As internet technology develops, we transfer more and more physical activities into cyberspace. On the other hand, mobile technology frees the location of cyberspace participants, and therefore, the situation and context of an avatar come back to the physical space which not only plays a role of computing interface but also provides physical social interaction and contextual experience. The emerging of locative media in urban space focuses on placing media at a location and in advance, it is often designed, planned, discussed, experienced, and modified forward and backward. Due to the complicated and time-consuming procedure of locative media planning, this paper proposes a collaborative workspace to support tangible, participative, and collaborative design by linking physical location and workspace simultaneously.
17. Our system helps (familiar with location) Q1: The setup helps the task. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
18. Our system helps. (strangers) Q1: The setup helps the task. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
19. Our system encourages lab discussion. (familiar with location) Q3: During the task, we discuss locative music in lab. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
20. Our system encourages lab discussion. (strangers) Q3: During the task, we discuss locative music in lab. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
21. Our system reduces discussion time at location. (very significant with familiar ones) Q4: During tdiscuss he task, we go to the location and its locative music together. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
22. Our system reduces discussion time at location. (not so significant as familiar ones) Q4: During tdiscuss he task, we go to the location and its locative music together. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
23. Familiar ones are confident and need no more tools. Q5: In addition to the setup, we need more tools to finish the task. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
24. With our system, strangers feel that they need more help. (with map, strangers are much confident) Q5: In addition to the setup, we need more tools to finish the task. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
25. Familiar ones feel less time pressure with our system. Q6: The task time is very tight. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
26. Strangers also feel less time pressure with our system. Q6: The task time is very tight 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
27. Familiar ones feel no difference about the locative music satisfaction Q6: I am satisfied with the planned music listened at the authentic location 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
28. Strangers feel more satisfied about locative music with our system. Q6: I am satisfied with the planned music listened at the authentic location 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
29. Conclusion We integrating two research paradigms, a collaborative workspace connected with mobile users in physical space successfully. 1 Our work provides global and in situ viewpoint on a collaborative platform such that designers and participants can cooperate in virtual space and physical space. 2 In our preliminary observation, scale model (lab method) and mobile devices (field work) can facilitate designing locative media. 3
30. Conclusion Strangers love and need our system to plan and experience locative media. 4 Average task time is shorter. Experience of locative music is better. 5 Designing tools for locative media planning, needs to regard the user whether s/he is familiar with the site. 6