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( Amazing Effects )
TO DRAW
Vol. 7 Amazing Effects
Using This Book
This book discusses manga techniques used by Japanese artists,
presenting them in an authentically Japanese format that is both fun and
easy to understand. Consequently, all of the manga appearing in this
volume is read from right to left. Refer to the guide below to see how this
manga should flow. See what amazing effects this book will have on your
own.
'n ' 0
k-:7) i
-Dl
1/l@)
3 2
I
Read right to left.
4
Mantaro!
Hey,
big bro!
You're
kidding!
Let 's
have a
look.
They all
said it
was
lame.
What's
wrong,
Gajiro?
I showed
everyone
this
drawing.
So,
what's
wrong
with it?
Don't you think
you're l?eing
a little
melodramatic'?!
Appeal!?
Well, more than
the drawing being
!?ad, it's just
lacking appeal.
L..l...lacking
appeal?
/
Oh, I see.
5
What were
you
t hinking
when you
drew this
robot?
Um,
that's
not
what I
b
Ole. Let
me ask
you a
question.
I was
thinking
that I'd
really like
a telephone card
with Ryoko Hiroeue'e
picwre on it. Plue,
that I wanted eome
kateudon (fried pork
cutlet.
Gulp!
What I meant
was how did
you conceive
this drawing?
So, that's
what you
meant.
Nuthin'
really.
what exactly
do you mean
by "lacking
appeal"?
-
He's big and
awesome!
Scratch
Check it
out!
Ooooh!
Scratch
How about
this?

Don't go and
turn every
~ingle panel
into a big, key
~cene.
Ok.
Well. let me .a~k
you .another
que~tion. What
kind of
i~ he?
II
This is totally rad!
Mantaro's
Manga
Workshop
So, you want
to learn,
grasshopper?
How did you
get it to
look so
totally
awesome!
Here, we
see a
building.
Now, when
would this
building
appear large?
Wait a ~eel
f~~~~~That'~ it!
Looks
like you
got it!
Well, I
look up...
Exactlylln
manga, how
you portr~y
an object~~...
...vital to
how the
reader
view~ it.
So then, from
what angle
do you view.
the l?uild1ng?
In other
words, I'm
about
here.
So, 1~hould
draw the
building
from the
angle I
would be
viewing it.
The clo~er
the building
i~ to the
viewer, the
larger it
seem~.
Right?
9
If the object is
not portrayed
through
pictures, then
it isn't manga.
I got my pen.
I I 
Gloomy
me some
technique~
in portr<iiy<iil.
It really isn't
that simple.

Avoid relying
on dialogue
alone to
portray an
object.
Manga
requires
technical
skill.
However, an
artist lacking
abilities in
portrayal that
exploit his or
her technical
skills will fail
as a manga
artist.
Jerk!
Creep!
I guess I'll
give you a
few tips in
portrayal.
Eeeek!
He's
totally
clueless!!
Well,
since you
pu,;it
like that.
She looks
gigantic
and
awesome!
Wow!
11
Contents
Introduction ............ . .................................. ...4
Contents .. . ... .. . ... .. . . ...... ... ..... . . ... ................12
Purpose . .. ...•.•.....••...••... .. .. . .. ... . .. . .... . . .. .... ..14
Chapter I: The Basics in Composition ... .. .... .. .. ... .. . . . . .15
1. A Well-planned Composition Brings the Characters to Life ..........17
Make the Composition Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..18
2. A Well-planned Composition Creates Space ................... ..22
Creating Space in Manga . . ....................................2 4
Portraying High and Low Angles . ...... .. ...... ...... ........ ... ..28
3. A Well-planned Composition Results in Skillfully Rendered Artwork .. ..32
Chapter II: The Basics in Character Portrayal ... ... . .. .. . . ...37
12
1. Exaggerating Features: Rounded Forms ..... ..... .... .. . .• ... . .43
2. The Eyes Speak More Than the Mouth . : ......... .... . •.. . . .. . .46
3. Contrasting the Eyes and the Mouth to Reveal Emotion .. .... . . ....49
Practicing Facial Expressions .. .... ..... ..... ...... .... ••• ..... . .51
4. Giving the Readers a Sizzling Glance .. . . ................... ...54
5. Winning Hands ....... ...... ... ...........................59
Communicating through the Hands .... .. . .. • ... ..... ... ...........61
Using the Hands to Portray the Character ..... • ... .... ........ .. .. . ..63
6. Charming Idiosyncrasies .................................. ..65
Assorted Habits ........ ... ...... ... ... . . ...................65
The Impact of Habits ..... .... ..... ..... ...... ...... ...... .. ..66
Using a Habit to Design a Character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
Using Body Types and Props to Design a Character ..... . ..... ..... . .. ..69
7. Using Close-ups to Increase Impact ...... ............... . ... ..70
The Expressiveness of Close-ups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
8. Exaggerate and Make It Fly! .. ... .... . .. .....................78
Chapter Ill: The .Basics in Voice Portrayal . . . . . . .. . .. . . . . . . ..85
1. Portraying Volume . ...... ... . . . . . . . . . ... . ...... . . ..... .. ..96
2. Sound and Voice Tones . . .. . . . . .... ..... .. ...... •. ...... . . .98
Sample Speech Balloons ..... . • ..... .. ..... . .. . .. . . •• . . . . . . . ..99
Sample Special Effects . . . . . . . . . . . . . . . . . . . . • . . . . . . . . . • • . . . . . . .101
3. Balancing Speech Balloons with Dialogue ...... . ..... ... ..... . .102
Dialogue Length . . . . . . . . . . . . . . . . . . . . . . . . • . . . . . . . . • • • . . . . . . .102
Forbidden Speech Balloons . . . . . . . . . . . . . . . . ... . . . . . ... . ...... . .103
4. Avoid Having the Character Talk to Him or Herself as a Narrative .. ..104
The Pros and Corns of Monologues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..104
The Pros and Corns of Narration . . . . . . . . . . . . . . • . . . . . . . • • . . . . . . . . .109
Chapter IV: The Basics in Panel Design .. ..... . ...... ... . ..115
1. Maintain a Balance in Spreads .. .. ..... ... . .... . . . . . . . .• . ...118
2. The Panel's Shape Affects Movement .. . . . . . .. . •.. . . . .. . . .....120
3. Use the Bleed to Add to the Composition . . . . . . ....... . ...... . .122
4. Use Panels to Suggest the Passage of Time .. . •. . . . .. .. .... . .. .124
SuggestirJg the Passage of Time . . • . . • . . . . . . • . . . • . . . . . . . . . . • . . . . .125
5. Use Open Doors to Reveal a Key Panel . . . . .. • ...... . ....... . .126
The Psychology behind Opening a Door . . . . . . . . . . . . . . . . . ..... ••• .. .126
6. Use the Layout to Create a Key Scene .... . . . . . . . .. ...... . . . . .128
Layouts That Create a Key Scene . . . . . . . . . . . . . . • . . . . . . ..... .. • . ..129
Chapter V: The Basics of Manga Portrayal1
• . •. • . . . .. •• •• . • 131
1. Step into the Character's Shoes ... . . . .. .. . . . . . ..... .. •. .....132
2. Have Romantic Encounters begin with Impact . ... ...... ... ... . .136
The Appeal and Purpose of Romance M anga . . . . . . . . . . . . . . • • . . . . . . . .138
Portraying Romantic Encounters in Manga . . .... .•. ... . . . •••• . . . .. ..139
14
Purpose
I would like to dedicate this book to those readers who are committed
fans of manga and who hope to improve their manga skills.
So, you now know how to design your individual characters and have
grown pretty comfortable with drawing backgrounds. You have been
tossing around ideas for stories for some time now. However, it is still
important for you to learn how to layout the manga panels and how to
portray the scenes of the story within those panels.
With respect to portrayal, like in film the portrayal of a character, the
visual composition, the panel layout, the sounds and voices, etc. are
all components of the synergistic arts of manga.
Sprinkled throughout with advice and informative nuggets needed to
complete a work of story manga, this edition offers the definitive word
on improving manga skills.
If you are planning on buying a book like this, do it now and make your
artwork a cut above your friends'.
I
Chapter I
The Basics in Composition
.. '"·<:-'; ...._.......
· nO' · J' _ ' .... ·: , • ... • ,
,' (." •. ' • ...,f - ~ .... ~
•••• • (:'o."'ff '  •• ""' •• -.; ./
.. . .. ... _, . ~ . .' ..• ..;• •."" . •c;"· • • ............... :z., •- ~ .. ·.""'··~ •' '1><:-" ..,.. • -~ ~ ,;
. _,::."" ~ : '-
... .,. .
•. ..• .. • ;t' "'
.,•, . .. . ~ '"-...' .
.,. .: ' .
.. ,·
Once upon a time, manga consisted of abstract
features practically symbols in nature,
resulting in abbreviated artwork. The artwork
within a given panel was flat, and the
compositions repetitive.
Today, manga has dramatically evolved, and
the majority of works on bookshelves exhibit
both a high level of artistic skill and
heightened realism.
A likely major cause of this development in
manga was "space" in the panels, which gave
the characters freedom of movement,
expanding the breadth of artistic expression.
This "space" is generated by the panel's
composition.
A nticipating the effects of perspective
can create space even in scene like that
to the right by transforming it into
something like the figure below. As a
result, the character is now able to move
freely w ithin the panel. The breadth of
expression has been expanded, and a
more attractive composition has been
made possible.
"High
level"
am I?
Just shifting the composition
clarifies the sense of distance
between the character and the
dog in pursuit. allowing the
character's anxiety to be
conveyed much more keenly.
Picture
Plane
Space
16
1. A Well-planned Composition Brings
the Characters to Life.
"I tried to create this hyper-action scene,
but it just seems to lack force."
"I jam-packed an action scene into a large-
format panel, so it should have resulted in
a key scene, but it just seems to be lacking
something."
Artists often are frustrated by having to
redraw key scenes that just will not come
out as imagined.
The likely cause of this
frustration is that the artist
uses the "picture in his
nnind" as the overall image,
rather than devising a
composition that anticipates
tine 2-dimensional picture
plane. "Composition" refers
to the way the picture plane
is composed. Establishing a
composition that generates
space within the picture
plane will enable you, the
artist, to move the
characters freely within the
L-~~-jb~~~--J8[5E~~~hJ panel.
Comparing the 2 figures al7ove,
the bottom figure's composition has more energy
and force, don't you think?
Use your ingenuity to develop the composition.
This will result in a convincing composition,
giving your artwork more appeal.
.17
Make the Composition Move
For exe~mple,
let's take a
look e~t this
character.
First, let's draw 2
bisecting lines across the
composition to determine
how it is structured (Fig.
2}. This analysis reveals
that the panel's
composition (Fig. 1} is
well centered.
I R
A5sume
that ~he is
reacting in
surprise to
50mething
1).
Figure 2
Setting up the
character as in
Fig. 3 reveals a
potential effect.
Figure 3
Figure 1
This panel is not
particularly
displeasing
compositionally, but a
slight shifting would
illustrate the
character's surprise
more keenly. Let's try
shifting the structural
lines we drew in Fig. 2
off center.
Unbalancing
the character
with respect
to the panel
in this manner
suggests
the
magnitude
of her shock
has caused
her to lose
footing on
Figure 4
Lining up this panel amongst
others illustraoes that the
effect produced is
tremendous, causing this to
be the key
panel in the
scene.
20
Gotcha,
toots!
Eeekk!
P...p...please,
let me pass.
Gotcha,
toots!
Eeekk!
This type of composition enhances the panel"s sense of dynamism and
is particularly effective for action scenes.
P...p...please,
let me pass.
2 1
2. A Well-planned Composition Creates
Space.
It '!;., In a story, the characters move about constrictedly
toward the story's climax, so that the story's major
objectives may be fulfilled and obstacles in their
paths may be overcome. The "setting" expresses
changes in the characters' movements and
>c~::::::s~~- circumstances. This "setting" constitutes the
background within which the character exists.
However, this setting is not merely something
Frontal added to the character's background: it must be
Composition Composition established as a space within w hich the character
may move about freely.
You bet! fhe
composition is
really alive!
Relying solely on
frontl'!l l'!nd side
composit ions will
prevent the
viewer from
understanding
the setting.
Whl'!t's more, it
will constrict
your chl'!rl'!cters'
movement.
22
Boy, does
this manga
have depth!
__... -
Cramped Composition
So, big bro.
you gotta tell
me. Jue5t. how
do you create space
in a composition?
Compare the figure to the left (a cramped
composition) with the one below (with
space). The one below allows the characters
ample room for comfortable motion within
the panel.
Composition with Space
Well now,
let'6 talk a
little about
perspective.
Creating Space in Manga
The laws of perspective are used to
create the illusion of 3-dimensional
(length + width + depth) space
within a 2-dimensional
(length +width) picture plane.
The logic behind the laws of perspective is most apparent in
a train track. As the 2 rails retreat in the distance. they seem
to approach one another. appearing to make contact at the
very final point. known as the "vanishing point." The
vanishing point is the origin for depth lines. giving the
composition a sense of depth.
Space
Manga usually employs Horizon Line
3 types of perspective to
suggest the following space:
• 1-point perspective
• 2-point perspective
• 3-point perspective
~~
~~~l
This final point
where lines
converge is called
the "vanishing
point." When
drawing, it becomes
the origins of these
lines. The vanishing
point is usually set
somewhere along
the horizon line.
24
Picture Plane
The horizon line
establishes the
vanishing point.
Vanishing Point
In this perspective,
those objects
close to the
viewer appear
larger and in
greater detail.
As the distance
grows between
the object and the
viewer, the object
appears smaller.
In other words,
distant points
converge in the
picture plane.
constitutes the
reference line for
the viewer and for
1·Point
Perspective
Use l ·point
perspective when
the front of the
subject is parallel
to the picture
plane. This is
often used in
general
compositions
depicting skylines
or townscapes.
l·polnt
puepectlve le
excellent for
making T-he linee
of a room
interior or
25
2-Point Perspective
2 vanishing points are
used in drawings when
a side as well as the
front of the subject are
to be shown at the
same time. Unlike 1·
point perspective, which
often encompasses the
entire composition, 2-
point perspective is
used for single
objects, such as ~ /
.•
/
...
a house or a building.
~ - . ·~ ­
---··----------~ ---
/ Thi& is the type
of perspective
u~ to draw
individual
· l>ufld,nes and
cars. /
'- .... _
'""- .....,
---
~--------------~V~a~n~is~hi~n~g~P~o~in~t~O~)~~----J'-'--------------------------------------,,t,..,,
·~ ;;.......
Van1shmg Pomt Q) ~-"'
Background in 2-Point Perspective
26
I
I
/(I)
Maeeive!
Vanishing Point <0 ..
 ......
immen&ene55,
or for giving
&Omet.hing an
impo&ing
pre&enc:e.
•
'
'.
3-Point Perspective
3 vanishing points are used when
a high or low angle is to be added
to a 2-point perspective, showing
the front and side of the subject
3-point perspective allows the
artist to draw from a high or low
angle or from a bird's eye view.

 (!)
Pict1.1re Plane
27
Portraying High and Low Angles
Manga is typically drawn from
the characters' point of view.
However, it is compositionally
impossible to render a fully
developed manga from the
characters' point of view alone.
This bears largely on the quality
of the final artwork.
The work's
appeal will be
lost if it is
rendered
entirely from
the
ch,;r.act;ere;'
point of view.
Next, we'll
discuss the
effect.s
produced by
different angles.
28
Composing the entire manga from the
characters' point of view will result in an
extremely monotonous, dull work.
Too lame.
These panels
are totally
redundant.
A
subjective
An view?
objective
view?
In manga, there are 2 overall forms of composition. The
first is an objective view, allowing the reader to observe
the scene from an outside perspective. The other is a
subjective view where the reader shares a character's
perspective, alllowing an inside look at the scene. In
other words, for the former, the reader assumes an
aloof perspective while in the latter, the reader assumes
an emotionally participating perspective.
In contrast, for the artist, an objective view is one where
he or she must explain the setting, while the subjective
view is one where he or she must communicate the
crux of the situation.
