2. About Me
• Allan Davis
• CTO of Shadeaux Media
• Co-Organizer of
Atlanta Unity Group
• http://www.cajuncode.com
• Email: Cajun.code@gmail.com
• Twitter: @cajun_code
3. Agenda
• Virtual Reality
• Tools
• Cardboard(Holder and SDK)
• Unity
• Smartphone(iOS or Android)
• Design Best Practices
• Resources
4. Virtual Reality
Replicates an environment that simulates physical
presence in places in the real world or imagined
worlds and lets the user interact in that world. Virtual
reality artificially creates sensory experiences, which
can include sight, hearing, touch, and smell.
- Wikipedia
5. Google Cardboard
• Inexpensive Viewer
• Uses Smartphone for
Tracking and viewers
• SDK available for Free and
Open Source
https://developers.google.com/cardboard/unity/download
6. Unity
• 3D Cross Platform Game
Engine
• Code Written with C# or
Javascript
• Free for Use up to $100,000
in Revenue
http://www.unity3d.com
7. Design Considerations
to Avoid Simulator Sickness
• Frame Rate: 60 or better
• User needs to control movement
• Use constant velocity
• Grounding with fixed objects
• Brightness changes