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Brainfood: CES Rewind
Future Forecasting and Foreshadowing

February 10, 2011
Fallon Brainfood—trends, ideas, opportunities, and
thought leadership for our brands.

Brainfood is our all-agency food-for-thought.
Where we’ve been in recent years:
Being Digital // Virtuality // Design For All // China Rising //
The Social 10 // Fall0nylitics // Mobile 10 // Overheard:
Wiretapping the Social Web for Insights and Strategies // and more

Upcoming:
TV 2.0 // Coupons 2.0 // Strategy for Web Video // Modern
Luxury // How to Build Apps // UX and You

Missed previous Brainfoods?
Go to http://www.slideshare.net/group/we-are-fallon
Presenter




            Jacob Abernathy, Creative Technologist
Applying CES Technology


•  What is CES and why is it relevant?
•  Top trends and technologies
•  How the trends affect Fallon
•  Opportunities for our clients
•  Application of creative technologies to our
   communications ideas and client thinking
”Consumer electronics are a harbinger
of emerging media experiences and offer insight
       into evolving consumption habits.”
                                     Media Daily News
Courtesy of Jacob Abernathy & Beth Freedman
Also, something to expect in the future…
WTF is CES?

“Consumer Electronics Show”

International conference

44 years old and in Sin City for 33 years

A week of never-before-seen technology

140,000+ nerds, analysts, and sales reps

What debuts at CES today is tomorrow’s “normal.”
What I discovered at CES was an overload.
Digital Audio  Home Entertainment          Headphones     Med Tech Android
                                Autos Augmented Reality          Near Field
 Robots         WiFi Hotspots                                  Lady Gaga
                               OS    DIN radio Geo-Location
  Social Integration Bluetooth     AV       Touch + Gesture      Sandy Bridge
   92” TV      Connected Objects Universal Remotes       HD     RFID
Remote-Controlled eBooks               Nav System Smartphones Gaming
       Open Source           Concepts Cheap Tech
  Displays Motion ARM Chips                   Charge Pads     iPad Accessories

Boxee 3D VOIP Tablets 4G                      Startups      Touch + Gesture
But, what’s most important?


1. Tablets

2. Touch + Gesture

3. Smart TVs

4. Genius Phones

5. Internet of Things

6. Autobots

7. Everything is a Game

8. Powered by People
1. The Year of the Tablets!
     Over 80 new tablets introduced. Still a fad?
Tablet is a new normal.


The Skinny…
  Over 80 tablets introduced
  A new normal—fast approaching the “two iPad home”
  Brand-new UI and OS for tablet and touch




                                                [VIDEO]
What Tablets means for Fallon and our brands


Validation of the Fourth Screen
  Beyond sight, sound, motion
  More and better content generation
  New efforts in mobile ad units
  Lots of media attention for pioneers

Yet, another new communications channel (Doh!)
  Deepening complexity of “mobile” to master.
  TV content moves onto the tablet.
  Any apps and websites need to be uniform
2. Touch My Gesture
 Minority Report based on true events
Touch is cool, but Gesture is better.


Touch
  New technologies, intelligent, and connected
  The beta years are over.

Gesture
  Kinect changed everything.
  Experimental stages.
  Working with 3D. Implications for gaming.
Surface 2.0




              Source: Razorfish + Microsoft Media Labs
Touch is cool, but Gesture is better.


Touch
  New technologies, intelligent, and connected
  The beta years are over.

Gesture
  Kinect changed everything.
  Experimental stages.
  Working with 3D. Implications for gaming.
Kinect Changes Everything
Motion Capture, Voice Recognition, Sentiment Analysis
[Kinect video here]
What Touch+Gesture mean for Fallon and our brands


A whole new experience.
  Retail, CRM, Interactive, OOH
  Beyond sight, sound, and motion
  Lots of media attention to the first brands

Depth of possibility as well as complexity.
  Deepening complexity of interfaces and UX
  Strategy and insights first
“Online shopping is surpassing in-store shopping
 for many customers, offering additional benefits like
convenience, price comparison, customer reviews and,
            more recently, social shopping.”
                                           Bob Greenberg
                                    Chairman, CEO of R/GA




                                                 Source: Adweek Media
Retail Is Saved.




                   Source: Creativity-Online
3. Smartass TVs

Apps and Internet are standard.
A Smart TV in every home.


Web TV Round 2 or 3. I lost count.
  TV companies look to cater to the consumer.
  Transitional phase.
  Apps now for your TV.
  TV’s third dimension is social.