Consequently, the artwork requires a shifting of angles,
be it low or high, in order to clarify and make effective
these 2 points of view.
Objective view: Conveyed through an outside observer's perspective
29
Low Angles
This angle represents
a clearly subjective
perspective, drawing
on the idea that the
viewer is looking up
and emphasizing size
or giving the object
an imposing
presence.
A low angle is
useful for
conveying to
the reader what
the character
is feeling.
30
People normally react to
a daunting presence
coming at them from
above with fearful
revulsion. Using a low
angle to create a
"dangerous• or
"terrifying" mood will
make the feeling seem
real.
Wow!
That's
tot ally
huge!
High angles
A high angle allows
you to show a large
area and offers
consequently an
objective view,
effective for
explaining the setting
or situation.
You can have a great time
using perspective when you
draw, provided you know how.
Wow!
You can't
get out
of this
one!
From this
angle, the
reader is
given a full
view of the
scene,
allowing you to
offer a visual
explanation to
the reader of
the situation
or background.
Using a high angle to offer a visual
explanation of physical positions or the
surrounding situation also clarifies how
the characters are moving.
.~ ./
[
3. A Well-planned Composition Results
in Skillfully Rendered Artwork.
Adding perspective is a time·
consuming effort. But for today's
manga, which demands high-
quality visuals, its benefits speak
loudly.
It goes without saying that you
should use a straightedge for
backgrounds. but it is also
important that you use one
rigorously when drawing cars,
motorcycles and other
mechanical objects. However,
this does not mean that you need
to use a straightedge for all
objects drawn in perspective.
Characters may also be
foreshortened, as with
backgrounds and mechanical
objects. However, unlike with
backgrounds and mechanical
objects, there is no call for
streamlined work using a
straightedge. In such cases,
artists often use a wooden
manikin.
Hey!
Somet hing's
goofy!
Just as foreshortening is
required to draw
backgrounds and mechanical
objects in perspective, there
are times when you will have
to use foreshortenin13 with
characters.
A wooden manikin can be positioned in any number of
poses and is convenient tool for beginning artists.
However, there are poses impossible for the manikin,
owing to its configuration. If foreshortening is to be an
underlying element of your manga, you will find
limitations in using the manikin as is. Furthermore, you
will not make any progress drawing your characters by
replicating the manikin.
So then, let's try imagining what the manikin looks like
disassembled.
Try disassembling an actual manikin and then putting it
together on paper. You will find the manikin easy to draw and
that the number of movements open to your characters have
expanded.
CJQCO Joints Limbs
The manrkm's JOints
are spheres, while the
arms and legs are
cylinders. Familiarize
yourself with their
shapes so that you can
draw them from any
angle imaginable. If
you then learn the
proportions of the
torso to the arms and
the legs and the
positions of the joints
(which enable
movement), you should
be able to pose your
characters properly.
My legs
make up
only 1/3
of my full
height.
Low Angle
Draw a vertical
bisecting line. This
w ill establish the
body's center point
and allow you to
maintain
balance in the
figure.
Next, let's
look at a
figure in
pen;pect ive.
We'll draw its
framework.
CD First, let's draw a base plane
for the angle to be used.
(Alternatively, this could be
matched with the background's
perspective.)
First. we'll
mark the
halfway
point of
the 17ody
to make it
easier to
draw.
This point
lies
around
the groin
area.
High Angle
 /
. '. '' .' .~ .. '' ..
(I>Next, draw diagonal lines across the
base plane and draw a bisecting line
at the point where these diagonals
intersect. This line divides the upper
body (torso) from the lower body
(legs).
J The area above the
horizontal bisecting line
constitutes the groin
area, so position the hip
around this point.
1
3 ...
When you
become
accustomed
to the
process, you
will no lon~er
need a base
plane to draw
a figure.
@,Assemble the manikin's parts. Maintain
the image of wood in your mind as you
construct the doll.
@ Once you have successfully drawn a well·
proportioned manikin, flesh out the figure.
Finished!
35
Road right to loft.
Effective use
of
"composition"
is importelnt.
the subj~ct
-_, or anythmg.
But, doesn't.
this "space"
seem a little
ped?
It elllows you
to produce
more
drelmatic
images with
a sense of
presence.
Per5pective on!
5o,tho5(:
are the
5(:Crets to
creatin~
"space.
Sweet!
It sure
does. All
righty then,
let's expand
II II
our space.
Chapter II
The Basics in Character
Portrayal
Read right to left.
May I help
you?
Here
you go.
Um...
Could you
show me
your
membership
card?
Oh, really?
Um...
my brother
asked me
to pick
that up for
_.....___, him.
Wow! What
a down-to·
earth chick!
This video is
pornogrsphic!
Um,
Mantaro.
Huh?!
You 1/etter
be the one
taking it
back.
Ami
appealing?
Whst the
heck did
you "ring
home71
What do
we need
with this?
What?!
Manga artists and other
connected professionals
(editors, manga art school
instructors, etc.) will often tell
you that characters are the life
of a manga work. Certainly the
manga's story depends on the
actions of its characters.
Regardless of how skillfully
developed and interesting the
story is, if the characters have
no appeal, then the effort is a
loss.
The appeal of
a manga
work resides
in above all
else, its
characters!
To design a character, first you must determine
his or her outward appearance. Is he handsome?
Is she cute? Then you establish the personality,
such as whether the character is nice or has a
strong sense of justice.
Next, you develop the character's human side.
He is a sucker for (X). She just can't stand CO.
Giving the character unexpected weaknesses
will help you design a character with appeal.
Still, there are limits to how appealing you can
make a character relying on the character design
alone. No matter how catchy the character's
lines, exciting plot development still requires
that the character be sufficiently expressive.
Compare this for example with an actor who
delivers his lines without performing. In other
words, a character is like an actor. As a
consequence, it is vital to the manga work that
the artist assume the role of director and direct
the characters' performances.
1. Exaggerating Features: Rounded Forms
Manga originates from the
artistic distorting and
abstracting of figures.
Such distortion gives the
characters their "appeal;
which translates into the
characters' "individuality.•
Thus, I feel I am not
exaggerating to say that
artistic distortion gives the
characters their pizzazz.
The most important thing
when distorting a figure is
to maintain balance.
Being familiar with the
correct proportions is
fundamental to distortion
and will be the decisive
factor in your success.
Thi5 i5
how I'm
drawn
normally.
Gulp!
The artistic style or genre of the work determines the head-to-
body ratio of the character. Make sure you are familiar with the
correct proportions and maintain balance when exaggerating
features to create appealing characters.
0
1:3 1:5 1:7
J
1:8
me
drawn
in a 1:4,
head-
to-body
ratio.
1:9
4.1
Use a cylinder to assess how
much a figure should be
exaggerated. When you
distort the figure vertically
(decrease the head-to-body
ratio). fatten the character to
balance out the figure.
How
insult ing!
Distorting a figure does not mean ..,.
that you simply shrink the body
and expand the head. You need to
maintain proportions appropriate
to the new head-to-body ratio.
Head-to-Body Ratios
Hey!
Hey! What
gives?!
Reality
bites!
She looks
freaky! Like
something
from outer
space!
The more proportions are distorted, the rounder the figure becomes.
This is a key
point in
abbreviating
characters as
well. As the
figure becomes
more and more
distorted, the
character
appears
increasingly
babyish.
1:3
Be gone,
monf;ter!
~~,
,. '
'~
Whammy
Zammy
The atmosphere projected by the
character varies greatly according
ro her head·tO·body ratio.
1:4 1:5 1:7
I looked
pretty
sprightly
too,
didn't I
sonny?
1:8
The shorter you make your character, the more you should abstract and abbreviate his
or her features.
2. The Eyes Speak More Than the Mouth.
People say that the eyes are the windows
of the soul, and indeed they speak as
much as the mouth. Recognizing the truth
of th is saying, you, the artist, can indicate
the emotions, feelings, or opinions of a
character without relying on spoken lines.
Using the eyes as a means of expression
allows you to create highly dramatic
scenes. In particular, the eyes speak more
eloquently when conveying a character's
emotions or discord between characters
better than having the character express
him or herself through a dialogue or a
monologue.
Wailing
There are no
particular limits to
emotions;
however. this one
does express the
character's
emotional state
more directly than
others.
Crying in Joy
While the eyes
here are made to
appear happy, they ,_....,...
are also drawn to
look soft.
Cad! Don't
look at me
with your
lecherou6
eye6!
Crying in Sadness
This is the most
common form of
crying used. Draw
the eyes cast
downward: I he key
is to draw them as if
looking at
something.
Crying in Anger
For this, have the
eyes look up and
draw the lower
eyelid with a slight
upward curve.
46
As is obvious from the above examples, there are many
ways to express different emotional acts, in this case
"crying." This is because the eyes provide a subtle means of
expression that form the kernel of the emotion, giving it
further depth.
The Spectrum of Emotions Expressed through the Eyes
Give the lower
eyelid an
upward cu.rve to
express •joy.•
Draw the eyes
open end round
to expreu
•surpfiSt."'
Add tears to the
eyes to suggest
"'Ndness.•
curve downward
sJightty to express
-worry:
t Emotions can be expressed clearly simply by changing the shapes of the eyes
(including the eyebrows).
An Idea Strikes
This is akin to expressions of
shock. The eyes are wide open
and the gaze is fixed.
Tht:re are
countless
other forms
of emotion
the eyes can
express.
Star Struck
As with •thinking; the gaze is
directed upward. However,
draw the eyes as if directed
toward the sky rather than
introspective. The key is to give
the eyes a twinkle.
Thinking
Let's look
at a few
more
eX8mples.
Although the gaze is physically
directed upward, they should be
drawn as if not looking at
anything in panicular, but rather
as if the character is visualizing
something in his head.
Therefore, this expression
suggests that the eyes are
seeing something inside the
character·s mind.
Flirtatious Gaze
This is basically a sidelong
glance. The key to drawing this
look is to lower the eyelids and
to cast the gaze to the side,
creating a very provocative
image. Quite a languid
expression. isn't it?
Distorted Face
While this cannot be used in
serious scenes, exaggerating
facial features strongly conveys
emotions. Please note that you
should be selective in the
character you use.
48
So, you see t he
eye takes on
distinctive shapes
to express
different
emotions.
On Edge
Like the face suggesting when
•an idea strikes," this too is
analogous to expressions of
"shock." The distinguishing
feature of this expression is that
the multiple eye contours
suggest simultaneously shock
and anxiety.
Spaced out
Suggest a dazed, woozy look by
not fixing the gaze on anything
in particular. The key here is to
widen the distance between the
irises slightly and to show full
white reflections in the irises.
Study C.l'lrefully
what particular
aspects form the
"kernel" of these
emotional
Eyes Averted
People tend to avoid eye
contact when they lie or do not
feel confident. However, the
alternative interpretation of
averting the eyes is that the
character is timid or innocent.
The Glare
Wrinkles form between the
eyebrows, and the gaze is given
definite direction. More force
can be achieved by drawing the
eyes rolled slightly upward.
Keep the irises small for more
effect.
3. Contrasting the Eyes and the Mouth
to Reveal Emotion
Like the eyes,
the mouth
constitutes a
key feature in
facial
expressions.
The mouth
works in
conjunction
with the eyes to
suggest a firmly
convincing
expression.
Using a different
mouth with the same
eyes can express an
entirely different
emotion.
However,
occasionally the
mouth and eyes
express
contradicting
emotions. A
concrete
example is a
fake smile.
l here ain't
nuthin fake
about her
radiant
smile!!
The eyes are smiling, yet the
mouth is turned down. Clearly
the eyes and mouth are
expressing 2 contradictory
emotions. However, the
interesting point is not only that
the 2 contradicting features can
express a legitimate emotion,
but also that complex, subtle
emotions can be expressed
simply by contrasting the eyes
and the mouth. Using this can
allow you to separate emotions
truly felt from false fronts
displayed for others, thus
taking your character's appeal
to that extra level.
Glaring
Whoa!
Wailing
Contraat:in9 r-he
emoUons in the eyes
ana the mouth
wiaen& the varieT-y of
expt~:}~ion ~v.,il.t~l11c
to you.
This applie& to
expre&sions
other than a
fskc e.milc o~
well.
Grinning and Bearing
Practicing Facial Expressions
The vowels a, e,
i, o, u, form the
base of most
speech.
Drawing faces
articulating the ~­
various vowels
is an effective
means of
practicing
different facial
expressions.
52
Feeling Pain Emotive
Different
charactere may
have vaetly
di&&lmilsr way5 of
expref!>!ling the
&ame emotion,
&uch a& pain. •
Therefore. I
recommend that
you practice
drawing s variety
of character&
articulating an
s5eortment of
vowel &ounde.
53
4. Giving the Readers a Sizzling Glance
I love you!
Normally in
manga, the
character's gaze is
directed toward an
object or another
character. But
what happens
when the artist
makes a point of
directing the
character's gaze
toward the reader,
who is not
participating in the
story?
Directing this
character's gaze
toward the
reader produces
a very different
effect.
0
That's
intense.
17ig 17ro'!
This is caused, because
the reader, who is
indirectly participating in
the story, is following the
plot when the character's
emotions are transferred
to him or her, resulting in
the character accepting the
emotions as a natural
effect. Consequently,
directing a character's gaze
toward the reader when
delivering a key line will
cause the reader to have a
more intense reaction.
S.tJ.
I love you!
what I mean7
For some
reason, the
character's
feelings are
conveyed
more keenly.
How do you
like my
sizzling
glance?
Sir,
excuse
me.
Do you
need
help, sir?
- - Read right to loft
Um,
excuse
me.
55
How come
we can't
connect
j ust through
my gaze?
So, what
went
wrong?
How about
t his, babe?
It didn't
work! It
must be
more than
just a gaze!
I wonder if...
Hey, I think I
got my winning
hand now!
Thank
you and
come
again!
We'll come
back in just
a sec.
Um
You
gotta be
kidding!
Why'd you
go and
mess
things up?
So what the
heckam I
~uppo~ed to
do?
You're just
a customer.
You're not
her friend.
Winning
hands!
But, I'm
always there
renting
videos!
She was
mine,
man!
girl
doesn't know
the f irst
thing about
you. And then
you go and
stare .
at her!
I ~till have
something
el~e to
teach you.
5. Winning Hands
Hands hold
objects, throw
punches, and
give the
character
freedom in
movement.
But, is it
acceptable to
use the hands
solely tor
actions?
Indians use
their hands
as eating
utensils.
The hands are used in
·films, and in particular
we see hands
expressing such
reactions as "You got me
there !" or "How the heck
should I know?" in
movies from the United
States.
While these gestures
may seem alien to the
Japanese, they are
recognized as a means
of expression. Thus,
hands cannot only be
used in direct actions,
lbut also as a means of
expression containing
subtle significance.
.59
Adding hands to the
sample expressions
shown in section 2
(p. 46) makes the
situation expressed
in lhe i111age all the
more convincing.
Thinking
We often recognize people's
behavior or actions without
analyzing them logically. Resting
the chin on a hand is a standard
Make good
use of
hands to
communicat
e emotional
states!
pose expressing "thinking." ,....----,.....-~-
Flirtatious Gaze
Having the fingers brush against
the lips portrays the character
provocatively, enhancing the
seductive nature of the image.
60
An Idea Strikes
The shift from elation in having
solved a difficult problem to
determination in seeing it
through is expressed by the one
hand striking the other.
The hands are
expressive
props!
Star Struck
The desire to beoome closer to
that love interest is expressed
through the clasped hands.
This clenched fist effectively illustrates that the
character is restraining his anger.
The feelings of this timid boyfriend for his girlfriend
are revealed as he openly holds her hand.
•
61
62
Like the face,
the hands are
also al:>le to
Use of a subjective view
makes the hand appear
intimidating.
express
emotions.
Making good
use of the
hands will
allow you to
communicate
more than
with the face
alone.
Showing the hand become so
limp that it drops what it was
holding is a silent way of
expressing the impact of shock.
In a certain sense, this technique
is even more effective than
relying on facial expressions.
Using the Hands to Portray the Character
The expressive
capacity of the
hand is extremely
profound and can
be used even to
represent t he
character.
