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CS8079-Human Computer
Interaction
Presented by
N. Jagadish kumar
Assistant Professor
Department of Information Technology
Velammal Institute of technology
Unit-1 Foundation of HCI
Session-2
• I/O Channels
Input – Output Channels
• Input and Output
– A person’s interaction with the outside world
occurs through information being received
and sent- Input and output
In an interaction with a computer the user receives
information that is output by the computer,
and responds by providing input to the computer – the
user’s output becomes the computer’s input and vice versa.
Input & output in Human
• Input in the human occurs mainly through the
senses .
• output through the motor control of the
effectors
……
There are five major senses:
• Sight
• hearing
• touch
• taste
• smell.
• Of these, the first three are the most
important to HCI
…
Similarly there are a number of effectors
• limbs
• fingers
• Eyes
• head
• vocal system
…..
• In the interaction with the computer, the
fingers play the primary role, through typing
or mouse control.
• with some use of voice, and eye, head and
body position.
• Imagine using a personal computer (PC) with
a mouse and a keyboard.
• The application you are using has a graphical
interface, with menus, icons and windows
In your interaction with the Computer
• you receive information primarily by sight
( what appears on the screen)
• you may also receive information by ear
(computer beep to draw your attention)
• Touch plays a part too in that you will feel the
orientation of the mouse
Vision
• Human Vision it is the primary source of
information for the average person.
• We can roughly divide visual perception into
two stages:
Visual
Perception
Physical reception of the
stimulus from the outside
world
Processing and
interpretation of that
stimulus
Stimulus is
anything that
causes respond.
Vision – The Eye
• Eye - receives light and transforms it to electrical
energy and then transmitted to the brain.
• Components of Eye
– Cornea
– Lens
– Retina
• Rods
• Cones
Vision – The Eye
• Light passes through the front of the eye
(cornea) to the lens.
• The cornea and the lens help to focus the
light rays onto the back of the eye (retina).
• The cells in the retina absorb and convert
the light to electrochemical impulses which
are transferred along the optic nerve and
then to the brain.
Vision – The Eye
Rods Cones
• Second type of receptor
• Less sensitive to light
• Tolerate more light
• 6 million cones per eye
• Allows colour vision
• 3 types of cones according
to the wavelength of the
light (blue, red and green)
• First type of receptor
• Highly sensitive to light
• Doesn’t tolerate more light
• 120 million rods per eye
• Dominate peripheral vision
• Temporary blindness
Vision – The Eye
Two stages in vision
1. Physical Perception
• Vision begins with light.
• The eye is a mechanism for receiving light and
transforming it into electrical energy.
• Light is reflected from objects in the world
and their image is focused upside- down on
retina.
• The receptors in the eye transform it into
electrical signals which are passed to the
brain.
….
• retina contains rods for low light vision and
cones for colour vision
• The retina also has specialized nerve cells
called ganglion cells (brain!) detect pattern
and movement
2. Interpreting the signal
• Perceiving size and depth (First factor)
How the eyes perceive, size ,depth and
relative distance?
• We know that reflected light from the object
forms an upside-down image on the retina.
• The size of that image is specified as a visual
angle
….
How to calculate visual angle?
• If we were to draw a line from the top of the
object to a central point on the front of the
eye and a second line from the bottom of the
object to the same point, the visual angle of
the object is the angle between these two
lines.
• Visual angle is affected by both the size of the
object and its distance from the eye.
…..
The visual angle measurement is given in either degrees or minutes of arc,
where 1 degree is equivalent to 1 minute of arc to 60 seconds of arc.
….
• if the visual angle of an object i.e. the degree of
arc is too small we will be unable to perceive it at
all.
• Visual acuity is the ability of a person to perceive
fine detail.
• Generally for eye testing in labs they will test for
visual acuity for Normal vision.
• For example, a person with normal vision can
detect a single line if it has a visual angle of 0.5
seconds of arc
…..
• Perceiving brightness (second factor)
• Brightness is in fact a subjective reaction to
levels of light.
• It is affected by luminance which is the
amount of light emitted by an object.
• The luminance of an object is dependent on
the amount of light falling on the object’s
surface and its reflective properties.
• Luminance is a physical characteristic and can
be measured using a photometer.
…
Perceiving color (third factor)
• Color is usually regarded as being made up of
three components: hue, intensity and saturation.
• Hue is determined by the spectral wavelength of
the light.
• Blues have short wavelengths
• greens medium
• reds long.
…
• Intensity is the brightness of the color, and
saturation is the amount of whiteness in the
color.
