1. IxDA Chicago Mobile Site
Designing for Users…but Who Are They?
Svetlin Denkov
DPU Alumnus
IxDA Local Leader
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2. AGENDA
• The Background
• The Research
• The Redesign
• The Next Level
• The Surprise
• The Lessons Learned
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3. The BACKROUND
Where did it all begin?
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4. The BACKGROUND
Context
The Organization
• Global network dedicated to Interaction Design
• Hosting monthly events as discussion forums
• Chicago is 3rd largest chapter in the world
• Active online community at ixdachicago.org
Core Issues
• Mobile site came as freebie in 2007 site transition
• At the time, Ning (company behind the CMS), had no
mobile specific roadmap
• Platform was significantly outdated
• Missing key required functionality
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5. The BACKGROUND
Motivation
The Personal View
• Student seeking an interesting problem
• Vested interest as a Local Leader
• Dissatisfaction with the existing solution
Image Source: http://bit.ly/UUdOID
The Bigger Picture
• In 02/2012, smartphones surpassed the 50% mark
• The chapter members are multitaskers on the go
• Members want to attend events, but they fill quickly
• No mobile update coming from Ning
Image Source: http://bit.ly/HjaVbb
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6. The BACKGROUND
Process
Goals
• Increase site engagement by improving satisfaction
• Provide a platform-agnostic, extensible solution
• Validate that the redesign meets user needs
UCD Approach
• 2-phase project over 8 weeks for creating a solution
• In the 1st phase, I conducted user research
• In the 2nd phase, the research findings informed a
system redesign which was then tested
Image Source: http://bit.ly/cDUOmm
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7. The RESEARCH
What did I uncover?
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8. The RESEARCH
Overview
I wanted to identify who the existing and prospective users are and how they interact
with the website. This would help me determine pain points and create a list of needs.
Activities
Analytics Interviews
Looked at 1 and 6-month statistics to learn Held discussion with existing users to answer
about the site’s audience questions about preference, impressions, etc.
Surveys Heuristic Review
Pinged expert and novice users to establish Analyzed key areas of the existing experience
usage metrics including tasks and frequency to discover critical usability issues
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9. The RESEARCH
Analytics
What I did
• Tracked mobile devices only
• Focused on 11/2011 – 04/2012 period
• Analyzed 8 data dimensions
What I found
• On average 90 visits/month
• 40 visits had proper redirect
• Not all are unique visits
• Equivalent to 3% of membership
• Small percentage visited Home
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10. The RESEARCH
Surveys
What I did
• 1 with experts (usage >= 6 months) and 1 with
novices (usage < 1 month)
• Recruitment was done via social media, email,
and in person solicitation
• Both surveys ran for 2 consecutive weeks
• Participation overall was low with only 8
respondents. Suggests lack of familiarity.
What I found
• Site used infrequently with limited task completion
• Used for event lookup and adding members
• Navigation, visual design and layout rated low
• Purpose and messaging are somewhat unclear
• Member search and event registration requested
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11. The RESEARCH
Interviews
What I did
• 4 1-on-1 semi-structured interviews
• 2 conducted in person, 2 via Skype
• Interviewees were existing mobile users
• Recruited at IxDA events from eligible participants
• UX professionals with at least 2 years experience
What I found
• Participants used the site for over 6 months
• Tasks related to current events were discussed
• Resorted to “hacks” for event viewing
• Networking first, communication second
• Site was seen as “half-baked”, but can be fixed
Image Source: http://bit.ly/YngUt4
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12. The RESEARCH
Heuristic Review
What I did
• Followed Nielsen usability guidelines
• Analyzed main areas of experience 1
• Evaluated via a 3-level grading system
• Logged critical issues and good observations
• Recommended fixes to the problems
2
What I found
3
• No uniform style guide/poor visual presentation
• Non-existing copy standards (iPhone references)
• Inconsistent brand communication
• Unintuitive IA and limited IxD model
• Lack of information hierarchy of UX components
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14. The REDESIGN
How did I solve the problem?
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15. The REDESIGN
Overview
During the Design and Test phase, I wanted to restructure the underlying IA, introduce
missing functionality prioritized based on needs, and test the end product with users.
