do not be too specific – Most anti-seductive talk is argument • Creates many silent enemies – You can use humour to take the sting out of any attack • Laughter has a domino effect – one can laugh again
  • 118. 10. Use The Demonic Power Of Words To Sow Confusion • Key to Seduction – More persuasive to appeal o hearts than to heads – Move emotions from one note to another – Emotions you touch should be strong ones – Hypnotists repeat affirmations – Bold language so people do not have enough time to reflect – Feeling evoked are more important than what the words stand for
  • 119. 10. Use The Demonic Power Of Words To Sow Confusion • Reversal – Do not confuse flowery language with seduction – Excess verbiage is a sign of selfishness – Less is more – room for imagination – Sometimes silence is best • No reply is better than a bad one – Phases 1. Cautious, indirect & even bland 2. Attack with more seductive language • Makes them feel special as you singled them out
  • 120. 10. Use The Demonic Power Of Words To Sow Confusion • Symbol – Clouds – In the clouds it is hard to see the exact forms of things – Everything seems vague; the imagination runs wild, seeing things that are not there – Your words must lift people into the clouds, where it is easy for them to lose their way
  • 121. 11. Pay Attention To Detail • Lofty words of love & grand gestures can be suspicious: Why are you trying so hard to • please? • The details of a seduction - the subtle gestures - the offhand things you do, are often more charming & revealing • You must learn to distract your victims with a myriad of pleasant little rituals - thoughtful gifts tailored just for them, clothes & adornments designed to please them, gestures that show the time & attention you are paying them • Mesmerized by what they see, they will not notice what you are really up to
  • 122. 11. Pay Attention To Detail • Key to Seduction – As children we had more active senses – Slow things down to take them back to youth – Fill their lives with things that they like – Dress for your target – An appropriate gift has immense seductive power – gesture & not cost – While words are important, it is also what you do not say • Let them guess what you are feeling
  • 123. 11. Pay Attention To Detail • Reversal – None as details are essential to any successful seduction
  • 124. 11. Pay Attention To Detail • Symbol – Banquet – A feast has been prepared in your honor – Everything has been elaborately coordinated - the flowers, the decorations, the selection of guests, the dancers, the music, the five- course meal, the endlessly flowing wine – The Banquet loosens your tongue, & also your inhibitions
  • 125. 12. Poeticize Your Presence • Important things happen when your targets are alone: The slightest feeling of relief that you are not there, & it is all over • Familiarity & overexposure will cause this reaction Remain elusive, then • Intrigue your targets by alternating an exciting presence with a cool distance, exuberant moments followed by calculated absences • Associate yourself with poetic images & objects, so that when they think of you, they begin to see you through an idealized halo • The more you figure in their minds, the more they will envelop you in seductive fantasies
  • 126. 12. Poeticize Your Presence • Key to Seduction – We all have a self image that is more flattering than the truth – This extends to our romantic entanglements – This makes the seducer’s task easy – Never be ordinary & boring – In poetry anything is possible – Never be too easy to be had – Stir doubt & you will crystalise in others’ minds • An absence too early will stop this – They will grow addicted to the elevated feeling you give them
  • 127. 12. Poeticize Your Presence • Reversal – Sometimes you could reveal everything about yourself, including the dark side – This dangerous intimacy can be seductive • Target will poeticise your vices & honesty about them
  • 128. 12. Poeticize Your Presence • Symbol - Halo – Slowly, when the target is alone, he or she begins to imagine a kind of faint glow around your head, formed by all of the possible pleasures you might offer, the radiance of your charged presence, your noble qualities – The Halo separates you from other people – Do not make it disappear by becoming familiar & ordinary
  • 129. 13. Disarm Through Strategic Weakness & Vulnerability • Too much maneuvering on your part may raise suspicion • The best way to cover your tracks is to make the other person feel superior & stronger • If you seem to be weak, vulnerable, enthralled by the other person, & unable to control yourself you will make your actions look more natural, less calculated • Physical weakness - tears, bashfulness, paleness - will help create the effect • Play the victim, then transform your target's sympathy into love
  • 130. 13. Disarm Through Strategic Weakness & Vulnerability • Key to Seduction – We all have vulnerabilities in our mental make-up – What is your natural character is inherently seductive • Specially if you cannot control it – People who display no weakness often elicit envy or anger – Subtly put your weakness into play at moments – Male seducers learned a long time ago to become more feminine & show emotions – Female seducers play the frail role – We do anything to stop tears – unless there is no care
