This document summarizes John B Lin's presentation on social casino games in the Asia Pacific market. Some key points include:
- The APAC social games market is large but also very competitive, fragmented, and with different cultural preferences across regions.
- Countries like China, Japan, and Korea present challenges to enter due to native genres, regulatory issues, and strong local competitors.
- Southeast Asian markets are growing rapidly but remain fragmented.
- To be successful, companies need to commit to the region, localize heavily, and experiment with new genres that combine social and hardcore gameplay features preferred by Asian mobile gamers. Early entry provides opportunities.
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The Exciting yet Fragmented APAC Social Games Market | John B. Lin
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The Exciting yet Competitive but Massive
yet Fragmented APAC Social Games
Market: Why Even Try?
John B Lin
PlayStudios
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Tel Aviv
Founded in 2011, PlayStudios has 230 team members across 5 offices worldwide
Las Vegas
Austin Hong Kong
San Francisco
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myVEGAS Slots
myVEGAS Blackjack
POP!Slots
myVEGAS Lucky Life
Konami Slots
Our games feature original content as well as leverage real world resort brands
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Operate the Dancing Fountains at
Bellagio Las Vegas
Guangzhou to Ha Long
Bay Cruise with Dream
Cruises
Chef’s tasting menu at
Wolfgang Puck’s Lupo
5
Play 1:1 vs Shaq at his Orlando
mansion
Our secret weapon: Real Rewards from iconic resort and entertainment destinations
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PlayStudios is the only privately held company among the top 10 global revenue
leaders in Social Casino
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25.1%
8.3%
8.0%
6.3%
6.2%
5.7%
4.3%
3.6%
3.2%
3.0%
2.2%
0.9%
0.7%
0.4%
0.2%
0% 5% 10% 15% 20% 25% 30%
Caesars Interactive
Williams Interactive/SciGames
Zynga (Social Casino)
Aristocrat/Product Madness
IGT
Sony/GSN/Bash Gaming
Churchill/Big Fish Games, Inc (Social…
DoubleU Games
Playstudios
Tencent (Social Casino Only)
Boyaa
High 5 Games
Diwip
DGN Games
Intertain/Gamesys
Market Share by Company
3Q16
4Q16
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Social casino: How did we get here (so fast)?
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Free to Play Games have been around for a long time…
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Facebook conquered Social…then opened a game channel
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Source: Facebook, Inside Social Games
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iOS and Google Play conquered Mobile…then opened game channels
• xxxx
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Source: App Annie, IDC Gaming Research
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Strategic Capital enters the space – over $7.7bn in transaction value since 2011
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2017
2016
2015
2014
2013
2012
2011
Source: Eilers & Krejcik Gaming research
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Challenges of the rapid maturation of Social Casino
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• ARPDAUs elevated by proliferation of real casino games
• Tsunami of Strategic Capital inflates CPIs
• Discovery diluted by flood of new entrants
• ROIs declining and major challenges to scaling
…so where are the white space growth opportunities?
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Social casino in the Asia Pacific arena
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2016E
ASIA
SOCIAL CASINO
REVENUE
$926mm
2016E
NORTH AMERICA
SOCIAL CASINO REVENUE
$1.7bn
Social Casino revenues in Asia Pacific are still only 54% of North America
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CHINA
$10.0bn
+41.1%
NORTH AMERICA
$7.2bn
+9.2%
WESTERN EUROPE
$4.2bn
+12.7%
JAPAN
$6.5bn
+4.4%
KOREA
$1.9bn
+4.8%
REST OF APAC
$2.6bn
+50.9%
APAC
$21.5bn
+24.1%
…but Mobile Games revenue in Asia Pacific continues to be the world’s
largest AND fastest growing
ANZ
$0.5bn
+5.6%
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Japan
• Deep native cultural preferences
• Highest CPIs, highest ARPDAU in the world
• Strong native genre: pachinko / pachislot
• No Integrated Resorts yet – legislation
passed, but several years away
• Voracious content consumption
• Japan’s social casino market will
develop fast and native real-world game
content will win; ceiling for slots and
traditional casino genres is relatively low
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Social Casino in Japan is evolving fast
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China
• Mobile ecosystem dominated by Tencent, Alibaba, Baidu – each of which integrate
discovery, payments, social
• Generation of one-child millenials that are worldly, high disposable income, and instant
adopters of new technology [livestreaming, esports, mobile payments]
…and are also overwhelmingly hardcore in their game preferences
• Nuanced regulatory sensitivities
– SAPPRFT license required for mobile games operation
– Poker, Mahjong, DoDiZhu = Great
– Baccarat and Slots = Don’t
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Chinese social games of chance have leveraged native genres, although Poker
has done very well
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China’s social casino players will be responsive to hardcore RPG and CCG features
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• Despite the massive scale of the overall mobile games market, China’s social
casino market will evolve and penetrate slowly and unevenly
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Korea
• Closed market to non-Korean companies
• Google Play only, no iOS for Social Casino
• Native genres dominate
– Badugi
– Go-Stop
– Sudda
• Well-capitalized, government supported, innovative and aggressive competitors:
Netmarble, NHN, Nexon, NCSoft, among others
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Southeast Asia
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Source: eMarketer, NewZo & GMGC
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Indonesia
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Source: eMarketer, NewZoo & GMGC
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Where are the opportunities for social casino in Asia?
• China, Japan, and Korea are massive but present (in some cases significant) challenges to entry
• Southeast Asia markets are showing world-beating growth rates but are fragmented
• Strongly different player backgrounds mean strongly different player preferences and behavor
– Today’s mobile game players are yesterday’s hardcore PC gamers
– Therefore, their expectations differ from North American or European players, where mobile
games (re)introduced gaming to a generation of casual gamers
• significant volume of game content
• deep and multi-layered progression
• VIP status and achievement to be visible and to be flaunted
• PvP competition & Clan cooperation
• Paying is not an admission of defeat, nor is it cheating
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Social Casino in Asia Pacific: is it worth the effort and risk?
• Be early
• Commit and be aggressive – localization is a half-step
• Experiment! Although native genres have a strong resonance, the
opportunities to add depth, complexity, social features have not yet been
fully exploited
• “Don’t pick fights you can’t win” – Niko Vuori, Rocket Games
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thank you
john@playstudios.asia
Hinweis der Redaktion
Your players are playing social casino games now or soon will be.
Your players are playing social casino games now or soon will be.
Your players are playing social casino games now or soon will be.
Your players are playing social casino games now or soon will be.
Double U
Giant
Penn
Crown
Imperus
Caesars
Bally
WMS SciGames
Churchill Downs
Zynga
IGT
Mobage’s Super Sea Story slot app, the #1 social casino game in Japan, is typically rich and dense and takes some cues from the real-world pachinko world, like choosing your seat, and slam stopping the reels like a pachislot game.
Mahjong is a near universal game among ethnic Chinese throughout the world; Tencent’s version shown here is dominant in China. You can see that they offer a couple regional styles. Boyaa and Ourgame also operate notable versions of these. The question that we and other developers have to ask ourselves is:
- In markets like China, we are battling the complexity of the distribution and payment ecosystem, as well as the dominance of Tencent. Is there an angle or feature or gameplay that we can add to differentiate our Mahjong or DDZ app versus these early and entrenched players?
More than 60% of gamers in each country are male, more than 50% are younger than 35
SEA gamers are millenials that also will grow up on mobile RPG and hardcore games
They will also be familiar with platforms LINE, Alipay from China and Japan, which have been consolidating the payments and ecommerce channels in SEA