3. Crossroads game structure example:
SMS
Physical location
@ Web journal
w/ RFID reciever & websites
Cellphone
Private Eye ID Computer
w/ RFID transmitter w/ internet
Player
Crossroads The reality game engine
4. ! Dialogue driven games
๏ Player vs. fictional characters
๏ Player vs. player
๏ Tasks played out in the streets
๏ Game staged in urban environment
Crossroads The reality game engine
5. ! Dialogue driven games
Communication modules:
:) WWW @
Voicemail E-mail
SMS Internet
Crossroads The reality game engine
6. Common technology
๏ Use of everyday devices
๏ No installation required
๏ More accessible
๏ More immersive gameplay
Crossroads The reality game engine
7. Common technology
Game devices:
Cellphone Browser
Crossroads The reality game engine
8. Mission control
๏ Individual player dashboard
๏ Player keeps track in real-time
๏ Media playback and management
๏ Player’s tasks on interactive maps
Crossroads The reality game engine
9. Mission control
Dashboard access via:
Cellphone
Browser
Crossroads The reality game engine
10. Game engine
๏ Game editor for implementation
๏ Tracks player’s progression
๏ Serves up assets and dialogues
๏ Advances player to next level
Crossroads The reality game engine
11. Game engine
Server-side functionality:
Database
Story editor State machine
Crossroads The reality game engine
12. Player tracking
๏ Tracks player movements
๏ Location tracking
๏ Position tracking
๏ Modules for multiple tracking technologies
Crossroads The reality game engine
13. Player tracking
Communication modules:
GPS Ultrasound
Bluetooth
RFID Geotagging
Crossroads The reality game engine
14. Live events
๏ Is it real or is it Crossroads?
๏ Game-driven street performances
๏ Interaction with location personnel
๏ Staged finale
Crossroads The reality game engine
15. Live events
Performance categories:
In-game events Staged events
Crossroads The reality game engine