  • 131. 13. Disarm Through Strategic Weakness & Vulnerability • Reversal – Un-seduced rational people find emotional outbursts pathetic – Too much whining will have the opposite effect
  • 132. 13. Disarm Through Strategic Weakness & Vulnerability • Symbol – Blemish – A beautiful face is a delight to look at, but if it is too perfect it leaves us cold, & even slightly intimidated – It is the little mole, the beauty mark, that makes the face human & lovable – So do not conceal all of your blemishes – You need them to soften your features & elicit tender feelings
  • 133. 14. Confuse Desire & Reality – The Perfect Illusion • To compensate for the difficulties in their lives, people spend a lot of their time daydreaming, imagining a future full of adventure, success, & romance • If you can create the illusion that through you they can live out their dreams, you will have them at your mercy • Aim at secret wishes that have been thwarted or repressed, stirring up uncontrollable emotions, clouding their powers of reason • Lead the seduced to a point of confusion in which they can no longer tell the difference between illusion & reality
  • 134. 14. Confuse Desire & Reality – The Perfect Illusion • Key to Seduction – The real world is unforgiving – Dreams cover up the despair of the present & future – Getting something back that has been lost is seductive – Make them seem real with a touch of reality – Play a role of a fantasy childhood figure – Our culture reveres actors because of their freedom to play roles
  • 135. 14. Confuse Desire & Reality – The Perfect Illusion • Reversal – None as there is no seduction without illusion
  • 136. 14. Confuse Desire & Reality – The Perfect Illusion • Symbol - Shangri-La – Everyone has a vision in their mind of a perfect place where people are kind & noble, where their dreams can be realized & their wishes fulfilled, where life is full of adventure & romance – Lead the target on a journey there, give them a glimpse of Shangri-La through the mists on the mountain, & they will fall in love
  • 137. 15. Isolate The Victim • An isolated person is weak • By slowly isolating your victims, you make them more vulnerable to your influence • Take them away from their normal milieu, friends, family, home • Give them the sense of being marginalized, in limbo - they are leaving one world behind & entering another • Once isolated like this, they have no outside support, & in their confusion they are easily led astray • Lure the seduced into your lair, where nothing is familiar
  • 138. 15. Isolate The Victim • Key to Seduction – People get security from their known surroundings – people, places, routines – Underneath they are more brittle – Take them away from it all – It is hard to seduce the settled strong – Your worst enemy in a seduction is the target’s family & friends – Do not allow comparisons to the past – Even monks do this
  • 139. 15. Isolate The Victim • Reversal – Never isolate too quickly or they will flee – Make it gradual – For sensitive people you will have to create a substitute for old comforts
  • 140. 15. Isolate The Victim • Symbol - Pied Piper – A jolly fellow in his red & yellow cloak, he lures the children from their homes with the delightful sounds of his flute – Enchanted, they do not notice how far they are walking, how they are leaving their families behind – They do not even notice the cave he eventually leads them into, & which closes upon them forever
  • 141. Seductive Process • Phase 3 – The Precipice – Deepening The Effect Through Extreme Measures 16. Prove Yourself 17. Effect A Regression 18. Stir Up The Transgressive & Taboo 19. Use Spiritual Lures 20. Mix Pleasure & Pain
  • 142. 16. Prove Yourself • Most people want to be seduced • If they resist your efforts, it is probably because you have not gone far enough to allay their doubts - about your motives, the depth of your feelings, & so on • One well-timed action that shows how far you are willing to go to win them over will dispel their doubts • Do not worry about looking foolish or making a mistake - any kind of deed • that is self-sacrificing & for your targets' sake will so overwhelm their emotions, they won't notice anything else
  • 143. 16. Prove Yourself • Key to Seduction – Walk the talk, as the talk only goes so far – Brave & selfless deeds create an emotional response – Rids any doubts & reveals a positive quality – Never fear resistance as it means they are emotionally responding • You cannot seduce a cold & distant person • Break resistance by proving yourself – Spontaneous & going further than necessary • Or put them in a situation & rescue
  • 144. 16. Prove Yourself • Reversal – When proving yourself it has to be of interest to the target • Showing strength where it is not appreciated is showing off – Need to aim at their doubts or resistance