First, let's go
over the ways in
which various
character-types
hold a ball.
The child's hand has an innocent
and selfless air. It is the most
animal in nature, clutching at all
objects, regardless of their size,
with a birdlike grasp.
In contrast with a man. a woman
makes more use of her fingers,
holding her hands in a graceful
manner. This represents the
feminine nature of the character.
Typically, a man will hold a ball
with a firm grasp. A man also
tends to be obvious in the way
he uses his hands.
63
Showing a character raising her finger
when laughing is going a bit overboard
with feminine gestures and paints the
character as pretentious. A rich, older
woman is a prime candidate for using
this.
- Since grasping with the
fingers is a feminine
gesture, a male
character holding an
object with the fingers
will appear effeminate.
• The act of rubbing one's
hands together suggests a
wretched, vile character. An
obsequious brown-noser is
a superb example.
So you see, a
character can
be portrayed
through hand
gest-ures
alone.
A man will usually grasp
an object using only his
fingers when it is dirty
and disgusting.
So now you
have learned
that the
hands'
capacity for
portrayal is
indeed
profound.
r
6. Charming Idiosyncrasies
Once you have
delved deeply
into how to
make your
character
appealing, you
will need to
develop his or
her
"peculiarities· in
concrete terms.
Do you
find me...
peculiar?
Assorted Habits
Depending on the particular habit,
there may be many others who
engage in the same act, or it may be
something easily overlooked. Yet,
drawing attention to these habits in
your panels can result in your
character projecting even more
appeal. This is because the motives
behind these habits are familiar and
understandable. These motives are
extremely useful for making the
character seem convincing. Try
observing the habits of your family
members and friends for reference.
Character design is loads of fun!
Nose Picking
I
Having your character
display bizarre behavior or
engaging in joking acts is a
means of emphasizing his
or her "peculiarities."
However, this will restrict
the character's personality-
type, and making the effort
to emphasize a character's
peculiarities in a short
manga, with its limited
format, is next to
impossible. Therefore, let's
take a look at a few of the
most natural, unaffected
habits that people have.
li-
-"
The Impact of Habits
The panels on the
next page are a
reproduction of
those on this page,
but composed to
include a close-up
of a habit of a
character making
his first
appearance in this
scene.
66
Scratch
Scratch
Good
morning,
sir.
Sleeping off
another
hangover,
eh?
J ust adding
the habit of
head
scratching...
...gives the
reader a clear
feel for the
character.
What's up
with
Goober?
Good
morning, sir.
Sleeping off
another
hangover,
eh?
Read right to left.
Tama!
67
Using a Habit to Design a Character
Habits offer a clear definition of the
character, or rather his or her personality,
by exhibiting patterned behavior.
611
Sweet!
The Nail Biter
This is a disgusting habit. Characters
who stick their fingers in their mouth
usually lack a sense of independence
and tend to be emotionally reliant on
others.
The Always-Confident Stretcher
This seemingly narcissistic. overly self-
conscious character is actually the
most commonly misunderstood. and
his kind efforts go unthanked.
character's
ha bits
reveal his
personality.
The Head Scratcher
While this seems like an unkempt
habit, it conveys the idea of a nervous.
intelligent character.
The Finger Drummer
As is obvious just by looking. this is a
short-tempered character.
Using Body Types and Props to Design a Character
The Sweat M opper
This character at first glance appears
to be nothing more than a dimwit,
but this guy is really just timid, and
would never tell a lie. He is definitely
deserving of trust.
The Constant Comber
In a word, this is a poser. He is overly
confident and is an active character,
not afraid of anything.
Rather, make
your character
appealing using
a nat.ural,
unforced
portrayal.
The Sroiffer
This habit clearly reveals a nervous
character, who is constantly on guard.
The Nose Wiper
This habit is indicative of a childish
nature and defines this character as a
little impish and wild.
Avoid spending too
much time developing
characters' habits, or
the story may
end up lost
in the shuffle.
69
7. Using Close-ups to Increase Impact
Hey,
Gajiro.
Check out
this manga
and tell me
what you
think.
TO<f"Y is
we <Jay.
6ri11<J
itonl
I dunno.
Seems
boring.
The figure on the preceding
page is a common layout
used by beginners in their
final copy. The fixed
composition makes the
panels appear tidy but
boring. The artist has
unconsciously drawn the
characters from the easiest
angle, ensuring consistency
in the characters' heights.
Mmm.
(Gulp)
Absolutely!
To prevent your
compositions from
becoming
monotonous, try
using long shots,
medium shots, and
close-ups. Effective
use of these
composition ranges
will give variety to
your compositions
and give your
readers incentive to
read!
A medium shot;.
Hi, big boy!
)
You
know...
Appealing
manga is not
composed from
a single
perspect ive.
And, ooh!
Now a
medium-
close
shot.
And a
close-up!
71
The Expressiveness of Close-ups
Close-ups of the Eyes
The eyes' openly
expressive nature makes
close-ups of them
extremely effective.
Ami
int;imidating?
72
(
The Glare
This bnngs out the potency of the glare full force, allowing the artist
to portray the sense of tension in the scene effectively.
On Edge
The close-up allows the artist openly to convey a sense of tension.
... .
• •...••••••••••r••
. . . . ... . .. .. . . . ....... . .- / .·.·~t. · .·.·.·. , .·.·.·.·.·.·. · ~ .·.·
··"······ 1 : . . . . . . . .• • • .r .....-. • • .--·• ..
• •
The Smirk
A medium-close shot gives the
impression of a common leer,
but the close-up gives off a
creepiness. lending the image
an uncomfortable, even
threatening air.
Surprise/ Shock
Here, the close-up enhances
the sense of shock, allowing
anticipation of the plot's
development.
The Gaze
A close-up of eyes gazing at
something with interest
allows the reader to
entertain different
expectations, depending on
the particular situation.
Perhaps this character is
only responding ro the
interested glance of another
character. Our human nature
produces the effect of this
shot.
73
Close-ups of the Mouth
In contrast with the eyes' openly expressive
nature, the mouth allows for subtlety.
74
The Smirk
While the mouth is essentially smiling, the close-up suggests a
subtly different sense. offering a dart ponent of things to come.
The Provocative Look
A woman's lips are extremely seductive and are guaranteed to
affect a man when used provocatively. Emphasizing their
mysterious nature makes the image even more erotic.
Close-ups of the
Hands and Feet
While we
demonstrated the
expressive capacity
of the hands earlier
in section [5), the
feet really are lacking
in expressiveness
and do not add much
to dramatic portrayal.
However, there are
occasions when the
feet can be
unexpectedly
expressive.
The
following
pagee ehow
eample
effect:e
applied t;o
manga.
Heaving up
Scenes where a character about to fall from a cliff is being rescued by
another character make frequent appearances on TV dramas and other
shows. Close·ups are extremely effective here as well, because the fate of
the two rest in these hands, causing the sense of tension to be
compounded. In manga, artistic license does not stop here, and the key
details are normally enlarged.
Stalking
Feet are impassive. Exploiting their unreadable nature can be very
effective for suggesting danger lying in the likes of a hidden enemy
or stalker.
75
Read right to left.
76
Camera shots
used in TV
dramas and
movies also
make excellent
reference.
Manga by
other artists
is not the
only good
source for
sample close-
ups.
Oh gawd,
this is
scary!
77
8. Exaggerate and Make It Fly!
Sounds
complicat<:cl.
What does it
mean?
"Practical
application,"
huh?
Read right to left.
Last., we will
discuss the
practical
applications of
distorting an.:!
exaggerating
Well now...for
example...
Mantaro!
Help!
/;
I I
Get away!
Ouch!
80
Don't play
innocent!
I know you
sicced that
dog on rne!
Ahrooooool
Trump, uump, trump,
trump, trump
Are you
all
right?
1== -1 Next let's
exaggerate
some of my
features.
how artificial
these shapes
may seem, they
are permissible,
because we are .--_
taIking the f;;:::::;::=::::_::-
language of
manga. Such
distortion is not ~:::::::=:::::...-
permitted in !-
other media,
and it is
practically
unique to
mangaand
Let's look
at me
running.
Extreme
feature
distortion is
effective for
giving that
extra "Umph"
to a
character's
action or
--..:...... ' making a
scene grander.
See how
dynamic
I appear
now'?
Think of feature
distortion or
extreme
foreshortening
as l:oeing akin to
lookine throu~h
door spy hole.
81
Punch
Exaggerating the size of the fist enhances the visual force of the
composition, suggesting the effective demolishment delivered.
Jump
The contrast between the upper and lower half of the figure portrays visual dynamism,
giving the image a sense of reality not afforded by a more realistic rendering.
82
This is form of
expression
only found in
manga.
And, it
results in
Totally
awesome!
Distortion
requires the free
use of
imagination and
ingenuity in
expression.
113
Ouch!
You hate
me, don't
you'?
Chapter Ill
The Basics in Voice Portrayal
Heeeyah!
Whop!
86
Just
getting off
work, babe?
Please
accept
this token
of my
affection.
These
are for
you.
I'll see you
tomorrow.
Just
what do
you think
you're
doing?
Spying
on your
own
brother.
How sad
and
empty.
Eh hem!
This love is
destined to
go unfulfilledl.·U<>:.~
I came
to pick
you up.
Hey,
Mariko!
87
118
What a
beautiful
name!
Who's
this?!
munchkin,
I mean.
James!
Who the
heck are
you?!
So, her
name is
Mariko.
/
Take that,
beanstalk!
Who are
calling a
munchkin?
What?
89
Want
some
more?
Grrr!
Take
that!
Think you
can take?
Take that!
And thatl
Glance
Where'd
she go?
Oh,
sorry...
Stop it!
He'~ ju~t
a child!
I wish
I were
good a"t
f ighting.
Bu-t, a"t
least this
gave him
a taste
of reality.
Then again,
I could be
wrong.
Well, now
I bet he'll
run home
and throw
a tantrum.
Rats!
If I were
tough, she
would want
me.
93
My worst
nightmare.
That is... Sound
effects!
Would you
teach me
how to
fight.
Ok. But
thi~ i~
your la~t
le~~onl
What
are
these?
Hey,
Mantaro.
I gue~~
there'~ no
way out of
it now.
There are no physical sound effects in manga.
However, they can still be expressed. The sound
effects used are the part of speech known as
onomatopoeias and, just like dialogue, are
expressed in lettering. Therefore, people believe
sound effects may be used to the extent that they do
not hinder the artwork, which in manga is given
priority over text... But, is that truly enough?
Representing the sound effects as part of the artwork will turn
your composition into a powerful image, and draw out the
character's presence.
Picture
Sound effects and speech balloons are a form of representation
unique to manga and comics, which unite lettering with artwork.
Pat, pat. pat. pat
~~?..~- ~)'- ?.,
First of all, we need to readjust
our thinking. Sound effects and
speech balloons are not text: they
exist as part of the artwork.
Sound effects and speech
balloons contain emotion, and
consequently are written in bold
or display lettering. When the
character laughs, so does her
speech balloon. When the
character becomes sad, the
speech balloon takes on a gloomy
form.
95
1. Portraying Volume
If you are wondering to yourself why your
artwork just is not impressive, despite
your characters' facial expressions being
successfully rendered and having written
witty dialogue or why a panel lacks
vitality, despite having a terrific
composition and being the key panel on
the page, then take one more look at the
original copy.
Just as your stereo or TV set has a
volume knob, manga also has volume
control, depending on the scene or
speech line. Loud sounds or shouting
voices are accordingly rendered in large
lettering or speech balloons. Quiet sounds
or wh ispers are rendered in smallish
I love
you!
lettering or speech balloons. ~------
96
I dunno
about this
one.
I love you!
A volume knob
Filling the composition with sound effect
lettering lets the scene have greater
impact on the reader and gives plenty of
fuel to the plot's development.
•
Sound effects and speech
balloons do not necessarily
have to be confined within
the panel's borders. If you
prefer to emphasize the
speech line or sound even
further, extending it outside
the panel will effectively
accomplish this.
•
Sound and Voice Tones
Just as the character's facial
expression matches his
emotion, the speech balloon
and sound effects likewise
have expression. Rendering
the voice, etc. in form suited
to the emotion or sound
makes this expression more
convincing.
A5 5hown in
~his example,
emotional
expression is
contained
within the
shape of the
speech badloon.
You filthy
scumbag!
You filthy
scumbag!
Let's look
at a few
more
typical
examples.
By the speech balloon's form containing emotional
expression, the character's feelings are communicated
more keenly, enhancing the scene's impact.
9/J
Sample Speech Balloons
Negative Voice
The wavy circumference suggests an
emotionally shaken voice. This form is
often used to express "crying,"
•nervousness," "fear,• and other
negative emotions.
Whe~t the heck
e~re you doing?
Splash Balloon
The jagged shape of this balloon
suggests the barbed tone of a strong
emotion, portraying convincingly anger
and shouting.
Hmm.
Interesting.
Whacha up to?
Basic Form
This is the form of speech balloon most
commonly used for dialogue. It is
essentially round in shape, but artists
usually personalize it to allow their
individual styles to come through.
What're up to?
Explanatory Voice
This form evokes a sense of calmness
and lack of emotion. It can also be used
with voices projected through electronic
transmission, such as through
microphones or speakers.
Yo! Watch<~ up to,
dude?
Positive Voice
This speech balloon suggests an
energetic, cheerful voice, appropriate
to such positive emotional states as
"laughing· or "pleasure."
99
100
Adding sound effects without giving the •
lettering any particular design will not
make the image visually convincing.
• Just like with speech
balloons, manipulating
the shape of the sound
effect will allow the
meaning to be
conveyed to the reader
all the more keenly.
t Changing shapes of the characters (lettering) conveys subtle
tonal nuances-and in a single tart!
Sample Sound Effects
Explosive Sounds
Great for car engines, showing vibrating
lines jutting out of the lettering projects
the sense of a roaring report.
Whispering
People have the tendency to assume that
since whispering is a voice-produced
sound, it ensues that a speech balloon
must be used. However, if what is said
cannot be heard clearly, then it is
represented as a sound effect.
~~ Hmmm.
~
I see.
Crash Sounds
As the name implies, this is used to
suggest crashes and bangs. The boldness
of the lettering conveys the sound's impact.
Jagged Sounds
Suggest the sharp sound of metal
through jagged lettering.
Gooey Sounds
Giving a mushy texture to the sound
effect conveys the sense of a sticky
sound.
3. Balancing Speech Balloons with
Dialogue
The size of a speech
balloon is not solely
determined by the volume
spoken. It is also
determined by gauging the
length of the copy. If the
balloon is too small for the
copy it contains, then it
will make for difficult
reading, and the overall
composition will become
cramped. On the other
hand, if the balloon is too
large, then the impact of
the words becomes lost.
Dialogue Length
The editor adjusts the size
of the font inside of the
balloon to some extent. The
common point size (typeset
size) used for font in shonen
and shoujo comics is 14
points, while 12 points is
popular for seinen and
ladies comics.
102
Whoa!
What
exactly do
you want?
DODD
DODD
DODD
DODD
8888
DODD
00000
0000 0
0000 0
00000
[!)[!][!][!)[!]
00000
00000
00000
14 Points
This point size is primarily
used for shonen and
shoujo comics.
Occasionally,
pronunciation guides are
added alongside the text in
Japanese comics, so the
characters are spaced at a
sufficient distance within
the balloon.
12 Points
The point size may change
depending on the
character's lines; however,
this is the point size
normally used for font in
selnen and ladles comics.
Here. the balloons have been
pressed so snugly against the
panel's borders, that they are
almost unrecognizable as
speech balloons. This will also
cause the character's
lines/balloon balance to be off
kilter.
If the balloon is overly
designed and blended into the
background, then it may no
longer be a speech balloon.
The key to
a 5UCGe55ful
5peech
balloon i5 to
draw a well
balanced.
round
balloon.
Forbidden Speech Balloons
Above all else, it is essential
that the balloon's shape be
balanced with the lines
contained. Refer to the
preceding page, and try to
ensure vour speech balloons
are well balanced.
If the speech balloon is too
unevenly shaped, you will find
it impossible to arrange the
character's lines coherently·
plus the cverall composition
will be unsatisfying.
