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casual connect – 16-18 May 2017 Singapore
1
The Exciting yet Competitive but Massive
yet Fragmented APAC Social Games
Market: Why Even Try?
John B Lin
PlayStudios
casual connect – 16-18 May 2017 Singapore
2
Introduction
casual connect – 16-18 May 2017 Singapore
3
Tel Aviv
Founded in 2011, PlayStudios has 230 team members across 5 offices worldwide
Las Vegas
Austin Hong Kong
San Francisco
casual connect – 16-18 May 2017 Singapore
4
myVEGAS Slots
myVEGAS Blackjack
POP!Slots
myVEGAS Lucky Life
Konami Slots
Our games feature original content as well as leverage real world resort brands
casual connect – 16-18 May 2017 Singapore
Operate the Dancing Fountains at
Bellagio Las Vegas
Guangzhou to Ha Long
Bay Cruise with Dream
Cruises
Chef’s tasting menu at
Wolfgang Puck’s Lupo
5
Play 1:1 vs Shaq at his Orlando
mansion
Our secret weapon: Real Rewards from iconic resort and entertainment destinations
casual connect – 16-18 May 2017 Singapore
PlayStudios is the only privately held company among the top 10 global revenue
leaders in Social Casino
6
25.1%
8.3%
8.0%
6.3%
6.2%
5.7%
4.3%
3.6%
3.2%
3.0%
2.2%
0.9%
0.7%
0.4%
0.2%
0% 5% 10% 15% 20% 25% 30%
Caesars Interactive
Williams Interactive/SciGames
Zynga (Social Casino)
Aristocrat/Product Madness
IGT
Sony/GSN/Bash Gaming
Churchill/Big Fish Games, Inc (Social…
DoubleU Games
Playstudios
Tencent (Social Casino Only)
Boyaa
High 5 Games
Diwip
DGN Games
Intertain/Gamesys
Market Share by Company
3Q16
4Q16
casual connect – 16-18 May 2017 Singapore
7
Social casino: How did we get here (so fast)?
casual connect – 16-18 May 2017 Singapore
Free to Play Games have been around for a long time…
8
casual connect – 16-18 May 2017 Singapore
Facebook conquered Social…then opened a game channel
9
Source: Facebook, Inside Social Games
casual connect – 16-18 May 2017 Singapore
iOS and Google Play conquered Mobile…then opened game channels
• xxxx
10
Source: App Annie, IDC Gaming Research
casual connect – 16-18 May 2017 Singapore
11
Source: Eilers Research
Social Casino monetizes Great!
$1,200 $1,255 $1,207 $1,096 $986 $838 $687 $550
$828
$1,524
$2,145
$2,714
$3,170
$3,569
$3,876 $4,077
$-
$500
$1,000
$1,500
$2,000
$2,500
$3,000
$3,500
$4,000
$4,500
$5,000
2013 2014 2015 2016 2017e 2018e 2019e 2020e
Facebook Mobile
casual connect – 16-18 May 2017 Singapore
Strategic Capital enters the space – over $7.7bn in transaction value since 2011
12
2017
2016
2015
2014
2013
2012
2011
Source: Eilers & Krejcik Gaming research
casual connect – 16-18 May 2017 Singapore
Challenges of the rapid maturation of Social Casino
13
• ARPDAUs elevated by proliferation of real casino games
• Tsunami of Strategic Capital inflates CPIs
• Discovery diluted by flood of new entrants
• ROIs declining and major challenges to scaling
…so where are the white space growth opportunities?
