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OULDI applied to the design of an
experimental software engineering
             course

             ITANA GIMENES
     OPEN UNIVERSITY, JANUARY, 2012
•  Curriculum
 GSWE-2009
•  Explore
 Web 2.0
 resources      Educators     Student            Course
 on the task     support      support            design
 versus
 around the
 task.                   Customised OER for SE



                Professional master in software
                engineering to be developed by a
                consortium of Brazilian institutions
The course: Experimental Software Engineering
                    (ESE)

—  It is a relevant subarea of the software engineering
    discipline.
—  It aims to provide evidence of the validity of software
    engineering methods and tools, in particular, novel
    approaches proposed by research groups.
—  It has strong research groups in Brazil.
—  It is an important topic of a postgraduate software
    engineering programme where students may
    propose new approaches, and therefore need to learn
    how to provide evidence of their feasibility.
Experimental Software Engineering (ESE)

—  SE experiments require human participation – it is a
    social process.
—  Samples require advanced skill and practical experience.
—  Experiments have been made with small samples, e.g. 3
    – 8 individuals.
—  Samples usually include academics (postgraduate
    students), often from the same place.

             Support ESE courses with a group of
             experiment participants using social
             networks
ESE Scenario
            students    educators      tutors
                                                     practioners




                           Course
                          activities
existing books




                                                          tools


            plans        websites      assessments
OULDI

—  It is a learning design approach produced within a
    research project led by IET (
    http://ouldi.open.ac.uk), funded by JISC (2008).
—  Developed a set of concepts together with computer-
    supported tools that allow the explicit representation
    of a course design and provide mechanisms to foster
    sharing of material and collaboration amongst
    course team members.
ESE design process

                        Determine objectives
                    Think about four meta-aspects:
                  “Guidance and Support”; “Content
                   and Activities”; “Communication
                       and Collaboration”; and,
                   “Reflection and Demonstration”.
                        -> Course map view



                                              Develop course
       Evaluate & plan
                                     Develop course workflow (LOs,
 Reflect on the course activity
                                     activities, tools and assessment)
            balance
                                                -> LOs view
    ->Pedagogy profile
                                        -> Task swimlane view
-> Course dimensions view
OULDI course map view




                        !
Determine objectives: ESE course map view
Develop course: LOs view – 1st level
Develop course: LOs view 2nd level
Develop course: task swimlane for the Develop
            experiment activity
Evaluate & Plan: Pedagogy profile
Evaluate & Plan: Pedagogy profile

                                       Task distribution
40


35


30


25


20


15


10


 5


0
     Assimilative   Finding and   Communicative   Productive   Experiential   Interactive and   Assessment
                     handling                                                   Adaptative
Final comments

—  CompendiumLD
—  Cloudworks – Google+
—  Course map view - Table
—  Leaning outcome view in two levels
—  Task swimlane view
—  Pedagogy profile – Excel
—  Course dimensions view

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Ouldi project presentation

  • 1. OULDI applied to the design of an experimental software engineering course ITANA GIMENES OPEN UNIVERSITY, JANUARY, 2012
  • 2. •  Curriculum GSWE-2009 •  Explore Web 2.0 resources Educators Student Course on the task support support design versus around the task. Customised OER for SE Professional master in software engineering to be developed by a consortium of Brazilian institutions
  • 3. The course: Experimental Software Engineering (ESE) —  It is a relevant subarea of the software engineering discipline. —  It aims to provide evidence of the validity of software engineering methods and tools, in particular, novel approaches proposed by research groups. —  It has strong research groups in Brazil. —  It is an important topic of a postgraduate software engineering programme where students may propose new approaches, and therefore need to learn how to provide evidence of their feasibility.
  • 4. Experimental Software Engineering (ESE) —  SE experiments require human participation – it is a social process. —  Samples require advanced skill and practical experience. —  Experiments have been made with small samples, e.g. 3 – 8 individuals. —  Samples usually include academics (postgraduate students), often from the same place. Support ESE courses with a group of experiment participants using social networks
  • 5. ESE Scenario students educators tutors practioners Course activities existing books tools plans websites assessments
  • 6. OULDI —  It is a learning design approach produced within a research project led by IET ( http://ouldi.open.ac.uk), funded by JISC (2008). —  Developed a set of concepts together with computer- supported tools that allow the explicit representation of a course design and provide mechanisms to foster sharing of material and collaboration amongst course team members.
  • 7. ESE design process Determine objectives Think about four meta-aspects: “Guidance and Support”; “Content and Activities”; “Communication and Collaboration”; and, “Reflection and Demonstration”. -> Course map view Develop course Evaluate & plan Develop course workflow (LOs, Reflect on the course activity activities, tools and assessment) balance -> LOs view ->Pedagogy profile -> Task swimlane view -> Course dimensions view
  • 9. Determine objectives: ESE course map view
  • 10. Develop course: LOs view – 1st level
  • 11. Develop course: LOs view 2nd level
  • 12. Develop course: task swimlane for the Develop experiment activity
  • 13. Evaluate & Plan: Pedagogy profile
  • 14. Evaluate & Plan: Pedagogy profile Task distribution 40 35 30 25 20 15 10 5 0 Assimilative Finding and Communicative Productive Experiential Interactive and Assessment handling Adaptative
  • 15. Final comments —  CompendiumLD —  Cloudworks – Google+ —  Course map view - Table —  Leaning outcome view in two levels —  Task swimlane view —  Pedagogy profile – Excel —  Course dimensions view