This is the presentation from #reinventingeducation (http://reinventingtheclassroom.com/page/keynotes) where I showcase programs to enhance education and "gamification" of education.
Links from Reinventing the Classroom Presentation May 1, 2014
London Tube System AR
https://www.youtube.com/watch?v=U2uH-jrsSxs&feature=related
DAQRI (4D System)
Anatomy 4D
Element Cubes
Avatar Reality (http://www.bluemars.com/)
Crytek Engine (http://www.crytek.com/cryengine/cryengine3/overview)
AR Flashcards
AR Solar System (cost)
AR Sightseeing
https://www.youtube.com/watch?v=gwtmk1ZjhY0&feature=related
Avatar Reality Program Videos
https://www.youtube.com/user/jeffpiontek
Learn AR
https://www.youtube.com/watch?v=7G3H3ImCWlE
GE Wind and Turbine AR
https://www.youtube.com/watch?v=wBaw3WIf-y8
Iron Man Mask AR
https://www.youtube.com/watch?v=lwYRVFJTotE
BMW AR System
https://www.youtube.com/watch?v=P9KPJlA5yds
AR History Program
http://www.itacitus.org
3. Blending (augmenting) virtual data —
information, rich media, and even live
action — with what we see in the real
world, for the purpose of enhancing the
information we can perceive with our
senses
http://wp.nmc.org/horizon2010/chapters/si
mple-augmented-reality/
43. Start using Augmented reality right
now!
Android: Go to Android Marketplace,
search and download "Barcode
Scanner"
Blackberry: Go to App World, search and
download
"Scanlife Barcode Reader"
iPhone: Go to Apps Store, search
"QR Code Reader"
48. Tourism and Augmented
Reality
• Want to study abroad and/or just travel?
• Wikitude voted number 1 augmented reality travel
app by CNN
• Only works for iPhone and Android
• Many "worlds" to use ex: Starbucks
• Itactius (European cultural project)
o History and architect through your phone
o itacitus video
56. References
• SportVision site: http://www.sportvision.com
• Human PacMan article:
http://www.newscientist.com/article.ns?id=dn6689
• How Stuff Works – Augmented Reality:
http://www.howstuffworks.com/augmented-reality.htm
• Online definitions of words:
http://dictionary.reference.com
• Arvika – industrial AR:
http://www.arvika.de/www/e/topic1/was_ist_ar.htm
• You are Cyborg: Donna
Harawayhttp://www.wired.com/wired/archive/5.02/ffhara
way_pr.html
• Why life as a cyborg is better
http://www.cnn.com/2004/TECH/internet/01/14/internet.c
yborb.ap/index.html
• Augmented Reality & Computer Augmented Environments
http://www.csl.sony.co.jp/projects/ar/ref.html
57. Images - Films
• http://static.howstuffworks.com/gif/augmented-
reality-hud.jpg
• http://www.sportvision.com/assets/personnel_im
age/mug989.jpg
• http://www.gizmag.co.uk/pictures/hero/2726_14
0605123230.jpg
• Films YouTube Augmented Reality
Hinweis der Redaktion
Guesses?
New Media Consortium (2010 Horizon Report) says that simple augmented reality is “just two to three years away from having a significant impact on education. http://wp.nmc.org/horizon2010/chapters/simple-augmented-reality/Augmented reality can be delivered using different devices – both in and beyond a classroom setting. Let’s look at some examples.
New iPhone App (Yelp)
LOCATIVE capabilities cont.:London Subway stations: http://www.youtube.com/watch?v=U2uH-jrsSxs&feature=relatedHow could these VR and locative capabilities be levereged for VR “quests”, problem solving, higher level thinking and engagement? LOOK for an explosion of mobile VR possibilities coming SOON! How will YOU use mobile VR?Directional London Subway
Nightvision
Tracking AccuracyOptical vs. VideoOptical – High Resolution/FoV. Synching/Delay issues, brightness issuesVideo – safety: camera vs. eye offsetRegistration Problemslocationlag in renderingWeight/Battery LifeInteractionTechniquesPhysical objects
Minjuan offers an interesting peek into what China is doing with mobile learning. There are implications for U.S. educators! (See: mLearning_WantMJ_class.pptx)
Why Mobile Learning for K12?(Need slide for why mobile – learning characteristics)
http://www.pcworld.com/article/200726/pew_research_wealthy_have_laptops_the_poor_have_cell_phones.htmlhttp://www.pewinternet.org/Reports/2010/Mobile-Access-2010.aspxUp to 73% of those in poverty have cell phones (and use to access internet). Government subsidies are one factor.Students already have and use this technology. It is accessible to a large percentage of of the student population. The only “hitch” is classroom access….
Q: Has anyone used any sort of mobile learning activity with their students?
http://www.upsidelearning.com/blog/wp-content/uploads/2010/07/mobile_learning_demand1-e1280413173331.jpgThis graphic from upsidelearning.com, shows several types of mobile learning we might consider
http://mashable.com/2010/07/29/american-museum-of-natural-history-app/Free iTunes app: American Museum of Natural History Explorer App Allows learners to customize museum experience and choose items of most interest, route, visit length, “favorites”, share on social media sites.From website: The Museum has been newly outfitted with indoor Wi-Fi, and users can use the app to pinpoint their location and receive turn-by-turn directions through the 45 permanent exhibition halls, theaters, restrooms, cafes and shops. In addition, the app can be used to access customized visual and audio tours, a fossil treasure hunt, and further information about more than 140 specimens and objects on display — all of which can easily be shared to e-mail, Facebook or Twitter.How could this type of experience change how your students learn? How would YOU use something like this? (Brainstorm) This URL also links to other global museum examples.
LOCATIVE capabilities:Archeology example: http://www.youtube.com/watch?v=43-aJ_3eqSwBerlin sightseeing and history: http://www.youtube.com/watch?v=gwtmk1ZjhY0&feature=related
Augmented Reality for Schools Augmatic, British Company started in 2008 Founded by James Alliban Combining the real world with virtual content using a web cam
Car Promohttp://www.youtube.com/watch?v=M8zymHWEzRgBen & Jerry’s, Nissan and many others are beginning to use this VR as a gimmick… Which means that our learners will be pre-exposed to the technology.Physics Examplehttp://www.youtube.com/watch?v=M8zymHWEzRgAllows for simple rapid prototyping, trial & error, problem solving … building virtual bridges!