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International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072
© 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 4354
TOUCHLESS TECHNOLOGY
ATHIRA M
Department of cse, Musaliar College of Engineering and Technology, Pathanamthitta
---------------------------------------------------------------------***----------------------------------------------------------------------
Abstract - The touch screensaretobefoundthroughout the
world. The touch screen display gives the user greater
flexibility but, after a few years of touch screen display,
becomes less sensitive which causes touch failure on the touch
screen display. Regular touching of a touchscreen displaywith
a pointing device such as a finger will result in a slow
desensitization of the touchscreen and a failure of the
touchscreen. A basic framework for Touchless monitoring of
electrically operated machinery is being built to prevent this.
Elliptic Laboratories created this innovative technology to
monitor devices such as computers, MP3 players or mobile
phones without having to touch them. Unlike other methods
depend The system is predicated on optical pattern
recognition that consists of a solid-state optical matrix sensor
with a lens for detecting hand motions. This sensor is then
connected to a digital image processor that recognizes
movement of patterns that distance to the sensor or sensor
range, this technique relies on the available movements of the
finger, a hand wave in a certain direction, or a twitch of the
hand in one area, or holding the hand in one area or pointing
with a finger, for example.
Key Words: Technologies, motions, sensor, display and
pattern recognition
1. INTRODUCTION
A touchscreen is an important source of input device and
output device that is normally layered on top of an
information processingsystem’selectronic visual display.By
touching the screen with a special stylus and/oroneor more
fingers, user can give input or control of the information
processing system through simple or multi touch gestures.
Most touchscreen work with ordinary or specially coated
gloves, while others only use a special stylus/pen. The user
can use the touchscreen to reply to the display and monitor
how it's display : for example ,zooming to extend the size of
text. The touchscreen allows the user to interact direct with
the monitor instead of using a keyboard, touchpad or any
other intermediate tool. In devices like game consoles,
personal computers, tablet computers, electronic voting
machines, point-of-sale systems, and smartphones, touch
screens are common. These also can be linked to computers
or as network terminals.Whendesigningdigital devicessuch
as personal digital assistants (PDAs) and some e-readers,
they also play a prominent role. The popularity of
smartphones, tablets, and many forms of information
devices drives the market and acceptance for compact and
usable electronics with traditional touch screens.
Touchscreens are often utilized in the medical and heavy
industry sectors also as in cash machine machines (ATMs)
and kiosks like museum displays orroomautomation,where
keyboard and mouse systems do not allow the user to
interact with the content of the displayina suitablyintuitive,
fast or accurate manner. Worldwide,monitor manufacturers
and chip manufacturers have recognized the movement
towards embracingtouchscreens asa highlydesirableaspect
of the interface and have begun to include touchscreens into
their product's fundamental design.
2. HISTORY
In 1982, the first human-controlled multi touch contrivance
was developed at the University of TorontobyNimishMehta.
It wasn't so much a physical contact screen as it was a
physical contact-tablet. The Input Research Group at the
university deciphered that a frosted-glass panel with a
camera behind it could detect action because it apperceived
the various "ebony spots" exhibiting up on-screen. Bill
Buxton has played an immensely colossal role in the
development of multi touch technology. The physicalcontact
surface was a translucent plastic filter mounted over a sheet
of glass, side-lit by a fluorescent lamp. A video camera was
mounted below the physical contact surface, and optically
captured the shadows thatappearedonthetranslucentfilter.
(A mirror in the housing was habituated to elongate the
optical path). The output of the camera was digitized and
alimented into a signal processor for analysis. Touch screens
commenced being heavily commercialized at the
commencement of the 1980s. HP (then still formally kenned
as Hewlett Packard) tossed its hat in with the HP-150 in
September of 1983. The computer used MSDOSand featured
a 9-inch Sony CRT circumvented by infrared (IR) emitters
and detectors that would sense where the utilizer's finger
decreased on the screen. The system cost about$2,795,butit
had been not immediately embraced because it had some
usability issues. For instance, poking at the screen would
successively block other IR rays that would tell the pc where
the finger was pointing. This resulted in what some called
"Gorilla Arm," referringtomusclefatiguethatemanatedfrom
a utilizer sticking his or her hand out for so long. The first
multi touch screen was developed at Bell Labs in 1984. [Bill
Buxton] reports that the screen, engendered by Bob Boie,
"utilized a transparent capacitive array of touch sensors
overlaid on a CRT." It sanctioned the utilizer to “manipulate
graphical objects with fingers with excellent replication
time”. The revelation availed to engender the multi touch
technology used today in tablets and keenly intellective
phones. In 1984, Fujitsu relinquished a physical contact pad
for the Micro 16 to accommodate the intricacy of kanji
characters that were stored as tiled graphics. In 1985, Sega
relinquished the TerebiOekaki for the SG-1000 video game
console and SC-3000home computer, additionally known as
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072
© 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 4355
the Sega Graphic Panel. This consisted of a plastic pen and a
clear window plastic board to track pen strokes. Also that
year, Apple launched a touch screen PDA device: the Newton
PDA. Although the Newton platform was launched in 1987,
the Message Pad was the firstto use the platformintheApple
device series. As Time points out, John Sculley, the CEO of
Apple at the time, originally invented the word "PDA" (or
"personal digital assistant")Like the Simon Personal
Communicator from IBM, the Message Pad featured
recognition software for handwriting and was operated by
stylus. I GesturePad:Westermanandhisfacultyadvisor,John
Elias, finally formed the Finger Works company. The group
started producing a line of gesture-based multi-touch
products, including the Touch Stream, a gesture-based
keyboard. It helped people withdisabilitiessuchasrepetitive
strain injuries and other medical conditions. Finger Works
was finally bought by Apple in 2005 and this purchase was
preceded by many attribute developments such as themulti-
touch Track pad or the touch screen of the iPhone. With so