• The eye perceives color because the cones are
sensitive to light of different wavelengths.
• There are three different types of cone, each
sensitive to a different color (blue, green and
red).
The capabilities and limitations of
visual processing
• Visual processing involves the transformation
and interpretation of a complete image, from
the light that is thrown onto the retina.
• As we have already noted, our expectations
affect the way an image is perceived.
• For example, if we know that an
object(Elephant) is a particular size, we will
perceive it as that size no matter how far it is
from us.
…
• This ability to interpret and exploit our
expectations can be used to resolve ambiguity.
For example, consider the image
What do you perceive?
It’s an Ambiguous shape
It depends on the context
Muller – Lyer illusion
Which line is longer?
…..
• Most people when presented with this will say
that the top line is longer than the bottom.
• In fact, the two lines are the same length.
• This may be due to the top line appears like a
concave edge, the bottom like a convex edge.
Ponzo illusion
Here the top line
appears longer, owing to
the distance effect,
although both lines are
the same length
These illusions
demonstrate that our
perception of size is not
completely reliable.
Is this text correct?
Another illusion created by our expectations compensating an image is the
proof reading illusion
….
• Most people reading this rapidly will read it
correctly, although closer inspection shows
that the word ‘the’ is repeated in the second
and third line.
• These are just a few examples of how the
visual system compensates, and sometimes
overcompensates, to allow us to perceive the
world around us.
Design Focus
Optical illusions highlight the differences
between the way things are and the way we
perceive them .
And in interface design we need to be aware
that we will not always perceive things exactly
as they are.
Reading
• There are several stages in the reading
process.
• First, the visual pattern of the word on the
page is perceived.
• Second is decoded with reference to an
internal representation of language.
• Third is syntactic and semantic analysis and
operate on phrases or sentences.
…..
• Adults read approximately 250 words a
minute.
• The speed at which text can be read is a
measure of its legibility. ----> Thelivu
• Experiments have shown that standard font
sizes of 9 to 12 points are equally legible,
given proportional spacing between lines.
• Similarly line lengths of between 2.3 and 5.2
inches (58 and 132 mm) are equally legible
….
• A final word about the use of contrast in visual
display: a negative contrast (dark characters
on a light screen) provides higher luminance
and, therefore, increased acuity, than a
positive contrast.
• This will in turn increase legibility.
Hearing
• The sense of hearing is often considered
secondary to sight, but we tend to
underestimate the amount of information that
we receive through our ears.
• Just as vision begins with light, hearing begins
with vibrations in the air or sound waves.
• The ear receives these vibrations and
transmits them, through various stages, to the
auditory nerves.
The human ear
• The ear comprises three sections
• outer ear
• middle ear
• inner ear.
• The outer ear is the visible part of the ear. It
has two parts.
Pinna
auditory canal
….
• The outer ear serves two purposes.
• First, it protects the sensitive middle ear from
damage.
• The auditory canal contains wax which prevents
dust, dirt and insects reaching the middle ear.
• It also maintains the middle ear at a constant
temperature.
• Secondly, the pinna and auditory canal serve to
amplify some sounds.
…….
• The middle ear is a small cavity connected to the
outer ear by ear drum, and to the inner ear by
the cochlea.
• Within the cavity are the ossicles, the smallest
bones in the body.
• Sound waves pass along the auditory canal and
vibrate the ear drum which in turn vibrates the
ossicles, which transmit the vibrations to the
cochlea, and so into the inner ear.
…..
• This ‘relay’ is required because,
• outer and middle ears are filled with air, the
inner ear is filled with a denser cochlean
liquid.
• If passed directly from the air to the liquid, the
transmission of the sound waves would be
poor.
• By transmitting them via the ossicles the
sound waves are concentrated and amplified.
…..
• The waves are passed into the liquid-filled
cochlea in the inner ear.
• Within the cochlea there is cilia that bend
because of the vibrations in the cochlean
liquid and release a chemical transmitter
which causes impulses in the auditory nerve.
Processing Sound
• Sound is changes or vibrations in air pressure
• The human ear can hear frequencies from
about 20 Hz to 15 kHz.
• Pitch is the frequency of the sound.
– A low frequency produces a low pitch
– A high frequency produces a high pitch.
• Loudness is proportional to the amplitude of
the sound; the frequency remains constant.
• Timbre relates to the type of the sound:
Sound
1
2
3
P i t c h
F req u en cy
of th e
s ou n d .
L o u d n e s s
proportional to
the amplitude of
the sound
T i m b r e
Type of
the
sound
Touch
• The third and last of the senses that we will
consider is touch or haptic perception.