casual connect – 16-18 May 2017 Singapore
14
Social casino in the Asia Pacific arena
casual connect – 16-18 May 2017 Singapore 15Source: Superdata Research
2016E
ASIA
SOCIAL CASINO
REVENUE
$926mm
2016E
NORTH AMERICA
SOCIAL CASINO REVENUE
$1.7bn
Social Casino revenues in Asia Pacific are still only 54% of North America
casual connect – 16-18 May 2017 SingaporeSource: NewZoo 16
CHINA
$10.0bn
+41.1%
NORTH AMERICA
$7.2bn
+9.2%
WESTERN EUROPE
$4.2bn
+12.7%
JAPAN
$6.5bn
+4.4%
KOREA
$1.9bn
+4.8%
REST OF APAC
$2.6bn
+50.9%
APAC
$21.5bn
+24.1%
…but Mobile Games revenue in Asia Pacific continues to be the world’s
largest AND fastest growing
ANZ
$0.5bn
+5.6%
casual connect – 16-18 May 2017 Singapore
Japan
• Deep native cultural preferences
• Highest CPIs, highest ARPDAU in the world
• Strong native genre: pachinko / pachislot
• No Integrated Resorts yet – legislation
passed, but several years away
• Voracious content consumption
• Japan’s social casino market will
develop fast and native real-world game
content will win; ceiling for slots and
traditional casino genres is relatively low
17
casual connect – 16-18 May 2017 Singapore
18
Social Casino in Japan is evolving fast
casual connect – 16-18 May 2017 Singapore
China
• Mobile ecosystem dominated by Tencent, Alibaba, Baidu – each of which integrate
discovery, payments, social
• Generation of one-child millenials that are worldly, high disposable income, and instant
adopters of new technology [livestreaming, esports, mobile payments]
…and are also overwhelmingly hardcore in their game preferences
• Nuanced regulatory sensitivities
– SAPPRFT license required for mobile games operation
– Poker, Mahjong, DoDiZhu = Great
– Baccarat and Slots = Don’t
19
casual connect – 16-18 May 2017 Singapore
20
Chinese social games of chance have leveraged native genres, although Poker
has done very well
casual connect – 16-18 May 2017 Singapore
China’s social casino players will be responsive to hardcore RPG and CCG features
21
• Despite the massive scale of the overall mobile games market, China’s social
casino market will evolve and penetrate slowly and unevenly
casual connect – 16-18 May 2017 Singapore
Korea
• Closed market to non-Korean companies
• Google Play only, no iOS for Social Casino
• Native genres dominate
– Badugi
– Go-Stop
– Sudda
• Well-capitalized, government supported, innovative and aggressive competitors:
Netmarble, NHN, Nexon, NCSoft, among others
22
casual connect – 16-18 May 2017 Singapore
Southeast Asia
23
Source: eMarketer, NewZo & GMGC
casual connect – 16-18 May 2017 Singapore
Indonesia
24
Source: eMarketer, NewZoo & GMGC
casual connect – 16-18 May 2017 Singapore
25
So…
casual connect – 16-18 May 2017 Singapore
Where are the opportunities for social casino in Asia?
• China, Japan, and Korea are massive but present (in some cases significant) challenges to entry
• Southeast Asia markets are showing world-beating growth rates but are fragmented
• Strongly different player backgrounds mean strongly different player preferences and behavor
– Today’s mobile game players are yesterday’s hardcore PC gamers
– Therefore, their expectations differ from North American or European players, where mobile
games (re)introduced gaming to a generation of casual gamers
• significant volume of game content
• deep and multi-layered progression
• VIP status and achievement to be visible and to be flaunted
• PvP competition & Clan cooperation
• Paying is not an admission of defeat, nor is it cheating
26
casual connect – 16-18 May 2017 Singapore
Social Casino in Asia Pacific: is it worth the effort and risk?
