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Bringing VR to the Masses | Yannis Bolman

  1. VR FOR THE MASSES
  2. Yannis Bolman CEO Little Chicken Game Company
  3. LITTLE CHICKEN & VR!
  4. AH DINO’S
  5. Freek Vonk Popular amongst kids The Dutch ‘Steve Irwin’ Dino’s Popular theme in movies and games IP
  6. Collectable Physical products VR | AR Storydriven 3D interactive content Narrative video content Loyalty Increased urge to collect Marketing The power to distribute The power to reach ECOSYSTEEM
  7. VR & AR Augmented Reality Unlock items in-app Virtual Reality Android & iOS 360° panorama fallback Custom VR-render pipeline Immersion Occluded from outside world Immersive storytelling Collect & Share Personalize IP
  8. VIRTUAL REALITY Mass market VR headsets for only €2.49 Google Cardboard API Custom VR rendering for enhanced experience
  9. Not just a movie: Interactive 3D Filesize < 100MB 1600+ Android devices supported Iphone 4-gen and up Automated continuous delivery Quality Assurance: Global Step VR & AR VR & AR FRAMEWORK
  10. Not just a movie: Interactive 3D Filesize < 100MB 1600+ Android devices supported Iphone 4-gen and up Automated continuous delivery. Quality Assurance: Global Step VR & AR VR & AR FRAMEWORK
  11. LESSONS LEARNED
  12. Optimize for performance A sense of scale Design interactivity for the platform Impact of experience LESSONS LEARNED
  13. OPTIMIZE FOR PERFORMANCE
  14. Has to run on every phone! Google Cardboard Has to run on every smartphone
  15. Google Cardboard
  16. Ay problemo!
  17. So basically the Google Cardboard API sucked!
  18. Many phones not supported Didn’t take screen size into account Bad support for iOS Too much overhead Bad performance Render to texture with shader Lack of control over FOV and scale Why did it suck?
  19. End result?
  20. Let’s look at optimizing for performance again!
  21. Reduce drawcalls
  22. Custom render pipeline
  23. Unlit environments
  24. No realtime shadows on dinos
  25. Fake three point lighting. Sky, sun, ground
  26. Fake it with a shader
  27. Optimize animations from three to one using IK chains
  28. 20 dinos, 100 megabyte
  29. A SENSE OF SCALE!
  30. Create reference for players
  31. VR is a window into the virtual world
  32. Pivot point distance to neck
  33. Distance between eyes
  34. Size of head
  35. Size difference in VR
  36. Larger VOF to compensate for a bigger head
  37. Height of a six year old
  38. DESIGN FOR THE PLATFORM
  39. Why no movie?
  40. Low resolution
  41. Filesize matters!
  42. Consistent interaction
  43. No buttons on the cardboard
  44. No gyroscope
  45. No gyroscope
  46. Small screens
  47. Performance test during startup
  48. IMPACT OF EXPERIENCE
  49. Magic of the experience
  50. Seeing versus experiencing
  51. It’s all about you!
  52. Nausea!
  53. First timers
  54. AR/VR IN THE NEAR FUTURE
  55. Real World Mapping
  56. Resolution
  57. Field of view
  58. Computing power
  59. Comfortable hardware
  60. Social aspects
  61. Volumetric video Hype VR
  62. One more thing!
  63. QUESTIONS? yannis@littlechicken.nl Littlechicken.nl
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