many different technologies emerging over the pastdecades,
the 2000s have been the time for real thriving touch screen
technologies. As the new millenniumapproached,companies
began pouring moremoneyintotheireverydayoperationsby
incorporating touch screen technology. The advent of the
Portfolio Wall was particularly targetedby3Danimatorsand
designers. This was a large-format touch screen intended to
be a dynamic version of the boards used to monitor projects
by design studios. While development began in 1999, the
Portfolio Wall was unveiled at SIGGRAPH in 2001 and was
developed in part through a collaborative partnership
between General Motors and Alias's team. Buxton, who now
serves as MicrosoftResearch'skeyresearch,wastheproject's
chief scientist. Ripping people down the wall and changing
the way they communicate effectively in the office and doing
business, "he said back then." The gestural interface of
Portfolio Wall allows users to engage directly with a digital
asset. It enabled users to inspectpictures,animations,and3D
files with their fingers alone. It was also easy to scale images,
create 3D models, and play back footage. Sony created a flat
input air in 2002 that could simultaneously recognise
multiple hand positions and touch points. It wascalledSmart
Skin by the company. The system worked with capacitive
sensing and a mesh-shaped antenna to measure the distance
between the hand and the surface. The sensing components
were all built into the touch surface unlike the camera-based
gesture recognition device in other technologies. This also
meant that in poor lighting conditions it would not
malfunction. Theultimate goal ofthiswastoconvertsurfaces
used on a daily basis, such as the typical table or a wall, into
an interactive one using a nearby PC. TJun Rekimoto noted
the advantages of this technology in a white paper at the
Interaction Laboratory at Sony's Computer Science
Laboratories. He said technologies such as Smart Skin offer
"natural support for multi-hand operations with multiple
users. "Without interruption, more than two users may
simultaneously touch the surface at a time. Compared to the
former, the second prototype used finer mesh to map more
precise finger coordinates.Overall,thetechnologywasmeant
to give virtual objects a real-world feeling, essentially
recreating human use with their fingers to pick up and
manipulate objects. In the mainstream, multi-touch
technology was struggling,appearinginspecializedproducts
but never catching a big break. One almost came in 2002,
when the Hand Gear + GRT technology (the acronym "GRT"
applied to the Gesture Recognition Technology ofthedevice)
was developed by Canada-based DSI Dato tech. The
multipoint touchpad of the interface worked a bit like the I
Gesture pad listed above, allowing users to identify different
gestures and use it as an input device to monitor their
computers. Hand Gear also allowed users to "pull" in real-
time three-dimensional objects,furtherexpandingtheideaof
freedom and efficiency in the design process. Even through
Auto Desk, the company made the API accessible to
developers. Sadly, as Buxton states in his multi-touch
summary, before their product was released, the company
ran out of money and DSI closed its doors. Two years later,
Microsoft Research employee Andrew D. Wilson created a
gesture-based touch screen and 3D monitor for animation. A
rear projection monitor wasusedbytheTouchLighttoturna
sheet of acrylic plastic into aninteractivescreen.Themonitor
could feel more than one user's different fingers and hands
and could also be used as a virtual mirror due to its 3D
capabilities. The Touch Light was a cool demonstration of
technology and was ultimately licensed to Eon Reality for
development before the technology became too costly to be
bundled into a consumer device. 2006: Multi-touch sensing
by "full internal reflection frustrated". In 2006, at a TED
Conference in Monterey, CA, Jeff Han gave the first public
demonstration of his intuitive, interface-free touch-screen.
Han moved and manipulatedphotosonagiantlightboxusing
his fingertipsalone in his presentation.Heflicked,spreadand
pinched images forward, all with a natural ease that was
captivating. Han discovered that the "robust" multi-touch
sensing was possible using "Frustrated Full Internal
Reflection" (FTIR), a technique used in fingerprint imaging
from the biometrics community. FTIR works through a piece
of acrylic or plexil glass through shining light. The light
(usually used by infrarots) bounces back and forth between
the acrylic's top and bottom as it travels. The beams scatter
around the edge where the finger is placed when a finger
touches down on the surface, hence the term "frustrated."
The images generated look likewhiteblobsandarepickedup
by an infrarot camera. The machine analyzes where to mark
the location of the finger and assign a coordinate. Then the
algorithm will evaluate the coordinates, such as resize or
rotate objects, to perform a certain operation. The Microsoft
Surface was essentially a device installed in a medium-sized
table in 2007, with a wide, flat display at the end. The image
of the device was rear-projected from within the table onto
the display board, and the machine sensed where the user
approached the screen by mounting cameras insidethetable
looking upwards towards the user. The Surface software
monitored the touch points when fingertips and hands
interacted with what's on the screen and activated the right
actions. Surface also acquired the ability to recognizedevices
via RFID later in its development cycle. Microsoft
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072
© 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 4356
collaborated with manufacturers suchasSamsungin2011to
develop sleeker, modern Surface hardware tabletop. For
example, the Samsung SUR40 has a 40-inch 1080p LED,
significantly reducing the amount of internal space required
for the mechanisms of touch sensing. It was smaller than its
predecessors at a thickness of 22 inches, and thereductionin
size allowed the monitor to be placed on a wall rather than a
table to house the camera and sensors.
3.WORKING OF TOUCHSCREEN
There are several layers in a resistive touchscreen display,
the most important of which are two small, transparent
layers separated by a thin gap. There's a small distance
between these layers. The top panel (the touching screen)
has a coating on the screen's underside. Just below, on top of
its base, there is a thin resistive layer. There are conductive
connections on one layer along its sides,theotherontop and
bottom. In one side, a voltage is applied and felt by theother.
When an object, like a fingertip or stylus tip, presses down
onto the outer surface, the two layers touch to connect at
that point: the panel then acts as a pair of dividers ofvoltage,
one axis at a time. The location of a pressure on the screen
can be read by moving rapidly between each sheet.Sincethe
human body is also an electrical conductor, contacting the
screen surface results in distortion of the electrostatic field
of the screen, which can be interpretedasa capacitanceshift.