• Be early
• Commit and be aggressive – localization is a half-step
• Experiment! Although native genres have a strong resonance, the
opportunities to add depth, complexity, social features have not yet been
fully exploited
• “Don’t pick fights you can’t win” – Niko Vuori, Rocket Games
27
casual connect – 16-18 May 2017 Singapore
thank you
john@playstudios.asia

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The Exciting yet Fragmented APAC Social Games Market | John B. Lin

  • 1. casual connect – 16-18 May 2017 Singapore 1 The Exciting yet Competitive but Massive yet Fragmented APAC Social Games Market: Why Even Try? John B Lin PlayStudios
  • 2. casual connect – 16-18 May 2017 Singapore 2 Introduction
  • 3. casual connect – 16-18 May 2017 Singapore 3 Tel Aviv Founded in 2011, PlayStudios has 230 team members across 5 offices worldwide Las Vegas Austin Hong Kong San Francisco
  • 4. casual connect – 16-18 May 2017 Singapore 4 myVEGAS Slots myVEGAS Blackjack POP!Slots myVEGAS Lucky Life Konami Slots Our games feature original content as well as leverage real world resort brands
  • 5. casual connect – 16-18 May 2017 Singapore Operate the Dancing Fountains at Bellagio Las Vegas Guangzhou to Ha Long Bay Cruise with Dream Cruises Chef’s tasting menu at Wolfgang Puck’s Lupo 5 Play 1:1 vs Shaq at his Orlando mansion Our secret weapon: Real Rewards from iconic resort and entertainment destinations
  • 6. casual connect – 16-18 May 2017 Singapore PlayStudios is the only privately held company among the top 10 global revenue leaders in Social Casino 6 25.1% 8.3% 8.0% 6.3% 6.2% 5.7% 4.3% 3.6% 3.2% 3.0% 2.2% 0.9% 0.7% 0.4% 0.2% 0% 5% 10% 15% 20% 25% 30% Caesars Interactive Williams Interactive/SciGames Zynga (Social Casino) Aristocrat/Product Madness IGT Sony/GSN/Bash Gaming Churchill/Big Fish Games, Inc (Social… DoubleU Games Playstudios Tencent (Social Casino Only) Boyaa High 5 Games Diwip DGN Games Intertain/Gamesys Market Share by Company 3Q16 4Q16
  • 7. casual connect – 16-18 May 2017 Singapore 7 Social casino: How did we get here (so fast)?
  • 8. casual connect – 16-18 May 2017 Singapore Free to Play Games have been around for a long time… 8
  • 9. casual connect – 16-18 May 2017 Singapore Facebook conquered Social…then opened a game channel 9 Source: Facebook, Inside Social Games
  • 10. casual connect – 16-18 May 2017 Singapore iOS and Google Play conquered Mobile…then opened game channels • xxxx 10 Source: App Annie, IDC Gaming Research
  • 11. casual connect – 16-18 May 2017 Singapore 11 Source: Eilers Research Social Casino monetizes Great! $1,200 $1,255 $1,207 $1,096 $986 $838 $687 $550 $828 $1,524 $2,145 $2,714 $3,170 $3,569 $3,876 $4,077 $- $500 $1,000 $1,500 $2,000 $2,500 $3,000 $3,500 $4,000 $4,500 $5,000 2013 2014 2015 2016 2017e 2018e 2019e 2020e Facebook Mobile
  • 12. casual connect – 16-18 May 2017 Singapore Strategic Capital enters the space – over $7.7bn in transaction value since 2011 12 2017 2016 2015 2014 2013 2012 2011 Source: Eilers & Krejcik Gaming research
  • 13. casual connect – 16-18 May 2017 Singapore Challenges of the rapid maturation of Social Casino 13 • ARPDAUs elevated by proliferation of real casino games • Tsunami of Strategic Capital inflates CPIs • Discovery diluted by flood of new entrants • ROIs declining and major challenges to scaling …so where are the white space growth opportunities?
  • 14. casual connect – 16-18 May 2017 Singapore 14 Social casino in the Asia Pacific arena
  • 15. casual connect – 16-18 May 2017 Singapore 15Source: Superdata Research 2016E ASIA SOCIAL CASINO REVENUE $926mm 2016E NORTH AMERICA SOCIAL CASINO REVENUE $1.7bn Social Casino revenues in Asia Pacific are still only 54% of North America
  • 16. casual connect – 16-18 May 2017 SingaporeSource: NewZoo 16 CHINA $10.0bn +41.1% NORTH AMERICA $7.2bn +9.2% WESTERN EUROPE $4.2bn +12.7% JAPAN $6.5bn +4.4% KOREA $1.9bn +4.8% REST OF APAC $2.6bn +50.9% APAC $21.5bn +24.1% …but Mobile Games revenue in Asia Pacific continues to be the world’s largest AND fastest growing ANZ $0.5bn +5.6%
  • 17. casual connect – 16-18 May 2017 Singapore Japan • Deep native cultural preferences • Highest CPIs, highest ARPDAU in the world • Strong native genre: pachinko / pachislot • No Integrated Resorts yet – legislation passed, but several years away • Voracious content consumption • Japan’s social casino market will develop fast and native real-world game content will win; ceiling for slots and traditional casino genres is relatively low 17
