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PILOTING MIXED REALITY IN ICT NETWORKING TO
VISUALIZE COMPLEX THEORETICAL MULTI-STEP
PROBLEMS
Michael Cowling
School of Engineering & Technology
CQUniversity, Australia
James Birt
Faculty of Society and Design
Bond University, Australia
Merging physical and
virtual worlds through
virtual reality, augmented
reality, 3d printing & game
technology
www.mixedrealityresearch.com
Introduction
• Difficult to teach complex multi
step processes - especially
without a real world model
(Tasker & Dalton, 2008)
• ICT computer networking à
traditional method uses
abstract visualizations that
don’t capture complexity
leaving hidden concepts
(Williamson et al., 2012)
• E.g. the multi-step traversal of
packets along the layers of the
fundamental TCP/IP packet
networking model
TCP/IP Model
Pilot Study Rationale
• Visualizations are positive learning
support tools (Birt & Hovorka, 2014;
Mayer, 2014; …)
• Kinaesthetic tools better form mental
models (Pass & Sweller, 2014)
• Use 3D printing & AR simulation à
assist with learning complex multi
step problems
• Evaluate effectiveness of mixed
reality visualization technique in ICT
networking & the learners
understanding of TCP/IP packet flow
https://youtu.be/HsomAvtwav4
Research Methods
• Action research (Kemmis, 2006)
• First loop - usability test with six (6) users of the system
(as per Nielsen, 2012 – HCI quality measures)
• Students to assess against a set of measures developed
from previous work (Birt & Horvaka, 2014)
• Accessibility, Learnability, Efficiency, Satisfaction, Memorability,
Error Free, Manipulability, Navigability, Visibility, Real world,
Communication, Creativity, Engaging, Motivating
“How does 3D printing and augmented reality
assist ICT networking students in visualising
complex multi-step processes?”
Experimental Design
• Two-step process:
• Physical component provided first
to allow students to build a
network (Bell, 2014)
• Followed by an app that could be
used to simulate network
operations over the physical
network that was built by students
• Use 3D printed networking
components that students
physically assemble, visualise
& manipulate using an app
built with Unity3d & Vuforia https://youtu.be/xaMbpBpOpaQ
Results
à Likert 1-5, (1):strongly disagree (5):strongly agree
Observations
• [Learners] enjoyed diving in and asked if they could
download [the app] to their own device and if the markers
worked across multiple devices at the same time
• [Learner] urgency resulted in problems … building large
networks and then having difficulty visualising these
networks using the app
• [Memorability] was good … [Learners] were able to
successfully use the tool to build networks and to
visualise the TCP/IP model
“[TCP/IP] was more clarified through this [simulation] and
it’s good to work with such networking concepts. It gives
user friendly interface, easy to interact and act upon it”
ICT Student (2016)
Where to from here?
• More loops in the current intervention development in ICT
• Upgrades & Changes to the Simulation (markers, more scenarios
etc)
• Transition intervention into other disciplines
• Visual Arts & Multimedia (e.g. web design)
• Network Security
• Empirical Evidence of Learning Outcomes
• Learning Analytics through pre-test/post-test (e.g. Serious Game)
http://www.mixedrealityresearch.com/#networkModeling

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Piloting Mixed Reality in ICT Networking to Visualize Complex Theoretical Multi-Step Problems - A Presentation at ASCILITE 2016

  • 1. PILOTING MIXED REALITY IN ICT NETWORKING TO VISUALIZE COMPLEX THEORETICAL MULTI-STEP PROBLEMS Michael Cowling School of Engineering & Technology CQUniversity, Australia James Birt Faculty of Society and Design Bond University, Australia
  • 2. Merging physical and virtual worlds through virtual reality, augmented reality, 3d printing & game technology www.mixedrealityresearch.com
  • 3. Introduction • Difficult to teach complex multi step processes - especially without a real world model (Tasker & Dalton, 2008) • ICT computer networking à traditional method uses abstract visualizations that don’t capture complexity leaving hidden concepts (Williamson et al., 2012) • E.g. the multi-step traversal of packets along the layers of the fundamental TCP/IP packet networking model TCP/IP Model
  • 4. Pilot Study Rationale • Visualizations are positive learning support tools (Birt & Hovorka, 2014; Mayer, 2014; …) • Kinaesthetic tools better form mental models (Pass & Sweller, 2014) • Use 3D printing & AR simulation à assist with learning complex multi step problems • Evaluate effectiveness of mixed reality visualization technique in ICT networking & the learners understanding of TCP/IP packet flow https://youtu.be/HsomAvtwav4
  • 5. Research Methods • Action research (Kemmis, 2006) • First loop - usability test with six (6) users of the system (as per Nielsen, 2012 – HCI quality measures) • Students to assess against a set of measures developed from previous work (Birt & Horvaka, 2014) • Accessibility, Learnability, Efficiency, Satisfaction, Memorability, Error Free, Manipulability, Navigability, Visibility, Real world, Communication, Creativity, Engaging, Motivating “How does 3D printing and augmented reality assist ICT networking students in visualising complex multi-step processes?”
  • 6. Experimental Design • Two-step process: • Physical component provided first to allow students to build a network (Bell, 2014) • Followed by an app that could be used to simulate network operations over the physical network that was built by students • Use 3D printed networking components that students physically assemble, visualise & manipulate using an app built with Unity3d & Vuforia https://youtu.be/xaMbpBpOpaQ
  • 7. Results à Likert 1-5, (1):strongly disagree (5):strongly agree
  • 8. Observations • [Learners] enjoyed diving in and asked if they could download [the app] to their own device and if the markers worked across multiple devices at the same time • [Learner] urgency resulted in problems … building large networks and then having difficulty visualising these networks using the app • [Memorability] was good … [Learners] were able to successfully use the tool to build networks and to visualise the TCP/IP model “[TCP/IP] was more clarified through this [simulation] and it’s good to work with such networking concepts. It gives user friendly interface, easy to interact and act upon it” ICT Student (2016)
  • 9. Where to from here? • More loops in the current intervention development in ICT • Upgrades & Changes to the Simulation (markers, more scenarios etc) • Transition intervention into other disciplines • Visual Arts & Multimedia (e.g. web design) • Network Security • Empirical Evidence of Learning Outcomes • Learning Analytics through pre-test/post-test (e.g. Serious Game) http://www.mixedrealityresearch.com/#networkModeling