To determine the location of the object, different
technologies can be used. The location will then be sent for
processing to the controller. Unlike a resistive touchscreen,
most types of electrically insulating clothing, such as gloves,
can't use a capacitive touchscreen. In particular, this
limitation affects usability in consumer electronics, such as
touch tablet PCs and cold weathercapacitivesmartphones.It
can be resolved with a special capacitive stylus, or with a
special application glove with a conductivethreadpatchthat
passes through it and touches the user's fingertip.
3.1 Touch Sensor
A touch screen sensor is a transparent panel of glass with a
sensitive contact surface. Generally speaking, thesensor has
an electrical current or signal passing through it and
contacting the device triggers a change in voltage or signal.
3.2 Controller
The controller is a small PC card connectingthetouchsensor
to the PC. The controller specifies the type of
interface/connection that you need on your PC.
3.3 Driver
The driver is a program that enables communication
between the touch screen and the computer. Most of today's
touch screen drivers are drivers of the form of mouse
emulation.
3.4 Advantage
1. To point directly to the objects.
2. Quick
3. You can use your finger or pen (any cable required).
5. No need for a mouse.
6. Suitable for: novices, call for retrieval of information etc.
3.5 Disadvantage
1. Using hand, low precision.
2. User must sit closer to the screen or stand near.
3. By using hand, the screen can be more secured.
5. Any activation of the selected role directly
4. INTRODUCTION TO TOUCHLESS TOUCHSCREEN
Elliptic Labs is developing less control of the electrically
operated equipment. This system depends onmovements of
the hand or finger, a movement of the hand in some
direction. The sensor can either be placed on the screen or
close to the screen. The touchscreen allows the user to
interact directly with what is displayed, rather than using a
mouse, touchpad, or any other intermediary device (other
than a stylus, which is optional for most modern
touchscreens).Touchscreens are popular in devices such as
game consoles, personal computers, tablet computers,
electronic voting machines, point of sale systems, and
smartphones. These can also be linked to computers or
networks, as terminals. In the design of digital devices such
as personal digital assistants (PDAs) and some e-readers,
these also play a prominent role. The popularity of
smartphones, tablets and lots of sorts of informationdevices
drives the demand and acceptance for portable and
functional electronics of touch screens. Touchscreens are
often utilized in the medical and heavy industry sectors also
as in cash machine machines (ATMs) and kiosks like
museum displays or room automation, where keyboard and
mouse systems don't allow the user to interact with the
content of the display in a suitably intuitive, fast or accurate
manner. Historically, a wide range of after-market system
integrators and not display, chip, or motherboard
manufacturers have made the touchscreen sensor and its
accompanying controller-based firmware available.
Worldwide, monitor manufacturers and chipmanufacturers
have recognized the movement towards embracing
touchscreens as a highly desirable aspect of the user
interface and have begun to incorporate touchscreens into
their product's fundamental design. Contact less screen
technology, without touching a screen, uses finger
movements. It just uses a hand wave in some direction, or a
hand flick in one place. If the glass is broken, we can not
control the computer by simply touching a button in the
touch screen panel. The goal of this less technology touch is
to make life easier and more relaxed. This system requires a
sensor, but on the computer the sensor is neither installed
by hand nor present. The sensor can either be placed on the
table or near to the screen. The hardware setup is so
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072
© 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 4357
compact that it can be installed as a mobile phone or laptop
screen into a device. It recognizes a 5-feet object's location.
Touch less screen technology ensures we can quickly access
the machine without using a finger or touching a computer.
It's also called technology "Don't touch me". Simply draw a
pattern in this technology to pick a tool or to remove a tool.
This pattern should be stored in the database, and if pattern
fits then the system works correctly, the pattern currently
displayed is compared with the already stored images. No
special sensors need to be worn on our fingeroronourhand
to touch less show. The user is just looking at the device (up
to 5 feet away) and can conveniently use the machine
Microsoft Company has rebranded the platform as Pixel
Sense launched the unrelated Surface tablet to consumers.
The term "Pixel Sense" refers to how the technologyactually
works: it puts a touch-sensitive protective glass on top of an
infrarot backlight. The light is reflected back to integrated
sensors as it enters the window, which transforms the light
into an electrical signal. The signal is called a "value," and
those values create an image of what is on display.
4.1 Working Of Touchless Touchscreen
The machine can sense 3-dimensional gestureswithout ever
touching your fingers on the screen. Sensors are placed
around the screen being used, the motion is sensed and
interpreted in on-screen gestures by engaging in the line-of-
sight of these sensors.Using a solid state optical matrix
sensor with a lens to detect hand movements, the device is
based on optical pattern recognition. The sensor is then
connected to a digital image processor that interprets
motion patterns and outputs the results as signals for
controlling fixtures,machines,equipment,oranysystemthat
can be operated by electrical signals. One can point to the
screen (up to 5 feet away) and manipulate objects in 3D.
Sensors are placed around the screen being used, and the
motion is sensed and translated into on-screen gestures by
communicating with the line-of-sightofthesesensors.There
is a stop unintended movements being used as feedback
which are not entirely clear, but nevertheless it looks
promising. The machine can track 3-dimensional gestures
without ever having to put your fingertips on the screen.
Touchless interfacedoesnot allowonefornavigationcontrol
to wear any special sensors on one side. The machine can
track 3-dimensional gestures without ever having to put
your fingertips on the screen. Touchless interface does not
allow one for navigation control to wear any special sensors
on one side. Sensors are placed around the screen being
used, the motion is sensed and interpreted on the motion of
the device by engaging in the line-of-sight of these sensors.
