SlideShare ist ein Scribd-Unternehmen logo
1 von 40
Flippy Bottle Story
Story of the bottle story
Derrick Alain M. Mapagu
Founder / Chief Creator
Derrick in 10 seconds
9
Years in
Game
Development
Games and
Development
Music and
Creatives
Tech and
Gadgets
And Most Played Games is?
1b
Downloads
Goal
Casual Mobile
Game Creator
and Publisher
Games you
replay forever
and share
We design games to be popular
Design games
to be popular
Memes are life
Key Question
How ‘flippy’ became a Most
Played Game ( Top 1 game
)?
Outline
1. Idea
2. Prototyping
3. Marketing
Outline
1. Idea
2. Prototyping
3. Marketing
Flippy Bottle Extreme
Flippy Bottle Success
30+
Countries
Top 1 Game
15mDownloads
Worldwide
2 Days
Development Time
2 Man
Team Created
0Featuring on both
platforms during
launch
$0UA spent
9th Game
Quicky Charge
Flippy Bottle
Make Tusok the
Fishball
Kick the Can
The Idea
•In our 9th game
•Stuck in a game for 2 weeks
•Consume a lot of games and
content everyday, saw bottle flipping
popularity
•Bottle flip is fit for our target market
•Being well-versed in physics
games, I knew I can make it fun
Bottle Flipping
Daily Content Consumption
10+
Mobile Games
120minYoutube Videos
All Day
Facebook
1+
Console
Game
2
Travels / Month
All my Life
Mind Wondering Off
Key Takeaways
1. Don’t be afraid to cancel bad games
2. Understand the market like yourself
3. Be the market
4. Make a game your team can execute well
5. Play a lot of games!
Design Goal
•Feel like dabbing every flip, enormous reward
feeling
•Natural physics and mechanic, like real life
•Simple and Easy to understand
•Something I can release in 2 days
Outline
1. Idea
2. Prototyping
3. Marketing
Rapid Prototyping
P1 : 15 mins P4 : 30 mins P7: 1:30 mins
Rapid Prototyping
•Went through 10+ prototypes
•2 hours in we have something fun
•Felt there is something different
about this game
•Design the game for myself
Key Takeaways
1. Don’t limit yourself to 1 prototype, make a lot
2. Time limit yourself in prototypes, fail fast succeed
fast ( 30 mins / prototype )
3. Core mechanic must feel enormously rewarding (
show emotion )
4. Don’t stop until fun!
Art Prototyping V1
Art Prototyping V2
Art Prototyping V3
Art Prototyping V4
Art Prototyping V5
Art Production
•Explored several artstyles, sticked with Voxel
•We saw Voxel is unique and trendy
•From the game feel, we needed to add the
‘Extreme’ tag to ‘Flippy Bottle’
•Changed art direction to feel more extreme
Key Takeaways
1. Follow art trends for games
2. Experiment a lot even in art
3. Art must follow emotion from core mechanic
Our Team
Targeting a Releasable in 2 Days
•Believe in 80 : 20 rule
•Focused on getting 300 levels up, unique enough
art, at least 9 bottles, and ads ( MVP )
•Used Framework for plugins
•Both team members are fast
Key Takeaways
1. Prioritize features correctly, focus on what
matters to the players
2. With trendy games, time is top priority
3. Keep a framework so teams can focus on design
4. Get a really good team to work together
Outline
1. Idea
2. Prototyping
3. Marketing
Chuck Norris Marketing - Trademarked
•Optimized ASO for Bottle Flip trend
•Facebook sponsored posts using video
•Contacted Influencers and News Media for Press
Release
•Posting to groups and facebook pages
•Word of mouth ( people loved it! )
People Just Loved It
7mVisitors / Month
40%Conversion Rate
Facebook Sponsored
1.3k
Shares
1.7m
Reached
650k
Views
7.1k
Engagements
Influencers
10mViews
$0Spent
Key Takeaways
1. A good game will market itself
2. Leverage social media and influencers
3. Do really good in ASO and searchability
The Feedback
•Really good feedbacks and ratings ( 4.5 )
•People are addicted to the game, playing until
1500+
•People loved our modes
•Video and interstitials are doing good
Key Takeaways
1. Make an addictive game and you will earn
2. A good core mechanic can make players play for
a long time
Key Summary
1. Idea - Consuming content and knowing the
market like yourself
2. Prototyping - Prioritizing correctly with 80 : 20,
and fast iteration through rapid prototyping
3. Marketing - Leveraging Social Media and
Influencers and the power of word of mouth to
market
4. Just designing a good addicting game you can
play forever
Flippy and Beyond
Personal Advice
“Stick with who you are, find your niche,
and be smart”
Derrick Mapagu, MPG ( 2017 )
SALAMAT PO!
FB : Most Played
Twitter : @mostplayedgame
Youtube : Most Played
Email : derrickmapagu@yahoo.com

Weitere ähnliche Inhalte

Ähnlich wie How Flippy Bottle Became a Most Played Game! | Derrick Alain Mapagu

Educational games overview
Educational games overviewEducational games overview
Educational games overview
David Farrell
 

Ähnlich wie How Flippy Bottle Became a Most Played Game! | Derrick Alain Mapagu (20)