• Touch provides us with vital information about our
environment.
• The apparatus of touch differs from that of sight and
hearing in that it is not localized.
• We receive stimuli through the skin.
…
• The skin contains three types of sensory
receptor:
• thermoreceptors respond to heat and cold
• nociceptors respond to intense pressure, heat
and pain
• mechanoreceptors respond to pressure.
• we are concerned with mechanoreceptors in
relation to human–computer interaction
….
• There are two kinds of mechanoreceptor,
which respond to different types of pressure.
• Rapidly adapting mechanoreceptors- These
receptors react more quickly with increased pressure.
• Slowly adapting mechanoreceptors- respond to
continuously applied pressure.
……
• Although the whole of the body contains such
receptors, some areas have greater sensitivity
or acuity than others.
• It is possible to measure the acuity of different
areas of the body using the two-point
threshold test
two-point threshold test
Adjustable 2-point caliper
…
• When you can feel two points, measure the
distance between them.
• The greater the distance, the lower the
sensitivity.
• You can repeat this test on different parts of
your body
kinesthesis
• A second aspect of haptic perception is kinesthesis:
• Awareness of the position of the body and limbs.
• This is due to receptors in the joints.
• Again there are three types:
• rapidly adaptingwhich respond when a limb is
moved in a particular direction
• slowly adaptingwhich respond to both movement
and static position
• positional receptorswhich only respond when a limb
is in a static position.
…..
• This perception affects both comfort and
performance.
• For example, for a touch typist, awareness of
the relative positions of the fingers and
feedback from the keyboard are very
important.
Realtime Scenario
• E-commerce has become very successful in
some areas of sales, such as travel services,
books and CDs, and food. However, in some
retail areas, such as clothes shopping, e-
commerce has been less successful. Why?
….
• With clothes, the experience of shopping is far
more important.
• We need to be able to handle the goods
• feel the texture of the material
• check the weight to test quality.
• Even if we know that something will fit us we
still want to be able to handle it before
buying.
Research into haptic interaction is looking
at ways of solving this problem.
• For example, a demonstration environment
called TouchCity allows people to walk around
a virtual shopping mall, pick up products and
feel their texture and weight.
• A key problem with the commercial use of
such an application, however, is that the
haptic experience requires expensive
hardware not yet available to the average e-
shopper

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Human computer interaction -Input output channel with Scenario

  • 1. CS8079-Human Computer Interaction Presented by N. Jagadish kumar Assistant Professor Department of Information Technology Velammal Institute of technology
  • 2. Unit-1 Foundation of HCI Session-2 • I/O Channels
  • 3. Input – Output Channels • Input and Output – A person’s interaction with the outside world occurs through information being received and sent- Input and output
  • 4. In an interaction with a computer the user receives information that is output by the computer, and responds by providing input to the computer – the user’s output becomes the computer’s input and vice versa.
  • 5. Input & output in Human • Input in the human occurs mainly through the senses . • output through the motor control of the effectors
  • 6. …… There are five major senses: • Sight • hearing • touch • taste • smell. • Of these, the first three are the most important to HCI
  • 7. … Similarly there are a number of effectors • limbs • fingers • Eyes • head • vocal system
  • 8. ….. • In the interaction with the computer, the fingers play the primary role, through typing or mouse control. • with some use of voice, and eye, head and body position. • Imagine using a personal computer (PC) with a mouse and a keyboard. • The application you are using has a graphical interface, with menus, icons and windows
  • 9. In your interaction with the Computer • you receive information primarily by sight ( what appears on the screen) • you may also receive information by ear (computer beep to draw your attention) • Touch plays a part too in that you will feel the orientation of the mouse
  • 10. Vision • Human Vision it is the primary source of information for the average person. • We can roughly divide visual perception into two stages: Visual Perception Physical reception of the stimulus from the outside world Processing and interpretation of that stimulus Stimulus is anything that causes respond.
  • 11. Vision – The Eye • Eye - receives light and transforms it to electrical energy and then transmitted to the brain. • Components of Eye – Cornea – Lens – Retina • Rods • Cones
  • 12. Vision – The Eye • Light passes through the front of the eye (cornea) to the lens. • The cornea and the lens help to focus the light rays onto the back of the eye (retina). • The cells in the retina absorb and convert the light to electrochemical impulses which are transferred along the optic nerve and then to the brain.