Using a solid state optical matrix sensor, the tool is based on
optical pattern recognition to detect hand movements with
the aid of lens. This sensor is then connected to a digital
image processor that interprets movement patterns and
outputs the results as signals for controlling machines,
equipment, machinery, or any other devices that can be
operated by electrical signals. Just point the finger at the
screen (up to 5 feet away), and youcanmanipulateobjects in
3D.
4.2 Gesture Based Graphical User Interface (Gbui)
Leap motion controller is used to turn hand movements into
computer commands. Initial research was conducted to
determine how the controller worked and to understand
basic interaction. The controller is used for evaluating sign
language comprehension. The finger spelling alphabet was
chosen for the relative simplicity of individual signs and the
alphabet's diverse range of movements. These experiments
concentrate on assessing the controller's capabilities and
ability to identify hand movements. Various movements or
actions have a particular meaning.
4.3 APPLICATIONS
The applications of Touchless Screen Technology are :
 Touchless Monitor
 Touch Wall
 Touchless UI
 Touchless SDK
5. MINORITY REPORT INSPIRED TOUCHLESS
Touching less gesture-based technology ratherthanclicking
and typing may have been an aspect of a Sci-fi film in 2002
but it is no longer science fiction today. There are eight
forms of Minority Report Inspired Touchless Technology.
The following are:-
5.1 Tobii Rex
Tobii Rex is a tool that monitors your eyes. A Tobii eye
tracker is a peripheral device along with software to use it
with the computer, and the user will be able to control the
machine with his or her eyes just by placing this with the
phone. For zoom in and out, it can be used as the user looks
exactly where to zoom in. It can be used for selecting,the eye
works essentially as a pointing device and can be used to
select applications. It can also be used when reading texts to
scroll automatically. The device has built in a pairofinfrared
sensors to monitor the eyes of the user.
5.2 Elliptic Labs
With the Windows 8 Gesture Pack, Elliptic Labs allows the
user to control his or her computer without touching it, a
hand wave in certain directions. It uses ultrasound so that it
operates with your audio devices, not with cameras. Ideally
you need 6 speakers and 8 microphones, but it could also
work with the dedicated speakers on laptops anda standard
microphone. The speaker will emit ultrasound that will
bounce to microphones to track hand movements of a user
that the Elliptic Labs software will interpret. Designed to
work on the Windows 8 platform, this technology is
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072
© 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 4358
expected to work on tablets, smartphones and even cars.
Elliptic Labs is not available for consumers to buy as the
company focuses on marketing it to manufacturers of
original equipment (OEM).
5.3 Airwriting
Airwriting is a technology that enables you to write text
messages or write emails in the air. Sensors attached to
glove monitorhandmovements,a computersystemcaptures
and converts specific signals into texts thatcanthenproduce
emails and text messages or any other form.
5.4 Eyesight
Eyesight is a gesture system that monitors the gestures of
ones fingers and helps them to navigate through the device
by pointing at them. EyeSight's basic requirement to work is
to have a standard 2D webcam (even the built-inoneswork)
and the app, screen doesn't even need to be one with touch
technology. To navigate, just move a finger to move the
cursor, push the finger to press (like pushing a button).
EyeSight not only deals with computers and laptops, it also
works with many other apps, such as smartphones, TVs and
much more.
5.5 Mauz
Mauz is a third-party app that transforms the iPhone into a
trackpad or mouse. Install the driver on the machine and
then attach the device to the iPhone through the port of an
adapter. Mauz connects via Wi-Fi to the device. Continue
controlling the machinelike a normal mouse:left-click,right-
click, and scroll as usual.
5.6 Point Grab
Point Grab hand gesture control software that uses the
typical 2D camera installed in the device, the advancedhand
shape and movement algorithms are used to assess where
the hand is and perform an entire set of actions that allows
the user to monitor the applications and version of the
windows aids. This is close to the Eye Sight that can be
worked simply by pointing to the eye.
5.7 Leap Motion
Leap Motion is a motion sensor system that, withitsinfrared
LEDs and cameras, recognizes the user's fingers. Since it
works by knowing just thefingertips,nothingregisterswhen
fingers move over it to type on the keyboard. But one can
manipulate the screen like a smartphone or tablet whenone
hover their fingers above it: flick to search pages or pinch to
zoom.
5.8 Microsoft Kinect
Kinect is different. There are no gadgets to hold, swing, push
or pull. The User is the controller. Kinect lets you interact
with games and entertainments in the most natural way
possible, using body and voice. Kinect is revolutionary when
it comes to games, a whole world of entertainment is at
user’s command.
5.9 Advantage
 The device would last for a long time.
 Since the screen is touchless, a transparent image
will always be clear.
 Because commands areacceptedusingsensorssuch
as verbal or hand gestures, the GUI requires lies
space. The touch area is therefore minimized, thus
the text quality of the screen is increased.
 It doesn't need a driver.
 No screen desensitization.
 Simple and easy to use.
 Good for people with physical disabilities
5.10 Disadvantage
 A good environment is required.
 The contact of the public must be monitored.
 There is a very high initial cost.
 Used in a sophisticated environment
6. CONCLUSION
Today's thoughts are again around the userinterface.Day-in
and day-out efforts are being made to improve the
technology. Touchless screen technology can be used
effectively in computers, cell phones, webcams, laptops and
any other electronic devices. The body may be transformed
into a virtual mouse, virtual keyboard or converted into an
input device after the few years. Currently the controller can
be used for the identification of simple signs with significant
work, but it is not suitable for complex signs, particularly
those requiring direct face or body contact. Because of the
severe rotation and line-of-sight distortion of digits during
conversational signs is unreliable and indistinguishable,
rendering the controller (currently) unusable for
conversational purposes. Nevertheless, when presenting
signs as single entities, they may be educated in Artificial
Neural Networks.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072
© 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 4359
REFERENCES
[1] Mr.Manoranjan Kumar1, Surendran.j.k2,2018,
”Touchless Touchscreen Technology” journal of
International Research Journal of Engineering and
Technology(IRJET), Volume: 05 Issue: 04-Apr-2018.M.