While you may use your
imagination as you like to
create new balloon designs,
there are a few shapes that
are just not acceptable. In
order to en5ure that the
copy is easy to read and a
satisfying composition is
maintained, please avoid
the following.
Then, add
touche5 to
reflect the
e'l10tion felt.
4. Avoid Having the Character Talk to
Him or Herself as a Narrative
In manga, there are 2 forms of copy outside
of dialogue lines. The first is the character's
inner voice or soliloquy. The second is a
narrative guide to the story's happenings.
Both serve to give the reader insight into
the story's inner world or to a character's
psyche. Depending on how these are
designed, they could make or break the
story, so careful consideration must be paid
to how they will be used.
Suzuri
Suminohana,
aged 20
Narration
The Pros and Cons of Monologues
Internal monologues (soliloquies) reveal the
character's hidden psyche and clarify the plot.
The character becomes more appealing as a
natural result, and the story's drama builds. In
contrast, frequent use of soliloquies malkes the
character seem like he or she is happy just being
alone and has trouble getting along with the
other characters, causing the reader to be
distracted from the main point of the character's
behavior, obstructing the story's progress.
104
Soliloquy
What
should I do?
She now faced
the greatest trial
of her life.
Overuse
of
soliloquies
will cause
the story
to lack
action,
making it
boring.
Sick
puppy!
He's
totally
sucked
himself in.
She's so
beautiful.
Soliloquies clarify the character's mental
state. However, poor use of these
monologues can adversely affect the
t story's progress.
Ah,
Misato.
105
Road right to left.
She's so
beautiful.
Checkin'
out
Misato
again,
aren't ya'?
Ah, Misato.
What're
you
e;pacing
out
about?
Knock it
off,
Yamashita!
He likes
you, you
know.
Maybe I
could just
die here.
Lemme go
to the video
rental shop!
Hey,
Misato!
Whatd'ya
think about
''-=-< this oaf?
C'mon you
spineless
jellyfish.
You gotta
t alk to her
sometime.
Quit!
Back off
already,
will ya?
As this
example
illustrates,
avoid relying
solely on
soliloquies.
Create
situations where
your characters
can act.
]()7
108
The school
grounds had
enjoyed a
peaceful, tranquil
mood. But, now
that was all over.
Ginji had severely
injured another
student just ·for
bumping
shoulders in the
hallway.
The student was
still hospitalized.
A spring
day at
High
School S
Suspended for
violent behavior,
Ginji Aikawa was
back.
The Pros and Cons of Narration
Used to explain a setting or introduce a character, narration is an
objective description of things and events. It is often used in a
story's introduction. Since narration is comprehensible without
illustration, it is extremely effective for fantasy stories, which take
place in their own unique worlds.
However, as w ith internal monologues, overuse of narration can
hinder your story's progress. This is because the artist may not stop
at using narration to describe settings or characters, but may go so
far as to have it describe a character or even what a character is
thinking or his or her behavior. This defeats the purpose of having
used manga as a medium in the first place.
After all,
manga is
meant to
progress
through
dialogue.
This
angered
Gajiro.
"Might as
well be a
picture
book!" said
he.
Narration
Since you
are working
in manga,
any
commentary
should also
be done in a
manga-esque
manner.
If you
understand,
then quit
talking in
narration!
Speech
Just as you
might expect,
manga has its
own, unique
ways of
providing
commentary.
Turn the page to see how the preceding
story is developed using dialogue instead.
109
Read right to left.
Aikawa's
back!!
You
gotta be
kidding!
llO
But that
kid is still
in the
hospital.
Looks like
we're
stuck in
this
nightmare
again.
This
sucks!
Aikawa
finished his
term of
suspension.
Have you
heard?
I wonder who
the next
victim will be.
Convert as
rnuc;h
narration as
possible to
dialogue.
It is
important
that the
reader follow5
the 5tory
through your
portrayal.
Bunch of
losers
Hrr
The
character5
have a 5trong
pre5ence too,
don't you
think?
That'5
totally
ea5yto
follow.
Look5
pretty
5harp,
too!
111
I can
take
you!
And,
whoever
wins
gets
the girl.
112
If you
won't hit
me, then
I'll hit
you!
Oh, no...
What's
holding
you back,
blondie?
~~~
Jab ~Jab
Let's
rock,
blondie.
Buffoon
Hyper
punch
sound
effect
on!!!
What
gives?
 ~ fl
Woosh!
11.3
114
Gajiro never
showed his face
in the shop
again.
II'"==::::::1 Sinee
that
day...
Chapter IV
The Basics in Panel Design
Read r-ight to left.
liii~~~~;:==--~------------~~Mantar~
Is it
true?
Ah...um...
Just
what
was it
you
wanted?
116
I heard
Gajiro
mysteriou
sly
vanished.
What a
little
creep!
you sexy
guy.
lt...it's
Penko!
Wow!
Ijust
can't
stand
Gajiro.
He's always asking
me what color my
panties are and
trying to spy on
me in the bath.
s...sure.
D
Um... ~"'"'""~
oyou
know
anything
about
panel
dee;ign'?
Will you
look at it
for me'?
I created
thi!?
manga
all by
my!?elf.
Did you
like it'?
So...
117
1. Maintain a Balance in Spreads
Those readers who
have taken their
completed copies
to a publishing
company and were
fortunate enough
to have an editor
look at their work
probably noticed
that the editor
reviewed their copy
2 pages at a time.
In what
order am I
supposed to
read this'?
t In order to get a sense of compositional balance, the editor reviews the
original copy 2 pages at a time, mimicking the spreads that would result
if the work were published in a bound format.
? ?
• •
t In terms of overall composition, the first thing that you. the anist, should note is the panel layout. You
must design your panels to ensure that the reader is easily able to follow the story. A bad example
would be the above figure. where the panels are all aligned, and it is impossible to know in which order
they are meant !O be read.
118
t Normally, panels in Japanese manga are designed to read from the
right (even numbered) page to the left (odd numbered) page.
Staggering the panels on the right and left pages will draw the
reader's eye automatically along the correct flow.
In addition to
the panel
layout,
achieving
balance in the
panel design is
also important.
For example, in
the figure
above, panel A
(upper right) is
a key panel.
Consequently,
panel B (bottom
left) in the
opposite corner
must also be
designed as a key
panel.
Making certain
that the panels
are well balanced
ensures that the
page composition
looks pulled
together.
119
§ e Panel's Shape Affects Movement.
Next, let'5
di$CU$$
panel
5hape5.
Despite having
planned an
interesting plot
development,
conservative panel
alignment destroys
its high pace.
Let's take a
look at an
example.
120
Note here how
innovative
panel shape5
help change
this.
Panel
5hape5
affect the
overall
flow.
Here
I come!
Taku!
You mean, the
flow is set
accordin(3 to
the panels'
Innovative panel
shapes facilitate the
flow of the layout
and allow for high-
paced scene
development. They
particularly allow for
action scenes with
monumental impact.
Use the
compositiona
I techniques
you learnt in
Chapter I.
Here
I come!
This will
allow your
visual
effects to
have more
impact.
121
3. Use the Bleed to Add to the
Composition.
Where is
the
bleed?
122
The bleed is extremely effective for
making a key scene all the more
dramatic. It is an extremely valuable
method of representation, allowing
you to prevent your composition
from becoming monotonous and
clearly to distinguish the main points
of the scene. Compositionally, simply
making a panel larger will make it
stand out. However, this does not
mean that just having a given panel
extend to the bleed will make it
successful from a representational
standpoint, just because it's easy to
do. There are guidelines for using
the bleed based upon the portrayal
and effects desired.
Look at this...
All of the panels are neatly
cut before the bleed, t hen
any potential effects at
the bleed will
be lost.
Varying the
panel
borders is
important.
This allows
you to
highlight
any key
scenes.
Never draw in the
gutter (printing term
for the margin
where the pages are
bound).
4. Use Panels to Suggest the Passage
of Time.
Plots follow a sequence. On top
of that, time exists within a story.
There are many ways of
suggesting the passage of time.
Of these, the most common is
the establishing panel.
Establishing panels are all of the
panels lying between incidents in
the story. Establishing panels are
used to organize the story's pace.
panel,; are
in·between
panel&.
I sure
did
sleep
well!
124
Yawn!
Below are a
number of
e6tabli6hin
g panel6 we
picked up.
They are
background
panels used to
suggest the
passage of t ime
or establish the
setting.
Nighty
night!
Suggesting the Passage of Time
There are various ways available in manga for suggesting the passage of time.
Let's look at a few examples.
[jJ
If you ever want to &ee
your daughter again, be
at the ba&ement of the
building t>y 10:00 Mth
the money.
Strange,
it 's past
10:00.
OJ Panel Borders: ThlckeniniJ " ~anel's borders creates a line drawn
between the panel sequence, suggesting that time has passed between the 2 panels.
.11 Establishing panel: Refer to the preceding page.
3 Speech: Time can be expressed through a character's lines. However, this technique
is less impressive than showing the passage of time visually.
4 Fade in/ Fade out : Using fading as a sequence effect allows you to suggest
the passage of time in a subjective context. This is particularly effective for showing
a character "sleeping" or "fainting."
12.5
15. Use Open Doors to Reveal a Key Panel.
There is a trick to panel
design that is closely
connected to human
nature, and that is to liken
the act of turning a page
to the psychology behind
opening a door. This
enables you to draw the
reader's interest.
All right. I'll open the door.
But if I do, what will I see?
The Psychology behind Opening a Door
First, consider the
point of view.
We naturally sights are set on the target.
But, in the case of a door, our sights
normally set on what is on the other side of
that door. Now, what if we were to transfer
this psychology to the act of turning a
page.
126
Say, what is
the psychoiOfJY
behind the
behavior of
door opening?
When we turn a page, our eyes focus before all else on
panel 1 above. This is because we first read the right
page, which can be likened to the backside of a door. The
reader gains an impression of the work's content from
this panel. Therefore, the reader will become interested
in the work if this panel is designed to be a l<ey scene or
other such exciting contents.
Panel 2 above then serves to draw the reader's interest
even further. If it is designed to allow the reader
anticipation of upcoming plot development, then the
reader will be hooked, and will turn another page.
However...It is crucial that
you use the
story's interest
to lure the
reader.
Using panel design to
entice the reader's
psychology is another vital
aspect of manga.
127
6. Use the Layout to Create a Key Scene.
128
All you've been
talking about are
"key scenes." Just
how do you create a
"key scene"'?
Ok. Let's
talk about
good
layouts.
Well, l...um
(gulp)!
more urgent in
the second half.
Ways of approaching layouts depend on the
individual artist. There are those who lay out the
panels on a piece of notebook paper, while others
will use copier paper or the flip side of a magazine
flier. There are those who will just do a rough
sketch, while others will draw the layout in as
much detail as an under drawing. However, the
vast majority will determine the panel design when
establishing the layout.
You willl find that in the beginning of a work, layout
is a relatively easy process. However, artists often
find they need more pages once they have
progressed to the second half. As a consequence,
key scenes constituting the story's climax are
relegated to smaller panels-a far from ideal
situation.
Layouts That Create a Key Scene
IIJTo start, divide a sheet of paper (notebook)
into about 6 to 8 panels (average panel
count). Next, the sequence is decided.
~· C)' /
'
IllOnce the sequence is set. write a number
on each panel. Then, divide the total
number of panels by the expected number
of pages.
E.g.: )total # of panels) +(expected # of pp.)
145 panels + 23 pp. • 1 splash page = 6 panels
(If the number cannot be divided evenly, then
round to the nearest 10's place, round down
for numbers ending in 4 or less ~nd up for 5
or more.)
In other words.
the total panel
count divided
by the expected
number of
pages yields...
...the average
number of
parels per
paee.
r
'23
~· ·~~
.  ~
24 ' /1
Keep t his
number in mind
when deciding
the panel layout.
/ .10
A large panel
(1]Keep track of w here you have placed key
panels or enlarged panels throughout the
work.
This will minimize your
mistakes in laying out
the panels and will
allow you to portray
your key
scenes
properly.
There are various ways of marking to keep
track. Use whatever method makes you feel
comfortable.
I
''
r
(/~ ,....
-"'
-- . '
'I fi.'/o.
I ~ '
•
/C(:;)
14  '/13 ' r'
·-J...
/~
/y
_,

Night Sky
is


/ C!J
"'~ I ( .))·,' .. ' .-- I ,
~
I
-16 • I
[4] Design your panel layout around any
marked panels. If you cannot fit some of
the panels planned onto the page owing
to the presence of a large panel, etc.,
defer the remaining panel(s)to the
following page, and adjust the layout
accordingly. For example, move panels
17 and 18 to the next page and give that
page an 8-panel layout.
Chapter V
The Basics of Manga Portrayal
1. Step into the Character's Shoes.
And now
the final
wrap up!
Everyone has probably
faced the problems of
how to make his or her
manga more interesting
or how to make the story
more dramatic. But, just
what sort of manga is
interesting?
I wonder
what
makes
it so.
The basics of
manga
portrayal.
Oh, this is
interesting.
In order to fill these requirements, the artist must shorten the distance
between the reader and the story. This means that the artist is faced with the
task of how to give the reader, who is an objective observer, a subjective
perspective, so that he or she may feel part of the story.
First and foremost, manga conveys a story centered on the protagonist(s).
Obstacles arise in the main character's path, action is taken, and then
conflicts are resolved.
During this process, the protagonist experiences many emotions and handles
the situations he or she is dealt. Anger, sadness, worry, and joy-the reader is
allowed to participate by feeling an affinity with the main (or other
character)'s emotions or the story's theme.
So then, let's look at the example of "slipping on a banana peel" to illustrate
this definition, composing an objectively observed situation to a subjective
one.
1.12
Slipping on a Banana Sequence
Hahl What
a klutz!
Now let's
compose
this
sequence
from the
character's
perspective.
The Reader's Perspective (Objective View)
OJ
Walking
Stepping
on a
banana
peel
Slipping
The ground
approaching
[4]
Falling
down
The Character's Perspective (Subjective View)
133
Swoosh!
134.
Ouch!
That mu~t
have hurt!
Thu~.
intere~ting
manga i~ not
ju~t
~omething you
"read" or "look
at."
Feel what the
character feels.
So now,
let's talk
about love!
Read the s1ory
Look at the
artwork.
Compo~ing the
~tory from the
character'~
viewpoint make~
it more real for
the reader.
It i~ al~o
important
to "feel."
Whatwa~
that?
2. Have Romantic Encounters begin
with Impact.
Everyone experiences romance at some
point in time. The wonderful thing about
romance is that despite its multifarious
associated emotions, felt openly or
secretly, and its diversity in expression,
the reader is able to accept and
sympathize with the characters
wholesale. For that very reason, it is vital
that the artist paint a picture of love that
conveys the characters' feelings and
emotions to the reader. Since love is
something everyone is capable of
understanding, you, the artist, must
express what you have personally felt.
t Love stories are not told through
reason alone. Accordingly, the story
must be able to express itself in a
convincing manner.
136
You got that
right l The
fir~>t meeting
i!> key.
Express the
character(s)'
romantic feelings
openly and
honc:stly. You
should l:>e al:>le to
gain ea~>ily then
the reader's
~>ympathy.
"The encounter" is
a key scene within
a love story.
t This example is really beyond the point. While there are
people out there who are this aggressive, the conclusion is
just a linle too easily reached to make an interesting story.
Ya
think?
Hey
eexy,
let's
Si~
Um...
I think this
courtship is
a little too
fast.
137
The Appeal and Purpose of Romance Manga
In romance manga, the protagonists' objectives are extremely clear, and the story always
ends w ith either broken heart or the formation of a new couple. The charm of romance
manga lies in the courtship up to the story's climax. For examp'le, even supposing the story
ends happily, if the all-important courtship is not engaging, then the story overall, in other
words, the work as a whole, will be judged poorly.
The courtship is made interesting by setting up exciting plot developments. The key is to
make the reader anxious about what turns the story will take by establishing circumstances
or conditions where one character cannot approach the other, or adding a rival who thwarts
the hero's efforts. Then, by portraying the protagonist's feelings w ithin the panel, the reader
immediately gains genuine feelings of empathy for the character.