  • 13. Vision – The Eye Rods Cones • Second type of receptor • Less sensitive to light • Tolerate more light • 6 million cones per eye • Allows colour vision • 3 types of cones according to the wavelength of the light (blue, red and green) • First type of receptor • Highly sensitive to light • Doesn’t tolerate more light • 120 million rods per eye • Dominate peripheral vision • Temporary blindness
  • 15. Two stages in vision 1. Physical Perception • Vision begins with light. • The eye is a mechanism for receiving light and transforming it into electrical energy. • Light is reflected from objects in the world and their image is focused upside- down on retina. • The receptors in the eye transform it into electrical signals which are passed to the brain.
  • 16. …. • retina contains rods for low light vision and cones for colour vision • The retina also has specialized nerve cells called ganglion cells (brain!) detect pattern and movement
  • 17. 2. Interpreting the signal • Perceiving size and depth (First factor) How the eyes perceive, size ,depth and relative distance? • We know that reflected light from the object forms an upside-down image on the retina. • The size of that image is specified as a visual angle
  • 18. …. How to calculate visual angle? • If we were to draw a line from the top of the object to a central point on the front of the eye and a second line from the bottom of the object to the same point, the visual angle of the object is the angle between these two lines. • Visual angle is affected by both the size of the object and its distance from the eye.
  • 19. ….. The visual angle measurement is given in either degrees or minutes of arc, where 1 degree is equivalent to 1 minute of arc to 60 seconds of arc.
  • 20. …. • if the visual angle of an object i.e. the degree of arc is too small we will be unable to perceive it at all. • Visual acuity is the ability of a person to perceive fine detail. • Generally for eye testing in labs they will test for visual acuity for Normal vision. • For example, a person with normal vision can detect a single line if it has a visual angle of 0.5 seconds of arc
  • 21. ….. • Perceiving brightness (second factor) • Brightness is in fact a subjective reaction to levels of light. • It is affected by luminance which is the amount of light emitted by an object. • The luminance of an object is dependent on the amount of light falling on the object’s surface and its reflective properties. • Luminance is a physical characteristic and can be measured using a photometer.
  • 22. … Perceiving color (third factor) • Color is usually regarded as being made up of three components: hue, intensity and saturation. • Hue is determined by the spectral wavelength of the light. • Blues have short wavelengths • greens medium • reds long.
  • 23. … • Intensity is the brightness of the color, and saturation is the amount of whiteness in the color. • The eye perceives color because the cones are sensitive to light of different wavelengths. • There are three different types of cone, each sensitive to a different color (blue, green and red).
  • 24. The capabilities and limitations of visual processing • Visual processing involves the transformation and interpretation of a complete image, from the light that is thrown onto the retina. • As we have already noted, our expectations affect the way an image is perceived. • For example, if we know that an object(Elephant) is a particular size, we will perceive it as that size no matter how far it is from us.
  • 25. … • This ability to interpret and exploit our expectations can be used to resolve ambiguity. For example, consider the image What do you perceive? It’s an Ambiguous shape
  • 26. It depends on the context
  • 27. Muller – Lyer illusion Which line is longer?
  • 28. ….. • Most people when presented with this will say that the top line is longer than the bottom. • In fact, the two lines are the same length. • This may be due to the top line appears like a concave edge, the bottom like a convex edge.
  • 29. Ponzo illusion Here the top line appears longer, owing to the distance effect, although both lines are the same length These illusions demonstrate that our perception of size is not completely reliable.
  • 30. Is this text correct? Another illusion created by our expectations compensating an image is the proof reading illusion
  • 31. …. • Most people reading this rapidly will read it correctly, although closer inspection shows that the word ‘the’ is repeated in the second and third line. • These are just a few examples of how the visual system compensates, and sometimes overcompensates, to allow us to perceive the world around us.
  • 32. Design Focus Optical illusions highlight the differences between the way things are and the way we perceive them . And in interface design we need to be aware that we will not always perceive things exactly as they are.
  • 33. Reading • There are several stages in the reading process. • First, the visual pattern of the word on the page is perceived. • Second is decoded with reference to an internal representation of language. • Third is syntactic and semantic analysis and operate on phrases or sentences.
  • 34. ….. • Adults read approximately 250 words a minute. • The speed at which text can be read is a measure of its legibility. ----> Thelivu • Experiments have shown that standard font sizes of 9 to 12 points are equally legible, given proportional spacing between lines. • Similarly line lengths of between 2.3 and 5.2 inches (58 and 132 mm) are equally legible
  • 35. …. • A final word about the use of contrast in visual display: a negative contrast (dark characters on a light screen) provides higher luminance and, therefore, increased acuity, than a positive contrast. • This will in turn increase legibility.