Some new territory.
  Models are shifting.
  Plenty of experiments.



                                                Source: loewy.com
What Smart TVs mean for Fallon and our brands


Growth of opportunity with your brand story.
  Prepare a fluid story between devices.
  Glory goes to those who get there first.
  Reboot the classic TV spot.
  Leverage the social dimension.

Caveat your Brand.
  Insights come first.
4. Genius Phones

The new dual-core processor smartphones with
      4G will replace your desktop PC.
Smartphones on steroids.


Mobile stepped up its game (nerd-speak).
  Dual-core processors
  Advanced graphics
  Designed for 4G connectivity
  New operating systems
Trendy.
  Mobile Data Consumption is way up.
  Do-it-all devices
  Video content will be commonplace.
What Genius Phones means for Fallon and our brands


Highly Capable.
  Will run much heavier applications.
  Don’t limit your ideas for these phones.
  One phone, two experiences.
  4G, video content rules the waves.
  Robust mobile ad units will be born
  Mobile Brief:
  Nothing else will connect/drive action.
5. Things That Talk To Things

   Your refrigerator is a new Wi-Fi hotspot
      and your laundry just texted you.
The Internet of Things—connected objects


Everything is a computer. Everything is connected.
  The Internet of Things. Everything talks.
  Household products will change.
  Hardware enabled with e-mail, Internet, social, etc.
  “Smart Grid”
Appliances that talk to each other.




                     Reference: “Brave Little Toaster” – Jacob’s favorite movie at age 6.
What The Internet of Things means
 for Fallon and our brands

Almost limitless possibilities.
   Everything talks…new marketing channels?
   Not just at home—ubiquitous.
   Demands new skill set on our creativity.


Efficient but obnoxious.
    Clutter.
    Where do you fit now?
6. Autobots
Intuitive, Connected, and Adaptive
Future of Tech for Cars


Highly Connected, Intuitive, and Adaptive
 Not just aesthetics. User consideration.
 Apps: Never leave home without them.
 Mainstreaming electric cars.
 Future concepts (distant future).
 The Nav System, re-imagined.
What Autobots means for Fallon and our brands


The car can think and talk, now what?
  New communications channel.
  Agency shift to consultant.
  Deeper knowledge of brand’s product.
  Fluid transition from device to car.
CAUTION:
  Distracted driving is a menace of our times.
  Just because you can, doesn’t mean you should.
7. Everything Is a Game.

You’re getting points just for reading this.
Gamepocalypse (borrowed from Jesse Schell)


There’s something to this gaming model:
  Games that reflect reality, and vice versa
  Human truths within game theory.
  Gaming beyond the console
  Adds a mental incentive (stuff is addictive).
  Opportunity to make fun, sticky experiences
  Gaming seeps into everything.
Razor Switchblade
Avatar Kinect
Zamzee
Epic Win
What Everything is a Game means
for Fallon and our brands

Games are all around us.
  Learn your game theory.
  Consider what’s important in games.
  As games seep into everything, money can be had.
Not every brand fits, but most will.
  When it stops being fun and starts getting annoying.
  You’re creating an experience that speaks to a human truth.
8. Powered by People
Technologies for people, not vice versa.
“What new technology does is create new
opportunities to do a job that customers want done.”

                                   Tim O’Reilly-writer, activist,
                                  futurist, founder and CEO of
                                                 O’Reilly Media
Macro theme of CES 2011: Technology is bringing
people together.

Social is powernth for brands.
More things connecting people.
People want to connect, and savvy tech gets this.
Infinite data. About people’s needs.
COPIA, recognizes that reading is enhanced by the
participation of other people.
Panasonic Viera Connect recognizes that people
enhance the show.
Intel + JESS3 offered the best CES sponsorship
tchotchke: a tool that connects attendees.

…
What Social Integration means for Fallon and our
brands

Harness, Listen, and Enable.
  Harness the crowd.
  Listen to the crowd.
  Offer new value.
  Enabling people pays big.
“We shape our tools, and afterwards our tools shape us.”


                                          Marshall McLuhan
So, now what?


Shift your process.

Embrace technology.

Experiment.

Get mobile.

Where the people go, we go.

Connect people.

“Digital by nature.”
“It is the people who figure out how to work simply in
the present, rather than the people who mastered the
complexities of the past, who get to say what happens
                     in the future.”
                                              Clay Shirky
Discussion.
Let's continue the conversation.

