2012년 11월 10일 한국게임학회 추계학술대회에서 발표한 내용입니다. 슬라이드에 포함된 동영상과 자료는 http://goo.gl/nuVwt 에 정리해놨으니 참고하시면 됩니다. 페이스북 그룹 https://www.facebook.com/groups/gamification.kr 에 오시면 게이미피케이션 관련 다양한 의견을 나눌수 있습니다.
10. Why people play game?
Credit by Phillip Toledano
State of Eustress
"Games are unnecessary obstacles we volunteer to tackle."
Credit by Jane McGonigal, quoting Bernard Suits
19. Why did Foursquare work?
1. Core activity has intrinsic motivation.
2. Progress mechanics light the way.
3. Social Actions aligned with Social Needs.
Amy Jo Kim
21. Driving engagement using gamification - Gartner
1. Accelerated feedback cycles.
2. Clear goals and rules of play.
3. A compelling narrative.
4. Tasks that are challenging but achievable.
41. GAMEPOCALYPSE by Jesse Schell @DICE2010
Key Issues
1. Disposable technology
2. Sensors everywhere
3. Get Points from
everything in real life
4. Life is a game
5. It's a little creepy, but
it's coming anyway
44. 발표 동영상 및 자료 링크는
Thank you http://goo.gl/nuVwt 참고하세요.
"Words are crap.
We should all shut up
and make stuff.“
Jesse Schell
email: chung.jinyoung@gmail.com
facebook: /groups/gamification.kr