Young, The Technical Writer’s Handbook. Mill Valley,
CA: University Science, 1989.
[2] Aditidhol, Suman,Goudar, Sukita, Shettigar,
ShubhumAnand “Touchless Touch Screen User
Interface”” International Journal of Technical Research
and Applications e-ISSN: 2320-8163 www.ijtra.com
Special, Issue 43 (March 2017),PP.59-63.K.Elissa,“Title
of paper if known,” unpublished.

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IRJET - Touchless Technology

  • 1. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072 © 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 4354 TOUCHLESS TECHNOLOGY ATHIRA M Department of cse, Musaliar College of Engineering and Technology, Pathanamthitta ---------------------------------------------------------------------***---------------------------------------------------------------------- Abstract - The touch screensaretobefoundthroughout the world. The touch screen display gives the user greater flexibility but, after a few years of touch screen display, becomes less sensitive which causes touch failure on the touch screen display. Regular touching of a touchscreen displaywith a pointing device such as a finger will result in a slow desensitization of the touchscreen and a failure of the touchscreen. A basic framework for Touchless monitoring of electrically operated machinery is being built to prevent this. Elliptic Laboratories created this innovative technology to monitor devices such as computers, MP3 players or mobile phones without having to touch them. Unlike other methods depend The system is predicated on optical pattern recognition that consists of a solid-state optical matrix sensor with a lens for detecting hand motions. This sensor is then connected to a digital image processor that recognizes movement of patterns that distance to the sensor or sensor range, this technique relies on the available movements of the finger, a hand wave in a certain direction, or a twitch of the hand in one area, or holding the hand in one area or pointing with a finger, for example. Key Words: Technologies, motions, sensor, display and pattern recognition 1. INTRODUCTION A touchscreen is an important source of input device and output device that is normally layered on top of an information processingsystem’selectronic visual display.By touching the screen with a special stylus and/oroneor more fingers, user can give input or control of the information processing system through simple or multi touch gestures. Most touchscreen work with ordinary or specially coated gloves, while others only use a special stylus/pen. The user can use the touchscreen to reply to the display and monitor how it's display : for example ,zooming to extend the size of text. The touchscreen allows the user to interact direct with the monitor instead of using a keyboard, touchpad or any other intermediate tool. In devices like game consoles, personal computers, tablet computers, electronic voting machines, point-of-sale systems, and smartphones, touch screens are common. These also can be linked to computers or as network terminals.Whendesigningdigital devicessuch as personal digital assistants (PDAs) and some e-readers, they also play a prominent role. The popularity of smartphones, tablets, and many forms of information devices drives the market and acceptance for compact and usable electronics with traditional touch screens. Touchscreens are often utilized in the medical and heavy industry sectors also as in cash machine machines (ATMs) and kiosks like museum displays orroomautomation,where keyboard and mouse systems do not allow the user to interact with the content of the displayina suitablyintuitive, fast or accurate manner. Worldwide,monitor manufacturers and chip manufacturers have recognized the movement towards embracingtouchscreens asa highlydesirableaspect of the interface and have begun to include touchscreens into their product's fundamental design. 2. HISTORY In 1982, the first human-controlled multi touch contrivance was developed at the University of TorontobyNimishMehta. It wasn't so much a physical contact screen as it was a physical contact-tablet. The Input Research Group at the university deciphered that a frosted-glass panel with a camera behind it could detect action because it apperceived the various "ebony spots" exhibiting up on-screen. Bill Buxton has played an immensely colossal role in the development of multi touch technology. The physicalcontact surface was a translucent plastic filter mounted over a sheet of glass, side-lit by a fluorescent lamp. A video camera was mounted below the physical contact surface, and optically captured the shadows thatappearedonthetranslucentfilter. (A mirror in the housing was habituated to elongate the optical path). The output of the camera was digitized and alimented into a signal processor for analysis. Touch screens commenced being heavily commercialized at the commencement of the 1980s. HP (then still formally kenned as Hewlett Packard) tossed its hat in with the HP-150 in September of 1983. The computer used MSDOSand featured a 9-inch Sony CRT circumvented by infrared (IR) emitters and detectors that would sense where the utilizer's finger decreased on the screen. The system cost about$2,795,butit had been not immediately embraced because it had some usability issues. For instance, poking at the screen would successively block other IR rays that would tell the pc where the finger was pointing. This resulted in what some called "Gorilla Arm," referringtomusclefatiguethatemanatedfrom a utilizer sticking his or her hand out for so long. The first multi touch screen was developed at Bell Labs in 1984. [Bill Buxton] reports that the screen, engendered by Bob Boie, "utilized a transparent capacitive array of touch sensors overlaid on a CRT." It sanctioned the utilizer to “manipulate graphical objects with fingers with excellent replication time”. The revelation availed to engender the multi touch technology used today in tablets and keenly intellective phones. In 1984, Fujitsu relinquished a physical contact pad for the Micro 16 to accommodate the intricacy of kanji characters that were stored as tiled graphics. In 1985, Sega relinquished the TerebiOekaki for the SG-1000 video game console and SC-3000home computer, additionally known as
