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Experiential digital culture 110225
1.
RAMESH JAIN
JAIN@ICS.UCI.EDU (FACEBOOK, TWITTER: JAIN49) WITH SEVERAL COLLABORATORS Digital Culture: ASU © Ramesh Jain 1
2.
Evolving Culture
Excellence of taste in the fine arts and humanities, also known as high culture An integrated pattern of human knowledge, belief, and behavior that depends upon the capacity for symbolic thought and social learning The set of shared attitudes, values, goals, and practices that characterizes an institution, organization or group Digital Culture: ASU © Ramesh Jain 2
3.
Technology and Culture Digital
Culture: ASU © Ramesh Jain 3
4.
Invention Digital Culture: ASU
© Ramesh Jain 4
5.
Life = Experiences
(Events) Digital Culture: ASU © Ramesh Jain 5
6.
The Story of
Human Civilization is the Story of Experiential Communication among Humans. Sharing Experiences Re-living Experiences Recording Experiences Learning from Experiences Digital Culture: ASU © Ramesh Jain 6
7.
Share experiences: Languages Digital
Culture: ASU © Ramesh Jain 7
8.
Across Time: Writing Digital
Culture: ASU © Ramesh Jain 8
9.
Making it portable:
Paper Digital Culture: ASU © Ramesh Jain 9
10.
Democratization : Gutenberg
Press Digital Culture: ASU © Ramesh Jain 10
11.
Gutenberg: Major Event
in Cultural History It changed the world in many ways. Gutenberg’s legacy still lives. I see the new era beginning now. Digital Culture: ASU © Ramesh Jain 11
12.
Telegraph: Instantaneous Remote Digital
Culture: ASU © Ramesh Jain 12
13.
Telephone: Remote Speech Digital
Culture: ASU © Ramesh Jain 13
14.
Photography: Recording Visual
Experience Digital Culture: ASU © Ramesh Jain 14
15.
Audio Recording: Electrical
Signals enter recording space Digital Culture: ASU © Ramesh Jain 15
16.
Radio: Live Broadcast Digital
Culture: ASU © Ramesh Jain 16
17.
Television: Live Broadcast
combines two Media Digital Culture: ASU © Ramesh Jain 17
18.
Computing 1: Data
Main applications: Scientific and engineering Business Users: Sophisticated Expected to be trained Digital Culture: ASU © Ramesh Jain 18
19.
Digital Processing Digital Culture:
ASU © Ramesh Jain 19
20.
Computing 2: Information
and Communication Main applications: Information Communication Users: Common people in ‘developed world’ Easy access using keyboards Digital Culture: ASU © Ramesh Jain 20
21.
Internet: The Game
Changer Digital Culture: ASU © Ramesh Jain 21
22.
Communicating Experiences:
Spatial and Temporal Inventions Application Impact Languages Communicate symbolic experiences Written Languages Record Symbolic experiences (time) Paper Portability (space) Most influential Print Mass distribution (time and space) Invention in history so far. Telegraph Remote narrow communication (space) Telephone Remote analog communication (space) Radio Analog broadcasting of sound (space) Television Combining two senses – media (space) Recording media Photos, audio, video (time) Digital processing Machine enhancement and processing Future of Internet Interactive Multimedia communication Communication Digital Culture: ASU © Ramesh Jain 22
23.
Computing 3: Experience
Main applications: Experiential communication Experience management Users: Humans No language issues Digital Culture: ASU © Ramesh Jain 23
24.
Mary Had a
Little … Digital Culture: ASU © Ramesh Jain 24
25.
Evolution of Web:
Documents to Data Document created by Humans. Text, Music, Movies Data collected by Humans Photos, Audio, … Digital Culture: ASU © Ramesh Jain 25
26.
Yesterday – Today
- Tomorrow Digital Culture: ASU © Ramesh Jain 26
27.
Then and Now:
Same People Digital Culture: ASU © Ramesh Jain 27
28.
New Generation
What the heck is this, Nana? Digital Culture: ASU © Ramesh Jain 28
29.
Recent Evolution of
Digital Culture Digital Culture: ASU © Ramesh Jain 29
30.
Maureen Dowd in
NYT We watch in awe as revolutions somersault through the Middle East. We see instantaneous digital communication as a weapon against oppression and, in the hands of tyrants who tap into its power, as a weapon for oppression. Digital Culture: ASU © Ramesh Jain 30
31.
Digital Culture: ASU
© Ramesh Jain 31
32.
FINALLY -- Beyond
Gutenberg We’re at the beginning of a new era for social Internet innovators who are re-imagining and re-inventing a Web of people and places, looking beyond documents and websites. John Doerr, Partner, KPCB Digital Culture: ASU © Ramesh Jain 32
33.