  • 36. Hearing • The sense of hearing is often considered secondary to sight, but we tend to underestimate the amount of information that we receive through our ears. • Just as vision begins with light, hearing begins with vibrations in the air or sound waves. • The ear receives these vibrations and transmits them, through various stages, to the auditory nerves.
  • 37. The human ear • The ear comprises three sections • outer ear • middle ear • inner ear. • The outer ear is the visible part of the ear. It has two parts. Pinna auditory canal
  • 38. …. • The outer ear serves two purposes. • First, it protects the sensitive middle ear from damage. • The auditory canal contains wax which prevents dust, dirt and insects reaching the middle ear. • It also maintains the middle ear at a constant temperature. • Secondly, the pinna and auditory canal serve to amplify some sounds.
  • 39. ……. • The middle ear is a small cavity connected to the outer ear by ear drum, and to the inner ear by the cochlea. • Within the cavity are the ossicles, the smallest bones in the body. • Sound waves pass along the auditory canal and vibrate the ear drum which in turn vibrates the ossicles, which transmit the vibrations to the cochlea, and so into the inner ear.
  • 40.
  • 41. ….. • This ‘relay’ is required because, • outer and middle ears are filled with air, the inner ear is filled with a denser cochlean liquid. • If passed directly from the air to the liquid, the transmission of the sound waves would be poor. • By transmitting them via the ossicles the sound waves are concentrated and amplified.
  • 42. ….. • The waves are passed into the liquid-filled cochlea in the inner ear. • Within the cochlea there is cilia that bend because of the vibrations in the cochlean liquid and release a chemical transmitter which causes impulses in the auditory nerve.
  • 43. Processing Sound • Sound is changes or vibrations in air pressure • The human ear can hear frequencies from about 20 Hz to 15 kHz. • Pitch is the frequency of the sound. – A low frequency produces a low pitch – A high frequency produces a high pitch. • Loudness is proportional to the amplitude of the sound; the frequency remains constant. • Timbre relates to the type of the sound:
  • 44. Sound 1 2 3 P i t c h F req u en cy of th e s ou n d . L o u d n e s s proportional to the amplitude of the sound T i m b r e Type of the sound
  • 45. Touch • The third and last of the senses that we will consider is touch or haptic perception. • Touch provides us with vital information about our environment. • The apparatus of touch differs from that of sight and hearing in that it is not localized. • We receive stimuli through the skin.
  • 46. … • The skin contains three types of sensory receptor: • thermoreceptors respond to heat and cold • nociceptors respond to intense pressure, heat and pain • mechanoreceptors respond to pressure. • we are concerned with mechanoreceptors in relation to human–computer interaction
  • 47. …. • There are two kinds of mechanoreceptor, which respond to different types of pressure. • Rapidly adapting mechanoreceptors- These receptors react more quickly with increased pressure. • Slowly adapting mechanoreceptors- respond to continuously applied pressure.
  • 48. …… • Although the whole of the body contains such receptors, some areas have greater sensitivity or acuity than others. • It is possible to measure the acuity of different areas of the body using the two-point threshold test
  • 50. … • When you can feel two points, measure the distance between them. • The greater the distance, the lower the sensitivity. • You can repeat this test on different parts of your body
  • 51. kinesthesis • A second aspect of haptic perception is kinesthesis: • Awareness of the position of the body and limbs. • This is due to receptors in the joints. • Again there are three types: • rapidly adaptingwhich respond when a limb is moved in a particular direction • slowly adaptingwhich respond to both movement and static position • positional receptorswhich only respond when a limb is in a static position.
  • 52. ….. • This perception affects both comfort and performance. • For example, for a touch typist, awareness of the relative positions of the fingers and feedback from the keyboard are very important.
  • 53. Realtime Scenario • E-commerce has become very successful in some areas of sales, such as travel services, books and CDs, and food. However, in some retail areas, such as clothes shopping, e- commerce has been less successful. Why?
  • 54. …. • With clothes, the experience of shopping is far more important. • We need to be able to handle the goods • feel the texture of the material • check the weight to test quality. • Even if we know that something will fit us we still want to be able to handle it before buying.
  • 55. Research into haptic interaction is looking at ways of solving this problem. • For example, a demonstration environment called TouchCity allows people to walk around a virtual shopping mall, pick up products and feel their texture and weight. • A key problem with the commercial use of such an application, however, is that the haptic experience requires expensive hardware not yet available to the average e- shopper