  • 2. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072 © 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 4355 the Sega Graphic Panel. This consisted of a plastic pen and a clear window plastic board to track pen strokes. Also that year, Apple launched a touch screen PDA device: the Newton PDA. Although the Newton platform was launched in 1987, the Message Pad was the firstto use the platformintheApple device series. As Time points out, John Sculley, the CEO of Apple at the time, originally invented the word "PDA" (or "personal digital assistant")Like the Simon Personal Communicator from IBM, the Message Pad featured recognition software for handwriting and was operated by stylus. I GesturePad:Westermanandhisfacultyadvisor,John Elias, finally formed the Finger Works company. The group started producing a line of gesture-based multi-touch products, including the Touch Stream, a gesture-based keyboard. It helped people withdisabilitiessuchasrepetitive strain injuries and other medical conditions. Finger Works was finally bought by Apple in 2005 and this purchase was preceded by many attribute developments such as themulti- touch Track pad or the touch screen of the iPhone. With so many different technologies emerging over the pastdecades, the 2000s have been the time for real thriving touch screen technologies. As the new millenniumapproached,companies began pouring moremoneyintotheireverydayoperationsby incorporating touch screen technology. The advent of the Portfolio Wall was particularly targetedby3Danimatorsand designers. This was a large-format touch screen intended to be a dynamic version of the boards used to monitor projects by design studios. While development began in 1999, the Portfolio Wall was unveiled at SIGGRAPH in 2001 and was developed in part through a collaborative partnership between General Motors and Alias's team. Buxton, who now serves as MicrosoftResearch'skeyresearch,wastheproject's chief scientist. Ripping people down the wall and changing the way they communicate effectively in the office and doing business, "he said back then." The gestural interface of Portfolio Wall allows users to engage directly with a digital asset. It enabled users to inspectpictures,animations,and3D files with their fingers alone. It was also easy to scale images, create 3D models, and play back footage. Sony created a flat input air in 2002 that could simultaneously recognise multiple hand positions and touch points. It wascalledSmart Skin by the company. The system worked with capacitive sensing and a mesh-shaped antenna to measure the distance between the hand and the surface. The sensing components were all built into the touch surface unlike the camera-based gesture recognition device in other technologies. This also meant that in poor lighting conditions it would not malfunction. Theultimate goal ofthiswastoconvertsurfaces used on a daily basis, such as the typical table or a wall, into an interactive one using a nearby PC. TJun Rekimoto noted the advantages of this technology in a white paper at the Interaction Laboratory at Sony's Computer Science Laboratories. He said technologies such as Smart Skin offer "natural support for multi-hand operations with multiple users. "Without interruption, more than two users may simultaneously touch the surface at a time. Compared to the former, the second prototype used finer mesh to map more precise finger coordinates.Overall,thetechnologywasmeant to give virtual objects a real-world feeling, essentially recreating human use with their fingers to pick up and manipulate objects. In the mainstream, multi-touch technology was struggling,appearinginspecializedproducts but never catching a big break. One almost came in 2002, when the Hand Gear + GRT technology (the acronym "GRT" applied to the Gesture Recognition Technology ofthedevice) was developed by Canada-based DSI Dato tech. The multipoint touchpad of the interface worked a bit like the I Gesture pad listed above, allowing users to identify different gestures and use it as an input device to monitor their computers. Hand Gear also allowed users to "pull" in real- time three-dimensional objects,furtherexpandingtheideaof freedom and efficiency in the design process. Even through Auto Desk, the company made the API accessible to developers. Sadly, as Buxton states in his multi-touch summary, before their product was released, the company ran out of money and DSI closed its doors. Two years later, Microsoft Research employee Andrew D. Wilson created a gesture-based touch screen and 3D monitor for animation. A rear projection monitor wasusedbytheTouchLighttoturna sheet of acrylic plastic into aninteractivescreen.Themonitor could feel more than one user's different fingers and hands and could also be used as a virtual mirror due to its 3D capabilities. The Touch Light was a cool demonstration of technology and was ultimately licensed to Eon Reality for development before the technology became too costly to be bundled into a consumer device. 2006: Multi-touch sensing by "full internal reflection frustrated". In 2006, at a TED Conference in Monterey, CA, Jeff Han gave the first public demonstration of his intuitive, interface-free touch-screen. Han moved and manipulatedphotosonagiantlightboxusing his fingertipsalone in his presentation.Heflicked,spreadand pinched images forward, all with a natural ease that was captivating. Han discovered that the "robust" multi-touch sensing was possible using "Frustrated Full Internal Reflection" (FTIR), a technique used in fingerprint imaging from the biometrics community. FTIR works through a piece of acrylic or plexil glass through shining light. The light (usually used by infrarots) bounces back and forth between the acrylic's top and bottom as it travels. The beams scatter around the edge where the finger is placed when a finger touches down on the surface, hence the term "frustrated." The images generated look likewhiteblobsandarepickedup by an infrarot camera. The machine analyzes where to mark the location of the finger and assign a coordinate. Then the algorithm will evaluate the coordinates, such as resize or rotate objects, to perform a certain operation. The Microsoft Surface was essentially a device installed in a medium-sized table in 2007, with a wide, flat display at the end. The image of the device was rear-projected from within the table onto the display board, and the machine sensed where the user approached the screen by mounting cameras insidethetable looking upwards towards the user. The Surface software monitored the touch points when fingertips and hands interacted with what's on the screen and activated the right actions. Surface also acquired the ability to recognizedevices via RFID later in its development cycle. Microsoft
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072 © 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 4356 collaborated with manufacturers suchasSamsungin2011to develop sleeker, modern Surface hardware tabletop. For example, the Samsung SUR40 has a 40-inch 1080p LED, significantly reducing the amount of internal space required for the mechanisms of touch sensing. It was smaller than its predecessors at a thickness of 22 inches, and thereductionin size allowed the monitor to be placed on a wall rather than a table to house the camera and sensors. 3.WORKING OF TOUCHSCREEN There are several layers in a resistive touchscreen display, the most important of which are two small, transparent layers separated by a thin gap. There's a small distance between these layers. The top panel (the touching screen) has a coating on the screen's underside. Just below, on top of its base, there is a thin resistive layer. There are conductive connections on one layer along its sides,theotherontop and bottom. In one side, a voltage is applied and felt by theother. When an object, like a fingertip or stylus tip, presses down onto the outer surface, the two layers touch to connect at that point: the panel then acts as a pair of dividers ofvoltage, one axis at a time. The location of a pressure on the screen can be read by moving rapidly between each sheet.Sincethe human body is also an electrical conductor, contacting the screen surface results in distortion of the electrostatic field of the screen, which can be interpretedasa capacitanceshift. To determine the location of the object, different technologies can be used. The location will then be sent for processing to the controller. Unlike a resistive touchscreen, most types of electrically insulating clothing, such as gloves, can't use a capacitive touchscreen. In particular, this limitation affects usability in consumer electronics, such as touch tablet PCs and cold weathercapacitivesmartphones.It can be resolved with a special capacitive stylus, or with a special application glove with a conductivethreadpatchthat passes through it and touches the user's fingertip. 