Activities
Personas Designs
Captured the audience segmentations via 3 Created a sitemap and process flows for the
personas which listed their tasks, most important tasks users asked in the
frustrations, and expectations Research phase
Research and Ideation Prototype and Testing
Conducted 2 individual and 1 joint Using a paper prototype I tested the usability
brainstorm sessions for surfacing concepts of the design with 4 in-class novice users
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16. The REDESIGN
Personas
What I did
• Identified usage patterns in surveys and interviews
• The research identified user characteristics
• 3 groups: Recruiters, Students, Professionals
• Professors may be the 4th segmentation
• Each persona has a detailed description
What I found
• Students want to network and learn about events
• Professionals hold discussions and browse jobs
• Recruiters post job openings for candidates
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17. The REDESIGN
Personas - Examples
Include Background Data: Include Contextual Data:
• Name and Role • Mobile Use
• Demographic Information • Frustrations and Motivations
• Quote and Story • Attempted Tasks
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18. The REDESIGN
Research and Ideation
What I did
• Investigated various mobile examples
• Conducted 3 iterations of brainstorming
• Sketched concepts and flows in different fidelities
What I found
• Common patterns for social experiences exist
• Initial scope was too optimistic and was readjusted
• Task importance drove feature prioritization
• There are never bad ideas
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20. The REDESIGN
Designs
What I did
• Blended site map and process flows
• Created designs for the following:
- Registration and Sign In
- Home and Global Navigation
- Event Registration/Info
- Members Search/Browse
What I found
• Your audience dictates the fidelity
• Every wireframing tool has limitations
• Careful planning eliminates rework
• Iterating over designs will happen
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21. The REDESIGN
Designs – Original Experience
Sign In Screen Sign Up Screen Home Screen
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25. The REDESIGN
Prototype and Testing
What I did
• Used a detailed paper prototype
• Tested with 4 in-class novice participants
• Each asked to complete 3 tasks in 30 min:
- Log in to view own profile
- Register for the April event
- Add Micki Katz as a friend
• Captured observations via audio and notes
• Created list of design recommendations
What I found
• The tangibility did not impact performance
• Time to completion was identical across users
• Registration feedback was missed due to fidelity
• Member searching/filtering needed clarification
• The menu icon was mostly unfamiliar
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27. The NEXT LEVEL
Where is this project going?
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28. The NEXT LEVEL
Plan for Post Capstone Work
Short Term Goals
• Incorporate feedback into 2nd round of design
• Build Axure prototype of solution
• Present project work to Chapter leadership
• Reach consensus on next steps
Image Source: http://bit.ly/115LeaE
Long Term Goals
• Engage IxDA Chicago’s membership for:
- Commentary on proposed redesign
- Surface additional requirements and ideas
• Agree on UX strategy and finalize the design
• Analyze tools/platforms for site deployment
• Create roadmap for site management
Image Source: http://bit.ly/Sr8Baw
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29. The SURPRISE
How did Ning beat me to the punch?
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30. The SURPRISE
Ning’s Big Reveal on July 16th
What was changed?
• Website developed in HTML5
• Updated look and feel and interaction model
• Consistent and flexible design
• Options such as My Page, Events, Discussions, etc.
• Works on multiple mobile platforms
Tour of the Mobile Interface: http://bit.ly/Tny4E3
Administrative Customization: http://bit.ly/Tny9YB
What were the similarities?
• Simplified Sign In and Registration
• Persistent global navigation menu
• Dedicated Events and Event Info pages
• Contextual searching/filtering of Events and Members
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31. The SURPRISE
Ning’s Big Reveal on July 16th – Examples 1
Sign In Screen Sign Up Screen Home Screen
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32. The SURPRISE
Ning’s Big Reveal on July 16th – Examples 2
Own Member Profile Members Screen Events Screen
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34. The LESSONS LEARNED
• Have no preconceptions going into a project.
• Plan and plan again. Did I forget to mention, PLAN?
• Optimism is good, but realism is much better.
• Be ready to adapt on the fly. Problems will arise!
• 2 heads ALWAYS think better than 1, right?
• Toolkit mastery ≠ predictability. Learning never stops.
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35. Thank You for Listening!
@svetlindenkov
http://linkd.in/JbZDre
http://bit.ly/Jo93RJ
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Hinweis der Redaktion
NOTES:UCD ApproachThe project was to cover Research, Design and Testing of an alternative solution.1st phase = elaborate on user needs, pain points, and to determine behavior and expectations for the product2nd phase = findings were leveraged to create a robust information architecture, complete main process flows, and to establish validation procedures of the re-design
NOTES:What I DidAsked for participation based on mobile site usage. Reached out to 20-30 people at consecutive IxDA events in February, March, and April.Of 10 candidates that showed interest, only 4 followed through.What I FoundEvents = opportunities to exchange knowledge, give back to community, networking with like-minded individualsHacks = link redirecting to full site, email link, or Google search for ixdachicago.org/eventsNetworking = “want to make connections with others”Communication = “no search functionality and browsing was cumbersome”Messaging = unclear but not seen as a communication platform. One person each for Discussions and Job BoardRequested Fixes = sort members alphabetically, better sign in/registration processPerception = “boring and dull”, “like a prototype”, sparse functionality, does not solve user needsVisual Presentation = split on opinions. “It is fine” vs. “Navigation is bad”, “look and feel a bit dated”
NOTES:What I DidFollowed 10 or so Nielsen usability guidelines.Analyzed both the Signed In/Signed Out experiences, as well screen variations due to different user roles in system (Friend, Not a Friend, etc.)Issues criticality categorized as High, Medium, Low, or Positive Finding. 32 issues and 9 positive findings.What I found