           This and other Fallon Brainfood presentations may be found at
           http://www.slideshare.net/group/we-are-fallon


           #CESREWIND @Jacob_Abernathy


           http://www.fallon.com

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Fallon Brainfood: CES 2011 Rewind

  • 1.
  • 2.
  • 3. Brainfood: CES Rewind Future Forecasting and Foreshadowing February 10, 2011
  • 4. Fallon Brainfood—trends, ideas, opportunities, and thought leadership for our brands. Brainfood is our all-agency food-for-thought. Where we’ve been in recent years: Being Digital // Virtuality // Design For All // China Rising // The Social 10 // Fall0nylitics // Mobile 10 // Overheard: Wiretapping the Social Web for Insights and Strategies // and more Upcoming: TV 2.0 // Coupons 2.0 // Strategy for Web Video // Modern Luxury // How to Build Apps // UX and You Missed previous Brainfoods? Go to http://www.slideshare.net/group/we-are-fallon
  • 5. Presenter Jacob Abernathy, Creative Technologist
  • 6. Applying CES Technology •  What is CES and why is it relevant? •  Top trends and technologies •  How the trends affect Fallon •  Opportunities for our clients •  Application of creative technologies to our communications ideas and client thinking
  • 7. ”Consumer electronics are a harbinger of emerging media experiences and offer insight into evolving consumption habits.” Media Daily News
  • 8.
  • 9. Courtesy of Jacob Abernathy & Beth Freedman
  • 10. Also, something to expect in the future…
  • 11. WTF is CES? “Consumer Electronics Show” International conference 44 years old and in Sin City for 33 years A week of never-before-seen technology 140,000+ nerds, analysts, and sales reps What debuts at CES today is tomorrow’s “normal.”
  • 12. What I discovered at CES was an overload. Digital Audio Home Entertainment Headphones Med Tech Android Autos Augmented Reality Near Field Robots WiFi Hotspots Lady Gaga OS DIN radio Geo-Location Social Integration Bluetooth AV Touch + Gesture Sandy Bridge 92” TV Connected Objects Universal Remotes HD RFID Remote-Controlled eBooks Nav System Smartphones Gaming Open Source Concepts Cheap Tech Displays Motion ARM Chips Charge Pads iPad Accessories Boxee 3D VOIP Tablets 4G Startups Touch + Gesture
  • 13. But, what’s most important? 1. Tablets 2. Touch + Gesture 3. Smart TVs 4. Genius Phones 5. Internet of Things 6. Autobots 7. Everything is a Game 8. Powered by People
  • 14. 1. The Year of the Tablets! Over 80 new tablets introduced. Still a fad?
  • 15. Tablet is a new normal. The Skinny… Over 80 tablets introduced A new normal—fast approaching the “two iPad home” Brand-new UI and OS for tablet and touch [VIDEO]
  • 16. What Tablets means for Fallon and our brands Validation of the Fourth Screen Beyond sight, sound, motion More and better content generation New efforts in mobile ad units Lots of media attention for pioneers Yet, another new communications channel (Doh!) Deepening complexity of “mobile” to master. TV content moves onto the tablet. Any apps and websites need to be uniform
  • 17. 2. Touch My Gesture Minority Report based on true events
  • 18. Touch is cool, but Gesture is better. Touch New technologies, intelligent, and connected The beta years are over. Gesture Kinect changed everything. Experimental stages. Working with 3D. Implications for gaming.
  • 19. Surface 2.0 Source: Razorfish + Microsoft Media Labs
  • 20. Touch is cool, but Gesture is better. Touch New technologies, intelligent, and connected The beta years are over. Gesture Kinect changed everything. Experimental stages. Working with 3D. Implications for gaming.
  • 21. Kinect Changes Everything Motion Capture, Voice Recognition, Sentiment Analysis
  • 23. What Touch+Gesture mean for Fallon and our brands A whole new experience. Retail, CRM, Interactive, OOH Beyond sight, sound, and motion Lots of media attention to the first brands Depth of possibility as well as complexity. Deepening complexity of interfaces and UX Strategy and insights first
  • 24. “Online shopping is surpassing in-store shopping for many customers, offering additional benefits like convenience, price comparison, customer reviews and, more recently, social shopping.” Bob Greenberg Chairman, CEO of R/GA Source: Adweek Media
  • 25. Retail Is Saved. Source: Creativity-Online
  • 26. 3. Smartass TVs Apps and Internet are standard.
  • 27. A Smart TV in every home. Web TV Round 2 or 3. I lost count. TV companies look to cater to the consumer. Transitional phase. Apps now for your TV. TV’s third dimension is social. Some new territory. Models are shifting. Plenty of experiments. Source: loewy.com