  • 18. casual connect – 16-18 May 2017 Singapore 18 Social Casino in Japan is evolving fast
  • 19. casual connect – 16-18 May 2017 Singapore China • Mobile ecosystem dominated by Tencent, Alibaba, Baidu – each of which integrate discovery, payments, social • Generation of one-child millenials that are worldly, high disposable income, and instant adopters of new technology [livestreaming, esports, mobile payments] …and are also overwhelmingly hardcore in their game preferences • Nuanced regulatory sensitivities – SAPPRFT license required for mobile games operation – Poker, Mahjong, DoDiZhu = Great – Baccarat and Slots = Don’t 19
  • 20. casual connect – 16-18 May 2017 Singapore 20 Chinese social games of chance have leveraged native genres, although Poker has done very well
  • 21. casual connect – 16-18 May 2017 Singapore China’s social casino players will be responsive to hardcore RPG and CCG features 21 • Despite the massive scale of the overall mobile games market, China’s social casino market will evolve and penetrate slowly and unevenly
  • 22. casual connect – 16-18 May 2017 Singapore Korea • Closed market to non-Korean companies • Google Play only, no iOS for Social Casino • Native genres dominate – Badugi – Go-Stop – Sudda • Well-capitalized, government supported, innovative and aggressive competitors: Netmarble, NHN, Nexon, NCSoft, among others 22
  • 23. casual connect – 16-18 May 2017 Singapore Southeast Asia 23 Source: eMarketer, NewZo & GMGC
  • 24. casual connect – 16-18 May 2017 Singapore Indonesia 24 Source: eMarketer, NewZoo & GMGC
  • 25. casual connect – 16-18 May 2017 Singapore 25 So…
  • 26. casual connect – 16-18 May 2017 Singapore Where are the opportunities for social casino in Asia? • China, Japan, and Korea are massive but present (in some cases significant) challenges to entry • Southeast Asia markets are showing world-beating growth rates but are fragmented • Strongly different player backgrounds mean strongly different player preferences and behavor – Today’s mobile game players are yesterday’s hardcore PC gamers – Therefore, their expectations differ from North American or European players, where mobile games (re)introduced gaming to a generation of casual gamers • significant volume of game content • deep and multi-layered progression • VIP status and achievement to be visible and to be flaunted • PvP competition & Clan cooperation • Paying is not an admission of defeat, nor is it cheating 26
  • 27. casual connect – 16-18 May 2017 Singapore Social Casino in Asia Pacific: is it worth the effort and risk? • Be early • Commit and be aggressive – localization is a half-step • Experiment! Although native genres have a strong resonance, the opportunities to add depth, complexity, social features have not yet been fully exploited • “Don’t pick fights you can’t win” – Niko Vuori, Rocket Games 27
  • 28. casual connect – 16-18 May 2017 Singapore thank you john@playstudios.asia

Hinweis der Redaktion

  1. Your players are playing social casino games now or soon will be.
  2. Your players are playing social casino games now or soon will be.
  3. Your players are playing social casino games now or soon will be.
  4. Your players are playing social casino games now or soon will be.
  5. Double U Giant Penn Crown Imperus Caesars Bally WMS SciGames Churchill Downs Zynga IGT
  6. Mobage’s Super Sea Story slot app, the #1 social casino game in Japan, is typically rich and dense and takes some cues from the real-world pachinko world, like choosing your seat, and slam stopping the reels like a pachislot game.
  7. Mahjong is a near universal game among ethnic Chinese throughout the world; Tencent’s version shown here is dominant in China. You can see that they offer a couple regional styles. Boyaa and Ourgame also operate notable versions of these. The question that we and other developers have to ask ourselves is: - In markets like China, we are battling the complexity of the distribution and payment ecosystem, as well as the dominance of Tencent. Is there an angle or feature or gameplay that we can add to differentiate our Mahjong or DDZ app versus these early and entrenched players?
  8. More than 60% of gamers in each country are male, more than 50% are younger than 35 SEA gamers are millenials that also will grow up on mobile RPG and hardcore games They will also be familiar with platforms LINE, Alipay from China and Japan, which have been consolidating the payments and ecommerce channels in SEA