3.1 Touch Sensor A touch screen sensor is a transparent panel of glass with a sensitive contact surface. Generally speaking, thesensor has an electrical current or signal passing through it and contacting the device triggers a change in voltage or signal. 3.2 Controller The controller is a small PC card connectingthetouchsensor to the PC. The controller specifies the type of interface/connection that you need on your PC. 3.3 Driver The driver is a program that enables communication between the touch screen and the computer. Most of today's touch screen drivers are drivers of the form of mouse emulation. 3.4 Advantage 1. To point directly to the objects. 2. Quick 3. You can use your finger or pen (any cable required). 5. No need for a mouse. 6. Suitable for: novices, call for retrieval of information etc. 3.5 Disadvantage 1. Using hand, low precision. 2. User must sit closer to the screen or stand near. 3. By using hand, the screen can be more secured. 5. Any activation of the selected role directly 4. INTRODUCTION TO TOUCHLESS TOUCHSCREEN Elliptic Labs is developing less control of the electrically operated equipment. This system depends onmovements of the hand or finger, a movement of the hand in some direction. The sensor can either be placed on the screen or close to the screen. The touchscreen allows the user to interact directly with what is displayed, rather than using a mouse, touchpad, or any other intermediary device (other than a stylus, which is optional for most modern touchscreens).Touchscreens are popular in devices such as game consoles, personal computers, tablet computers, electronic voting machines, point of sale systems, and smartphones. These can also be linked to computers or networks, as terminals. In the design of digital devices such as personal digital assistants (PDAs) and some e-readers, these also play a prominent role. The popularity of smartphones, tablets and lots of sorts of informationdevices drives the demand and acceptance for portable and functional electronics of touch screens. Touchscreens are often utilized in the medical and heavy industry sectors also as in cash machine machines (ATMs) and kiosks like museum displays or room automation, where keyboard and mouse systems don't allow the user to interact with the content of the display in a suitably intuitive, fast or accurate manner. Historically, a wide range of after-market system integrators and not display, chip, or motherboard manufacturers have made the touchscreen sensor and its accompanying controller-based firmware available. Worldwide, monitor manufacturers and chipmanufacturers have recognized the movement towards embracing touchscreens as a highly desirable aspect of the user interface and have begun to incorporate touchscreens into their product's fundamental design. Contact less screen technology, without touching a screen, uses finger movements. It just uses a hand wave in some direction, or a hand flick in one place. If the glass is broken, we can not control the computer by simply touching a button in the touch screen panel. The goal of this less technology touch is to make life easier and more relaxed. This system requires a sensor, but on the computer the sensor is neither installed by hand nor present. The sensor can either be placed on the table or near to the screen. The hardware setup is so
  • 4. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072 © 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 4357 compact that it can be installed as a mobile phone or laptop screen into a device. It recognizes a 5-feet object's location. Touch less screen technology ensures we can quickly access the machine without using a finger or touching a computer. It's also called technology "Don't touch me". Simply draw a pattern in this technology to pick a tool or to remove a tool. This pattern should be stored in the database, and if pattern fits then the system works correctly, the pattern currently displayed is compared with the already stored images. No special sensors need to be worn on our fingeroronourhand to touch less show. The user is just looking at the device (up to 5 feet away) and can conveniently use the machine Microsoft Company has rebranded the platform as Pixel Sense launched the unrelated Surface tablet to consumers. The term "Pixel Sense" refers to how the technologyactually works: it puts a touch-sensitive protective glass on top of an infrarot backlight. The light is reflected back to integrated sensors as it enters the window, which transforms the light into an electrical signal. The signal is called a "value," and those values create an image of what is on display. 4.1 Working Of Touchless Touchscreen The machine can sense 3-dimensional gestureswithout ever touching your fingers on the screen. Sensors are placed around the screen being used, the motion is sensed and interpreted in on-screen gestures by engaging in the line-of- sight of these sensors.Using a solid state optical matrix sensor with a lens to detect hand movements, the device is based on optical pattern recognition. The sensor is then connected to a digital image processor that interprets motion patterns and outputs the results as signals for controlling fixtures,machines,equipment,oranysystemthat can be operated by electrical signals. One can point to the screen (up to 5 feet away) and manipulate objects in 3D. Sensors are placed around the screen being used, and the motion is sensed and translated into on-screen gestures by communicating with the line-of-sightofthesesensors.There is a stop unintended movements being used as feedback which are not entirely clear, but nevertheless it looks promising. The machine can track 3-dimensional gestures without ever having to put your fingertips on the screen. Touchless interfacedoesnot allowonefornavigationcontrol to wear any special sensors on one side. The machine can track 3-dimensional gestures without ever having to put your fingertips on the screen. Touchless interface does not allow one for navigation control to wear any special sensors on one side. Sensors are placed around the screen being used, the motion is sensed and interpreted on the motion of the device by engaging in the line-of-sight of these sensors. Using a solid state optical matrix sensor, the tool is based on optical pattern recognition to detect hand movements with the aid of lens. This sensor is then connected to a digital image processor that interprets movement patterns and outputs the results as signals for controlling machines, equipment, machinery, or any other devices that can be operated by electrical signals. Just point the finger at the screen (up to 5 feet away), and youcanmanipulateobjects in 3D. 4.2 Gesture Based Graphical User Interface (Gbui) Leap motion controller is used to turn hand movements into computer commands. Initial research was conducted to determine how the controller worked and to understand basic interaction. The controller is used for evaluating sign language comprehension. The finger spelling alphabet was chosen for the relative simplicity of individual signs and the alphabet's diverse range of movements. These experiments concentrate on assessing the controller's capabilities and ability to identify hand movements. Various movements or actions have a particular meaning. 