Tata AIG General Insurance Company - Insurer Innovation Award 2024
Give and Take in Citizen Science
1. Give and Take in Citizen Science
Take from citizen scientists
Gathering information about their
surrounding environment (e.g. urban
POIs in http://bit.ly/urbanopoly)
Ranking/filtering information based on
“popularity” (e.g. cultural heritage in
http://bit.ly/indomilando)
Validation of scientific data (e.g. Land
Cover Game at http://bit.ly/foss4game)
Classification of images (e.g. ISS photos in
https://www.nightknights.eu/)
Give back to citizen scientists
Fun (e.g. playing “pastime” games)
Engagement (e.g. competition with
leaderboard and prizes)
Recognition (e.g. being part of a
community, of something “bigger”)
KNOWLEDGE, INSIGHTS, LEARNING
About their surrounding environment
About science and “grand challenges”
About themselves (e.g. quantified self,
awareness, self-consciousness)
Irene Celino – irene.celino@cefriel.com – iricelino.org/publications – ninjariders.eu
Human Computation, Gamification, Games with a Purpose,
Serious Games, Data Analytics, …