Skillful composition of subjective and objective views yields a more forceful impact without
dialogue than with, and makes the scene all the more dramatic.
Which one
seems to have
the more
realistic
attitude'?
Y' know,
!...
Which seems
Just go
ahead and
compare
these two.
Hey
babe, I
dig you.
Let'~ get
t ogether.
t The stronger the character's feelings are, the more difficult it should be to communicate
them. If the character i's able io express his or her feelings glibly, this may conversely make
those feelings seem false, causing the reader no longer to believe in the story. Modes of
expression going beyond words make the story seem more real.
138
Portraying Romantic Encounters in Manga
The first encounter, the beginning of a romance, must have
impact. To pu¢ it another way, the encounter constitutes the
reader's first impression of the manga.
I'm late
again!
you
st arin'
.lit ?!
Thud!
Poi111t 1: How the two meet is the most important aspect of the
encounter. The degree of impact of this meeting establishes
the future distance between the two.
PoiOit 2: The close-ups (see Chapter II, Section [7]) enhance how
stunned the character appears and allow the reader to hold
expectations regarding future plot developments.
139
Point 3: The large panel enhances the subjective view, allowing the
reader to share t he boy's impression of the girl.
Point 4: Her gesture of brushing back the long hair alludes to her
femininity, giving her appeal, strengthening his feelings
toward her.
/ 1... @]
I'm
sorry.
What!
Hey!
Point 5: While this type of encounter
may seem a little trite, the
concept of having met before
is extremely effective for
increasing the tension
between the two. Thanks to
Point 1, the relationship
between the two has been
slickly established, which will
facilitate the story's
progression.
in manga,
explanations
are not given
using word'!>,
but rather
through
picture'!>.
Af> you
can see,
141
Sometimes love
needs passion
and an
enterprising
spirit.
Swoop!
142
Hey!
Sometimes
love needs
more than
· st
Well, I see now how
important t he
impact of the
first encounter is.
But...
sure
that's
all there
is to it.
Um, look...
I'm
frightened
Why don't
you open the
door and
act scared?
Do I
have to'?
Hey, Penko.
This seems
like~ good
opportunity.
Yipes!
Rattle.
rattle,
rattle,
rattle,
rattle
143
In such
cases, a
sense of fear
is generated
through t he
panels'
composition.
144
We now
have an
absence of
sound
effects.
Hesftation
helps build )
the sense of •
tension even
further.
I'll be right
behind you
if anything
happens.
Don't open
it yet !
Rattle,
rattle
'·
Ok, now!
A close-up
is really
effective at
this point.
146
I'm going
to devote
myself
more fully
to manga.
Penko!
GropeI
Mantaro,
I give up
on girls.
Gajiro!
Oh joy!
Oh rapture!
All's well
that e11ds
well.
Hey! Get
away from
me creep!!
147
It's just an
expression
of my love!
148
this is no
more than
another
example of
Using a little
ingenuity and
inventiveness
should give your
manga more
interest.
I hope you enjoyed
this book. As you
now know, manga
is more than just
technique. It also
requires the skill
of portrayal.
Add more
and more
expression
and make
your manga
even more
appealing.
Well,
goodbye and
good luck!

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How to draw manga vol. 7 amazing effects.r

  • 2. TO DRAW Vol. 7 Amazing Effects
  • 3. Using This Book This book discusses manga techniques used by Japanese artists, presenting them in an authentically Japanese format that is both fun and easy to understand. Consequently, all of the manga appearing in this volume is read from right to left. Refer to the guide below to see how this manga should flow. See what amazing effects this book will have on your own. 'n ' 0 k-:7) i -Dl 1/l@) 3 2 I
  • 4. Read right to left. 4 Mantaro! Hey, big bro! You're kidding! Let 's have a look. They all said it was lame. What's wrong, Gajiro? I showed everyone this drawing.
  • 5. So, what's wrong with it? Don't you think you're l?eing a little melodramatic'?! Appeal!? Well, more than the drawing being !?ad, it's just lacking appeal. L..l...lacking appeal? / Oh, I see. 5
  • 6. What were you t hinking when you drew this robot? Um, that's not what I b Ole. Let me ask you a question. I was thinking that I'd really like a telephone card with Ryoko Hiroeue'e picwre on it. Plue, that I wanted eome kateudon (fried pork cutlet. Gulp! What I meant was how did you conceive this drawing? So, that's what you meant. Nuthin' really. what exactly do you mean by "lacking appeal"?
  • 7. - He's big and awesome! Scratch Check it out! Ooooh! Scratch How about this? Don't go and turn every ~ingle panel into a big, key ~cene. Ok. Well. let me .a~k you .another que~tion. What kind of i~ he?
  • 8. II This is totally rad! Mantaro's Manga Workshop So, you want to learn, grasshopper? How did you get it to look so totally awesome! Here, we see a building. Now, when would this building appear large?
  • 9. Wait a ~eel f~~~~~That'~ it! Looks like you got it! Well, I look up... Exactlylln manga, how you portr~y an object~~... ...vital to how the reader view~ it. So then, from what angle do you view. the l?uild1ng? In other words, I'm about here. So, 1~hould draw the building from the angle I would be viewing it. The clo~er the building i~ to the viewer, the larger it seem~. Right? 9
  • 10. If the object is not portrayed through pictures, then it isn't manga. I got my pen. I I Gloomy me some technique~ in portr<iiy<iil. It really isn't that simple. Avoid relying on dialogue alone to portray an object. Manga requires technical skill. However, an artist lacking abilities in portrayal that exploit his or her technical skills will fail as a manga artist.
  • 11. Jerk! Creep! I guess I'll give you a few tips in portrayal. Eeeek! He's totally clueless!! Well, since you pu,;it like that. She looks gigantic and awesome! Wow! 11
  • 12. Contents Introduction ............ . .................................. ...4 Contents .. . ... .. . ... .. . . ...... ... ..... . . ... ................12 Purpose . .. ...•.•.....••...••... .. .. . .. ... . .. . .... . . .. .... ..14 Chapter I: The Basics in Composition ... .. .... .. .. ... .. . . . . .15 1. A Well-planned Composition Brings the Characters to Life ..........17 Make the Composition Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..18 2. A Well-planned Composition Creates Space ................... ..22 Creating Space in Manga . . ....................................2 4 Portraying High and Low Angles . ...... .. ...... ...... ........ ... ..28 3. A Well-planned Composition Results in Skillfully Rendered Artwork .. ..32 Chapter II: The Basics in Character Portrayal ... ... . .. .. . . ...37 12 1. Exaggerating Features: Rounded Forms ..... ..... .... .. . .• ... . .43 2. The Eyes Speak More Than the Mouth . : ......... .... . •.. . . .. . .46 3. Contrasting the Eyes and the Mouth to Reveal Emotion .. .... . . ....49 Practicing Facial Expressions .. .... ..... ..... ...... .... ••• ..... . .51 4. Giving the Readers a Sizzling Glance .. . . ................... ...54 5. Winning Hands ....... ...... ... ...........................59 Communicating through the Hands .... .. . .. • ... ..... ... ...........61 Using the Hands to Portray the Character ..... • ... .... ........ .. .. . ..63 6. Charming Idiosyncrasies .................................. ..65 Assorted Habits ........ ... ...... ... ... . . ...................65 The Impact of Habits ..... .... ..... ..... ...... ...... ...... .. ..66 Using a Habit to Design a Character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68 Using Body Types and Props to Design a Character ..... . ..... ..... . .. ..69 7. Using Close-ups to Increase Impact ...... ............... . ... ..70 The Expressiveness of Close-ups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72 8. Exaggerate and Make It Fly! .. ... .... . .. .....................78
  • 13. Chapter Ill: The .Basics in Voice Portrayal . . . . . . .. . .. . . . . . . ..85 1. Portraying Volume . ...... ... . . . . . . . . . ... . ...... . . ..... .. ..96 2. Sound and Voice Tones . . .. . . . . .... ..... .. ...... •. ...... . . .98 Sample Speech Balloons ..... . • ..... .. ..... . .. . .. . . •• . . . . . . . ..99 Sample Special Effects . . . . . . . . . . . . . . . . . . . . • . . . . . . . . . • • . . . . . . .101 3. Balancing Speech Balloons with Dialogue ...... . ..... ... ..... . .102 Dialogue Length . . . . . . . . . . . . . . . . . . . . . . . . • . . . . . . . . • • • . . . . . . .102 Forbidden Speech Balloons . . . . . . . . . . . . . . . . ... . . . . . ... . ...... . .103 4. Avoid Having the Character Talk to Him or Herself as a Narrative .. ..104 The Pros and Corns of Monologues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..104 The Pros and Corns of Narration . . . . . . . . . . . . . . • . . . . . . . • • . . . . . . . . .109 Chapter IV: The Basics in Panel Design .. ..... . ...... ... . ..115 1. Maintain a Balance in Spreads .. .. ..... ... . .... . . . . . . . .• . ...118 2. The Panel's Shape Affects Movement .. . . . . . .. . •.. . . . .. . . .....120 3. Use the Bleed to Add to the Composition . . . . . . ....... . ...... . .122 4. Use Panels to Suggest the Passage of Time .. . •. . . . .. .. .... . .. .124 SuggestirJg the Passage of Time . . • . . • . . . . . . • . . . • . . . . . . . . . . • . . . . .125 5. Use Open Doors to Reveal a Key Panel . . . . .. • ...... . ....... . .126 The Psychology behind Opening a Door . . . . . . . . . . . . . . . . . ..... ••• .. .126 6. Use the Layout to Create a Key Scene .... . . . . . . . .. ...... . . . . .128 Layouts That Create a Key Scene . . . . . . . . . . . . . . • . . . . . . ..... .. • . ..129 Chapter V: The Basics of Manga Portrayal1 • . •. • . . . .. •• •• . • 131 1. Step into the Character's Shoes ... . . . .. .. . . . . . ..... .. •. .....132 2. Have Romantic Encounters begin with Impact . ... ...... ... ... . .136 The Appeal and Purpose of Romance M anga . . . . . . . . . . . . . . • • . . . . . . . .138 Portraying Romantic Encounters in Manga . . .... .•. ... . . . •••• . . . .. ..139
  • 14. 14 Purpose I would like to dedicate this book to those readers who are committed fans of manga and who hope to improve their manga skills. So, you now know how to design your individual characters and have grown pretty comfortable with drawing backgrounds. You have been tossing around ideas for stories for some time now. However, it is still important for you to learn how to layout the manga panels and how to portray the scenes of the story within those panels. With respect to portrayal, like in film the portrayal of a character, the visual composition, the panel layout, the sounds and voices, etc. are all components of the synergistic arts of manga. Sprinkled throughout with advice and informative nuggets needed to complete a work of story manga, this edition offers the definitive word on improving manga skills. If you are planning on buying a book like this, do it now and make your artwork a cut above your friends'. I
  • 15. Chapter I The Basics in Composition .. '"·<:-'; ...._....... · nO' · J' _ ' .... ·: , • ... • , ,' (." •. ' • ...,f - ~ .... ~ •••• • (:'o."'ff ' •• ""' •• -.; ./ .. . .. ... _, . ~ . .' ..• ..;• •."" . •c;"· • • ............... :z., •- ~ .. ·.""'··~ •' '1><:-" ..,.. • -~ ~ ,; . _,::."" ~ : '- ... .,. . •. ..• .. • ;t' "' .,•, . .. . ~ '"-...' . .,. .: ' . .. ,·
  • 16. Once upon a time, manga consisted of abstract features practically symbols in nature, resulting in abbreviated artwork. The artwork within a given panel was flat, and the compositions repetitive. Today, manga has dramatically evolved, and the majority of works on bookshelves exhibit both a high level of artistic skill and heightened realism. A likely major cause of this development in manga was "space" in the panels, which gave the characters freedom of movement, expanding the breadth of artistic expression. This "space" is generated by the panel's composition. A nticipating the effects of perspective can create space even in scene like that to the right by transforming it into something like the figure below. As a result, the character is now able to move freely w ithin the panel. The breadth of expression has been expanded, and a more attractive composition has been made possible. "High level" am I? Just shifting the composition clarifies the sense of distance between the character and the dog in pursuit. allowing the character's anxiety to be conveyed much more keenly. Picture Plane Space 16
  • 17. 1. A Well-planned Composition Brings the Characters to Life. "I tried to create this hyper-action scene, but it just seems to lack force." "I jam-packed an action scene into a large- format panel, so it should have resulted in a key scene, but it just seems to be lacking something." Artists often are frustrated by having to redraw key scenes that just will not come out as imagined. The likely cause of this frustration is that the artist uses the "picture in his nnind" as the overall image, rather than devising a composition that anticipates tine 2-dimensional picture plane. "Composition" refers to the way the picture plane is composed. Establishing a composition that generates space within the picture plane will enable you, the artist, to move the characters freely within the L-~~-jb~~~--J8[5E~~~hJ panel. Comparing the 2 figures al7ove, the bottom figure's composition has more energy and force, don't you think? Use your ingenuity to develop the composition. This will result in a convincing composition, giving your artwork more appeal. .17
  • 18. Make the Composition Move For exe~mple, let's take a look e~t this character. First, let's draw 2 bisecting lines across the composition to determine how it is structured (Fig. 2}. This analysis reveals that the panel's composition (Fig. 1} is well centered. I R A5sume that ~he is reacting in surprise to 50mething 1). Figure 2 Setting up the character as in Fig. 3 reveals a potential effect. Figure 3 Figure 1 This panel is not particularly displeasing compositionally, but a slight shifting would illustrate the character's surprise more keenly. Let's try shifting the structural lines we drew in Fig. 2 off center.
  • 19. Unbalancing the character with respect to the panel in this manner suggests the magnitude of her shock has caused her to lose footing on Figure 4 Lining up this panel amongst others illustraoes that the effect produced is tremendous, causing this to be the key panel in the scene.
  • 21. Gotcha, toots! Eeekk! This type of composition enhances the panel"s sense of dynamism and is particularly effective for action scenes. P...p...please, let me pass. 2 1
  • 22. 2. A Well-planned Composition Creates Space. It '!;., In a story, the characters move about constrictedly toward the story's climax, so that the story's major objectives may be fulfilled and obstacles in their paths may be overcome. The "setting" expresses changes in the characters' movements and >c~::::::s~~- circumstances. This "setting" constitutes the background within which the character exists. However, this setting is not merely something Frontal added to the character's background: it must be Composition Composition established as a space within w hich the character may move about freely. You bet! fhe composition is really alive! Relying solely on frontl'!l l'!nd side composit ions will prevent the viewer from understanding the setting. Whl'!t's more, it will constrict your chl'!rl'!cters' movement. 22 Boy, does this manga have depth! __... -
  • 23. Cramped Composition So, big bro. you gotta tell me. Jue5t. how do you create space in a composition? Compare the figure to the left (a cramped composition) with the one below (with space). The one below allows the characters ample room for comfortable motion within the panel. Composition with Space Well now, let'6 talk a little about perspective.