Educational games overview
Educational games overviewEducational games overview
Educational games overview
 
Designing a Studio For Game Designers | Luna Javier
Designing a Studio For Game Designers | Luna JavierDesigning a Studio For Game Designers | Luna Javier
Designing a Studio For Game Designers | Luna Javier
 
Videogame PR and Marketing 101
Videogame PR and Marketing 101Videogame PR and Marketing 101
Videogame PR and Marketing 101
 
Seriously fun
Seriously funSeriously fun
Seriously fun
 
Surviving the challenge of self publishing online games vincent vergonjeanne
Surviving the challenge of self publishing online games vincent vergonjeanneSurviving the challenge of self publishing online games vincent vergonjeanne
Surviving the challenge of self publishing online games vincent vergonjeanne
 
Cmx 2019 find your superfans
Cmx 2019 find your superfansCmx 2019 find your superfans
Cmx 2019 find your superfans
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital Marketing
 
How we use tablets to get children (socially) active
How we use tablets to get children (socially) activeHow we use tablets to get children (socially) active
How we use tablets to get children (socially) active
 
Some Sums - Making mistakes in mobile game development
Some Sums - Making mistakes in mobile game developmentSome Sums - Making mistakes in mobile game development
Some Sums - Making mistakes in mobile game development
 
Kris Antoni (Toge Productions) presentation in Gedebuk Coy! March 2012
Kris Antoni (Toge Productions) presentation in Gedebuk Coy! March 2012Kris Antoni (Toge Productions) presentation in Gedebuk Coy! March 2012
Kris Antoni (Toge Productions) presentation in Gedebuk Coy! March 2012
 
Casual Connect Tel Aviv - To the Stars! Scaling your Game from Concept to Sof...
Casual Connect Tel Aviv - To the Stars! Scaling your Game from Concept to Sof...Casual Connect Tel Aviv - To the Stars! Scaling your Game from Concept to Sof...
Casual Connect Tel Aviv - To the Stars! Scaling your Game from Concept to Sof...
 
To the Stars! Scaling your Game from Concept to Soft Launch (and Beyond!) | A...
To the Stars! Scaling your Game from Concept to Soft Launch (and Beyond!) | A...To the Stars! Scaling your Game from Concept to Soft Launch (and Beyond!) | A...
To the Stars! Scaling your Game from Concept to Soft Launch (and Beyond!) | A...
 
Turbo-charge your product with Game Thinking - Lean Startup Conference 2015
Turbo-charge your product with Game Thinking - Lean Startup Conference 2015Turbo-charge your product with Game Thinking - Lean Startup Conference 2015
Turbo-charge your product with Game Thinking - Lean Startup Conference 2015
 
Play to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game DesignPlay to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game Design
 
Game Designer's Journey
Game Designer's JourneyGame Designer's Journey
Game Designer's Journey
 
Five challenges you must deal with as a F2P designer
Five challenges you must deal with as a F2P designerFive challenges you must deal with as a F2P designer
Five challenges you must deal with as a F2P designer
 
Moving from boxed title Game Development to F2P | Ralf C. Adam
Moving from boxed title Game Development to F2P | Ralf C. AdamMoving from boxed title Game Development to F2P | Ralf C. Adam
Moving from boxed title Game Development to F2P | Ralf C. Adam
 
Project 4 - Evaluation
Project 4 - EvaluationProject 4 - Evaluation
Project 4 - Evaluation
 
Maths L2L teamwork
Maths L2L teamworkMaths L2L teamwork
Maths L2L teamwork
 
"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland
 

Mehr von Jessica Tams

Mehr von Jessica Tams (20)

You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnYou Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
 
Insights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeInsights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman Lee
 
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
 
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueSucceeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
 
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
 
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
 
The rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerThe rise of the regulators | Paul Gardner
The rise of the regulators | Paul Gardner
 
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
 
Epic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinEpic Team Principles | Roman Zorin
Epic Team Principles | Roman Zorin
 
10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter
 
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergGame Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
 
Understanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedUnderstanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad Hameed
 
Soft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaSoft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan Tredrea
 
1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven
 
Accessible Reality | Trevor Blom
Accessible Reality | Trevor BlomAccessible Reality | Trevor Blom
Accessible Reality | Trevor Blom
 
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinMaximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
 
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
 
Commercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteCommercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam Whyte
 
Playtika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinPlaytika's growth by change | Boaz Levin
Playtika's growth by change | Boaz Levin
 
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
 

Kürzlich hochgeladen

Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Victor Rentea
 

Kürzlich hochgeladen (20)

How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Elevate Developer Efficiency & build GenAI Application with Amazon Q​
Elevate Developer Efficiency & build GenAI Application with Amazon Q​Elevate Developer Efficiency & build GenAI Application with Amazon Q​
Elevate Developer Efficiency & build GenAI Application with Amazon Q​
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
Platformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityPlatformless Horizons for Digital Adaptability
Platformless Horizons for Digital Adaptability
 
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWEREMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
Vector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptxVector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptx
 
WSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering DevelopersWSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering Developers
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
 
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
 
Six Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal OntologySix Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal Ontology
 
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
 
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
 

How Flippy Bottle Became a Most Played Game! | Derrick Alain Mapagu