  • 145. 16. Prove Yourself • Symbol - Tournament – On the field, with its bright pennants & caparisoned horses, the lady looks on as knights fight for – her hand – She has heard them declare love on bended knee, their endless songs & pretty promises – They are all good at such things – But then the trumpet sounds & the combat begins – In the tournament there can be no faking or hesitation – The knight she chooses must have blood on his face, & a few broken limbs
  • 146. 17. Effect A Regression • People who have experienced a certain kind of pleasure in the past will try to repeat or relive it • The deepest-rooted & most pleasurable memories are usually those from earliest childhood, & are often unconsciously associated with a parental figure • Bring your targets back to that point by placing yourself in the oedipal triangle & positioning them as the needy child • Unaware of the cause of their emotional response, they will fall in love with you
  • 147. 17. Effect A Regression • Key to Seduction • Even though children suffer, as adults we overvalue our childhood • Responsibility burden makes us look back to dependency • Dependency on parents has sexual undertones • Transference is a a powerful way to create emotional dependence • Be the analyst - transference creates emotional dependence – Listen, also to body language, recurring themes – Be caring but a little distant – Get them to talk about themselves, their childhood – Only very few & nonjudgmental comments – Many statements actually mean the opposite – Learn to analyse emotional responses – In transference, finished the unfinished
  • 148. 17. Effect A Regression • Key to Seduction • Not just memories – get people to act out their old issues without them being aware – Infantile Regression • Humans have long dependency – leaves influences • Unconditional love – most treasured – Universal to all • Create bright warm playful atmospheres – Oedipal Regression • After mother & child comes the 3 way with the father • Boy want mother to themselves & girl wants father • Discipline comes in – mix tenderness with discipline • Now they get the parent all to them selves with some forbidden fruit
  • 149. 17. Effect A Regression • Key to Seduction – Ego Ideal Regression • We first make an ideal figure of our dreams & ambition • Then we project it to others • Disappointed with later life “compromises” • Make them feel closer to what they want to be – Reverse Parent Regression • Here you regress to a cute sex charged child – Only when it is really a parent & child are sexual feelings repressed • Older people find youth seductive • They will play the protector
  • 150. 17. Effect A Regression • Reversal – The child can rebel against the parent, but do not take this personally – Otherwise reversing this would mean being adult & without fantasy
  • 151. 17. Effect A Regression • Symbol – Bed – Lying alone in bed, the child feels unprotected, afraid, & needy – In a nearby room, there is the parent's bed. It is large & forbidding, site of things you are not supposed to know about – Give the seduced both feelings - helplessness & transgression - as you lay them into bed & put them to sleep
  • 152. 18. Stir Up The Transgressive & Taboo • There are always social limits on what one can do • Some of these, the most elemental taboos, go back centuries; others are more superficial, simply defining polite & acceptable behavior • Making your targets feel that you are leading them past either kind of limit is immensely seductive • People yearn to explore their dark side • Once the desire to transgress draws your targets to you, it will be hard for them to stop • Take them farther than they imagined - the shared feeling of guilt & complicity will create a powerful bond
  • 153. 18. Stir Up The Transgressive & Taboo • Key to Seduction – Society puts limits or there is anarchy – Like children, we want what we cannot have – We are more polite as we grow older • Do not confuse politeness with happiness – To explore, we do it in our dreams – Create it in reality & they are hooked – Make yourself seem forbidden; play up your dark side – Once you have them, dare them to match you – The more illicit the more powerful the effect • A guilt you both share • Have public moments where only you two share the secret
  • 154. 18. Stir Up The Transgressive & Taboo • Reversal – None - even spirituality within society limits has weak appeal
  • 155. 18. Stir Up The Transgressive & Taboo • Symbol – Forest – The children are told not to go into the forest that lies just beyond the safe confines of their home – There is no law there, only wilderness, wild animals, & criminals – But the chance to explore, the alluring darkness, & the fact that it is prohibited are impossible to resist – And once inside, they want to go farther & farther