  • 24. Creating Space in Manga The laws of perspective are used to create the illusion of 3-dimensional (length + width + depth) space within a 2-dimensional (length +width) picture plane. The logic behind the laws of perspective is most apparent in a train track. As the 2 rails retreat in the distance. they seem to approach one another. appearing to make contact at the very final point. known as the "vanishing point." The vanishing point is the origin for depth lines. giving the composition a sense of depth. Space Manga usually employs Horizon Line 3 types of perspective to suggest the following space: • 1-point perspective • 2-point perspective • 3-point perspective ~~ ~~~l This final point where lines converge is called the "vanishing point." When drawing, it becomes the origins of these lines. The vanishing point is usually set somewhere along the horizon line. 24 Picture Plane The horizon line establishes the vanishing point. Vanishing Point In this perspective, those objects close to the viewer appear larger and in greater detail. As the distance grows between the object and the viewer, the object appears smaller. In other words, distant points converge in the picture plane. constitutes the reference line for the viewer and for
  • 25. 1·Point Perspective Use l ·point perspective when the front of the subject is parallel to the picture plane. This is often used in general compositions depicting skylines or townscapes. l·polnt puepectlve le excellent for making T-he linee of a room interior or 25
  • 26. 2-Point Perspective 2 vanishing points are used in drawings when a side as well as the front of the subject are to be shown at the same time. Unlike 1· point perspective, which often encompasses the entire composition, 2- point perspective is used for single objects, such as ~ / .• / ... a house or a building. ~ - . ·~ ­ ---··----------~ --- / Thi& is the type of perspective u~ to draw individual · l>ufld,nes and cars. / '- .... _ '""- ....., --- ~--------------~V~a~n~is~hi~n~g~P~o~in~t~O~)~~----J'-'--------------------------------------,,t,..,, ·~ ;;....... Van1shmg Pomt Q) ~-"' Background in 2-Point Perspective 26
  • 27. I I /(I) Maeeive! Vanishing Point <0 .. ...... immen&ene55, or for giving &Omet.hing an impo&ing pre&enc:e. • ' '. 3-Point Perspective 3 vanishing points are used when a high or low angle is to be added to a 2-point perspective, showing the front and side of the subject 3-point perspective allows the artist to draw from a high or low angle or from a bird's eye view. (!) Pict1.1re Plane 27
  • 28. Portraying High and Low Angles Manga is typically drawn from the characters' point of view. However, it is compositionally impossible to render a fully developed manga from the characters' point of view alone. This bears largely on the quality of the final artwork. The work's appeal will be lost if it is rendered entirely from the ch,;r.act;ere;' point of view. Next, we'll discuss the effect.s produced by different angles. 28 Composing the entire manga from the characters' point of view will result in an extremely monotonous, dull work. Too lame. These panels are totally redundant.
  • 29. A subjective An view? objective view? In manga, there are 2 overall forms of composition. The first is an objective view, allowing the reader to observe the scene from an outside perspective. The other is a subjective view where the reader shares a character's perspective, alllowing an inside look at the scene. In other words, for the former, the reader assumes an aloof perspective while in the latter, the reader assumes an emotionally participating perspective. In contrast, for the artist, an objective view is one where he or she must explain the setting, while the subjective view is one where he or she must communicate the crux of the situation. Consequently, the artwork requires a shifting of angles, be it low or high, in order to clarify and make effective these 2 points of view. Objective view: Conveyed through an outside observer's perspective 29
  • 30. Low Angles This angle represents a clearly subjective perspective, drawing on the idea that the viewer is looking up and emphasizing size or giving the object an imposing presence. A low angle is useful for conveying to the reader what the character is feeling. 30 People normally react to a daunting presence coming at them from above with fearful revulsion. Using a low angle to create a "dangerous• or "terrifying" mood will make the feeling seem real. Wow! That's tot ally huge!
  • 31. High angles A high angle allows you to show a large area and offers consequently an objective view, effective for explaining the setting or situation. You can have a great time using perspective when you draw, provided you know how. Wow! You can't get out of this one! From this angle, the reader is given a full view of the scene, allowing you to offer a visual explanation to the reader of the situation or background. Using a high angle to offer a visual explanation of physical positions or the surrounding situation also clarifies how the characters are moving. .~ ./
  • 32. [ 3. A Well-planned Composition Results in Skillfully Rendered Artwork. Adding perspective is a time· consuming effort. But for today's manga, which demands high- quality visuals, its benefits speak loudly. It goes without saying that you should use a straightedge for backgrounds. but it is also important that you use one rigorously when drawing cars, motorcycles and other mechanical objects. However, this does not mean that you need to use a straightedge for all objects drawn in perspective. Characters may also be foreshortened, as with backgrounds and mechanical objects. However, unlike with backgrounds and mechanical objects, there is no call for streamlined work using a straightedge. In such cases, artists often use a wooden manikin. Hey! Somet hing's goofy! Just as foreshortening is required to draw backgrounds and mechanical objects in perspective, there are times when you will have to use foreshortenin13 with characters.
  • 33. A wooden manikin can be positioned in any number of poses and is convenient tool for beginning artists. However, there are poses impossible for the manikin, owing to its configuration. If foreshortening is to be an underlying element of your manga, you will find limitations in using the manikin as is. Furthermore, you will not make any progress drawing your characters by replicating the manikin. So then, let's try imagining what the manikin looks like disassembled. Try disassembling an actual manikin and then putting it together on paper. You will find the manikin easy to draw and that the number of movements open to your characters have expanded. CJQCO Joints Limbs The manrkm's JOints are spheres, while the arms and legs are cylinders. Familiarize yourself with their shapes so that you can draw them from any angle imaginable. If you then learn the proportions of the torso to the arms and the legs and the positions of the joints (which enable movement), you should be able to pose your characters properly.
  • 34. My legs make up only 1/3 of my full height. Low Angle Draw a vertical bisecting line. This w ill establish the body's center point and allow you to maintain balance in the figure. Next, let's look at a figure in pen;pect ive. We'll draw its framework. CD First, let's draw a base plane for the angle to be used. (Alternatively, this could be matched with the background's perspective.) First. we'll mark the halfway point of the 17ody to make it easier to draw. This point lies around the groin area. High Angle / . '. '' .' .~ .. '' .. (I>Next, draw diagonal lines across the base plane and draw a bisecting line at the point where these diagonals intersect. This line divides the upper body (torso) from the lower body (legs).
  • 35. J The area above the horizontal bisecting line constitutes the groin area, so position the hip around this point. 1 3 ... When you become accustomed to the process, you will no lon~er need a base plane to draw a figure. @,Assemble the manikin's parts. Maintain the image of wood in your mind as you construct the doll. @ Once you have successfully drawn a well· proportioned manikin, flesh out the figure. Finished! 35
  • 36. Road right to loft. Effective use of "composition" is importelnt. the subj~ct -_, or anythmg. But, doesn't. this "space" seem a little ped? It elllows you to produce more drelmatic images with a sense of presence. Per5pective on! 5o,tho5(: are the 5(:Crets to creatin~ "space. Sweet! It sure does. All righty then, let's expand II II our space.
  • 37. Chapter II The Basics in Character Portrayal
  • 38. Read right to left. May I help you? Here you go. Um... Could you show me your membership card?
  • 39. Oh, really? Um... my brother asked me to pick that up for _.....___, him. Wow! What a down-to· earth chick!
  • 40.
  • 41. This video is pornogrsphic! Um, Mantaro. Huh?! You 1/etter be the one taking it back. Ami appealing? Whst the heck did you "ring home71 What do we need with this? What?!
  • 42. Manga artists and other connected professionals (editors, manga art school instructors, etc.) will often tell you that characters are the life of a manga work. Certainly the manga's story depends on the actions of its characters. Regardless of how skillfully developed and interesting the story is, if the characters have no appeal, then the effort is a loss. The appeal of a manga work resides in above all else, its characters! To design a character, first you must determine his or her outward appearance. Is he handsome? Is she cute? Then you establish the personality, such as whether the character is nice or has a strong sense of justice. Next, you develop the character's human side. He is a sucker for (X). She just can't stand CO. Giving the character unexpected weaknesses will help you design a character with appeal. Still, there are limits to how appealing you can make a character relying on the character design alone. No matter how catchy the character's lines, exciting plot development still requires that the character be sufficiently expressive. Compare this for example with an actor who delivers his lines without performing. In other words, a character is like an actor. As a consequence, it is vital to the manga work that the artist assume the role of director and direct the characters' performances.
  • 43. 1. Exaggerating Features: Rounded Forms Manga originates from the artistic distorting and abstracting of figures. Such distortion gives the characters their "appeal; which translates into the characters' "individuality.• Thus, I feel I am not exaggerating to say that artistic distortion gives the characters their pizzazz. The most important thing when distorting a figure is to maintain balance. Being familiar with the correct proportions is fundamental to distortion and will be the decisive factor in your success. Thi5 i5 how I'm drawn normally. Gulp! The artistic style or genre of the work determines the head-to- body ratio of the character. Make sure you are familiar with the correct proportions and maintain balance when exaggerating features to create appealing characters. 0 1:3 1:5 1:7 J 1:8 me drawn in a 1:4, head- to-body ratio. 1:9 4.1
  • 44. Use a cylinder to assess how much a figure should be exaggerated. When you distort the figure vertically (decrease the head-to-body ratio). fatten the character to balance out the figure. How insult ing! Distorting a figure does not mean ..,. that you simply shrink the body and expand the head. You need to maintain proportions appropriate to the new head-to-body ratio. Head-to-Body Ratios Hey! Hey! What gives?! Reality bites! She looks freaky! Like something from outer space! The more proportions are distorted, the rounder the figure becomes.
  • 45. This is a key point in abbreviating characters as well. As the figure becomes more and more distorted, the character appears increasingly babyish. 1:3 Be gone, monf;ter! ~~, ,. ' '~ Whammy Zammy The atmosphere projected by the character varies greatly according ro her head·tO·body ratio. 1:4 1:5 1:7 I looked pretty sprightly too, didn't I sonny? 1:8 The shorter you make your character, the more you should abstract and abbreviate his or her features.
  • 46. 2. The Eyes Speak More Than the Mouth. People say that the eyes are the windows of the soul, and indeed they speak as much as the mouth. Recognizing the truth of th is saying, you, the artist, can indicate the emotions, feelings, or opinions of a character without relying on spoken lines. Using the eyes as a means of expression allows you to create highly dramatic scenes. In particular, the eyes speak more eloquently when conveying a character's emotions or discord between characters better than having the character express him or herself through a dialogue or a monologue. Wailing There are no particular limits to emotions; however. this one does express the character's emotional state more directly than others. Crying in Joy While the eyes here are made to appear happy, they ,_....,... are also drawn to look soft. Cad! Don't look at me with your lecherou6 eye6! Crying in Sadness This is the most common form of crying used. Draw the eyes cast downward: I he key is to draw them as if looking at something. Crying in Anger For this, have the eyes look up and draw the lower eyelid with a slight upward curve. 46 As is obvious from the above examples, there are many ways to express different emotional acts, in this case "crying." This is because the eyes provide a subtle means of expression that form the kernel of the emotion, giving it further depth.
  • 47. The Spectrum of Emotions Expressed through the Eyes Give the lower eyelid an upward cu.rve to express •joy.• Draw the eyes open end round to expreu •surpfiSt."' Add tears to the eyes to suggest "'Ndness.• curve downward sJightty to express -worry: t Emotions can be expressed clearly simply by changing the shapes of the eyes (including the eyebrows). An Idea Strikes This is akin to expressions of shock. The eyes are wide open and the gaze is fixed. Tht:re are countless other forms of emotion the eyes can express. Star Struck As with •thinking; the gaze is directed upward. However, draw the eyes as if directed toward the sky rather than introspective. The key is to give the eyes a twinkle. Thinking Let's look at a few more eX8mples. Although the gaze is physically directed upward, they should be drawn as if not looking at anything in panicular, but rather as if the character is visualizing something in his head. Therefore, this expression suggests that the eyes are seeing something inside the character·s mind.
  • 48. Flirtatious Gaze This is basically a sidelong glance. The key to drawing this look is to lower the eyelids and to cast the gaze to the side, creating a very provocative image. Quite a languid expression. isn't it? Distorted Face While this cannot be used in serious scenes, exaggerating facial features strongly conveys emotions. Please note that you should be selective in the character you use. 48 So, you see t he eye takes on distinctive shapes to express different emotions. On Edge Like the face suggesting when •an idea strikes," this too is analogous to expressions of "shock." The distinguishing feature of this expression is that the multiple eye contours suggest simultaneously shock and anxiety. Spaced out Suggest a dazed, woozy look by not fixing the gaze on anything in particular. The key here is to widen the distance between the irises slightly and to show full white reflections in the irises. Study C.l'lrefully what particular aspects form the "kernel" of these emotional Eyes Averted People tend to avoid eye contact when they lie or do not feel confident. However, the alternative interpretation of averting the eyes is that the character is timid or innocent. The Glare Wrinkles form between the eyebrows, and the gaze is given definite direction. More force can be achieved by drawing the eyes rolled slightly upward. Keep the irises small for more effect.
  • 49. 3. Contrasting the Eyes and the Mouth to Reveal Emotion Like the eyes, the mouth constitutes a key feature in facial expressions. The mouth works in conjunction with the eyes to suggest a firmly convincing expression. Using a different mouth with the same eyes can express an entirely different emotion. However, occasionally the mouth and eyes express contradicting emotions. A concrete example is a fake smile. l here ain't nuthin fake about her radiant smile!! The eyes are smiling, yet the mouth is turned down. Clearly the eyes and mouth are expressing 2 contradictory emotions. However, the interesting point is not only that the 2 contradicting features can express a legitimate emotion, but also that complex, subtle emotions can be expressed simply by contrasting the eyes and the mouth. Using this can allow you to separate emotions truly felt from false fronts displayed for others, thus taking your character's appeal to that extra level.
  • 50. Glaring Whoa! Wailing Contraat:in9 r-he emoUons in the eyes ana the mouth wiaen& the varieT-y of expt~:}~ion ~v.,il.t~l11c to you. This applie& to expre&sions other than a fskc e.milc o~ well. Grinning and Bearing
  • 51. Practicing Facial Expressions The vowels a, e, i, o, u, form the base of most speech. Drawing faces articulating the ~­ various vowels is an effective means of practicing different facial expressions.
  • 52. 52
  • 53. Feeling Pain Emotive Different charactere may have vaetly di&&lmilsr way5 of expref!>!ling the &ame emotion, &uch a& pain. • Therefore. I recommend that you practice drawing s variety of character& articulating an s5eortment of vowel &ounde. 53
  • 54. 4. Giving the Readers a Sizzling Glance I love you! Normally in manga, the character's gaze is directed toward an object or another character. But what happens when the artist makes a point of directing the character's gaze toward the reader, who is not participating in the story? Directing this character's gaze toward the reader produces a very different effect. 0 That's intense. 17ig 17ro'! This is caused, because the reader, who is indirectly participating in the story, is following the plot when the character's emotions are transferred to him or her, resulting in the character accepting the emotions as a natural effect. Consequently, directing a character's gaze toward the reader when delivering a key line will cause the reader to have a more intense reaction. S.tJ. I love you! what I mean7 For some reason, the character's feelings are conveyed more keenly. How do you like my sizzling glance?
  • 55. Sir, excuse me. Do you need help, sir? - - Read right to loft Um, excuse me. 55
  • 56. How come we can't connect j ust through my gaze? So, what went wrong? How about t his, babe? It didn't work! It must be more than just a gaze! I wonder if...
  • 57. Hey, I think I got my winning hand now! Thank you and come again! We'll come back in just a sec. Um You gotta be kidding!
  • 58. Why'd you go and mess things up? So what the heckam I ~uppo~ed to do? You're just a customer. You're not her friend. Winning hands! But, I'm always there renting videos! She was mine, man! girl doesn't know the f irst thing about you. And then you go and stare . at her! I ~till have something el~e to teach you.
  • 59. 5. Winning Hands Hands hold objects, throw punches, and give the character freedom in movement. But, is it acceptable to use the hands solely tor actions? Indians use their hands as eating utensils. The hands are used in ·films, and in particular we see hands expressing such reactions as "You got me there !" or "How the heck should I know?" in movies from the United States. While these gestures may seem alien to the Japanese, they are recognized as a means of expression. Thus, hands cannot only be used in direct actions, lbut also as a means of expression containing subtle significance. .59
  • 60. Adding hands to the sample expressions shown in section 2 (p. 46) makes the situation expressed in lhe i111age all the more convincing. Thinking We often recognize people's behavior or actions without analyzing them logically. Resting the chin on a hand is a standard Make good use of hands to communicat e emotional states! pose expressing "thinking." ,....----,.....-~- Flirtatious Gaze Having the fingers brush against the lips portrays the character provocatively, enhancing the seductive nature of the image. 60 An Idea Strikes The shift from elation in having solved a difficult problem to determination in seeing it through is expressed by the one hand striking the other. The hands are expressive props! Star Struck The desire to beoome closer to that love interest is expressed through the clasped hands.
