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The Pleasure Revolution
Why Games Will Lead the Way

         Jesse Schell
   Creative Summit - 2012
Games
Real Life
+10!
+20!
     +20!
+10!

 +10!

+5!
+45!   +500!
+200!


        +50!
+50!
+30!          +100!
+10! +10! +10!   +10!   +10!




        +500!
+100!

   +100!
+

+2700!
+2000!       +9000!
    +5000!
+10!
                       +30!
+5!
 +100!                +5!
     +30!   +1000!
 +30!                  +50!
   +200                 +30!
+25! +75!            +300!
Choco-fication!
Rewards can Backfire
Self-Determination Theory




Competence      Autonomy   Relatedness
 I want to be     I want     I want to
good at what    freedom!    connect to
     I do!                    others!
“Hafta”     “Wanna”
  Duty          Fun
  Work         Play
 Slavery     Freedom
Efficiency   Pleasure
Games are special because…


         • They are interactive
         • They are designed
           ENTIRELY for pleasure
Games provide:
•   Clear Feedback
•   A Sense of Progress
•   The Possibility of Success
•   Mental and Physical Exercise
•   A Chance to Satisfy Your Curiosity
•   A Chance to Solve a Problem
•   A Feeling of Freedom
Pleasure is POWERFUL
Pleasure is COMPLEX
Pleasure is…
CONTEXTUAL
Pleasure is…
CONTEXTUAL
Laughter
Discovery                 Thrill




 Fantasy       Story     Triumph




Expression   Challenge   Sensation
-or-
Five Keys to Motivational Design
Key 1: Make it Appealing
Key 2: Make it Engaging
Key 3: Make it Effortless
Key 4: Make it Uncheatable
Key 5: Make it Not Embarrassing
Pleasure is…
    • Complex and Counterintuitive
       • Embarrassing to discuss
   • Not fully understood by anyone
• The motivation for EVERYTHING we do
 • The key to design in the 21st century
You CAN make your experiences better

• Ask yourself these simple
  questions:
  – Given what I know about
    my guests…
  – Why will they like this
    experience?
  – How can I get them to like
    it more?
Thanks!
Slides: slideshare.net/jesseschell
      Twitter: @jesseschell
 Email: jesse@schellgames.com

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