  • 156. 19. Use Spiritual Lures • Everyone has doubts & insecurities - about their body, their self-worth, their sexuality • If your seduction appeals exclusively to the physical, you will stir up these doubts & make your targets self- conscious • Instead, lure them out of their insecurities by making them focus on something sublime & spiritual: a religious experience, a lofty work of art, the occult • Lost in a spiritual mist, the target will feel light & uninhibited • Deepen the effect of your seduction by making its sexual culmination seem like the spiritual union of two souls
  • 157. 19. Use Spiritual Lures • Key to Seduction – Religion is the most seductive system mankind has made – Overcomes our greatest fear, death – Validates us in the vast universe – For long term seduction you need to deal with this unease – Politics & art also has larger than life lures
  • 158. 19. Use Spiritual Lures • Reversal – Making you interest seem long term can put of some people
  • 159. 19. Use Spiritual Lures • Symbol - Stars in the sky – Objects of worship for centuries, & symbols of the sublime & divine – In contemplating them, we are momentarily distracted from everything mundane & mortal – We feel lightness – Lift your targets’ minds up to the stars & they will not notice what is happening here on earth
  • 160. 20. Mix Pleasure & Pain • The greatest mistake in seduction is being too nice • At first, perhaps, your kindness is charming, but it soon grows monotonous; you are trying too hard to please, & seem insecure • Instead of overwhelming your targets with niceness, try inflicting some pain • Make them feel guilty & insecure • Instigate a breakup - now a rapprochement, a return to your earlier kindness, will turn them weak at the knees • The lower the lows you create, the greater the highs • To heighten the erotic charge, create the excitement of fear
  • 161. 20. Mix Pleasure & Pain • Key to Seduction – Being nice is seductive but wears off • Most are nice for fear of displeasing – Need tension to be able to have releases • Cause jealousy to then show one love – So do not always avoid conflicts – People are less hurt by hurtful actions than you imagine – Wounding binds more than kindness – “Falling” in love – mix of fear & excitement – Never let targets get too comfortable with you – Follow pain with pleasure for long term dependency
  • 162. 20. Mix Pleasure & Pain • Reversal – People with recent pain may flee – Pain works only on those who have it easy – Never bring the pain bit on too early
  • 163. 20. Mix Pleasure & Pain • Symbol – Precipice – At the edge of a cliff, people often feel lightheaded, both fearful & dizzy – For a moment they can imagine themselves falling headlong – At the same time, a part of them is tempted – Lead your targets as close to the edge as possible, then pull them back – No thrill without fear
  • 164. Seductive Process • Phase 4 – Moving In For The Kill 21. Give Them Space To Fall – The Pursuer Is Pursued 22. Use Physical Lures 23. Master The Art Of The Bold Move 24. Beware Of After-effects
  • 165. 21. Give Them Space To Fall – The Pursuer Is Pursued • If your targets become too used to you as the aggressor, they will give less of their own energy, & the tension will slacken • You need to wake them up, turn the tables • Once they are under your spell, take a step back & they will start to come after you • Hint that you are growing bored • Seem interested in someone else • Soon they will want to possess you physically, & restraint will go out the window • Create the illusion that the seducer is being seduced
  • 166. 21. Give Them Space To Fall – The Pursuer Is Pursued • Key to Seduction – Humans are resistant & suspicious – When they start to let go & fall, hold back – Subtly as you want to create their self doubt – Makes them active & aggressive – Build anxiety as libido is low when they are passively waiting for you – Disappear for a while or pay attention to someone else – We learn to love through rejection – realising that mother’s love is not unconditional as one grows up – In a relationship it goes back & forth
  • 167. 21. Give Them Space To Fall – The Pursuer Is Pursued • Reversal – There are times when space makes the target lose interest – Use absence only when you are sure of affection & it is not for too long – Others can distract them when you are not present – Does not work for very passive people
  • 168. 21. Give Them Space To Fall – The Pursuer Is Pursued • Symbol – Pomegranate – Carefully cultivated & tended, the pomegranate begins to ripen – Do not gather it too early or force it off the stem - it will be hard & bitter – Let the fruit grow heavy & full of juice, then stand back - it will fall on its own – That is when its pulp is most delicious
  • 169. 22. Use Physical Lures • Targets with active minds are dangerous: If they see through your manipulations, they may suddenly develop doubts • Put their minds gently to rest, & waken their dormant senses, by combining a non-defensive attitude with a charged sexual presence • While your cool, nonchalant air is lowering their inhibitions, your glances, voice, & bearing - oozing sex & desire - are getting under their skin & raising their temperature • Never force the physical; instead infect your targets with heat, lure them into lust • Morality, judgment, & concern for the future will all melt away