4.3 APPLICATIONS The applications of Touchless Screen Technology are :  Touchless Monitor  Touch Wall  Touchless UI  Touchless SDK 5. MINORITY REPORT INSPIRED TOUCHLESS Touching less gesture-based technology ratherthanclicking and typing may have been an aspect of a Sci-fi film in 2002 but it is no longer science fiction today. There are eight forms of Minority Report Inspired Touchless Technology. The following are:- 5.1 Tobii Rex Tobii Rex is a tool that monitors your eyes. A Tobii eye tracker is a peripheral device along with software to use it with the computer, and the user will be able to control the machine with his or her eyes just by placing this with the phone. For zoom in and out, it can be used as the user looks exactly where to zoom in. It can be used for selecting,the eye works essentially as a pointing device and can be used to select applications. It can also be used when reading texts to scroll automatically. The device has built in a pairofinfrared sensors to monitor the eyes of the user. 5.2 Elliptic Labs With the Windows 8 Gesture Pack, Elliptic Labs allows the user to control his or her computer without touching it, a hand wave in certain directions. It uses ultrasound so that it operates with your audio devices, not with cameras. Ideally you need 6 speakers and 8 microphones, but it could also work with the dedicated speakers on laptops anda standard microphone. The speaker will emit ultrasound that will bounce to microphones to track hand movements of a user that the Elliptic Labs software will interpret. Designed to work on the Windows 8 platform, this technology is
  • 5. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072 © 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 4358 expected to work on tablets, smartphones and even cars. Elliptic Labs is not available for consumers to buy as the company focuses on marketing it to manufacturers of original equipment (OEM). 5.3 Airwriting Airwriting is a technology that enables you to write text messages or write emails in the air. Sensors attached to glove monitorhandmovements,a computersystemcaptures and converts specific signals into texts thatcanthenproduce emails and text messages or any other form. 5.4 Eyesight Eyesight is a gesture system that monitors the gestures of ones fingers and helps them to navigate through the device by pointing at them. EyeSight's basic requirement to work is to have a standard 2D webcam (even the built-inoneswork) and the app, screen doesn't even need to be one with touch technology. To navigate, just move a finger to move the cursor, push the finger to press (like pushing a button). EyeSight not only deals with computers and laptops, it also works with many other apps, such as smartphones, TVs and much more. 5.5 Mauz Mauz is a third-party app that transforms the iPhone into a trackpad or mouse. Install the driver on the machine and then attach the device to the iPhone through the port of an adapter. Mauz connects via Wi-Fi to the device. Continue controlling the machinelike a normal mouse:left-click,right- click, and scroll as usual. 5.6 Point Grab Point Grab hand gesture control software that uses the typical 2D camera installed in the device, the advancedhand shape and movement algorithms are used to assess where the hand is and perform an entire set of actions that allows the user to monitor the applications and version of the windows aids. This is close to the Eye Sight that can be worked simply by pointing to the eye. 5.7 Leap Motion Leap Motion is a motion sensor system that, withitsinfrared LEDs and cameras, recognizes the user's fingers. Since it works by knowing just thefingertips,nothingregisterswhen fingers move over it to type on the keyboard. But one can manipulate the screen like a smartphone or tablet whenone hover their fingers above it: flick to search pages or pinch to zoom. 5.8 Microsoft Kinect Kinect is different. There are no gadgets to hold, swing, push or pull. The User is the controller. Kinect lets you interact with games and entertainments in the most natural way possible, using body and voice. Kinect is revolutionary when it comes to games, a whole world of entertainment is at user’s command. 5.9 Advantage  The device would last for a long time.  Since the screen is touchless, a transparent image will always be clear.  Because commands areacceptedusingsensorssuch as verbal or hand gestures, the GUI requires lies space. The touch area is therefore minimized, thus the text quality of the screen is increased.  It doesn't need a driver.  No screen desensitization.  Simple and easy to use.  Good for people with physical disabilities 5.10 Disadvantage  A good environment is required.  The contact of the public must be monitored.  There is a very high initial cost.  Used in a sophisticated environment 6. CONCLUSION Today's thoughts are again around the userinterface.Day-in and day-out efforts are being made to improve the technology. Touchless screen technology can be used effectively in computers, cell phones, webcams, laptops and any other electronic devices. The body may be transformed into a virtual mouse, virtual keyboard or converted into an input device after the few years. Currently the controller can be used for the identification of simple signs with significant work, but it is not suitable for complex signs, particularly those requiring direct face or body contact. Because of the severe rotation and line-of-sight distortion of digits during conversational signs is unreliable and indistinguishable, rendering the controller (currently) unusable for conversational purposes. Nevertheless, when presenting signs as single entities, they may be educated in Artificial Neural Networks.
  • 6. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072 © 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 4359 REFERENCES [1] Mr.Manoranjan Kumar1, Surendran.j.k2,2018, ”Touchless Touchscreen Technology” journal of International Research Journal of Engineering and Technology(IRJET), Volume: 05 Issue: 04-Apr-2018.M. Young, The Technical Writer’s Handbook. Mill Valley, CA: University Science, 1989. [2] Aditidhol, Suman,Goudar, Sukita, Shettigar, ShubhumAnand “Touchless Touch Screen User Interface”” International Journal of Technical Research and Applications e-ISSN: 2320-8163 www.ijtra.com Special, Issue 43 (March 2017),PP.59-63.K.Elissa,“Title of paper if known,” unpublished.