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Google Analytics for Virtual Reality
We measure, analyze and show
what people feel in Virtual Reality.
Problem
We cannot see what people like and don’t like
inside Virtual Reality.
We cannot track how they are moving.
We cannot see what they see.
We don’t know how they feel.
If we cannot measure,
we cannot improve!
Improvement = more money
and bigger revenue.
Product
What is ?
WiseVR measures and tracks people behaviour
in Virtual Reality
We are able to track and measure precisely their
position, interactions, field of view and focus
Possibilities of Virtual Reality
Virtual Tours inside non-existing buildings, interiors, to see what
people like/dislike and increase early stage sales.
New cars interiors visuals measured and checked what people really
like, to speed up decision about purchase.
Virtual Game experience changed by focusing on the most enjoyable
elements measured with WiseVR.
360 Videos from apartments to rent/sell shown in VR and building
profiles about people preferences to improve conversion and speed
up desision process.
One more thing…
We will be able to easily track emotions based on
device sensors and connect these emotions with
objects, locations, views.
We will know what people feel about your apartment
and if they like your lamp.
Where is money?
We are building a SaaS product, that gives access
to measured and analyzed data.
Smaller products, low traction:
$99 monthly fee for simple access with low traffic.
Big products with significant traction:
Paid per user monthly fee .
Market
opportunity
1. Oculus VR raises $2,4 million on Kickstarter
(raised on September 1, 2012)
+
2. Facebook acquires Oculus VR for $2 billion.
(announced on March 25, 2014)
3. Samsung reveals Samsung Gear VR built together with
Oculus VR -complete game changer, as it is based on smartphone
as a screen and main unit. (revealed on September 3, 2014)
4. Many teams present their VR headsets using either
computers, smartphones or streaming.
5. Many 360 Video cameras already announced
or on Kickstarter.
Marketing and
Growth Strategy
1st step
To build easy system of tracking time, position, field of
view and focus for 360 videos and Virtual Tours apps
(built using Unity3d, Unreal Engine and regular 360 Videos).
We have a network of companies ready to implement
this and start using immediately.
2nd step
Build an API that will be easily implemented into any
code (mostly focused on Unity3D and Unreal Engine,
as they are covering most of the market)
and give access to online system.
Most important thing is easy button
for everybody:
User (works smoothly in the background)
Developer (super easy implementation in few minutes)
Product owner (simple access to web app with all data
visually presented)
Team
Working on software for Oculus DK1 and 2
for many months.
Working on Samsung Gear VR project for
few months already.
Developed full technology for DrOmnibus
- system of therapeutical games for autistic children,
measuring their behaviour, results and
improvements in therapy.
Complete skillset to build a product
(UX, Design, Developement, Marketing).
Double StartupWeekend Winners, StartupWiseGuys
accelerator alumni, crazy team.
Jazzy Innovations
Working on 3D visual animations for many years.
One of the most ambitious 2-people team focused
on Augmented Reality and Virtual Reality High Qual-
ity content in Europe.
Were working for HBO, Toyota, Adobe and their work
is always remarkable.
Fafankula
Google Analytics for Virtual Reality
Thank you!

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WiseVR Pitchdeck

  • 1. Google Analytics for Virtual Reality We measure, analyze and show what people feel in Virtual Reality.
  • 3. We cannot see what people like and don’t like inside Virtual Reality.
  • 4. We cannot track how they are moving.
  • 5. We cannot see what they see.
  • 6. We don’t know how they feel.
  • 7. If we cannot measure, we cannot improve! Improvement = more money and bigger revenue.
  • 9. What is ? WiseVR measures and tracks people behaviour in Virtual Reality We are able to track and measure precisely their position, interactions, field of view and focus
  • 10. Possibilities of Virtual Reality Virtual Tours inside non-existing buildings, interiors, to see what people like/dislike and increase early stage sales. New cars interiors visuals measured and checked what people really like, to speed up decision about purchase. Virtual Game experience changed by focusing on the most enjoyable elements measured with WiseVR. 360 Videos from apartments to rent/sell shown in VR and building profiles about people preferences to improve conversion and speed up desision process.
  • 11. One more thing… We will be able to easily track emotions based on device sensors and connect these emotions with objects, locations, views. We will know what people feel about your apartment and if they like your lamp.
  • 12. Where is money? We are building a SaaS product, that gives access to measured and analyzed data. Smaller products, low traction: $99 monthly fee for simple access with low traffic. Big products with significant traction: Paid per user monthly fee .
  • 14. 1. Oculus VR raises $2,4 million on Kickstarter (raised on September 1, 2012) +
  • 15. 2. Facebook acquires Oculus VR for $2 billion. (announced on March 25, 2014)
  • 16. 3. Samsung reveals Samsung Gear VR built together with Oculus VR -complete game changer, as it is based on smartphone as a screen and main unit. (revealed on September 3, 2014)
  • 17. 4. Many teams present their VR headsets using either computers, smartphones or streaming.
  • 18. 5. Many 360 Video cameras already announced or on Kickstarter.
  • 20. 1st step To build easy system of tracking time, position, field of view and focus for 360 videos and Virtual Tours apps (built using Unity3d, Unreal Engine and regular 360 Videos). We have a network of companies ready to implement this and start using immediately.
  • 21. 2nd step Build an API that will be easily implemented into any code (mostly focused on Unity3D and Unreal Engine, as they are covering most of the market) and give access to online system.
  • 22. Most important thing is easy button for everybody: User (works smoothly in the background) Developer (super easy implementation in few minutes) Product owner (simple access to web app with all data visually presented)
  • 23. Team
  • 24. Working on software for Oculus DK1 and 2 for many months. Working on Samsung Gear VR project for few months already. Developed full technology for DrOmnibus - system of therapeutical games for autistic children, measuring their behaviour, results and improvements in therapy. Complete skillset to build a product (UX, Design, Developement, Marketing). Double StartupWeekend Winners, StartupWiseGuys accelerator alumni, crazy team. Jazzy Innovations
  • 25. Working on 3D visual animations for many years. One of the most ambitious 2-people team focused on Augmented Reality and Virtual Reality High Qual- ity content in Europe. Were working for HBO, Toyota, Adobe and their work is always remarkable. Fafankula
  • 26. Google Analytics for Virtual Reality Thank you!