  • 61. This clenched fist effectively illustrates that the character is restraining his anger. The feelings of this timid boyfriend for his girlfriend are revealed as he openly holds her hand. • 61
  • 62. 62 Like the face, the hands are also al:>le to Use of a subjective view makes the hand appear intimidating. express emotions. Making good use of the hands will allow you to communicate more than with the face alone. Showing the hand become so limp that it drops what it was holding is a silent way of expressing the impact of shock. In a certain sense, this technique is even more effective than relying on facial expressions.
  • 63. Using the Hands to Portray the Character The expressive capacity of the hand is extremely profound and can be used even to represent t he character. First, let's go over the ways in which various character-types hold a ball. The child's hand has an innocent and selfless air. It is the most animal in nature, clutching at all objects, regardless of their size, with a birdlike grasp. In contrast with a man. a woman makes more use of her fingers, holding her hands in a graceful manner. This represents the feminine nature of the character. Typically, a man will hold a ball with a firm grasp. A man also tends to be obvious in the way he uses his hands. 63
  • 64. Showing a character raising her finger when laughing is going a bit overboard with feminine gestures and paints the character as pretentious. A rich, older woman is a prime candidate for using this. - Since grasping with the fingers is a feminine gesture, a male character holding an object with the fingers will appear effeminate. • The act of rubbing one's hands together suggests a wretched, vile character. An obsequious brown-noser is a superb example. So you see, a character can be portrayed through hand gest-ures alone. A man will usually grasp an object using only his fingers when it is dirty and disgusting. So now you have learned that the hands' capacity for portrayal is indeed profound.
  • 65. r 6. Charming Idiosyncrasies Once you have delved deeply into how to make your character appealing, you will need to develop his or her "peculiarities· in concrete terms. Do you find me... peculiar? Assorted Habits Depending on the particular habit, there may be many others who engage in the same act, or it may be something easily overlooked. Yet, drawing attention to these habits in your panels can result in your character projecting even more appeal. This is because the motives behind these habits are familiar and understandable. These motives are extremely useful for making the character seem convincing. Try observing the habits of your family members and friends for reference. Character design is loads of fun! Nose Picking I Having your character display bizarre behavior or engaging in joking acts is a means of emphasizing his or her "peculiarities." However, this will restrict the character's personality- type, and making the effort to emphasize a character's peculiarities in a short manga, with its limited format, is next to impossible. Therefore, let's take a look at a few of the most natural, unaffected habits that people have. li- -"
  • 66. The Impact of Habits The panels on the next page are a reproduction of those on this page, but composed to include a close-up of a habit of a character making his first appearance in this scene. 66 Scratch Scratch Good morning, sir. Sleeping off another hangover, eh? J ust adding the habit of head scratching... ...gives the reader a clear feel for the character.
  • 67. What's up with Goober? Good morning, sir. Sleeping off another hangover, eh? Read right to left. Tama! 67
  • 68. Using a Habit to Design a Character Habits offer a clear definition of the character, or rather his or her personality, by exhibiting patterned behavior. 611 Sweet! The Nail Biter This is a disgusting habit. Characters who stick their fingers in their mouth usually lack a sense of independence and tend to be emotionally reliant on others. The Always-Confident Stretcher This seemingly narcissistic. overly self- conscious character is actually the most commonly misunderstood. and his kind efforts go unthanked. character's ha bits reveal his personality. The Head Scratcher While this seems like an unkempt habit, it conveys the idea of a nervous. intelligent character. The Finger Drummer As is obvious just by looking. this is a short-tempered character.
  • 69. Using Body Types and Props to Design a Character The Sweat M opper This character at first glance appears to be nothing more than a dimwit, but this guy is really just timid, and would never tell a lie. He is definitely deserving of trust. The Constant Comber In a word, this is a poser. He is overly confident and is an active character, not afraid of anything. Rather, make your character appealing using a nat.ural, unforced portrayal. The Sroiffer This habit clearly reveals a nervous character, who is constantly on guard. The Nose Wiper This habit is indicative of a childish nature and defines this character as a little impish and wild. Avoid spending too much time developing characters' habits, or the story may end up lost in the shuffle. 69
  • 70. 7. Using Close-ups to Increase Impact Hey, Gajiro. Check out this manga and tell me what you think. TO<f"Y is we <Jay. 6ri11<J itonl I dunno. Seems boring.
  • 71. The figure on the preceding page is a common layout used by beginners in their final copy. The fixed composition makes the panels appear tidy but boring. The artist has unconsciously drawn the characters from the easiest angle, ensuring consistency in the characters' heights. Mmm. (Gulp) Absolutely! To prevent your compositions from becoming monotonous, try using long shots, medium shots, and close-ups. Effective use of these composition ranges will give variety to your compositions and give your readers incentive to read! A medium shot;. Hi, big boy! ) You know... Appealing manga is not composed from a single perspect ive. And, ooh! Now a medium- close shot. And a close-up! 71
  • 72. The Expressiveness of Close-ups Close-ups of the Eyes The eyes' openly expressive nature makes close-ups of them extremely effective. Ami int;imidating? 72 ( The Glare This bnngs out the potency of the glare full force, allowing the artist to portray the sense of tension in the scene effectively. On Edge The close-up allows the artist openly to convey a sense of tension.
  • 73. ... . • •...••••••••••r•• . . . . ... . .. .. . . . ....... . .- / .·.·~t. · .·.·.·. , .·.·.·.·.·.·. · ~ .·.· ··"······ 1 : . . . . . . . .• • • .r .....-. • • .--·• .. • • The Smirk A medium-close shot gives the impression of a common leer, but the close-up gives off a creepiness. lending the image an uncomfortable, even threatening air. Surprise/ Shock Here, the close-up enhances the sense of shock, allowing anticipation of the plot's development. The Gaze A close-up of eyes gazing at something with interest allows the reader to entertain different expectations, depending on the particular situation. Perhaps this character is only responding ro the interested glance of another character. Our human nature produces the effect of this shot. 73
  • 74. Close-ups of the Mouth In contrast with the eyes' openly expressive nature, the mouth allows for subtlety. 74 The Smirk While the mouth is essentially smiling, the close-up suggests a subtly different sense. offering a dart ponent of things to come. The Provocative Look A woman's lips are extremely seductive and are guaranteed to affect a man when used provocatively. Emphasizing their mysterious nature makes the image even more erotic.
  • 75. Close-ups of the Hands and Feet While we demonstrated the expressive capacity of the hands earlier in section [5), the feet really are lacking in expressiveness and do not add much to dramatic portrayal. However, there are occasions when the feet can be unexpectedly expressive. The following pagee ehow eample effect:e applied t;o manga. Heaving up Scenes where a character about to fall from a cliff is being rescued by another character make frequent appearances on TV dramas and other shows. Close·ups are extremely effective here as well, because the fate of the two rest in these hands, causing the sense of tension to be compounded. In manga, artistic license does not stop here, and the key details are normally enlarged. Stalking Feet are impassive. Exploiting their unreadable nature can be very effective for suggesting danger lying in the likes of a hidden enemy or stalker. 75
  • 76. Read right to left. 76
  • 77. Camera shots used in TV dramas and movies also make excellent reference. Manga by other artists is not the only good source for sample close- ups. Oh gawd, this is scary! 77
  • 78. 8. Exaggerate and Make It Fly! Sounds complicat<:cl. What does it mean? "Practical application," huh? Read right to left. Last., we will discuss the practical applications of distorting an.:! exaggerating Well now...for example...
  • 80. Get away! Ouch! 80 Don't play innocent! I know you sicced that dog on rne! Ahrooooool Trump, uump, trump, trump, trump Are you all right?
  • 81. 1== -1 Next let's exaggerate some of my features. how artificial these shapes may seem, they are permissible, because we are .--_ taIking the f;;:::::;::=::::_::- language of manga. Such distortion is not ~:::::::=:::::...- permitted in !- other media, and it is practically unique to mangaand Let's look at me running. Extreme feature distortion is effective for giving that extra "Umph" to a character's action or --..:...... ' making a scene grander. See how dynamic I appear now'? Think of feature distortion or extreme foreshortening as l:oeing akin to lookine throu~h door spy hole. 81
  • 82. Punch Exaggerating the size of the fist enhances the visual force of the composition, suggesting the effective demolishment delivered. Jump The contrast between the upper and lower half of the figure portrays visual dynamism, giving the image a sense of reality not afforded by a more realistic rendering. 82
  • 83. This is form of expression only found in manga. And, it results in Totally awesome! Distortion requires the free use of imagination and ingenuity in expression. 113
  • 85. Chapter Ill The Basics in Voice Portrayal Heeeyah! Whop!
  • 86. 86 Just getting off work, babe? Please accept this token of my affection. These are for you. I'll see you tomorrow.
  • 87. Just what do you think you're doing? Spying on your own brother. How sad and empty. Eh hem! This love is destined to go unfulfilledl.·U<>:.~ I came to pick you up. Hey, Mariko! 87
  • 88. 118 What a beautiful name! Who's this?! munchkin, I mean. James! Who the heck are you?! So, her name is Mariko. /
  • 93. I wish I were good a"t f ighting. Bu-t, a"t least this gave him a taste of reality. Then again, I could be wrong. Well, now I bet he'll run home and throw a tantrum. Rats! If I were tough, she would want me. 93
  • 94. My worst nightmare. That is... Sound effects! Would you teach me how to fight. Ok. But thi~ i~ your la~t le~~onl What are these? Hey, Mantaro. I gue~~ there'~ no way out of it now.
  • 95. There are no physical sound effects in manga. However, they can still be expressed. The sound effects used are the part of speech known as onomatopoeias and, just like dialogue, are expressed in lettering. Therefore, people believe sound effects may be used to the extent that they do not hinder the artwork, which in manga is given priority over text... But, is that truly enough? Representing the sound effects as part of the artwork will turn your composition into a powerful image, and draw out the character's presence. Picture Sound effects and speech balloons are a form of representation unique to manga and comics, which unite lettering with artwork. Pat, pat. pat. pat ~~?..~- ~)'- ?., First of all, we need to readjust our thinking. Sound effects and speech balloons are not text: they exist as part of the artwork. Sound effects and speech balloons contain emotion, and consequently are written in bold or display lettering. When the character laughs, so does her speech balloon. When the character becomes sad, the speech balloon takes on a gloomy form. 95
  • 96. 1. Portraying Volume If you are wondering to yourself why your artwork just is not impressive, despite your characters' facial expressions being successfully rendered and having written witty dialogue or why a panel lacks vitality, despite having a terrific composition and being the key panel on the page, then take one more look at the original copy. Just as your stereo or TV set has a volume knob, manga also has volume control, depending on the scene or speech line. Loud sounds or shouting voices are accordingly rendered in large lettering or speech balloons. Quiet sounds or wh ispers are rendered in smallish I love you! lettering or speech balloons. ~------ 96 I dunno about this one. I love you! A volume knob
  • 97. Filling the composition with sound effect lettering lets the scene have greater impact on the reader and gives plenty of fuel to the plot's development. • Sound effects and speech balloons do not necessarily have to be confined within the panel's borders. If you prefer to emphasize the speech line or sound even further, extending it outside the panel will effectively accomplish this. •
  • 98. Sound and Voice Tones Just as the character's facial expression matches his emotion, the speech balloon and sound effects likewise have expression. Rendering the voice, etc. in form suited to the emotion or sound makes this expression more convincing. A5 5hown in ~his example, emotional expression is contained within the shape of the speech badloon. You filthy scumbag! You filthy scumbag! Let's look at a few more typical examples. By the speech balloon's form containing emotional expression, the character's feelings are communicated more keenly, enhancing the scene's impact. 9/J
  • 99. Sample Speech Balloons Negative Voice The wavy circumference suggests an emotionally shaken voice. This form is often used to express "crying," •nervousness," "fear,• and other negative emotions. Whe~t the heck e~re you doing? Splash Balloon The jagged shape of this balloon suggests the barbed tone of a strong emotion, portraying convincingly anger and shouting. Hmm. Interesting. Whacha up to? Basic Form This is the form of speech balloon most commonly used for dialogue. It is essentially round in shape, but artists usually personalize it to allow their individual styles to come through. What're up to? Explanatory Voice This form evokes a sense of calmness and lack of emotion. It can also be used with voices projected through electronic transmission, such as through microphones or speakers. Yo! Watch<~ up to, dude? Positive Voice This speech balloon suggests an energetic, cheerful voice, appropriate to such positive emotional states as "laughing· or "pleasure." 99
  • 100. 100 Adding sound effects without giving the • lettering any particular design will not make the image visually convincing. • Just like with speech balloons, manipulating the shape of the sound effect will allow the meaning to be conveyed to the reader all the more keenly. t Changing shapes of the characters (lettering) conveys subtle tonal nuances-and in a single tart!
  • 101. Sample Sound Effects Explosive Sounds Great for car engines, showing vibrating lines jutting out of the lettering projects the sense of a roaring report. Whispering People have the tendency to assume that since whispering is a voice-produced sound, it ensues that a speech balloon must be used. However, if what is said cannot be heard clearly, then it is represented as a sound effect. ~~ Hmmm. ~ I see. Crash Sounds As the name implies, this is used to suggest crashes and bangs. The boldness of the lettering conveys the sound's impact. Jagged Sounds Suggest the sharp sound of metal through jagged lettering. Gooey Sounds Giving a mushy texture to the sound effect conveys the sense of a sticky sound.
  • 102. 3. Balancing Speech Balloons with Dialogue The size of a speech balloon is not solely determined by the volume spoken. It is also determined by gauging the length of the copy. If the balloon is too small for the copy it contains, then it will make for difficult reading, and the overall composition will become cramped. On the other hand, if the balloon is too large, then the impact of the words becomes lost. Dialogue Length The editor adjusts the size of the font inside of the balloon to some extent. The common point size (typeset size) used for font in shonen and shoujo comics is 14 points, while 12 points is popular for seinen and ladies comics. 102 Whoa! What exactly do you want? DODD DODD DODD DODD 8888 DODD 00000 0000 0 0000 0 00000 [!)[!][!][!)[!] 00000 00000 00000 14 Points This point size is primarily used for shonen and shoujo comics. Occasionally, pronunciation guides are added alongside the text in Japanese comics, so the characters are spaced at a sufficient distance within the balloon. 12 Points The point size may change depending on the character's lines; however, this is the point size normally used for font in selnen and ladles comics.
  • 103. Here. the balloons have been pressed so snugly against the panel's borders, that they are almost unrecognizable as speech balloons. This will also cause the character's lines/balloon balance to be off kilter. If the balloon is overly designed and blended into the background, then it may no longer be a speech balloon. The key to a 5UCGe55ful 5peech balloon i5 to draw a well balanced. round balloon. Forbidden Speech Balloons Above all else, it is essential that the balloon's shape be balanced with the lines contained. Refer to the preceding page, and try to ensure vour speech balloons are well balanced. If the speech balloon is too unevenly shaped, you will find it impossible to arrange the character's lines coherently· plus the cverall composition will be unsatisfying. While you may use your imagination as you like to create new balloon designs, there are a few shapes that are just not acceptable. In order to en5ure that the copy is easy to read and a satisfying composition is maintained, please avoid the following. Then, add touche5 to reflect the e'l10tion felt.
  • 104. 4. Avoid Having the Character Talk to Him or Herself as a Narrative In manga, there are 2 forms of copy outside of dialogue lines. The first is the character's inner voice or soliloquy. The second is a narrative guide to the story's happenings. Both serve to give the reader insight into the story's inner world or to a character's psyche. Depending on how these are designed, they could make or break the story, so careful consideration must be paid to how they will be used. Suzuri Suminohana, aged 20 Narration The Pros and Cons of Monologues Internal monologues (soliloquies) reveal the character's hidden psyche and clarify the plot. The character becomes more appealing as a natural result, and the story's drama builds. In contrast, frequent use of soliloquies malkes the character seem like he or she is happy just being alone and has trouble getting along with the other characters, causing the reader to be distracted from the main point of the character's behavior, obstructing the story's progress. 104 Soliloquy What should I do? She now faced the greatest trial of her life.