  • 28. What Smart TVs mean for Fallon and our brands Growth of opportunity with your brand story. Prepare a fluid story between devices. Glory goes to those who get there first. Reboot the classic TV spot. Leverage the social dimension. Caveat your Brand. Insights come first.
  • 29. 4. Genius Phones The new dual-core processor smartphones with 4G will replace your desktop PC.
  • 30. Smartphones on steroids. Mobile stepped up its game (nerd-speak). Dual-core processors Advanced graphics Designed for 4G connectivity New operating systems Trendy. Mobile Data Consumption is way up. Do-it-all devices Video content will be commonplace.
  • 31.
  • 32. What Genius Phones means for Fallon and our brands Highly Capable. Will run much heavier applications. Don’t limit your ideas for these phones. One phone, two experiences. 4G, video content rules the waves. Robust mobile ad units will be born Mobile Brief: Nothing else will connect/drive action.
  • 33. 5. Things That Talk To Things Your refrigerator is a new Wi-Fi hotspot and your laundry just texted you.
  • 34. The Internet of Things—connected objects Everything is a computer. Everything is connected. The Internet of Things. Everything talks. Household products will change. Hardware enabled with e-mail, Internet, social, etc. “Smart Grid”
  • 35. Appliances that talk to each other. Reference: “Brave Little Toaster” – Jacob’s favorite movie at age 6.
  • 36. What The Internet of Things means for Fallon and our brands Almost limitless possibilities. Everything talks…new marketing channels? Not just at home—ubiquitous. Demands new skill set on our creativity. Efficient but obnoxious. Clutter. Where do you fit now?
  • 38. Future of Tech for Cars Highly Connected, Intuitive, and Adaptive Not just aesthetics. User consideration. Apps: Never leave home without them. Mainstreaming electric cars. Future concepts (distant future). The Nav System, re-imagined.
  • 39. What Autobots means for Fallon and our brands The car can think and talk, now what? New communications channel. Agency shift to consultant. Deeper knowledge of brand’s product. Fluid transition from device to car. CAUTION: Distracted driving is a menace of our times. Just because you can, doesn’t mean you should.
  • 40. 7. Everything Is a Game. You’re getting points just for reading this.
  • 41. Gamepocalypse (borrowed from Jesse Schell) There’s something to this gaming model: Games that reflect reality, and vice versa Human truths within game theory. Gaming beyond the console Adds a mental incentive (stuff is addictive). Opportunity to make fun, sticky experiences Gaming seeps into everything.
  • 46. What Everything is a Game means for Fallon and our brands Games are all around us. Learn your game theory. Consider what’s important in games. As games seep into everything, money can be had. Not every brand fits, but most will. When it stops being fun and starts getting annoying. You’re creating an experience that speaks to a human truth.
  • 47. 8. Powered by People Technologies for people, not vice versa.
  • 48. “What new technology does is create new opportunities to do a job that customers want done.” Tim O’Reilly-writer, activist, futurist, founder and CEO of O’Reilly Media
  • 49. Macro theme of CES 2011: Technology is bringing people together. Social is powernth for brands. More things connecting people. People want to connect, and savvy tech gets this. Infinite data. About people’s needs.
  • 50. COPIA, recognizes that reading is enhanced by the participation of other people.
  • 51. Panasonic Viera Connect recognizes that people enhance the show.
  • 52. Intel + JESS3 offered the best CES sponsorship tchotchke: a tool that connects attendees. …
  • 53. What Social Integration means for Fallon and our brands Harness, Listen, and Enable. Harness the crowd. Listen to the crowd. Offer new value. Enabling people pays big.
  • 54. “We shape our tools, and afterwards our tools shape us.” Marshall McLuhan
  • 55. So, now what? Shift your process. Embrace technology. Experiment. Get mobile. Where the people go, we go. Connect people. “Digital by nature.”
  • 56. “It is the people who figure out how to work simply in the present, rather than the people who mastered the complexities of the past, who get to say what happens in the future.” Clay Shirky
  • 58. Let's continue the conversation. This and other Fallon Brainfood presentations may be found at http://www.slideshare.net/group/we-are-fallon #CESREWIND @Jacob_Abernathy http://www.fallon.com