4. “design that is directed first and
foremost to human needs”
(Victor Margolin, 2007)
Social Design
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5. Design is......
• not only about making THINGS
• a process for wicked problem solving
• a social / collaborative process
• about generating possibilities
• human-centred
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6. Levels of Design
Designers can design for components, products, systems and
communities - John Chris Jones (1971) Design Methods
1.
COMMUNITY
LEVEL
City
2.
SYSTEMS
LEVEL
3.
PRODUCTS
LEVEL
4.
COMPONENTS
LEVEL
Other systems
eg. Industry,
recreation
TrafficHousing
Living
rooms
Bedrooms
etc.
Land Property
rights &
legal processes
Body Engine Surfaces Networks
TravellersFamilies VehiclesHouses RoadsSites
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7. Design Practice Today
SRC: http://knowledgeconnect.com.au/2012/03/co-creation-and-participatory-design/
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8. Role of the Designer
“Complex systems are shaped by all the people
who use them and in this new era of
collaborative innovation, designers are having
to evolve from being the individual authors of
objects, or buildings, to being the facilitators of
change among large groups of people”
Thackara, J. (2006). In the Bubble, Designing in
a Complex World.
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10. People are experts in their own domain
PEOPLE
through research & community participation
better more relevant outcomes can be had.
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20. Case-Studies
• Tasman Munro - Designing Out Crimes Lab UTS
• Dean Parkin & Alex Cheek - Second Road
• Ingrid Burkett - Centre for Social Impact
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