Evolution of Web:
Documents, Data, Events Document created by Humans. Text, Music, Movies Data collected by Humans Photos, Audio, … Events happen. Most documents describe events and objects in those. Most data is collected for events. Digital Culture: ASU © Ramesh Jain 33
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Events take place
in the real world. Events result in Data and Documents Digital Culture: ASU © Ramesh Jain 34
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Tsunami 2004
Experiential Data Visualization using data Reports on the event Digital Culture: ASU © Ramesh Jain 35
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Events are ‘Connectors’
Events create ‘Context’ People Structural Temporal Things Places Causal Time Spatial Experiences Experiential Informational Events Digital Culture: ASU © Ramesh Jain 36
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Facebook and Twitter
Reporting events as micro-blogs Massive collection of events. Facebook reports 20 Billion updates – 3 Billion Photos – each month. Digital Culture: ASU © Ramesh Jain 37
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Events are currently
just a time- indexed database. Time Digital Culture: ASU © Ramesh Jain 38
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Events usually cause
domino effect. Does the flap of a butterfly’s wings in Brazil set off a tornado in Texas? Digital Culture: ASU © Ramesh Jain 39
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From Micro Events
to Situations FROM TWEETS TO REVOLUTIONS Digital Culture: ASU © Ramesh Jain 40
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EventWeb: Compositing and
Linking Atomic and Composite Events Time Digital Culture: ASU © Ramesh Jain 41
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Lets Consider Three
different scenarios Personal Media Management Memories for Life; LifeLog, … Situation Detection and Control Real Time Web Middle of the Pyramid Bringing the digital dividend to all people Digital Culture: ASU © Ramesh Jain 42
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We are in
the midst of the greatest Media Explosion. Digital Culture: ASU © Ramesh Jain 43
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Dealing with Photo
Explosion 3 Billion Photos uploaded on Facebook – every month. We know that most people in the world are not yet addicted to the Web, but do take photos. Digital Culture: ASU © Ramesh Jain 44
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Sudden Burst of
Attention Hundreds of new companies Instagram, PicPlz, Path, … iPhoto, Picasa, Flickr, … Hottest area in VC community Digital Culture: ASU © Ramesh Jain 45
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My own ‘venture’: Digital
Culture: ASU © Ramesh Jain 46
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Meta Data for
photos = Event Data Digital Culture: ASU © Ramesh Jain 47
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Urgent Challenge: Real
Time Web Result of exponential growth in connectivity and sensors. Digital Culture: ASU © Ramesh Jain 48
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Micro-blogs: Twitter
Each Tweet: Used to be: What are you doing Now it is: What’s happening Really an event reported by Humans Can associate experiential data along with information. Time and location associated with each Tweet Digital Culture: ASU © Ramesh Jain 49
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Micro-events:
Sensors detecting and chirping (broadcasting) events Billions of disparate kinds of sensors being placed everywhere. Each sensor detects ‘basic events’ and broadcasts it in a simple form. Develop a system to process these micro- events and make them useful. Digital Culture: ASU © Ramesh Jain 50
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Situation Detection and
Control Inform ation Aggregation Situation Alerts and Detection Composition Queries Digital Culture: ASU © Ramesh Jain 51
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Emage: Event Image
Divide space (world) into small Pixels of appropriate size. Assume that each event is a particle of a specific type. Create a Social Image for specific type of events. A time-ordered sequence of these emages will be similar to a video representing spatio- temporal changes in events of that type. Digital Culture: ASU © Ramesh Jain 52
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Example Social Image-
(iphone) Digital Culture: ASU © Ramesh Jain 53
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iPhone
Spatio temporal variation: Event detection Digital Culture: ASU © Ramesh Jain 54
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Important Decisions From
Tweets: Where to open the next store? Digital Culture: ASU © Ramesh Jain 55
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Swine flu social
image and its segmentation into ‘high’ and ‘low ’activity zones. Digital Culture: ASU © Ramesh Jain 56
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Situational Recommendation System
Macro situation Alert Level=High Date=12/09/10 Micro event Situational Control Action e.g. “Arrgggh, I controller “Please visit have a sore nearest CDC throat” • Goal center at 4th St (Loc=New York, • Macro Situation immediately” Date=12/09/10) • Rules Level 1 personal threat + Level 3 Macro threat -> Immediate action Digital Culture: ASU © Ramesh Jain 57
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Dream: Web for
the Middle of the Pyramid Digital Culture: ASU © Ramesh Jain 58
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For the first
time in human history, more than 75% living people are using a device: Mobile DigitalPhone. Culture: ASU © Ramesh Jain 59
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Mobiles everywhere Digital Culture:
ASU © Ramesh Jain 60
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Highest
Life Needs Basic Health Education Agriculture Social Digital Culture: ASU © Ramesh Jain 61
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Most attention by
Top 1.5 Technologists – so far. Billion Middle 3 Billion Middle of the Pyramid (MOP): Ready, BUT … Bottom 2 Billion Not Ready Digital Culture: ASU © Ramesh Jain 62
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Digital Culture: ASU
© Ramesh Jain 63
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Digital Culture: ASU
© Ramesh Jain 64
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Personalized Help for
Everybody Meeting Basic Needs Using Natural Technology Centered around every INDIVIDUAL. No Country Left Behind Digital Culture: ASU © Ramesh Jain 65
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Thanks for your
time and attention. For questions: jain@ics.uci.edu Digital Culture: ASU © Ramesh Jain 66
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