  • 170. 22. Use Physical Lures • Key to Seduction – Minds are in a constant state of distractions with endless information – Now it is time to be physically present to focus on you – Be in the present like a hypnotist – Once the victim shows physical excitation you must apply pressure – the moment – Like war, track at a distance, then attack up close – Make it their fault that you are attracted – Shared physical activity – mind turns off that the body turns on
  • 171. 22. Use Physical Lures • Reversal – Use spiritual lures to cover the physical for those who fear it
  • 172. 22. Use Physical Lures • Symbol - Raft – Floating out to sea, drifting with the current. Soon the shoreline disappears from sight, & the two of you are alone – The water invites you to forget all cares & worries, to submerge yourself – Without anchor or direction, cut off from the past, you give in to the drifting sensation & slowly lose all restraint
  • 173. 23. Master the Art of the Bold Move • A moment has arrived: Your victim clearly desires you, but is not ready to admit it openly, let alone act on it • This is the time to throw aside chivalry, kindness, & coquetry & to overwhelm with a bold move • Don't give the victim time to consider the consequences • Showing hesitation or awkwardness means you are thinking of yourself as opposed to being overwhelmed by the victim's charms • One person must go on the offensive, & it is you
  • 174. 23. Master the Art of the Bold Move • Key to Seduction – The world of seduction is different from the real one – Democratising everything keeps you from being yourself – Timid is a protection form – no one is born it – Boldness eliminates doubt – One person has to lead – like a dance – The pleasure of the surrenderer is more – Delay the bold move to the last minute – Try to have some theatre around it – Infect your target with the mood you require by being it
  • 175. 23. Master the Art of the Bold Move • Reversal – None as if two people come together with consent, it is not a seduction
  • 176. 23. Master the Art of the Bold Move • Symbol - Summer Storm – The hot days follow one another, with no end in sight – The earth is parched & dry – Then there comes a stillness in the air, thick & oppressive - the calm before the storm – Suddenly gusts of wind arrive, & flashes of lightning, exciting & frightening – Allowing no time to react or run for shelter, the rain comes, & brings with it a sense of release. At last
  • 177. 24. Beware of After-effects • Danger follows in the aftermath of a successful seduction • After emotions have reached a pitch, they often swing in the opposite direction - toward lassitude, distrust, disappointment • If you are to part, make the sacrifice swift & sudden • If you are to stay in a relationship, beware a flagging of energy, a creeping familiarity that will spoil the fantasy • A second seduction is required • Never let the other person take you for granted - use absence, create pain & conflict, to keep the seduced on tenterhooks
  • 178. 24. Beware of After-effects • Disenchantment – After the enchantment, disenchantment is sure to set in – To minimise this: • Fight against inertia – Keep up the original energy • Maintain mystery – Familiarity is the death of seduction • Maintain lightness – When things get too serious • Avoid the slow burnout – When it is over, end it quickly without apology
  • 179. 24. Beware of After-effects • Reversal – Let a little familiarity get is as the target will want to get to know you – but not too much – Mystery can create doubt & is tiring to sustain it
  • 180. 24. Beware of After-effects • Symbol - Embers, the remains of the fire on the morning after – Left to themselves, the embers will slowly die out – Do not leave the fire to chance & to the elements – To put it out, douse it, suffocate it, give it nothing to feed on – To bring it back to life, fan it, stoke it, until it blazes – anew – Only your constant attention & vigilance will keep it burning
  • 181. Appendix • Seductive Time & Space • In the past, festivals allowed for release – Create theatrical effects • Costume, drama – Use the visual language of pleasure • Sights, colours, luxury – Keep it crowded or close • People crowded in small places is seductive – Manufacture mystical effects • Aromas, music, lighting – Distort their sense of time – speed & youth • Constant activity & movement – Create moments • Memorable, different from life’s drudgery
  • 182. Appendix • Soft Seduction – Selling to the Masses • Pull vs. push – Appear as news, never as publicity • First impressions important; press will carry it on – Stir basic emotions • Aim for the heart & not the head; choose associations – Make the medium the message • Hypnotic visuals is what audiences focus on – Speak the target’s language – be chummy • Avoid complications or appearing superior – show a weakness – Start a chain reaction – everyone is doing it • Self fulfilling – be everywhere – Tell people who they are • Cannot change their ideas – tell them what they want to assume