  • 105. Overuse of soliloquies will cause the story to lack action, making it boring. Sick puppy! He's totally sucked himself in. She's so beautiful. Soliloquies clarify the character's mental state. However, poor use of these monologues can adversely affect the t story's progress. Ah, Misato. 105
  • 106. Road right to left. She's so beautiful. Checkin' out Misato again, aren't ya'? Ah, Misato. What're you e;pacing out about?
  • 107. Knock it off, Yamashita! He likes you, you know. Maybe I could just die here. Lemme go to the video rental shop! Hey, Misato! Whatd'ya think about ''-=-< this oaf? C'mon you spineless jellyfish. You gotta t alk to her sometime. Quit! Back off already, will ya? As this example illustrates, avoid relying solely on soliloquies. Create situations where your characters can act. ]()7
  • 108. 108 The school grounds had enjoyed a peaceful, tranquil mood. But, now that was all over. Ginji had severely injured another student just ·for bumping shoulders in the hallway. The student was still hospitalized. A spring day at High School S Suspended for violent behavior, Ginji Aikawa was back.
  • 109. The Pros and Cons of Narration Used to explain a setting or introduce a character, narration is an objective description of things and events. It is often used in a story's introduction. Since narration is comprehensible without illustration, it is extremely effective for fantasy stories, which take place in their own unique worlds. However, as w ith internal monologues, overuse of narration can hinder your story's progress. This is because the artist may not stop at using narration to describe settings or characters, but may go so far as to have it describe a character or even what a character is thinking or his or her behavior. This defeats the purpose of having used manga as a medium in the first place. After all, manga is meant to progress through dialogue. This angered Gajiro. "Might as well be a picture book!" said he. Narration Since you are working in manga, any commentary should also be done in a manga-esque manner. If you understand, then quit talking in narration! Speech Just as you might expect, manga has its own, unique ways of providing commentary. Turn the page to see how the preceding story is developed using dialogue instead. 109
  • 110. Read right to left. Aikawa's back!! You gotta be kidding! llO But that kid is still in the hospital. Looks like we're stuck in this nightmare again. This sucks! Aikawa finished his term of suspension. Have you heard? I wonder who the next victim will be.
  • 111. Convert as rnuc;h narration as possible to dialogue. It is important that the reader follow5 the 5tory through your portrayal. Bunch of losers Hrr The character5 have a 5trong pre5ence too, don't you think? That'5 totally ea5yto follow. Look5 pretty 5harp, too! 111
  • 112. I can take you! And, whoever wins gets the girl. 112 If you won't hit me, then I'll hit you! Oh, no... What's holding you back, blondie? ~~~ Jab ~Jab Let's rock, blondie.
  • 114. 114 Gajiro never showed his face in the shop again. II'"==::::::1 Sinee that day...
  • 115. Chapter IV The Basics in Panel Design
  • 116. Read r-ight to left. liii~~~~;:==--~------------~~Mantar~ Is it true? Ah...um... Just what was it you wanted? 116 I heard Gajiro mysteriou sly vanished. What a little creep! you sexy guy. lt...it's Penko! Wow! Ijust can't stand Gajiro. He's always asking me what color my panties are and trying to spy on me in the bath.
  • 117. s...sure. D Um... ~"'"'""~ oyou know anything about panel dee;ign'? Will you look at it for me'? I created thi!? manga all by my!?elf. Did you like it'? So... 117
  • 118. 1. Maintain a Balance in Spreads Those readers who have taken their completed copies to a publishing company and were fortunate enough to have an editor look at their work probably noticed that the editor reviewed their copy 2 pages at a time. In what order am I supposed to read this'? t In order to get a sense of compositional balance, the editor reviews the original copy 2 pages at a time, mimicking the spreads that would result if the work were published in a bound format. ? ? • • t In terms of overall composition, the first thing that you. the anist, should note is the panel layout. You must design your panels to ensure that the reader is easily able to follow the story. A bad example would be the above figure. where the panels are all aligned, and it is impossible to know in which order they are meant !O be read. 118
  • 119. t Normally, panels in Japanese manga are designed to read from the right (even numbered) page to the left (odd numbered) page. Staggering the panels on the right and left pages will draw the reader's eye automatically along the correct flow. In addition to the panel layout, achieving balance in the panel design is also important. For example, in the figure above, panel A (upper right) is a key panel. Consequently, panel B (bottom left) in the opposite corner must also be designed as a key panel. Making certain that the panels are well balanced ensures that the page composition looks pulled together. 119
  • 120. § e Panel's Shape Affects Movement. Next, let'5 di$CU$$ panel 5hape5. Despite having planned an interesting plot development, conservative panel alignment destroys its high pace. Let's take a look at an example. 120 Note here how innovative panel shape5 help change this. Panel 5hape5 affect the overall flow. Here I come! Taku! You mean, the flow is set accordin(3 to the panels'
  • 121. Innovative panel shapes facilitate the flow of the layout and allow for high- paced scene development. They particularly allow for action scenes with monumental impact. Use the compositiona I techniques you learnt in Chapter I. Here I come! This will allow your visual effects to have more impact. 121
  • 122. 3. Use the Bleed to Add to the Composition. Where is the bleed? 122 The bleed is extremely effective for making a key scene all the more dramatic. It is an extremely valuable method of representation, allowing you to prevent your composition from becoming monotonous and clearly to distinguish the main points of the scene. Compositionally, simply making a panel larger will make it stand out. However, this does not mean that just having a given panel extend to the bleed will make it successful from a representational standpoint, just because it's easy to do. There are guidelines for using the bleed based upon the portrayal and effects desired. Look at this... All of the panels are neatly cut before the bleed, t hen any potential effects at the bleed will be lost.
  • 123. Varying the panel borders is important. This allows you to highlight any key scenes. Never draw in the gutter (printing term for the margin where the pages are bound).
  • 124. 4. Use Panels to Suggest the Passage of Time. Plots follow a sequence. On top of that, time exists within a story. There are many ways of suggesting the passage of time. Of these, the most common is the establishing panel. Establishing panels are all of the panels lying between incidents in the story. Establishing panels are used to organize the story's pace. panel,; are in·between panel&. I sure did sleep well! 124 Yawn! Below are a number of e6tabli6hin g panel6 we picked up. They are background panels used to suggest the passage of t ime or establish the setting. Nighty night!
  • 125. Suggesting the Passage of Time There are various ways available in manga for suggesting the passage of time. Let's look at a few examples. [jJ If you ever want to &ee your daughter again, be at the ba&ement of the building t>y 10:00 Mth the money. Strange, it 's past 10:00. OJ Panel Borders: ThlckeniniJ " ~anel's borders creates a line drawn between the panel sequence, suggesting that time has passed between the 2 panels. .11 Establishing panel: Refer to the preceding page. 3 Speech: Time can be expressed through a character's lines. However, this technique is less impressive than showing the passage of time visually. 4 Fade in/ Fade out : Using fading as a sequence effect allows you to suggest the passage of time in a subjective context. This is particularly effective for showing a character "sleeping" or "fainting." 12.5
  • 126. 15. Use Open Doors to Reveal a Key Panel. There is a trick to panel design that is closely connected to human nature, and that is to liken the act of turning a page to the psychology behind opening a door. This enables you to draw the reader's interest. All right. I'll open the door. But if I do, what will I see? The Psychology behind Opening a Door First, consider the point of view. We naturally sights are set on the target. But, in the case of a door, our sights normally set on what is on the other side of that door. Now, what if we were to transfer this psychology to the act of turning a page. 126 Say, what is the psychoiOfJY behind the behavior of door opening?
  • 127. When we turn a page, our eyes focus before all else on panel 1 above. This is because we first read the right page, which can be likened to the backside of a door. The reader gains an impression of the work's content from this panel. Therefore, the reader will become interested in the work if this panel is designed to be a l<ey scene or other such exciting contents. Panel 2 above then serves to draw the reader's interest even further. If it is designed to allow the reader anticipation of upcoming plot development, then the reader will be hooked, and will turn another page. However...It is crucial that you use the story's interest to lure the reader. Using panel design to entice the reader's psychology is another vital aspect of manga. 127
  • 128. 6. Use the Layout to Create a Key Scene. 128 All you've been talking about are "key scenes." Just how do you create a "key scene"'? Ok. Let's talk about good layouts. Well, l...um (gulp)! more urgent in the second half. Ways of approaching layouts depend on the individual artist. There are those who lay out the panels on a piece of notebook paper, while others will use copier paper or the flip side of a magazine flier. There are those who will just do a rough sketch, while others will draw the layout in as much detail as an under drawing. However, the vast majority will determine the panel design when establishing the layout. You willl find that in the beginning of a work, layout is a relatively easy process. However, artists often find they need more pages once they have progressed to the second half. As a consequence, key scenes constituting the story's climax are relegated to smaller panels-a far from ideal situation.
  • 129. Layouts That Create a Key Scene IIJTo start, divide a sheet of paper (notebook) into about 6 to 8 panels (average panel count). Next, the sequence is decided. ~· C)' / ' IllOnce the sequence is set. write a number on each panel. Then, divide the total number of panels by the expected number of pages. E.g.: )total # of panels) +(expected # of pp.) 145 panels + 23 pp. • 1 splash page = 6 panels (If the number cannot be divided evenly, then round to the nearest 10's place, round down for numbers ending in 4 or less ~nd up for 5 or more.) In other words. the total panel count divided by the expected number of pages yields... ...the average number of parels per paee. r '23 ~· ·~~ . ~ 24 ' /1 Keep t his number in mind when deciding the panel layout.
  • 130. / .10 A large panel (1]Keep track of w here you have placed key panels or enlarged panels throughout the work. This will minimize your mistakes in laying out the panels and will allow you to portray your key scenes properly. There are various ways of marking to keep track. Use whatever method makes you feel comfortable. I '' r (/~ ,.... -"' -- . ' 'I fi.'/o. I ~ ' • /C(:;) 14 '/13 ' r' ·-J... /~ /y _, Night Sky is / C!J "'~ I ( .))·,' .. ' .-- I , ~ I -16 • I [4] Design your panel layout around any marked panels. If you cannot fit some of the panels planned onto the page owing to the presence of a large panel, etc., defer the remaining panel(s)to the following page, and adjust the layout accordingly. For example, move panels 17 and 18 to the next page and give that page an 8-panel layout.
  • 131. Chapter V The Basics of Manga Portrayal
  • 132. 1. Step into the Character's Shoes. And now the final wrap up! Everyone has probably faced the problems of how to make his or her manga more interesting or how to make the story more dramatic. But, just what sort of manga is interesting? I wonder what makes it so. The basics of manga portrayal. Oh, this is interesting. In order to fill these requirements, the artist must shorten the distance between the reader and the story. This means that the artist is faced with the task of how to give the reader, who is an objective observer, a subjective perspective, so that he or she may feel part of the story. First and foremost, manga conveys a story centered on the protagonist(s). Obstacles arise in the main character's path, action is taken, and then conflicts are resolved. During this process, the protagonist experiences many emotions and handles the situations he or she is dealt. Anger, sadness, worry, and joy-the reader is allowed to participate by feeling an affinity with the main (or other character)'s emotions or the story's theme. So then, let's look at the example of "slipping on a banana peel" to illustrate this definition, composing an objectively observed situation to a subjective one. 1.12
  • 133. Slipping on a Banana Sequence Hahl What a klutz! Now let's compose this sequence from the character's perspective. The Reader's Perspective (Objective View) OJ Walking Stepping on a banana peel Slipping The ground approaching [4] Falling down The Character's Perspective (Subjective View) 133
  • 135. Ouch! That mu~t have hurt! Thu~. intere~ting manga i~ not ju~t ~omething you "read" or "look at." Feel what the character feels. So now, let's talk about love! Read the s1ory Look at the artwork. Compo~ing the ~tory from the character'~ viewpoint make~ it more real for the reader. It i~ al~o important to "feel." Whatwa~ that?
  • 136. 2. Have Romantic Encounters begin with Impact. Everyone experiences romance at some point in time. The wonderful thing about romance is that despite its multifarious associated emotions, felt openly or secretly, and its diversity in expression, the reader is able to accept and sympathize with the characters wholesale. For that very reason, it is vital that the artist paint a picture of love that conveys the characters' feelings and emotions to the reader. Since love is something everyone is capable of understanding, you, the artist, must express what you have personally felt. t Love stories are not told through reason alone. Accordingly, the story must be able to express itself in a convincing manner. 136 You got that right l The fir~>t meeting i!> key. Express the character(s)' romantic feelings openly and honc:stly. You should l:>e al:>le to gain ea~>ily then the reader's ~>ympathy. "The encounter" is a key scene within a love story.
  • 137. t This example is really beyond the point. While there are people out there who are this aggressive, the conclusion is just a linle too easily reached to make an interesting story. Ya think? Hey eexy, let's Si~ Um... I think this courtship is a little too fast. 137
  • 138. The Appeal and Purpose of Romance Manga In romance manga, the protagonists' objectives are extremely clear, and the story always ends w ith either broken heart or the formation of a new couple. The charm of romance manga lies in the courtship up to the story's climax. For examp'le, even supposing the story ends happily, if the all-important courtship is not engaging, then the story overall, in other words, the work as a whole, will be judged poorly. The courtship is made interesting by setting up exciting plot developments. The key is to make the reader anxious about what turns the story will take by establishing circumstances or conditions where one character cannot approach the other, or adding a rival who thwarts the hero's efforts. Then, by portraying the protagonist's feelings w ithin the panel, the reader immediately gains genuine feelings of empathy for the character. Skillful composition of subjective and objective views yields a more forceful impact without dialogue than with, and makes the scene all the more dramatic. Which one seems to have the more realistic attitude'? Y' know, !... Which seems Just go ahead and compare these two. Hey babe, I dig you. Let'~ get t ogether. t The stronger the character's feelings are, the more difficult it should be to communicate them. If the character i's able io express his or her feelings glibly, this may conversely make those feelings seem false, causing the reader no longer to believe in the story. Modes of expression going beyond words make the story seem more real. 138
  • 139. Portraying Romantic Encounters in Manga The first encounter, the beginning of a romance, must have impact. To pu¢ it another way, the encounter constitutes the reader's first impression of the manga. I'm late again! you st arin' .lit ?! Thud! Poi111t 1: How the two meet is the most important aspect of the encounter. The degree of impact of this meeting establishes the future distance between the two. PoiOit 2: The close-ups (see Chapter II, Section [7]) enhance how stunned the character appears and allow the reader to hold expectations regarding future plot developments. 139
  • 140. Point 3: The large panel enhances the subjective view, allowing the reader to share t he boy's impression of the girl. Point 4: Her gesture of brushing back the long hair alludes to her femininity, giving her appeal, strengthening his feelings toward her. / 1... @] I'm sorry.
  • 141. What! Hey! Point 5: While this type of encounter may seem a little trite, the concept of having met before is extremely effective for increasing the tension between the two. Thanks to Point 1, the relationship between the two has been slickly established, which will facilitate the story's progression. in manga, explanations are not given using word'!>, but rather through picture'!>. Af> you can see, 141
  • 142. Sometimes love needs passion and an enterprising spirit. Swoop! 142 Hey! Sometimes love needs more than · st Well, I see now how important t he impact of the first encounter is. But... sure that's all there is to it. Um, look...
  • 143. I'm frightened Why don't you open the door and act scared? Do I have to'? Hey, Penko. This seems like~ good opportunity. Yipes! Rattle. rattle, rattle, rattle, rattle 143
  • 144. In such cases, a sense of fear is generated through t he panels' composition. 144 We now have an absence of sound effects. Hesftation helps build ) the sense of • tension even further. I'll be right behind you if anything happens. Don't open it yet !
  • 145. Rattle, rattle '· Ok, now! A close-up is really effective at this point.
  • 146. 146 I'm going to devote myself more fully to manga. Penko! GropeI Mantaro, I give up on girls. Gajiro!
  • 147. Oh joy! Oh rapture! All's well that e11ds well. Hey! Get away from me creep!! 147
  • 148. It's just an expression of my love! 148 this is no more than another example of Using a little ingenuity and inventiveness should give your manga more interest. I hope you enjoyed this book. As you now know, manga is more than just technique. It also requires the skill of portrayal. Add more and more expression and make your manga even more appealing. Well, goodbye and good luck!