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Virtual Reality 101
Introduction to VR with
Unity and Google Cardboard
About Me
• Allan Davis
• CTO of Shadeaux Media
• Co-Organizer of
Atlanta Unity Group
• http://www.cajuncode.com
• Email: Cajun.code@gmail.com
• Twitter: @cajun_code
Agenda
• Virtual Reality
• Tools
• Cardboard(Holder and SDK)
• Unity
• Smartphone(iOS or Android)
• Design Best Practices
• Resources
Virtual Reality
Replicates an environment that simulates physical
presence in places in the real world or imagined
worlds and lets the user interact in that world. Virtual
reality artificially creates sensory experiences, which
can include sight, hearing, touch, and smell.
- Wikipedia
Google Cardboard
• Inexpensive Viewer
• Uses Smartphone for
Tracking and viewers
• SDK available for Free and
Open Source
https://developers.google.com/cardboard/unity/download
Unity
• 3D Cross Platform Game
Engine
• Code Written with C# or
Javascript
• Free for Use up to $100,000
in Revenue
http://www.unity3d.com
Design Considerations
to Avoid Simulator Sickness
• Frame Rate: 60 or better
• User needs to control movement
• Use constant velocity
• Grounding with fixed objects
• Brightness changes
Demo
Resources
• Unity:
• http://www.unity3d.com
• Cardboard
• SDK: https://developers.google.com/cardboard/unity/download
• Design Doc: http://www.google.com/design/spec-vr/designing-
for-google-cardboard/
• Slide Deck:
• http://www.slideshare.net/javaalley
Questions?

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Vr unity cardboard

  • 1. Virtual Reality 101 Introduction to VR with Unity and Google Cardboard
  • 2. About Me • Allan Davis • CTO of Shadeaux Media • Co-Organizer of Atlanta Unity Group • http://www.cajuncode.com • Email: Cajun.code@gmail.com • Twitter: @cajun_code
  • 3. Agenda • Virtual Reality • Tools • Cardboard(Holder and SDK) • Unity • Smartphone(iOS or Android) • Design Best Practices • Resources
  • 4. Virtual Reality Replicates an environment that simulates physical presence in places in the real world or imagined worlds and lets the user interact in that world. Virtual reality artificially creates sensory experiences, which can include sight, hearing, touch, and smell. - Wikipedia
  • 5. Google Cardboard • Inexpensive Viewer • Uses Smartphone for Tracking and viewers • SDK available for Free and Open Source https://developers.google.com/cardboard/unity/download
  • 6. Unity • 3D Cross Platform Game Engine • Code Written with C# or Javascript • Free for Use up to $100,000 in Revenue http://www.unity3d.com
  • 7. Design Considerations to Avoid Simulator Sickness • Frame Rate: 60 or better • User needs to control movement • Use constant velocity • Grounding with fixed objects • Brightness changes
  • 9. Resources • Unity: • http://www.unity3d.com • Cardboard • SDK: https://developers.google.com/cardboard/unity/download • Design Doc: http://www.google.com/design/spec-vr/designing- for-google-cardboard/ • Slide Deck: • http://www.slideshare.net/javaalley